After much pushing, shoving, goring with your horn, and such, four of you manage to make your way through the portal. It really is a beautiful place - colorful rather than dreary, thrumming with mana. Less beautiful is the being sitting on a throne, which bears a ridiculously strong resemblance to one of the Eldrazi - and which is speaking to you.
The voice is familiar - it's the one who called out to you to destroy each other on the other side of the portal. It introduces itself as Vekarik, the Broken... and starts telling its story.It's hard, though not impossible, to not feel sorry for it - the last of its kind, a destruction machine that found itself outclassed by the Breakers and, as one of the weakest, the one with the best chance of escaping. But it's still a being that warps reality by its very existence, a disturbing horror that can't be trusted. Right?
Further explanation reveals that it's taken the title of "the Broken" because... well, because exposure to that last world broke it. It's still disturbing to look upon, and it probably can't be trusted, but it can't wreak havoc anymore. It sits here, ruling as a bizarre - if not entirely malevolent - god, but that's the extent of its ability anymore.
It looks at the four of you, sighs, and realizes that its era has ended. And it asks just one thing of you: Make sure it will be remembered.
Challenge: Design a legendary artifact as a memorial to Vekarik, the Broken... and the inscription on the plaque at its base (50 words or less).
Entries are closed. Critique each of the other three, and give each one a score out of 10 - 8 points for the card, 2 points for the inscription. Critiques and scores are due by noon Pacific, May 1st.
Original image by Avi Abrams; postprocessing by myself.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Schismslither4
Creature - Breaker (U)
Flash
Affinity for damage dealt to you this turn
2/2
Fair Reckoning(2/W)(2/W)
Instant (C)
Destroy target permanent that shares a card type with a card put into your graveyard from the battlefield this turn. "For six counts of robbery and two of murder, you are hereby sentenced to surrender 7,492 weights of silver, 16 years of labor, and your life."
Benevolence(2/G)(2/G)(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it. 2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
Empty the Vessel(2/U)(2/U)
Instant (C) Anachrome—Target creature becomes X/X until end of turn, where X is the amount of colorless mana in its mana cost.
Invisible Bonds(2/W)(2/W)
Enchantment - Aura (C)
Enchant creature Anachrome—Enchanted creature can't attack or block unless its controller pays X, where X is the total amount of colorless mana in the mana costs of permanents you control.
Daylis VoidbladeRW
Legendary Creature - Vaiath Soldier (R)
Haste
Whenever Daylis Voidblade becomes tapped, you may exile another target nonland permanent.
Whenever Daylis becomes untapped, return the exiled card to the battlefield under its owner's control.
2/2
Tilled Fields
Land (U) T: Add 1 to your mana pool.
Tap an untapped white creature you control, T: Add WW to your mana pool. "Without the common people, no cities could rise from the ground, and even the bravest armies would starve."
-Daylis Voidblade
Sanctum of the Forgotten5
Legendary Artifact (R) T, Exile a creature card from your graveyard: Target creature you control becomes a copy of the exiled card until end of turn.
The voices of the lost echo here. Listen and they will live again. The dreams of the lost are etched on these walls. Open your eyes and they will live again. And when you sleep, sleep here, and know that you will live again.
Memorial of the Fallen Gods5
Legendary Artifact (R)
When Memorial of the Fallen Gods enters the battlefield, you and target opponent each choose a different number.
Creatures with converted mana costs equal to or between the two numbers can't attack unless their controllers pay 2.
Nope. This guy is an Eldrazi... who ran away rather than trying to face the Breakers, and in the eleven thousand years since, has basically punished itself by trying to do "good" things as best it can.
It has not been an unqualified success, I can tell you that much. This is kind of like Cthulhu deciding he wants to crash on your couch and convert to Christianity.
EDIT: I see where the confusion lies. "Destruction machine" is meant in an entirely metaphorical sense here, because I'm pretty sure the Eldrazi are not mechanical in nature. (Now, whether or not they have any relation to slivers... well, we might see in August. I haven't hashed out that theme yet.)
Glass Rose5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Touch of Hemlock (2/B)(2/B)
Instant (U)
Destroy target creature if it shares no colors with other creatures. The last one dies. Nature persists.
Identity 8(2/U)(2/U)
Creature - Incarnation (MR)
Each creature is a copy of Identity except for their colors.
Identity gets -2/-2 for each of its colors. All it seeks is to share its newfound selfhood. 10/10
Ghasthaunt 3(2/B)(2/B)
Sorcery (R) Anachrome — Until end of turn, each creature gets -1/-1 for each colorless mana in its mana cost. Beware what dwells in the negative space.
Chrome Wreath 3(2/W)(2/W)
Enchantment (U) Anachrome — Each creature you control has protection from converted mana cost X or less, where X is the amount of colorless mana in that creature's mana cost.
Brimstone Bog
Land (U) T: Add 1 to your mana pool.
As long as you control two or more Swamps, Brimstone Bog is a Mountain and an Island in addition to its other types. Long ago its inhabitants realised that lungs were liabilities.
Schuft, Lord Phota 4WBG
Legendary Creature - Vaiath Wizard (MR)
Vigilance Domain — When Schuft, Lord Phota enters the battlefield, destroy all nonland permanents with converted mana cost X or less, where X is the number of basic land types among lands you control.
5/5 "The world must be reborn in light."
Sanctumflora8
Legendary Artifact (R)
Colorless permanents have shroud.
Activated abilities of colorless permanents can't be activated unless they're mana abilities.
Colorless creatures can't attack or block. "Now is the time for rest."
—Memorial inscription
Inscription:
Our hunger swallowed worlds, as ceaseless tides in the roiling chaos. But that time ends, and this existence of hunger ends too. Our waves broke against shallow reefs — even that last, tiny ripple that hid itself from the shore.
All right, folks: start your critiquing. In place of a Top 3 this round, you're going to score each of the other three contestants - up to 8 points for the card itself, and up to 2 points for the inscription.
Sanctum of the Forgotten5
Legendary Artifact (R) T, Exile a creature card from your graveyard: Target creature you control becomes a copy of the exiled card until end of turn.
The voices of the lost echo here. Listen and they will live again. The dreams of the lost are etched on these walls. Open your eyes and they will live again. And when you sleep, sleep here, and know that you will live again.
Sanctum of the Forgotten — Elegant design but still feels mythic, so great job on that. There's kind of a strange discordance with this and Eldrazi, since all three printed "true" Eldrazi have their graveyard-shuffle effects, but of course, 1) That's not necessarily true for Vekarik, and 2) You can still do it at instant speed in response to the trigger. Not sure, but it still feels weird to me; I don't like linking Eldrazi with the graveyard, they're just so much more. Although there is nice synergy with this and Eldrazi Spawn. Anyway, ultimately the card design is good, but the link with Eldrazi falls just a little short for me. 6/8.
Inscription — Nicely written, good use of parallel construction, maybe would've better if you split it into three lines instead of one paragraph. Very well done although I don't see much of the connection between this and the Eldrazi/Vekarik; it could've been stronger. 1/2.
Obelisk of a Thousand Desolations7
Legendary Artifact (M)
Permanents can't enter the battlefield. (Permanent spells are countered upon resolution. Players can't play land cards or put cards onto the battlefield. If a spell or ability would put a permanent onto the battlefield, instead it doesn't.) War must always lead to peace.
-Obelisk inscription
They called it mad. They called it broken.
They truly broke it.
None can stand it, because none truly know it.
Those that would know it, would know that war must lead to peace.
Those were slain for their heresy, and so the Broken is forever alone, in peace.
Obelisk of a Thousand Desolations — That is a long but evocative name, very nicely done. The ability is really cool, but the huge amount of reminder text sort of cuts the impact and elegant; Time Stop works in a way that this doesn't. However, I really like what you're trying to do, and there's no other way of doing it in quite the same way. 6/8.
Inscription — What a... weird inscription. I don't like repetition of the word "truly"; it sort of falls flat, as adverbs usually do, and it doesn't have the benefit of the parallel construction that GM pulled off. I like the overall theme of the inscription, though, and there's definitely the strong link between Vekarik and this. 1/2.
Memorial of the Fallen Gods5
Legendary Artifact (R)
When Memorial of the Fallen Gods enters the battlefield, you and target opponent each choose a different number.
Creatures with converted mana costs equal to or between the two numbers can't attack unless their controllers pay 2.
Inscription holder.
Memorial of the Fallen Gods — Fine but boring name. The ability is kind of weird; do you guys pick simultaneously? Do you take turns picking? If you pick first, what's to stop your opponent from picking the same number and drastically reducing the power of this card? The wording probably should be more spelled out; anyway, assuming this works under simultaneous-number-reveal, it makes for some very interesting play, which I always like. The tax is also kind of lackluster; I would've preferred it to just be Pacifism and maybe more expensive. 6/8.
And the only reason I asked for scores in place of a Top 3 this time is because it theoretically allows for more differentiation (and therefore less likelihood of a tie).
MirrorEntity
Ok, seems like a reasonable approach I guess. It makes Annihilator hurt more? I guess 7 is a reasonable cost, and you should be able to take care of it with spells of some kind (basically assuming EDH, I hope this is not Standard playable). The inscription seems like something kpaca would write if he were in a Lovecraft novel, so that's probably about right.
7 + 2 = 9/10
Ninja Caterpie I'm trying to imagine how this would play out. I assume that you pick first (generally that's how it works). I guess with the Eldrazi thing, you pick like 1 or 2 and hope for them to pick somewhere higher? The problem seems to be that they could just pick something low and make it mostly irrelevant, or if it is going to hit all their guys anyway, pick something high enough to hit all creatures. So basically at best it is a 5-mana Ghostly Prison if you can trick them into naming numbers that leave your creatures safe. Not seeing the appeal. Also, no inscription.
4 + 0 = 4/10
Lanxal
I guess you are hosing the Eldrazi, except that for some reason you also give them shroud. Stopping them seems like a reasonable thing to do from flavor, but I don't know why you give them what seems to be a protective ability as well. Basically it turns out to be a super expensive artifact hoser, or alternatively a way to protect artifacts with universal effects like Winter Orb or something. Inscription seems reasonably like something a hippy Eldrazi would want on his epitaph.
Gerrard's Mom:
I love the flavour of this card; it's really resonant. It's a very memorially artifact and definitely gets the feel of remembrance, considering you're mimicking the creatures that once were. The power level is probably fine; at five mana, pseudo-reanimation is probably okay considering you can only use a particular creature once. 7/8
The inscription is pretty cool. Repitition is either trite or epic, and I think you hit the 'epic' end. 2/2
Total: 9/10
MirrorEntity:
I hate how this card plays. It's such a terrible way to just say "hi black did you know i just ended the game kthxbai" and I reckon it's too swingy. Especially if you go off wiping the board and playing this; it can result in far too many unfun game scenarios where you sit around doing absolutely nothing turn after turn. That said, it does cause your 'war' to lead to peace. Kinda. (also that name is ridiculous does that even fit on a card). 5/8
I... don't really get the inscription. It's a bit weird, and the quoted part in the flavour text feels almost out of context. 1/2
Total: 6/10
Lanxal:
I'm not sure that flavour actually works, considering Vekarik is meant to be the last of the Eldrazi and there don't need to be any more Eldrazi to stop... I like that it just completely shuts down all Eldrazi and, er, puts them to sleep, as it were. Makes them almost disappear what with their untargettability and inability to do anything. It seems unnecessarily expensive though, as its only purpose is likely to be an artifact hoser and that probably wouldn't be good at anything more than four-ish mana. 7/8
Um, okay, sure, inscription's okay. Well quoted, for sure, and it's a lot more... nostalgic than the others. While that's probably not the right word, it's an interesting take. 1/2
Total: 8/10
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Late-breaking news (seriously, I found out shortly before I went to sleep): I'm supposed to help a relative with getting a lilac bush off her property. The finals will go up once I get back, assuming MirrorEntity has done critiques by that point. If he hasn't, I'm going to just DQ him, because this is ridiculous and I'm sure people want to get on with the finals.
After much pushing, shoving, goring with your horn, and such, four of you manage to make your way through the portal. It really is a beautiful place - colorful rather than dreary, thrumming with mana. Less beautiful is the being sitting on a throne, which bears a ridiculously strong resemblance to one of the Eldrazi - and which is speaking to you.
The voice is familiar - it's the one who called out to you to destroy each other on the other side of the portal. It introduces itself as Vekarik, the Broken... and starts telling its story.
It's hard, though not impossible, to not feel sorry for it - the last of its kind, a destruction machine that found itself outclassed by the Breakers and, as one of the weakest, the one with the best chance of escaping. But it's still a being that warps reality by its very existence, a disturbing horror that can't be trusted. Right?
Further explanation reveals that it's taken the title of "the Broken" because... well, because exposure to that last world broke it. It's still disturbing to look upon, and it probably can't be trusted, but it can't wreak havoc anymore. It sits here, ruling as a bizarre - if not entirely malevolent - god, but that's the extent of its ability anymore.
It looks at the four of you, sighs, and realizes that its era has ended. And it asks just one thing of you: Make sure it will be remembered.
Challenge: Design a legendary artifact as a memorial to Vekarik, the Broken... and the inscription on the plaque at its base (50 words or less).
Our remaining contestants are:
Ninja Caterpie
MirrorEntity
Gerrard's Mom
Lanxal
Entries are closed. Critique each of the other three, and give each one a score out of 10 - 8 points for the card, 2 points for the inscription. Critiques and scores are due by noon Pacific, May 1st.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Breaker (U)
Flash
Affinity for damage dealt to you this turn
2/2
Fair Reckoning (2/W)(2/W)
Instant (C)
Destroy target permanent that shares a card type with a card put into your graveyard from the battlefield this turn.
"For six counts of robbery and two of murder, you are hereby sentenced to surrender 7,492 weights of silver, 16 years of labor, and your life."
Benevolence (2/G)(2/G)(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it.
2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
Empty the Vessel (2/U)(2/U)
Instant (C)
Anachrome—Target creature becomes X/X until end of turn, where X is the amount of colorless mana in its mana cost.
Invisible Bonds (2/W)(2/W)
Enchantment - Aura (C)
Enchant creature
Anachrome—Enchanted creature can't attack or block unless its controller pays X, where X is the total amount of colorless mana in the mana costs of permanents you control.
Daylis Voidblade RW
Legendary Creature - Vaiath Soldier (R)
Haste
Whenever Daylis Voidblade becomes tapped, you may exile another target nonland permanent.
Whenever Daylis becomes untapped, return the exiled card to the battlefield under its owner's control.
2/2
Tilled Fields
Land (U)
T: Add 1 to your mana pool.
Tap an untapped white creature you control, T: Add WW to your mana pool.
"Without the common people, no cities could rise from the ground, and even the bravest armies would starve."
-Daylis Voidblade
Sanctum of the Forgotten 5
Legendary Artifact (R)
T, Exile a creature card from your graveyard: Target creature you control becomes a copy of the exiled card until end of turn.
The voices of the lost echo here. Listen and they will live again. The dreams of the lost are etched on these walls. Open your eyes and they will live again. And when you sleep, sleep here, and know that you will live again.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Artifact (R)
When Memorial of the Fallen Gods enters the battlefield, you and target opponent each choose a different number.
Creatures with converted mana costs equal to or between the two numbers can't attack unless their controllers pay 2.
Inscription holder.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
It has not been an unqualified success, I can tell you that much. This is kind of like Cthulhu deciding he wants to crash on your couch and convert to Christianity.
EDIT: I see where the confusion lies. "Destruction machine" is meant in an entirely metaphorical sense here, because I'm pretty sure the Eldrazi are not mechanical in nature. (Now, whether or not they have any relation to slivers... well, we might see in August. I haven't hashed out that theme yet.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Glass Rose 5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Touch of Hemlock (2/B)(2/B)
Instant (U)
Destroy target creature if it shares no colors with other creatures.
The last one dies. Nature persists.
Identity 8(2/U)(2/U)
Creature - Incarnation (MR)
Each creature is a copy of Identity except for their colors.
Identity gets -2/-2 for each of its colors.
All it seeks is to share its newfound selfhood.
10/10
Ghasthaunt 3(2/B)(2/B)
Sorcery (R)
Anachrome — Until end of turn, each creature gets -1/-1 for each colorless mana in its mana cost.
Beware what dwells in the negative space.
Chrome Wreath 3(2/W)(2/W)
Enchantment (U)
Anachrome — Each creature you control has protection from converted mana cost X or less, where X is the amount of colorless mana in that creature's mana cost.
Brimstone Bog
Land (U)
T: Add 1 to your mana pool.
As long as you control two or more Swamps, Brimstone Bog is a Mountain and an Island in addition to its other types.
Long ago its inhabitants realised that lungs were liabilities.
Schuft, Lord Phota 4WBG
Legendary Creature - Vaiath Wizard (MR)
Vigilance
Domain — When Schuft, Lord Phota enters the battlefield, destroy all nonland permanents with converted mana cost X or less, where X is the number of basic land types among lands you control.
5/5
"The world must be reborn in light."
Legendary Artifact (R)
Colorless permanents have shroud.
Activated abilities of colorless permanents can't be activated unless they're mana abilities.
Colorless creatures can't attack or block.
"Now is the time for rest."
—Memorial inscription
Inscription:
Our hunger swallowed worlds, as ceaseless tides in the roiling chaos. But that time ends, and this existence of hunger ends too. Our waves broke against shallow reefs — even that last, tiny ripple that hid itself from the shore.
Now we lie among flowers.
Now is the time for rest.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Indeed. =D
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sanctum of the Forgotten — Elegant design but still feels mythic, so great job on that. There's kind of a strange discordance with this and Eldrazi, since all three printed "true" Eldrazi have their graveyard-shuffle effects, but of course, 1) That's not necessarily true for Vekarik, and 2) You can still do it at instant speed in response to the trigger. Not sure, but it still feels weird to me; I don't like linking Eldrazi with the graveyard, they're just so much more. Although there is nice synergy with this and Eldrazi Spawn. Anyway, ultimately the card design is good, but the link with Eldrazi falls just a little short for me. 6/8.
Inscription — Nicely written, good use of parallel construction, maybe would've better if you split it into three lines instead of one paragraph. Very well done although I don't see much of the connection between this and the Eldrazi/Vekarik; it could've been stronger. 1/2.
7/10
Obelisk of a Thousand Desolations — That is a long but evocative name, very nicely done. The ability is really cool, but the huge amount of reminder text sort of cuts the impact and elegant; Time Stop works in a way that this doesn't. However, I really like what you're trying to do, and there's no other way of doing it in quite the same way. 6/8.
Inscription — What a... weird inscription. I don't like repetition of the word "truly"; it sort of falls flat, as adverbs usually do, and it doesn't have the benefit of the parallel construction that GM pulled off. I like the overall theme of the inscription, though, and there's definitely the strong link between Vekarik and this. 1/2.
7/10
Memorial of the Fallen Gods — Fine but boring name. The ability is kind of weird; do you guys pick simultaneously? Do you take turns picking? If you pick first, what's to stop your opponent from picking the same number and drastically reducing the power of this card? The wording probably should be more spelled out; anyway, assuming this works under simultaneous-number-reveal, it makes for some very interesting play, which I always like. The tax is also kind of lackluster; I would've preferred it to just be Pacifism and maybe more expensive. 6/8.
Inscription — Failwhale. 0/2.
6/10
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
They were all fine but had some flaws. This is what happens when you don't ask for an ordered Top 3. =D
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Oh well.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Ok, seems like a reasonable approach I guess. It makes Annihilator hurt more? I guess 7 is a reasonable cost, and you should be able to take care of it with spells of some kind (basically assuming EDH, I hope this is not Standard playable). The inscription seems like something kpaca would write if he were in a Lovecraft novel, so that's probably about right.
7 + 2 = 9/10
Ninja Caterpie
I'm trying to imagine how this would play out. I assume that you pick first (generally that's how it works). I guess with the Eldrazi thing, you pick like 1 or 2 and hope for them to pick somewhere higher? The problem seems to be that they could just pick something low and make it mostly irrelevant, or if it is going to hit all their guys anyway, pick something high enough to hit all creatures. So basically at best it is a 5-mana Ghostly Prison if you can trick them into naming numbers that leave your creatures safe. Not seeing the appeal. Also, no inscription.
4 + 0 = 4/10
Lanxal
I guess you are hosing the Eldrazi, except that for some reason you also give them shroud. Stopping them seems like a reasonable thing to do from flavor, but I don't know why you give them what seems to be a protective ability as well. Basically it turns out to be a super expensive artifact hoser, or alternatively a way to protect artifacts with universal effects like Winter Orb or something. Inscription seems reasonably like something a hippy Eldrazi would want on his epitaph.
5 + 2 = 7/10
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I love the flavour of this card; it's really resonant. It's a very memorially artifact and definitely gets the feel of remembrance, considering you're mimicking the creatures that once were. The power level is probably fine; at five mana, pseudo-reanimation is probably okay considering you can only use a particular creature once. 7/8
The inscription is pretty cool. Repitition is either trite or epic, and I think you hit the 'epic' end. 2/2
Total: 9/10
MirrorEntity:
I hate how this card plays. It's such a terrible way to just say "hi black did you know i just ended the game kthxbai" and I reckon it's too swingy. Especially if you go off wiping the board and playing this; it can result in far too many unfun game scenarios where you sit around doing absolutely nothing turn after turn. That said, it does cause your 'war' to lead to peace. Kinda. (also that name is ridiculous does that even fit on a card). 5/8
I... don't really get the inscription. It's a bit weird, and the quoted part in the flavour text feels almost out of context. 1/2
Total: 6/10
Lanxal:
I'm not sure that flavour actually works, considering Vekarik is meant to be the last of the Eldrazi and there don't need to be any more Eldrazi to stop... I like that it just completely shuts down all Eldrazi and, er, puts them to sleep, as it were. Makes them almost disappear what with their untargettability and inability to do anything. It seems unnecessarily expensive though, as its only purpose is likely to be an artifact hoser and that probably wouldn't be good at anything more than four-ish mana. 7/8
Um, okay, sure, inscription's okay. Well quoted, for sure, and it's a lot more... nostalgic than the others. While that's probably not the right word, it's an interesting take. 1/2
Total: 8/10
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
And yes, he's been PMed as of midnight.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013