"Our people are old, child." The shaman of your tribe says. You kneel before her in the center of your village as she anoints you with a blend of medicinal herbs. "We have walked these lands for many moons. For as long as the mighty beasts have roamed, the winged ones have flown the skies, and the shadows have plagued the night, our people have walked these lands."
The heat from the ceremonial fires burn hot at your sides. You can feel the eyes of your people on you. All have gathered to watch as you prepare. On this night, you come of age. You shall no longer be a child. But first, you must complete the ancestral rite of passage.
"The spirits of our ancestors watch over us, even now, and continue to work their magic. They light the stars to guide our nights. They weep the rain to flourish our crops. They bless our hunts to sate our hunger. And you, child, are descended from one of our mightiest ancestors. A hero among our people, and a wise chief. On this, the night which truly begins your life, how will you honor your ancestors? And what gifts will they bestow upon you?"
You bow your head, and cast your mind back to the heroes who have come before you. You meditate on the weapon handed down to your father after he completed the trial. The weapon once wielded by your grandmother, and her father before her. The weapon which defended your tribe and ensured years of prosperity. You breathe a silent prayer to your ancestors, hoping to earn their pride and wield the weapon yourself some day.
To enter: Design an equipment card. This is the weapon handed down by your family as a badge of honor for completing the rite of passage.
Note that yewlas and I are team-organizing this month.
Sign ups will close at the end of Monday, April 30th at Eastern Time.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Rainshadow Spear2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and gains first strike and protection from blue.
As long as equipped creature is red, it has "T: Counter target blue spell or activated ability from a blue source."
Equip 3
Lionheart's Lineage3
Legendary Artifact - Equipment (M)
Whenever Lion's Lineage becomes attached to a creature, choose a color.
Equipped creature gets +3/+3 and has protection from the chosen color.
Equip 3 "Carry the blade with purpose my child, or not at all." - Seer Vantha
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Yes, okay, here is hoping I do better this month again
Thundering Bow4
Artifact - Equipment {R}
Equipped Creature has first strike, reach, and "Whenever this creature deals combat to a creature, tap that creature, it doesn't untap during its controllers next untap step"
Equip 2 Each arrow struck like lightning, roaring like thunder as they hit there marks
A bow that charges a bow with lightning and storm energy... needs a name and I need to fix the wording somehow...
Sage's Staff3
Artifact - Equipment R
Equip 1
At the beginning of your upkeep, put two +1/+1 counters on equipped creature.
At the beginning of your end step, if equipped creature attacked this turn, remove all +1/+1 counters from it. Only time will bring the greatest knowledge, but destruction can be instantaneous.
Sword in the Stone3
Artifact - Equipment (R)
Equipped creature gets +5/+5 and has haste, first strike, and vigilance. Many heroes have passed trying to grab the worthy sword - but only a few manage to wield it.
Carpenter's Hammer2
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Artifacts you cast cost 1less to cast.
Equip 2 "It can create wonders, or take them apart, but it is nothing without its builder. Always remember this." - Shaper Caladriel
Ancestral Juzu4
Artifact-Equipment
When Ancestral Juzu becomes attached to a creature, put a +1/+1 counter on that creature for each creature in your graveyard that shares a creature type with it.
When Ancestral Juzu becomes unattached from a creature, remove all counters from that creature.
Equip 2
/throws myself into this place.
Spear of Hunts 2
Artifact - Equipment (R)
Equipped creature has "T, Unattach Spear of Hunts: This creature fights target creature."
Equip 3 "When Day began, we chose the Spear, so that our existence may be our own."
—The Dal-Etchings
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Whenever a werewolf enters the battlefield under your control, you may attach ~ to it without paying it's equip cost.
If equipped creature would transform, transform ~. It’s still equipped to equipped creature.
Equip 1
Vydrasil, the Heartseeker 3
Legendary Artifact - Equipment (M)
Equipped creature has "T: Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip 5 The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
I've left all three card images up for your viewing pleasure. All images were used from wallbase.cc.
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Herald's Staff3
Artifact - Equipment (R) Kinship - At the beginning of your upkeep, reveal the top card of your library. If it shares a creature type with equipped creature, you may have equipped creature become a copy of that creature until end of turn.
Equip 2
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Titan’s Bane2
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2 This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
Bloodline Sabre2 Artifact - Equipment (R)
Whenever equipped creature dies, put a charge counter on Bloodline Sabre.
Equipped creature gets +X/+X and has first strike, where X is twice the number
of charge counters on Bloodline Sabre.
Equip 3 Empowered by the blood of his ancestors to spill the blood of his enemies.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Ritual Demonblade2
Artifact - Equipment (R)
Put a -1/-1 counter on equipped creature: Put a -1/-1 counter on target creature.
Equip 2 Measure once, cut twice.
Essence Blade2
Artifact - Equipment
Equipped creature gets +X/+X where X is 1 plus the number of charge counters on Essence Blade.
Whenever the equipped creature dies, put a charge counter on Essence Blade.
Equip 2 Infused with the strength, memories, and skills of our father, our father's father, and so on and so forth.
Crazy Slots1
Artifact - Equipment (U)
When Crazy Slots becomes attached to a creature, flip a coin until you lose a flip. For each flip you win, choose flying, double strike, vigilance, trample, haste, hexproof, infect, or lifelink. Equipped creature has the chosen abilities.
Equip 1
Ball and Chain2
Artifact — Equipment
Equipped creature gets -2/-0 and has "Whenever this creature becomes tapped, it doesn't untap during your next untap step." 2: Attach ~ to target creature an opponent controls. Activate this ability only any time you could cast a sorcery. "Something weighing you down?"
Bloodline Sabre Artifact - Equipment (R)
Whenever equipped creature dies, put a charge counter on Bloodline Sabre.
Equipped creature gets +X/+X and has first strike, where X is twice the number
of charge counters on Bloodline Sabre.
Equip Empowered by the blood of his ancestors to spill the blood of his enemies.
Essence Blade2
Artifact - Equipment
Equipped creature gets +X/+X where X is 1 plus the number of charge counters on Essence Blade.
Whenever the equipped creature dies, put a charge counter on Essence Blade.
Equip 2 Infused with the strength, memories, and skills of our father, our father's father, and so on and so forth.
Umm, not sure if this matters or not, but these seem rather similar yeah?
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Ancestral Blade
Legendary Artifact—Equipment (MR)
Equipped creature gets +1/+1 for each card in your graveyard that shares a creature type with it.
:1mana:, Exile from your graveyard a card that shares a creature type with equipped creature: Equipped creature becomes a copy of that card until end of turn.
Equip
"Our people are old, child." The shaman of your tribe says. You kneel before her in the center of your village as she anoints you with a blend of medicinal herbs. "We have walked these lands for many moons. For as long as the mighty beasts have roamed, the winged ones have flown the skies, and the shadows have plagued the night, our people have walked these lands."
The heat from the ceremonial fires burn hot at your sides. You can feel the eyes of your people on you. All have gathered to watch as you prepare. On this night, you come of age. You shall no longer be a child. But first, you must complete the ancestral rite of passage.
"The spirits of our ancestors watch over us, even now, and continue to work their magic. They light the stars to guide our nights. They weep the rain to flourish our crops. They bless our hunts to sate our hunger. And you, child, are descended from one of our mightiest ancestors. A hero among our people, and a wise chief. On this, the night which truly begins your life, how will you honor your ancestors? And what gifts will they bestow upon you?"
You bow your head, and cast your mind back to the heroes who have come before you. You meditate on the weapon handed down to your father after he completed the trial. The weapon once wielded by your grandmother, and her father before her. The weapon which defended your tribe and ensured years of prosperity. You breathe a silent prayer to your ancestors, hoping to earn their pride and wield the weapon yourself some day.
To enter: Design an equipment card. This is the weapon handed down by your family as a badge of honor for completing the rite of passage.
Note that yewlas and I are team-organizing this month.
Sign ups will close at the end of Monday, April 30th at Eastern Time.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Artifact - Equipment (U)
Equipped creature gets +2/+0 and gains first strike and protection from blue.
As long as equipped creature is red, it has "T: Counter target blue spell or activated ability from a blue source."
Equip 3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Artifact - Equipment (M)
Whenever Lion's Lineage becomes attached to a creature, choose a color.
Equipped creature gets +3/+3 and has protection from the chosen color.
Equip 3
"Carry the blade with purpose my child, or not at all." - Seer Vantha
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Legendary Artifact - Equipment
Equipped creature gets +3/+0 and gains first strike and infect.
Equip 0
"Phyrexia lives, my son."
Thundering Bow 4
Artifact - Equipment {R}
Equipped Creature has first strike, reach, and "Whenever this creature deals combat to a creature, tap that creature, it doesn't untap during its controllers next untap step"
Equip 2
Each arrow struck like lightning, roaring like thunder as they hit there marks
A bow that charges a bow with lightning and storm energy...
needs a name and I need to fix the wording somehow...Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact - Equipment R
Equip 1
At the beginning of your upkeep, put two +1/+1 counters on equipped creature.
At the beginning of your end step, if equipped creature attacked this turn, remove all +1/+1 counters from it.
Only time will bring the greatest knowledge, but destruction can be instantaneous.
Multicolored millcards in something other than dimir.
Artifact - Equipment (R)
Equipped creature gets +5/+5 and has haste, first strike, and vigilance.
Many heroes have passed trying to grab the worthy sword - but only a few manage to wield it.
No typo.
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Artifacts you cast cost 1less to cast.
Equip 2
"It can create wonders, or take them apart, but it is nothing without its builder. Always remember this." - Shaper Caladriel
Club Flamingo Wins: 1!
Artifact-Equipment
When Ancestral Juzu becomes attached to a creature, put a +1/+1 counter on that creature for each creature in your graveyard that shares a creature type with it.
When Ancestral Juzu becomes unattached from a creature, remove all counters from that creature.
Equip 2
Spear of Hunts 2
Artifact - Equipment (R)
Equipped creature has "T, Unattach Spear of Hunts: This creature fights target creature."
Equip 3
"When Day began, we chose the Spear, so that our existence may be our own."
—The Dal-Etchings
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Artifact - Equipment (M)
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Equip 1
There was once [The Pack], but no more.
Artifact - Equipment {R}
As long as equipped creature remains in play and is attached to Gaddock's Ring, noncreature spells cost 1 more to play.
Equip 3
"Either bow before it or pay the consequences tenfold."
Tried my hand at a Werewolf inspired transforming artifact, but decided it was too wordy:
Gorlune, Wolven Claws 3
Legendary Artifact - Equipment (R)
Equipped creature gains +3/+1.
Whenever a werewolf enters the battlefield under your control, you may attach ~ to it without paying it's equip cost.
If equipped creature would transform, transform ~. It’s still equipped to equipped creature.
Equip 1
//Transformed\\
Gorlune, Wolven Armor
Legendary Artifact - Equipment (R)
Equipped creature gains +0/+2 and hexproof.
Equipped creature cannot transform.
If equipped creature leaves play, transform ~.
So I made an elvish inspired bow instead:
Vydrasil, the Heartseeker 3
Legendary Artifact - Equipment (M)
Equipped creature has "T: Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip 5
The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
I've left all three card images up for your viewing pleasure. All images were used from wallbase.cc.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Artifact - Equipment (R)
Kinship - At the beginning of your upkeep, reveal the top card of your library. If it shares a creature type with equipped creature, you may have equipped creature become a copy of that creature until end of turn.
Equip 2
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Signup cards will not be critiqued, but that doesn't mean they aren't important. /vague
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2
This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
The Anabyn
Stay Hungry My Friends....
Artifact - Equipment (R)
Whenever equipped creature dies, put a charge counter on Bloodline Sabre.
Equipped creature gets +X/+X and has first strike, where X is twice the number
of charge counters on Bloodline Sabre.
Equip 3
Empowered by the blood of his ancestors to spill the blood of his enemies.
Artifact - Equipment (R)
Put a -1/-1 counter on equipped creature: Put a -1/-1 counter on target creature.
Equip 2
Measure once, cut twice.
There is going to be a stronger emphasis on the flavor of your cards than you are used to.
Artifact - Equipment
Equipped creature gets +X/+X where X is 1 plus the number of charge counters on Essence Blade.
Whenever the equipped creature dies, put a charge counter on Essence Blade.
Equip 2
Infused with the strength, memories, and skills of our father, our father's father, and so on and so forth.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Artifact - Equipment (U)
When Crazy Slots becomes attached to a creature, flip a coin until you lose a flip. For each flip you win, choose flying, double strike, vigilance, trample, haste, hexproof, infect, or lifelink. Equipped creature has the chosen abilities.
Equip 1
Artifact — Equipment
Equipped creature gets -2/-0 and has "Whenever this creature becomes tapped, it doesn't untap during your next untap step."
2: Attach ~ to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
"Something weighing you down?"
Umm, not sure if this matters or not, but these seem rather similar yeah?
Legendary Artifact—Equipment (MR)
Equipped creature gets +1/+1 for each card in your graveyard that shares a creature type with it.
:1mana:, Exile from your graveyard a card that shares a creature type with equipped creature: Equipped creature becomes a copy of that card until end of turn.
Equip
Legendary Artifact - Equipment (M)
Equipped creature gets +2/+1, has vigilance and attacks and blocks each
turn if able.
As long as Berserker's Pride is unattached, it has "Equip 1"
"Born under the sword, raised with the sword and death by the sword.
This is the way of my ancestors, and I will gladly follow it." - Oleg Nai