Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
I was in a Kingmaker position in the end - I figured that if RafaelK was really scum, he played his role so well that he deserved to win. The only hint that he was in fact lying was that aurorasparrow never received the message that RafaelK claimed he saw him receiving.
I didn't put much thought into it; I was too busy catching up on my reading - I would've have posted earlier and participated more actively, but Highroller was scaring me off.
Anyway, the town was doomed, anyway. With Axelrod voting for Azrael instead of RafaelK (which would have forced me to make an actual decision), I knew that RafaelK would win, no matter what. The only question was whose side he was on.
Scenario where I don't intervene:
Axelrod votes for Azrael.
RafaelK switches vote to Azrael.
Nothing happens, Axelrod dies Night 8.
Rafaelk and Axelrod circle one another slowly, hands tensed and ready, waiting for the other to blink.
Neither of them sees the small, slim shadow hanging back behind them, cold-bloodedly assessing the situation. A non-descript face, memorable only for having no distinctive features. And a clear talent for not being seen.
Rafaelk draws first. His hand darts down to his side, his pistol whipping forward. Axelrod does what he does best: he runs. He darts behind the door, into the corridor, pulls out his weapon, and-
Hvir takes away his weapons. Both of them. Two clean slices of a knife, and Axelrod collapses. Hvir had bided his time, and he had finally made his mark. He had struck a decisive blow for the town. He permits himself a small smile before turning to face Rafaelk, and-
-and recoils, as the bullet enters his stomach. And another bullet catches him in the chest. Hvir falls to his knees, horror etched indelibly across his face. Another bullet takes him in the left eye, spinning his head around. Rafaelk kicks the knife from his hand, seizes him by the hair, and pumps another bullet into his other eye socket. Hvir goes limp, and slumps to the floor. Silence falls.
Rafaelk blows smoke from his weapon, and surveys the empty town hall. Twenty-three dead bodies. One survivor. It's been a good week. He brushes himself off, whistles a merry little tune, and descends to the lower level, to start breaking his way out of the building...
***
A secretive smile flashes across her lips as she finishes the tale, exhales smoke from her cigarette, and turns to leave. She stops at the door, all eyes still on her.
"Remember. Turn the right corner in Sin City, and you can find anything."
"Anything."
The mafia wins!*
Congratulations to both sides. It came right down to the wire.
Setup/commentary/explanations coming right up.
*(But unfortunately, WoLG doesn't get to share in the victory. Poor guy.)
I'm probably bitter but I'm thinking the set-up was balanced agaisnt the town, we myslynched twice and only had that one very bad night where fayul killed sg and ended up dying. Plus thats with both possible traitors not turning.
Rhinocero, Mafia: Ex-mafia geezer She was one hell of a broad, the bosses’ daughter. Worth killing for, maybe even worth dying for. Well, that might be getting a little carried away. You’ve always put a high price on your own neck. And as it turned out, you did manage to escape with your life intact. You can’t say the same for “Dick Tracy”, but that, as they say, is life. Even so, you remember your old mafia days fondly, and would gladly side with them again, in a fight. However, you’ve lost all contact with them over the years, and you’re getting too old and emasculated to cap anyone and get away with it soundlessly, like you used to. You’re pretty sure you wouldn’t even recognize their faces, now that a new generation has taken over. So although you have no idea who they are, you do want to do your best to help them. Maybe, after this, you’ll even be let back in, for your trouble. Abilities: Three times during the game, you can pull a few strings with some underworld (non-mafia) acquaintances of yours, Sgdre and Sorryguy. You can PM me and I will be forced to post a vote against the person of your choice. This vote will appear on the vote count, but will not count towards the lynch total. If you do so, they will be notified of who asked them to interefere. Win condition: The number of mafia must equal or outnumber the townies and neutrals.
Fadeblue, Mafia: False Cop, Mafia Leader The Sin City Police department is notorious for its corruption, and you represent the oozing sac of pus at the rotting heart of its hypocrisy. You’ve been a member of the mob for a long time now: the pay is good, and you’re willing to do what it takes to survive in a dog eat dog world. Now, due to your good, hard, honest work for them, you’ve been specially selected to head up the effort to take over another neighborhood for the mob. Unfortunately, your plans seem to have hit a little hiccup once everyone was rounded up and locked in the town hall. Still, you’re not the kind to give up easily. You’ve got plenty of resources at your disposal: your authority as a police officer (a deputy, to be precise) renders you immune to investigations, and you’ve managed to smuggle in a dose of cyanide which should let you take out an extra person somewhere along the line. Just one last hitch: you’ve heard whispers from a friend that you ought to watch your back… Your abilities: Alignment investigations show you as innocent. Once during the game, you can order one additional night-kill which will poison a player. Approximately 3 hours after the next day starts, that player will die. Known Mafia agents: JCSuperstar, RafaelK, Carrion Pigeons, WellofLostGnomes Win Condition: The number of mafia must equal or outnumber the townies and neutrals.
WoLG, Mafia: “Shredder” Sin City is full of mercenaries and hitmen, and you’re one of the best at what you do. Many long years of training in the skills of ninjitsu taught you all you needed to know. Taciturn and gruff, you endeavor to take the art of silence to a new level, preferring to let your actions speak for you. You know what you’re doing, you enjoy it, and you’re ready to do whatever it takes to bring down the remaining townies and go home. But you also have ambitions of your own to foster. You didn’t join the mafia to act as someone else’s stooge, or hired muscle. With your talent, you could build an entire empire of crime, an organization that could strike fear into the hearts of the people, and rule Sin City from the shadows. And the first step towards that is successfully leading this strike-force to victory, and working your way closer to Wallenquist. You will let no one stand in the way of that. Your abilities: You may make no more than 7 posts per day. This your only warning. Good luck. Once during the game, during the daytime, you have the ability to PM me a target who will be assassinated immediately upon my receiving the request, if you have not already reached a majority of the town’s votes. Known Mafia Agents: Fadeblue, JCSuperstar, RafaelK, Carrion Pigeons. Win Condition: The number of mafia must equal or outnumber the townies and neutrals, and you must become the new mafia godfather.
Wow. That was some good reading.
Congrats Rafaelk and the Mafia.
Excellent game Azrael. I had a feeling there was a twist to be sprung at the end and you didn't disappoint. Very well done!
Private Mod Note
():
Rollback Post to RevisionRollBack
RELAPSED MAFIA JUNKIE
W – 33, L – 19, Broke Games - 9
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP
JCSuperstar, Mafia: Reporter By day, you are a reporter at one of Sin City’s corruption-plagued newspapers, where stories are for sale to the highest bidder. By night, you are an investigative journalist working for the mafia. When the mafia needs to find out information, they turn to you. And when City Officials need information about the underworld, you feed them exactly what you’re told by the higher-ups. That’s your job, and as long as they pay you, you’ll do it. You wouldn’t mind helping to put the competition out of business by writing a killer story about this afterwards, either. You’ve heard rumors from one your sources that a rival paper has sent another reporter here, as well. If you want an exclusive story, you’ll have to get him out of the way. Your abilities: Each night, you may choose to investigate a townie and discover their abilities. Each night, you can send me an “article” (aka PM) that I will post to the thread during the night. You may not mention your name, or overtly hint or give clues as to your identity, on penalty of mod-kill. It is simply an outlet for your opinions, or for the information which you want the town to believe. Note: To keep the game moving quickly, I’d suggest you write your articles during the day. Known Mafia agents: Fadeblue, RafaelK, Carrion Pigeons, WellofLostGnomes Win condition: The number of mafia must equal or outnumber the townies and neutrals, and the rival reporter must die.
Rafaelk, Mafia: Casey Jones Until all this mess began, you were just an ordinary member of the United States postal service, distributing mail throughout the city. Now, you’ve been coerced into becoming a member of the mafia, and ordered to monitor the town’s correspondence. You wish you had the courage to do otherwise, but you know you’re facing ruthless men, and if you try to fight back, you’ll be killed. The guilt you feel is overwhelming, especially because you have to keep secrets from your best friend and co-worker, , but you have no choice but to play along with them. Your abilities: Each night, you can sift through the mail and find out if a single person is receiving PMs from the mod on that night, or You can refuse to deliver the mail to a target, and prevent their regular PMs from being sent out to them. You may also talk to your coworker in the mail business, , at night. Known Mafia Agents: Fadeblue, JCSuperstar, Carrion Pigeons, WellofLostGnomes Win condition: The mafia must equal or outnumber the number of townies and neutrals.
Carrion Pigeons, Mafia- Manute Out of all the men the mafia have sent to get the job done, you have the most formidable reputation. Fadeblue might be acting as leader, but it’s your brutality and ruthlessness that strikes terror into the hearts of the common people. The infliction of pain is your special science, and you’ve refined your skills to the point that you can deal excruciating pain with only a single touch. That’s why Wallenquist, the Mob boss, likes you so much. And in return for what he’s done for you, your loyalty and devotion to him is immense. However, you are much less loyal to Wallenquist’s henchman, Fadeblue. From day one, he’s stood in the way of your rightful ascension to power at the right-hand of Wallenquist, and whatever gets in your way, you eliminate. You see no need to change your way of doing business now. If Fadeblue were to mysteriously disappear one night, you wouldn’t shed many tears over his grave. Known Mafia Agents: Fadeblue, JCSuperstar, RafaelK,WellofLostGnomes Your abilities: Each night, you can select one player to disable and roleblock using your ability to torture. This person will also be forced to vote against whichever player you designate on the next day (however, they may unvote, later on, if they choose). Win condition: The mafia must equal or outnumber the number of townies and neutrals, and you must become the new mafia godfather.
I'm probably bitter but I'm thinking the set-up was balanced agaisnt the town, we myslynched twice and only had that one very bad night where fayul killed sg and ended up dying. Plus thats with both possible traitors not turning.
It worked out fine and I think Az knew it would. It does seem like the deck is piled agiasnt us but it was a great game anyway. Great time lurking. JC played a good game, I thought he was town for sure. Rhino has soe flaws but overall did play well.
Crippled_Fist, SK-Kevin When you first came to Cardinal Roark, you were a tormented boy. Tormented by guilt. Tormented by the sick hungers that raged inside you, that you had no power to control. The eating. It fills you with white light. Sometimes, you can swear you even feel the touch of God. Roark taught you what you needed to know. Gave you opportunities. Protected you, looked after you. Unleashed you upon the world. Killing became your art form, your means of self-expression, your religion. Like an angel of death, you prey upon them without mercy or hesitation. Undetectable, and unstoppable. Now that you’ve been roped into the town hall along with the rest of them, you have the chance to create a true masterpiece of death. You will not rest until your work is finished. All for the glory of God. Your abilities: During the day, you may PM me with a single kill. You may not vote until you have selected your kill. You may not attempt to vote to bluff that you have this ability, or to prove that your vote does not count. This is your only warning. Due to your super-human stealth, you can choose to forego your kill and become immune to night-kills and cop investigations during the next night instead (other types of abilities, such as doc protections, will still affect you). You must PM me to confirm you are using this ability before the night begins, in order for it to take effect. Once you PM me, you cannot change your mind and select a kill instead. If you PM me for immunity, you will regain the ability to vote. Night one, you will automatically gain this immunity. Win condition: Everyone must die.
Axelrod, Neutral: Roark Jr., aka That Yellow Bastard Now that the neighborhood has erupted into bloody chaos, you are interested in one thing, and one thing only: you want to get out of this ****-hole alive and in one piece. And you’re ready to do whatever is required to achieve that goal. It’s every man for himself now, and you’re not about to let petty concerns like keeping other people alive bother you. Whatever side offers the best chance of victory, is the group you’ll cooperate with. Your father taught you well. If only you still had your weapons… Your abilities: Three times during the game, you can use one of your secret hiding places in the town hall to keep yourself safe from the first night action made against you. Win Condition: Survive to the end of the game.
LJustus, Neutral: The Hitman There have been so many of them…the woman, shivering in the breeze, like the last leaf on a dying tree. The scared girl with the ocean-blue eyes. The abusive husband, with the perpetual sneer. The sadistic policeman, who cracked down just a little too hard on one of his victims. They’re all corpses now, but you can still remember every one of them, dancing through your head like a parade of ghosts. Smoking their last cigarette, as you pulled the trigger. You have another job, now. Your employer, Frank, gave you a list, with five names: Manute, Miho, Hartigan, Becky, Kevin. They’re all slated to be added to your collection of memories, and they’re all locked inside this town hall with you, no chance to escape. If none of them emerge alive again, you get a nice fat paycheck, and you can go on with your life. Only problem is, you’re running a little low on ammo… Abilities: You have 3 night-kills. You can use only one per night. You also have a battered, but still serviceable bullet-proof vest. It should be enough to stop at least one more slug headed your way (the first night-kill made against you will be automatically nullified). Win Condition: Everyone on your hit-list must die, and you must survive till the end of the game. (If you kill everyone on your hit list, you can win alongside either the town or the mafia when the game ends, as long as you are still alive. However, your killing everyone on your hit list does not cause the game to stop. If the town wins before you can complete your mission, play will continue until you are dead, or your last target is killed. But if the mafia wins before you can complete your mission and escape, play will stop, and you will be killed alongside the rest of the town and neutral players.)
Hvir: Axelrod could have changed his vote, you know. I don't know your win condition and restrictions, so I don't know whether or not you had any reason to convince him.
Quick apologies while we wait for the wrap-up and answers to the unsolved (ie, armlx's result on Hawkeye, issue of who really killed fadeblue):
-armlx. Really thought you were SK. Worked out well for me in the end, since there was no way as scum I should have had you lynched so early. The loss of information hurt.
-cp for trying to have you modkilled (guess when!). It might have been an easier win if I succeeded, depending on what did happen to fade. You're lucky that Az wouldn't modkill you for quoting your PM to us
-Rhino... no, I take that back, Rhino nearly blew the game for me by believing me. No apology
-Aurorasparrow if it turns out he could have won with us. This is the reverse of Rhino- you convinced me too well yesterday that you were really absolutely straight-up townie.
-draygn: Did I mention that I had a choice between watching people's mail and refusing to deliver it? My watching results were fake for most of the game, since it was more useful for us to have me keep you pinned down.
-Azrael, for PMing him about three times as often during the last couple of days as was really necessary. I was cracking under the strain. Nothing else would make me say ROTFL in thread
cp and I believe WOLG had extra win conditions of becoming godfather. cp achieved that when fade died, WOLG didn't (and was a very good sport about not screwing us over when it was clear he was going to die before he could become godfather).
JCS said he had an extra win condition of killing the other reporter (if he knew in advance it was April, he didn't tell us), which is why cp and I killed Highroller when we did (so that if we won that day- as WE thought was possible- JCS would share it).
the mystery of the missing night 3 kill and matjoe going unblocked that night?
fade forgot to put in the kill and cp forgot to put in the roleblock.
Bateleur, Townie: The Doctor’s Daughter Your father was cut down by the mafia last night, as you lay helpless, tied to a chair. For years, he had saved so many lives, but now he was unable to save his own. You don’t like to remember the things those bastards did to you, that they forced your father to watch. But when you finally regained consciousness, they were gone, and you were able to work your way free, eventually. But your father was lying on the kitchen floor, cold as ice. After a few hours, you phoned the police to pick him up. After they were gone, you took stock of the situation. You were the only family he had left, and everything he owned, including his medical equipment, passed on to you. You a feel bit intimidated by the responsibility, to tell the truth, sometimes you feel like a Paulsy victim doing brain surgery with a pipe wrench. But luckily, you do have a couple years of med school already under your belt. Hopefully that will be enough to see you through. Your abilities: At the beginning of every night, you gain one-and-a-half protection points. You may use one protection point to stop a single kill against a player, during the day or night. (Note: in order to successfully prevent a kill during the day, you MUST turn in your protection before they actually die. In order to prevent a night-kill, you must send in your target before the night is over.) You may use two protection points to prevent a single kill against yourself, during the day or night. You may use either of these abilities multiple times during a day or night, so long as you have enough points. Win Condition: The scum must die.
Armlx, Townie: Mailman Until the killings began, you were an ordinary member of the United States Postal service, happily distributing mail throughout the neighborhood. Then, you were pulled into the town hall at gunpoint along with everyone else, and you’ve been trying to figure out what to do next ever since. After you thought about it for a while, you figured that you might as well keep on doing your job, and took it upon yourself to set up an impromptu mail service, along with your coworker, . After all, life must go on. Abilities: Each night, you can sift through the mail and find out if a single person is receiving PMs from the mod on that night. You may also talk to your friend, Rafaelk, at night. Win Condition: The scum must die.
Highroller, Townie: April O’Neill Before the disaster, you were one of the top reporters for Sin City’s most prestigious newspaper. Your latest assignment was to go undercover to do a story about the recent killings and their possible mob connections, but now you seem to have gotten much closer to that story then you would have liked: you were yanked off the streets and pulled into the town hall along with everyone else. Now, you are determined to continue with your story, dig up as much information for the town as you possibly can, and write a damn good story about it if you can make it out alive. Abilities: Each night, you can send me an “article” (aka PM) that I will post to the thread during the night. You cannot mention your name, or lay overt hints or clues as to your identity. Other than that, you may post whatever information or thoughts you wish (other than a mod PM). Also, by using your formidable powers of observation (a handy skill to acquire, in your trade), you can learn the identity of anyone who targets you (You learn the name of the player, not the character). Win condition: The scum must die.
Nuetrals were not anti-town, and should be regarded as such. Thus we come to a total of 5 mis-lynches(including Az), plus 2 mis-vigs, with only a little SK help turning things around a bit near the end.
Not to mention craziness of DYH claiming day 1, Kenji getting himself modkilled, the "brothers" coming out before they needed too, me misfiring my ability on DYH for reasons I can hardly remember, Highroller revealing his ability for reasons that seemed pointless, DM protecting the group we sent the vig at, Fayul vigging the brothers at all, LJustus claiming SK, Hvir getting duped at the end...I mean, the town started to pull itself together around the time WoLG was lynched, but by that time it was already too late. There were still 5 scum, a nuetral, and a traitor with only 4 full townies left.
You and your brother, , are petty criminals, who have spent most of your time drifting in and out of the can. Currently, you’re both on parole. When the neighborhood started going to hell, you figured it couldn’t be worse than anything else you’d gone through, and decided to stick things out and try to look after each other. If anyone tries to mess with either of you, he’ll have the other to answer to.
However, you think the cops suspect you may be up to your old tricks again…
Abilities: You may talk to your brother at night.
Win condition: The scum must die. But if your brother is lynched by the town, you’ll take revenge on them by joining the mafia.
[Mod Note: Shows as scum on investigations]
Matjoeman, Townie: Hartigan, the Last Honest Cop
Sin City is known for its corrupt police, but you’re one of the last few honest souls left in the force. You take on the jobs no one else will take, and fight the battles no one else will fight. Mr. Law and Order, they call you. Of course, all this hasn’t endeared you very much to the Chief of Police, who spends most of his time on his knees in front of the city’s crooked politicians. So he usually sends you on the most dangerous assignments, and prays you won’t come back. So far, you’ve been happy to disappoint him.
But this job will be your last assignment, your last few days on the job. Early retirement. Not your idea though, doctor’s orders. You’ve been polishing your badge, getting yourself used to the idea of saying goodbye to it. It and the 30 years of protecting and serving and tears and...blood and terror.
And on this one last job, you’re afraid the Chief of Police might finally get his wish. You took the case, blended in with the crowd heading down the street, but now you’re trapped in the town hall. Surrounded by ruthless, bloodthirsty killers, with only your wits, instincts, and experience to help you see your way through. Hell of a way to start your retirement.
Abilities: At the beginning of each night, you get one investigation point.
During the night, you may spend 1 investigation to learn a player’s allegiance (townie, neutral, etc.).
During the day, you may spend 2 investigation points to learn a player’s allegiance, and all abilities that player may have.
You may use these abilities multiple times, so long as you have enough points.
Lastly, a piece of advice from one of your fellow cops: keep your head down for as long as you can.
Win condition: The scum must die.
Draygn_Mage, Townie: Miho
Deadly little Miho. You’re an angel. You’re a saint. You’re Mother Teresa. You’re Elvis. You’re a God. They won’t feel a thing unless you want them to.
You’ve been watching over this neighborhood for a long time. Dancing from rooftop to rooftop like a pixie. Itching for some practice. And when they rounded up everyone into the town hall, you decided to come along. Any day where you kill mafia scum is a good day, and life would be too boring if you let the shadow of a little danger scare you off.
Abilities: Every night, you can pick a member of the town to shadow until morning. If you witness someone targeting that person with an ability, you will have the option to track down the targeter, and dispatch them with your customary grace and ease. You cannot select yourself. Your ability only takes effect upon successful targetings, and if multiple people target the same person, you can only pick one of them. (Person A,B,C etc.)
DYH, Townie: Lunatic The attack on the town has left your mind a little shaken. Nothing is clear as to you as it once was, not since little Lola died, and got her fingers gnawed off. You think diving off that three story building and hitting your head on a tree on the way down might have had something to do with it, too. Your mind is still steady enough to grasp that all the bad men must die, but if you’re exposed to someone even more unstable than yourself, you’re worried that you won’t be able to maintain your tenuous grasp on reality any longer… Abilities: Each day, your posts should contain plenty of insane giggling, excessive use of emoticons, and nonsense dialogue, for example: “Look out, the sky is falling! It’s all the stupid bad men’s fault! Little Lola, would you like to play dollies with me? Hey, look, a pretty butterfly! I’m not crazy, I swear!” Make sure it’s convincing and emphatic, and have fun being creative with it. Using pictures and images to enhance the effect is encouraged as well. You may not explain this ability to the town, or hint at it, or even vaguely allude to it. You also may not discuss your restriction from talking about it. In fact, it would be best not to say anything at all about it, and pretend that it doesn’t exist: your character’s life hangs in the balance. This is your only warning. Good luck, and enjoy. Every night, you must kidnap one person and lock them up in the closet of the town hall. If you do so, all their night abilities are cancelled, and you learn the nature of any abilities you manage to counter. Win condition: the scum must die. [mod note] If you lock up the Serial Killer, the Serial Killer dies, and you gain all that player’s abilities, including their win condition, and lose your kidnapping abilities and old win condition.
Fayul, Townie: Overzealous Vigilante Ever since the woman you loved was murdered while you slept at her side, you began to thirst with a vengeance to track down and pulverize her killer. It’s become an obsession with you. You can barely restrain yourself from going out each night to hunt him down, and give him the hard goodbye. It’s the old days all over again, the bad days, the all or nothing days. It’s blood for blood, and by the gallons. There’s no choices left, and you’re ready for war. Sometimes, you wonder if you’ll finally turn into what they've always said you were going to turn into… a maniac. A psychokiller. But then, you remember what they did to her, and it’s all just a buzz in your head again…You wish you had your pills. Abilities: You may make a single vigilante kill each night. If you refrain from making a night-kill, you lose your ability to vote the next day (you may not attempt to vote in order to prove you have this ability), and are limited to 10 posts. (note: Ignore this ability on night one. Also, if you are role-blocked while attempting to make a kill, you still may not vote) Win condition: the scum must die.
Puzzle, Neutral: Pacifist You are one of the surviving members of the hippy movement, still stalwart and stubborn in your beliefs that non-violence is the answer to any problem. It’s still a mystery to you how you ended up living in Sin City of all places, holding the beliefs that you do, but all the death and destruction you’ve seen since you came has only made you even more confident in your beliefs. You still hold true to those ideas, and are determined to remain neutral in the ensuing struggle to control the town, no matter what happens. Abilities: You may only vote no lynch. You may not attempt to vote against anyone else in order to prove that you have this ability. This is your only warning. Once during the game, at night-time, you have the ability to start a non-violent protest in order to shut down all players’ targeted night abilities. Every night, you may select one target. That person will become seduced by the amazing power of your hippy beliefs and will be compelled to only vote no lynch for the rest of the game. They will also not be able to win, unless the town votes no lynch at least once. If you die, they revert back to their normal win condition and voting capabilities. You will not be able to communicate with your converts outside the thread, but you may send them a 50-word how-to-be-a-hippie crash course upon their conversion.
If the town wins (by eliminating all scum), and the town votes no lynch at least once, you win.
Kenji, Townie: Paranoid Wreck Even before the streets began to run with blood, you were never exactly a trusting individual. Now that every face might hide a mafia agent just waiting to kill you, your distrust has turned into outright paranoia. You can’t make up your mind who is a friend, and who is a foe. Everywhere you look you see possible enemies. If only mommy were here…she would know what to do. Abilities: Three times during the game, you may choose to barricade yourself in your house for the entire night, rendering you immune to the first night action made against you. Each post you make, you must vote for a different person. You can not vote the same person twice in the same day. You may not unvote. You may not explain this ability to the town, or hint at it, or even vaguely allude to it. You also may not discuss your restriction from talking about it. In fact, it would be best not to say anything at all about it, and pretend that it doesn’t exist: your character’s life hangs in the balance. This is your only warning. Good luck, and enjoy. Win condition: the scum must die.
Cropcircles, Townie: Psychic Before the mafia arrived in your neighborhood, you were the local psychic con artist, a charlatan with little or no real talent. But after the trauma induced by the massacre of your friends and neighbors, you’ve once again come into contact with a side of yourself that you’d believed to be long dead. Through the use of your rekindled psychic powers, you have gained the ability to consult with those who have recently died. However, there is always a risk of corruption, when communing with the world of the dead… Abilities: Twice during the game, you may use your powers to hold a séance with the spirit of one of the dead players. However, you may only choose to speak with a player who died the previous night, or was lynched or day-killed during the most recent day: the souls of the dead are much more difficult to summon after the passage of time. After you use your ability, that player will be able to PM me with a single short post and a vote from beyond the grave which will appear within the thread if that player successfully PMs me by the end of the game’s day. You may PM me with your target at any time during the day or night. Win condition: the scum must die.
Hvirfilvindr, Townie: Stealth Player Since you were a kid, you were always the person that nobody ever noticed. You got picked last in all the dodgeball games, you had a plain, ordinary face, and you just sort of blended in. After a while, it just became comfortable to you, and you turned it into a talent, a game, your special skill. Now, it’s become almost impossible for someone to detect your presence, unless you want them to. A useful skill to have, in Sin City, and one that you’re hoping you can use to keep yourself alive. Abilities: Your name will not appear on the list of players. You may send your votes to me secretly every day. Or, you can post them in the thread. If at any time you choose to post in the thread, your existence in the game will not be confirmed or denied by the mod. You also will not be counted in the official number of live players, and your presence will not be used to determine votes to lynch. However, you will still count against the mafia’s win condition. Win condition: The scum must die.
Sin City. It’s the kind of place where your particular skills are heavily in demand. You’ve gotten good at what you do over the years, real good, and you’ve never lost a man yet. And you’re not about to now, if you can help it.
You’ve been hired by an anonymous client to protect Hartigan (Matjoeman), an honest cop from the Sin City PD, and Bateleur, the daughter of the neighborhood doctor, who is following in her father’s footsteps.
Abilities: You may choose to protect either Matjoeman or Bateleur each night, which will redirect the first night-kill made against them to you.
Also, you may choose to protect either Matjoeman or Bateleur each day, which will redirect the first kill made against them to you. You may PM me with this ability at the start of the day, or during the night before.
Once during the game, you can risk letting up your vigil long enough to send either of them a quick message by night, that may be no longer than 50 words. But if you do, your protective ability might be compromised.
Win condition: The scum must die.
Aurorasparrow, Townie: Becky
You don’t want to die. You wish you had never gotten into this mess. You wish you had the money to get out of this place. All you wanted was for your mom to be proud of you. Now, that’s never going to happen. They killed her. Her blood oozed out all over the kitchen floor, sticky and sweet, attracting flies.
You hope to God that whoever did this to her is going to pay for it, but you’re just so scared. What if they do the same thing to you? You hate to think it, but you know you’d rather live as one of them, then die and become just another corpse. Maybe, just maybe they could give you what no one else could ever give you: a way out.
Abilities: If you’re targeted by a night-kill, you may join the mafia instead.
Wow. Just wow. This is frighteningly deep. And there are some brilliant roles there. I'm surprised that nobody cross-referenced the Signups to check to see if Hvir was in the game.
Dragyn_Mage: Does this one need an explanation? sjdfklsdfl;sdjflkjdsfoireoier oiHAUUUUUUUUUUUUUUUUUUUUAGHjssdfsdf...
to quote Keenan and Kel: "WHyyyyyyyyyyyyyyyyyy?"
Azrael: Man, this is the toughest act -ever- to follow. You're going to make me look like the forum idiot: I've never hosted a single Mafia game in my life, and I have to follow after Sin City.
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Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
Night Two: Hartigan’s Point Total: 0 Bateleur's Point Total: 3
Axelrod: Use Protection Matjoeman: Investigate Az and Aurorasparrow Rafaelk: Check on Aurorasparrow/Becky’s mail Draygn_Mage: Tailing RafaelK Bateleur: No action. Ljustus: No action. Fayul: No action. Cropcircles Psychic, No action. JCSuperstar: Investigate Fayul’s ability Armlx-Mailman: Hawkeye Hawkeye: protect bat Carrion Pigeons: role-block Hawkeye, vote raf
BEST GAME EVER. Im glad i wasnt in it. I dont deserve to be in such a great game lol. Newbs should defenitiely not have been in this one, and they weren't.
Awesome Job by Rafael K, but it shouldve been obvious. Come on....Lets see from TMNT:
April O Neal: Reporter in TMNT
Casey Jones: Badass in TMNT always on the edge of authority.......
Smell scum there?
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Mafia MVP Harry Potter Mafia!
Logical Reasoning is dead; Long Live Stupidity
Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
I'm most bothered, of course, by the fact that I got screwed over by something there was no way to figure out. I batted around the possibilities for each of the living people being scum after DM died (including Raf.) and came to the (correct) conclusion that it just didn't matter.
I remember reading a game on NEWS that Highroller ran way back when with a "Secret Player" in it. It didn't work well then either.
I don't think I'll comment further on the balance issues.
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Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
So, why didn't AS turn mafia? He was presumably targeted by a nightkill.
Rafaelk declined, and decided to just kill him, because he didn't trust him.
Quote from RafaelK »
Quote from Azrael »
Aurorasparrow sees you coming, and backs up against the wall, her pupils widening.
"I'll do anything you want. Just please, please, please don't kill me." Her big blue eyes plead with you.
Do you kill her, or trust her?
How did it come to this?
Kill.
This is mostly on the basis that I'm a paranoid bastard, slightly on the basis that I think there's too much potential flipping for this to be straight up (and aurora seems to believe himself town, not neutral) and very slightly on the basis that there's enough people winning this game without adding one
As a spectator, I have to say this was a great game. Given that Hvir was town, I'm kinda disappointed in how it turned out, (I mean, the town had an extra player who pretty much couldn't be targetted, right till the very end) but very nice near-perfect play by Rafaelk.
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<fadeblue> MAFIABOT|It is Night 0. Night ends in 180 s (or when all choices are in). Submit actions to fadeblue
-fadeblue- Action confirmed
<fadeblue> MAFIABOT|Hooga has been killed
<fadeblue> MAFIABOT|Hooga was a Vigilante (town)
<fadeblue> MAFIABOT|HuntedCharlie has been killed
<fadeblue> MAFIABOT|HuntedCharlie was a Bodyguard (town)
<fadeblue> MAFIABOT|Xylthixlm has been killed
<fadeblue> MAFIABOT|Xylthixlm was a Vigilante (town)
<fadeblue> MAFIABOT|Game over! Winners: (mafia)fullversion+
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
Wow. Just wow. This is frighteningly deep. And there are some brilliant roles there. I'm surprised that nobody cross-referenced the Signups to check to see if Hvir was in the game.
Nothing was there. When I PMed Az about who was invited I got:
1. Fadeblue
2. Hawkeye7
3. JCSuperstar
4. RafaelK
5. Ljustus
6. Cropcircles
7. Carrion Pigeons
8. Aurorasparrow (Reed is back for this game!)
9. Highroller
10. Bateleur
11. Puzzle
12. Axelrod
13. Disrupt Your Hymn
14. Draygn Mage (special request)
Anyway...yeah.
@Axel: Do not be too upset there, you had a good time didn't you?
@loran: But then again you were sure that Reed was scum too. Then again I was leaning Axel at the time so...meh.
Lol, i wasn't even in the game, and i didn't lurk it til the end, and i've been stuck here watching the thread for the exciting conclusion for like an hour. That should say how good a game this was.
Very true, i had AS down as scum when he didnt vote for CP (voted with him instead) as scum.
ANd i agree with twomz. Me and SG were playing a semifinals game in a draft tourny, and we were both updating each other on the status of this game.
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Mafia MVP Harry Potter Mafia!
Logical Reasoning is dead; Long Live Stupidity
Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
I asked for a role. I needed one and when I finally got it, I'd never ask for another. It was the kind of role that you could really sink you teeth into, and smelled like an old stogie on a cheap suit. There were only two places a role like this could land me and one of them was 6 feet under. Either way I'll get a new suit out of this deal.
Now, when the **** is hitting the fan like never before, you get a job to protect the one honest Cop who might be able to do something about it and the daughter of the Doc who kept your sorry butt alive more times then you can remember.
So, how you goanna protect both? And who the hell has set you up like a duck in a shooting gallery?
Doc's daughter, she's a sweet kid, taking after her old man by becoming a doc. In this town that means she's got more guts then brains and she's got plenty of both.
You've known Hartigan since back at the academy. Stand up guy that Hartigan. Always seemed to know what to do, or at least what not to do. Over the years he's taken some of the best shots this town can dish out, picked himself up, and brushed the dirt off. What about you Hawk? You always been able to get up and brush off the dirt? Yeah, sure.
When things get this hot, crazy hot, folks aren't looking to talk, their looking for blood and it's goanna come hot and fast. In buckets. Hartigan needs to know what I know and fast. The girl needs to know what Hartigan's doing and to protect him. I need to make sure that happens. It's a suckers hand I've been dealt and I ain't not sap, at least not this time. Hartigan has to get to work right away and with as much info as he can get. I got to bank on the kid picking up on what's going on and protect Hartigan.
While my left hand and my old .38 service revolver got reacquainted my right scribbles out a note to Baterleur.
Maybe the last note I ever write.
I know you're the Doc. Matjoeman 's the Cop (Hartigan). He doesn't know me or you. I'm a bodyguard, one shot protection (redirect attack to me)of you or him, one shot communication. I’ll protect you till I get hit (killed). I hope you trust me. Use information wisely. HAWKEYE7
Quote from Azrael »
Hawkeye7-Target
From the moment he walked into the room, you could see that he was trouble. Something about his gaze reminded you of a dog that had bitten you once. You'd shot that dog, and maybe later you'd shoot him, too. But the knife he had pressed to your throat convinced you to hold that thought, for the moment.
The man knew what he was doing. He hurt you just enough to keep you off your feet, to incapacitate you, and he knew when to draw back to keep you alive. He found every nerve, exploited every weakness, till even breathing was agony. Hell, it was almost like watching the Mets play the Yankees. But you had one small comfort: the note you slipped to Bateleur was still secret. It was crumpled up in your back pocket where the bastard would never-Your eyes go wide. He was searching you. His hand snakes into your pocket, withdrawing the note, unfolding it…
You did what he least expected. You snatched it from his hands with your teeth, and swallowed it whole.
Needless to say, he wasn’t happy about that. But it was worth it in the end. The girl was such a sweet kid, and Hartigan was a good man, and a good cop. They deserved better than to end up in the hands of that monster. Besides, who cares about a few measly little teeth? You’re old enough that a pretty smile doesn’t make a difference with the dames, anyways.
But you were starting to run short on courage. The man just would not stop, he was like Madonna, except 8 feet tall and twice as ugly (from what you could see, you never got a good look at his face). In the end, you agreed to what he wanted: a vote against RafaelK at the beginning of the day, in your first post, or else. And why the hell not? He didn’t say anything about not unvoting later.
Once he got your agreement, he went back to whatever hell-hole he came from.
What a way to start the job…You set to work on the ropes. Maybe once you get free, you’ll have the chance to scrounge up some smokes.
Quote from Hawkeye7 »
Time to get to work. It's only a few blocks Baterleur 's place but it might as well be a 100 miles. I got to get this message to her. Their out there now, taking, killing and watching. All I can do is hope that this old dog can hunt one last time.
Damn, I'm out of smokes.
It takes about 20 minutes to work the ropes free. That bastitch ties knots like a sailor, square and tight. Christ, why couldn't I just die?
I caved.
The Bastitch played me like a fiddle, a goddamn fiddle and made me cave.
Crawling, then staggering into the john I get a look at he handy work.
Jesus.
What a mess. At least I didn't look as bad as I felt. Heh, I couldn't look that bad and still be breathin.
The Bastitch isn't the only one who has been playing me like a fiddle, whoever sent him has been from the get go. Same with whoever hired me.
There goes my one chance to get a warning to Doc's kid so she'd be able to do what needed to be done and protect Hartigan.
From here on out I've got to hope the kid will be a chip of the old block and as fast on the uptake as her old man was. I'll have to protect Hartigan myself and pray the kid catches on and picks up where I leave off.
I make it to the head just in time to add a cherry to the top of this whole mess, then pass out. At least I won't have to clean the floor when I come to.
I would like to spend one point investigating Aurorasparrow and my remaining point to investigate you.
As you sit in your room before going out that night, the words of your old friend come back to you.
"Keep your head down, as long as you can," he'd said.
Well, you could find out whether or not these guys were good or bad, but if you do, do you really want to come forward and talk about it? That could put a lot of heat on you. You don't really feel like going head to head with that "Kevin" guy if he's out there. Maybe when you were younger, but not these days.
Do you really want to risk that? Sticking your neck out? Damn it, if you're going to wait, you might as well not investigate anyone yet, and just save your strength. But you don't particularly feel anxious just to sit around on your hands all night, every night. That goes against your common sense.
Hunh. This is an ugly pickle you've landed yourself in. You wonder what you really ought to do...
Meh. Well, tonight you'll do as you said, and tomorrow maybe you'll think a bit more on that.
You creep towards Aurorsparrow's room. Sometimes, all you need to do is look in people's eyes, and you can tell if they're on the up and up, or not.
Through the keyhole, you manage to get a good peek at his, and they seem decent enough at first glance. There's a lot of fear there, but he seems decent enough. (Townie)
Then, you turn around and go looking for the man in the red sneakers.
He's not hard to find. He's leaning back in a chair in the main room, feet propped up on a desk. Eyes closed, but that doesn't mean anything. No use trying to sneak around on these creaky boards. You let him hear your footsteps.
One of his eyes slides open warily. “Need something?” You notice one of his hands has eased its way into his coat pocket.
“Nothing really,” you answer. “Just asking a few questions.”
The hand at his side remains tensed. “Is that so?”
“Yep.” He’s on edge. He’s nervous. His eyes…they look strangely familiar.
“I’m just trying to sleep right now, old man. Any questions you have for me, ask me in the morning. We’re both going to need our rest.”
He’s hiding something, you can feel it.
And then you remember. Yeah, his face had been all over the wanted posters. Well, not the exact same face. It was different, somehow, maybe a little prettier, a little less rugged than before. But the eyes: you remember the eyes. Exactly the same. Exactly the same as a murderer, a wanted man.
Slowly, you nod. No use confronting him here. If and when you choose to go after him, you’ll want numbers on your side. (Scum)
You get up from your chair, walk away easily. You know he’s got a gun pointed to your back, but stay cocky, stay cool, and you can make it out alive. He won’t want to do it here, now, in the open. If he suspects, he’ll wait for when the moment is right.
But you’ll be on your guard. Just got to stay alive a little bit longer…an old man’s life isn’t worth much, but you want to make sure you get a decent trade.
To Armlx-
Quote from Azrael »
It’s a quiet night. Too quiet for your tastes. The kind of night you wish you had Raf around to watch your back for you, when even the slightest sound is enough to raise the hairs on the back of your neck. But you have a job to do, and you’ll be damned if some raised hairs stop you from doing it.
You draw closer to Hawkeye’s door. He has mail alright, official stuff, nicely sealed. The door’s pretty rickety, a bit smashed up. Again, your curiosity begins to stir. What harm would a little peek do…you reach for the door, slowly start to push it open, peer inside…It’s hard to see anything in there, the room is black as night. Anyone or anything could be hiding in there.
Smoothly, you drop the envelope into his room, and close the door. But not before a small piece of paper skitters across the floor and into the hallway, propelled by a draft. A piece of paper spattered with blood, that looks as if it had been gnawed apart by someone’s teeth. Without wasting any more time, you stuff it into your mail bag, and continue on your way.
To Rafaelk/Draygn_Mage:
Quote from RafaelK »
Quote from Azrael »
Quote from Azrael, to Draygn_Mage »
After Carrion Pigeons is dispatched, you shadow Rafaelk back to his room, making sure that no one else is following you.
In fact, you were paying so much attention to the danger of someone else sneaking up on you that you fail to notice Rafaelk standing directly in front of you in the middle of the hallway, tapping his foot.
"Oh...I'm sorry, I seem to have made a mistake," you say sheepishly.
He smiles back at you. "Yes. Yes you have."
Then he pulls the trigger, and everything goes black.
You just made me laugh like nuts at work. Congratulations
Each night, you can select one player to disable and roleblock using your ability to torture. This person will also be forced to vote against whichever player you designate on the next day (however, they may unvote, later on, if they choose).
Carrion Pigeons, maybe I missed the reason if you said already, but why did you chose RafaelK as the person I had to vote for?
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RELAPSED MAFIA JUNKIE
W – 33, L – 19, Broke Games - 9
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP
1. The note that Armlx found was the note that Hawkeye attempted to send on night one to Bateleur, informing him of the identity of the cop. Hawkeye chewed it up to avoid it being interecepted by Carrion Pigeons, who had the luck/skills to role-block him on the first night.
2. I think the best application of Matjoeman's role would be to stay undercover until the late game, then use a spray of investigations to clear the surviving townies. I put a few hints to that effect in his PM, but he decided to go ahead with the day two cop-claim.
3.The town got really unlucky when Hawkeye accidentally posted his night actions to the thread, instead of PMing them. That revealed Bateleur's identity, allowing him to be killed.
4. My presence in the game:
Was probably not as significant as you might guess. I consciously tried to minimize my effect on the game primarily to flavor. My vote would not count when Rhinocero forced me to vote. I would not count against anyone's win condition.
I would investigate as scum, and I was lynchable/targetable. The idea was that the town could use me for something like nailing me with Fayuls' vig ability, and use my lynching to help gather data against the scum.
As it happened though, the town seemed to concentrate on analyzing role-claims, throughout most of the game. There were only one or two PBPAs in the entire thread, which really surprised me. It was a game where the claims were obviously designed to be difficult to see through, so that the town could concentrate primarily on game-play rather than mass-claims. Obviously it didn't turn out that way.
But I guess the thread grew so quickly that it was a rather daunting task to go through and analyze. But there were a lot of chances for analysis that the town let slip by, especially in terms of voting patterns.
Oh man, the funniest part is that on night one, the no-kill night, as a pure joke, I sent in "Kill Azrael".
What would the game have been like if that was only a "no Mafia Kill" night?
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Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
3.The town got really unlucky when Hawkeye accidentally posted his night actions to the thread, instead of PMing them. That revealed Bateleur's identity, allowing him to be killed.
Argh!
God, I hoped I acted fast enough to keep anyone from seeing that.
I'm very sorry and apologize to everyone on the town side for that screw up.
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RELAPSED MAFIA JUNKIE
W – 33, L – 19, Broke Games - 9
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP
The lynch scene is coming up...
SUCKERS.
I didn't put much thought into it; I was too busy catching up on my reading - I would've have posted earlier and participated more actively, but Highroller was scaring me off.
Anyway, the town was doomed, anyway. With Axelrod voting for Azrael instead of RafaelK (which would have forced me to make an actual decision), I knew that RafaelK would win, no matter what. The only question was whose side he was on.
Scenario where I don't intervene:
Axelrod votes for Azrael.
RafaelK switches vote to Azrael.
Nothing happens, Axelrod dies Night 8.
2 Axelrod: Hvir, Rafaelk.
1 Not Voting: Axelrod
***
Rafaelk and Axelrod circle one another slowly, hands tensed and ready, waiting for the other to blink.
Neither of them sees the small, slim shadow hanging back behind them, cold-bloodedly assessing the situation. A non-descript face, memorable only for having no distinctive features. And a clear talent for not being seen.
Rafaelk draws first. His hand darts down to his side, his pistol whipping forward. Axelrod does what he does best: he runs. He darts behind the door, into the corridor, pulls out his weapon, and-
Hvir takes away his weapons. Both of them. Two clean slices of a knife, and Axelrod collapses. Hvir had bided his time, and he had finally made his mark. He had struck a decisive blow for the town. He permits himself a small smile before turning to face Rafaelk, and-
-and recoils, as the bullet enters his stomach. And another bullet catches him in the chest. Hvir falls to his knees, horror etched indelibly across his face. Another bullet takes him in the left eye, spinning his head around. Rafaelk kicks the knife from his hand, seizes him by the hair, and pumps another bullet into his other eye socket. Hvir goes limp, and slumps to the floor. Silence falls.
Rafaelk blows smoke from his weapon, and surveys the empty town hall. Twenty-three dead bodies. One survivor. It's been a good week. He brushes himself off, whistles a merry little tune, and descends to the lower level, to start breaking his way out of the building...
***
A secretive smile flashes across her lips as she finishes the tale, exhales smoke from her cigarette, and turns to leave. She stops at the door, all eyes still on her.
"Remember. Turn the right corner in Sin City, and you can find anything."
"Anything."
The mafia wins!*
Congratulations to both sides. It came right down to the wire.
Setup/commentary/explanations coming right up.
*(But unfortunately, WoLG doesn't get to share in the victory. Poor guy.)
Er...Shall I delete this until the thread title reads Game Over - Mafia Wins?
Town/Mafia/Other - 14/6/3
Win/Lose/Tie - 11/12/0
Nk/lynched/Survived - 16/4/3
She was one hell of a broad, the bosses’ daughter. Worth killing for, maybe even worth dying for. Well, that might be getting a little carried away. You’ve always put a high price on your own neck. And as it turned out, you did manage to escape with your life intact. You can’t say the same for “Dick Tracy”, but that, as they say, is life.
Even so, you remember your old mafia days fondly, and would gladly side with them again, in a fight. However, you’ve lost all contact with them over the years, and you’re getting too old and emasculated to cap anyone and get away with it soundlessly, like you used to. You’re pretty sure you wouldn’t even recognize their faces, now that a new generation has taken over.
So although you have no idea who they are, you do want to do your best to help them. Maybe, after this, you’ll even be let back in, for your trouble.
Abilities:
Three times during the game, you can pull a few strings with some underworld (non-mafia) acquaintances of yours, Sgdre and Sorryguy. You can PM me and I will be forced to post a vote against the person of your choice. This vote will appear on the vote count, but will not count towards the lynch total. If you do so, they will be notified of who asked them to interefere.
Win condition: The number of mafia must equal or outnumber the townies and neutrals.
Fadeblue, Mafia: False Cop, Mafia Leader
The Sin City Police department is notorious for its corruption, and you represent the oozing sac of pus at the rotting heart of its hypocrisy. You’ve been a member of the mob for a long time now: the pay is good, and you’re willing to do what it takes to survive in a dog eat dog world. Now, due to your good, hard, honest work for them, you’ve been specially selected to head up the effort to take over another neighborhood for the mob.
Unfortunately, your plans seem to have hit a little hiccup once everyone was rounded up and locked in the town hall.
Still, you’re not the kind to give up easily. You’ve got plenty of resources at your disposal: your authority as a police officer (a deputy, to be precise) renders you immune to investigations, and you’ve managed to smuggle in a dose of cyanide which should let you take out an extra person somewhere along the line.
Just one last hitch: you’ve heard whispers from a friend that you ought to watch your back…
Your abilities:
Alignment investigations show you as innocent.
Once during the game, you can order one additional night-kill which will poison a player. Approximately 3 hours after the next day starts, that player will die.
Known Mafia agents: JCSuperstar, RafaelK, Carrion Pigeons, WellofLostGnomes
Win Condition: The number of mafia must equal or outnumber the townies and neutrals.
WoLG, Mafia: “Shredder”
Sin City is full of mercenaries and hitmen, and you’re one of the best at what you do. Many long years of training in the skills of ninjitsu taught you all you needed to know. Taciturn and gruff, you endeavor to take the art of silence to a new level, preferring to let your actions speak for you. You know what you’re doing, you enjoy it, and you’re ready to do whatever it takes to bring down the remaining townies and go home.
But you also have ambitions of your own to foster. You didn’t join the mafia to act as someone else’s stooge, or hired muscle. With your talent, you could build an entire empire of crime, an organization that could strike fear into the hearts of the people, and rule Sin City from the shadows. And the first step towards that is successfully leading this strike-force to victory, and working your way closer to Wallenquist. You will let no one stand in the way of that.
Your abilities:
You may make no more than 7 posts per day. This your only warning. Good luck.
Once during the game, during the daytime, you have the ability to PM me a target who will be assassinated immediately upon my receiving the request, if you have not already reached a majority of the town’s votes.
Known Mafia Agents: Fadeblue, JCSuperstar, RafaelK, Carrion Pigeons.
Win Condition: The number of mafia must equal or outnumber the townies and neutrals, and you must become the new mafia godfather.
Congrats Rafaelk and the Mafia.
Excellent game Azrael. I had a feeling there was a twist to be sprung at the end and you didn't disappoint. Very well done!
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP
By day, you are a reporter at one of Sin City’s corruption-plagued newspapers, where stories are for sale to the highest bidder. By night, you are an investigative journalist working for the mafia. When the mafia needs to find out information, they turn to you. And when City Officials need information about the underworld, you feed them exactly what you’re told by the higher-ups. That’s your job, and as long as they pay you, you’ll do it.
You wouldn’t mind helping to put the competition out of business by writing a killer story about this afterwards, either. You’ve heard rumors from one your sources that a rival paper has sent another reporter here, as well. If you want an exclusive story, you’ll have to get him out of the way.
Your abilities:
Each night, you may choose to investigate a townie and discover their abilities.
Each night, you can send me an “article” (aka PM) that I will post to the thread during the night. You may not mention your name, or overtly hint or give clues as to your identity, on penalty of mod-kill. It is simply an outlet for your opinions, or for the information which you want the town to believe.
Note: To keep the game moving quickly, I’d suggest you write your articles during the day.
Known Mafia agents: Fadeblue, RafaelK, Carrion Pigeons, WellofLostGnomes
Win condition: The number of mafia must equal or outnumber the townies and neutrals, and the rival reporter must die.
Rafaelk, Mafia: Casey Jones
Until all this mess began, you were just an ordinary member of the United States postal service, distributing mail throughout the city. Now, you’ve been coerced into becoming a member of the mafia, and ordered to monitor the town’s correspondence. You wish you had the courage to do otherwise, but you know you’re facing ruthless men, and if you try to fight back, you’ll be killed. The guilt you feel is overwhelming, especially because you have to keep secrets from your best friend and co-worker, , but you have no choice but to play along with them.
Your abilities:
Each night, you can sift through the mail and find out if a single person is receiving PMs from the mod on that night,
or
You can refuse to deliver the mail to a target, and prevent their regular PMs from being sent out to them.
You may also talk to your coworker in the mail business, , at night.
Known Mafia Agents: Fadeblue, JCSuperstar, Carrion Pigeons, WellofLostGnomes
Win condition: The mafia must equal or outnumber the number of townies and neutrals.
Carrion Pigeons, Mafia- Manute
Out of all the men the mafia have sent to get the job done, you have the most formidable reputation. Fadeblue might be acting as leader, but it’s your brutality and ruthlessness that strikes terror into the hearts of the common people. The infliction of pain is your special science, and you’ve refined your skills to the point that you can deal excruciating pain with only a single touch. That’s why Wallenquist, the Mob boss, likes you so much. And in return for what he’s done for you, your loyalty and devotion to him is immense.
However, you are much less loyal to Wallenquist’s henchman, Fadeblue. From day one, he’s stood in the way of your rightful ascension to power at the right-hand of Wallenquist, and whatever gets in your way, you eliminate. You see no need to change your way of doing business now. If Fadeblue were to mysteriously disappear one night, you wouldn’t shed many tears over his grave.
Known Mafia Agents: Fadeblue, JCSuperstar, RafaelK,WellofLostGnomes
Your abilities:
Each night, you can select one player to disable and roleblock using your ability to torture. This person will also be forced to vote against whichever player you designate on the next day (however, they may unvote, later on, if they choose).
Win condition: The mafia must equal or outnumber the number of townies and neutrals, and you must become the new mafia godfather.
It worked out fine and I think Az knew it would. It does seem like the deck is piled agiasnt us but it was a great game anyway. Great time lurking. JC played a good game, I thought he was town for sure. Rhino has soe flaws but overall did play well.
@D_M: Townie LVP? What were you doing exactly?
...
...
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Twomz's Trading thread
When you first came to Cardinal Roark, you were a tormented boy. Tormented by guilt. Tormented by the sick hungers that raged inside you, that you had no power to control.
The eating. It fills you with white light. Sometimes, you can swear you even feel the touch of God.
Roark taught you what you needed to know. Gave you opportunities. Protected you, looked after you. Unleashed you upon the world.
Killing became your art form, your means of self-expression, your religion. Like an angel of death, you prey upon them without mercy or hesitation. Undetectable, and unstoppable.
Now that you’ve been roped into the town hall along with the rest of them, you have the chance to create a true masterpiece of death. You will not rest until your work is finished. All for the glory of God.
Your abilities:
During the day, you may PM me with a single kill. You may not vote until you have selected your kill. You may not attempt to vote to bluff that you have this ability, or to prove that your vote does not count. This is your only warning.
Due to your super-human stealth, you can choose to forego your kill and become immune to night-kills and cop investigations during the next night instead (other types of abilities, such as doc protections, will still affect you). You must PM me to confirm you are using this ability before the night begins, in order for it to take effect. Once you PM me, you cannot change your mind and select a kill instead.
If you PM me for immunity, you will regain the ability to vote.
Night one, you will automatically gain this immunity.
Win condition: Everyone must die.
Axelrod, Neutral: Roark Jr., aka That Yellow Bastard
Now that the neighborhood has erupted into bloody chaos, you are interested in one thing, and one thing only: you want to get out of this ****-hole alive and in one piece. And you’re ready to do whatever is required to achieve that goal. It’s every man for himself now, and you’re not about to let petty concerns like keeping other people alive bother you. Whatever side offers the best chance of victory, is the group you’ll cooperate with. Your father taught you well.
If only you still had your weapons…
Your abilities:
Three times during the game, you can use one of your secret hiding places in the town hall to keep yourself safe from the first night action made against you.
Win Condition: Survive to the end of the game.
LJustus, Neutral: The Hitman
There have been so many of them…the woman, shivering in the breeze, like the last leaf on a dying tree. The scared girl with the ocean-blue eyes. The abusive husband, with the perpetual sneer. The sadistic policeman, who cracked down just a little too hard on one of his victims. They’re all corpses now, but you can still remember every one of them, dancing through your head like a parade of ghosts. Smoking their last cigarette, as you pulled the trigger.
You have another job, now. Your employer, Frank, gave you a list, with five names: Manute, Miho, Hartigan, Becky, Kevin. They’re all slated to be added to your collection of memories, and they’re all locked inside this town hall with you, no chance to escape.
If none of them emerge alive again, you get a nice fat paycheck, and you can go on with your life. Only problem is, you’re running a little low on ammo…
Abilities: You have 3 night-kills. You can use only one per night.
You also have a battered, but still serviceable bullet-proof vest. It should be enough to stop at least one more slug headed your way (the first night-kill made against you will be automatically nullified).
Win Condition: Everyone on your hit-list must die, and you must survive till the end of the game.
(If you kill everyone on your hit list, you can win alongside either the town or the mafia when the game ends, as long as you are still alive. However, your killing everyone on your hit list does not cause the game to stop. If the town wins before you can complete your mission, play will continue until you are dead, or your last target is killed. But if the mafia wins before you can complete your mission and escape, play will stop, and you will be killed alongside the rest of the town and neutral players.)
Quick apologies while we wait for the wrap-up and answers to the unsolved (ie, armlx's result on Hawkeye, issue of who really killed fadeblue):
-armlx. Really thought you were SK. Worked out well for me in the end, since there was no way as scum I should have had you lynched so early. The loss of information hurt.
-cp for trying to have you modkilled (guess when!). It might have been an easier win if I succeeded, depending on what did happen to fade. You're lucky that Az wouldn't modkill you for quoting your PM to us
-Rhino... no, I take that back, Rhino nearly blew the game for me by believing me. No apology
-Aurorasparrow if it turns out he could have won with us. This is the reverse of Rhino- you convinced me too well yesterday that you were really absolutely straight-up townie.
-draygn: Did I mention that I had a choice between watching people's mail and refusing to deliver it? My watching results were fake for most of the game, since it was more useful for us to have me keep you pinned down.
-Azrael, for PMing him about three times as often during the last couple of days as was really necessary. I was cracking under the strain. Nothing else would make me say ROTFL in thread
cp and I believe WOLG had extra win conditions of becoming godfather. cp achieved that when fade died, WOLG didn't (and was a very good sport about not screwing us over when it was clear he was going to die before he could become godfather).
JCS said he had an extra win condition of killing the other reporter (if he knew in advance it was April, he didn't tell us), which is why cp and I killed Highroller when we did (so that if we won that day- as WE thought was possible- JCS would share it).
the mystery of the missing night 3 kill and matjoe going unblocked that night?
fade forgot to put in the kill and cp forgot to put in the roleblock.
Really.
Oh, and very nicely played, Hvir.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Your father was cut down by the mafia last night, as you lay helpless, tied to a chair. For years, he had saved so many lives, but now he was unable to save his own.
You don’t like to remember the things those bastards did to you, that they forced your father to watch. But when you finally regained consciousness, they were gone, and you were able to work your way free, eventually. But your father was lying on the kitchen floor, cold as ice. After a few hours, you phoned the police to pick him up.
After they were gone, you took stock of the situation. You were the only family he had left, and everything he owned, including his medical equipment, passed on to you. You a feel bit intimidated by the responsibility, to tell the truth, sometimes you feel like a Paulsy victim doing brain surgery with a pipe wrench. But luckily, you do have a couple years of med school already under your belt. Hopefully that will be enough to see you through.
Your abilities:
At the beginning of every night, you gain one-and-a-half protection points.
You may use one protection point to stop a single kill against a player, during the day or night. (Note: in order to successfully prevent a kill during the day, you MUST turn in your protection before they actually die. In order to prevent a night-kill, you must send in your target before the night is over.)
You may use two protection points to prevent a single kill against yourself, during the day or night.
You may use either of these abilities multiple times during a day or night, so long as you have enough points.
Win Condition: The scum must die.
Armlx, Townie: Mailman
Until the killings began, you were an ordinary member of the United States Postal service, happily distributing mail throughout the neighborhood. Then, you were pulled into the town hall at gunpoint along with everyone else, and you’ve been trying to figure out what to do next ever since. After you thought about it for a while, you figured that you might as well keep on doing your job, and took it upon yourself to set up an impromptu mail service, along with your coworker, . After all, life must go on.
Abilities:
Each night, you can sift through the mail and find out if a single person is receiving PMs from the mod on that night.
You may also talk to your friend, Rafaelk, at night.
Win Condition: The scum must die.
Highroller, Townie: April O’Neill
Before the disaster, you were one of the top reporters for Sin City’s most prestigious newspaper. Your latest assignment was to go undercover to do a story about the recent killings and their possible mob connections, but now you seem to have gotten much closer to that story then you would have liked: you were yanked off the streets and pulled into the town hall along with everyone else. Now, you are determined to continue with your story, dig up as much information for the town as you possibly can, and write a damn good story about it if you can make it out alive.
Abilities:
Each night, you can send me an “article” (aka PM) that I will post to the thread during the night. You cannot mention your name, or lay overt hints or clues as to your identity. Other than that, you may post whatever information or thoughts you wish (other than a mod PM).
Also, by using your formidable powers of observation (a handy skill to acquire, in your trade), you can learn the identity of anyone who targets you (You learn the name of the player, not the character).
Win condition: The scum must die.
Nuetrals were not anti-town, and should be regarded as such. Thus we come to a total of 5 mis-lynches(including Az), plus 2 mis-vigs, with only a little SK help turning things around a bit near the end.
Not to mention craziness of DYH claiming day 1, Kenji getting himself modkilled, the "brothers" coming out before they needed too, me misfiring my ability on DYH for reasons I can hardly remember, Highroller revealing his ability for reasons that seemed pointless, DM protecting the group we sent the vig at, Fayul vigging the brothers at all, LJustus claiming SK, Hvir getting duped at the end...I mean, the town started to pull itself together around the time WoLG was lynched, but by that time it was already too late. There were still 5 scum, a nuetral, and a traitor with only 4 full townies left.
Good game, scum.
[The Family]
You and your brother, , are petty criminals, who have spent most of your time drifting in and out of the can. Currently, you’re both on parole. When the neighborhood started going to hell, you figured it couldn’t be worse than anything else you’d gone through, and decided to stick things out and try to look after each other. If anyone tries to mess with either of you, he’ll have the other to answer to.
However, you think the cops suspect you may be up to your old tricks again…
Abilities:
You may talk to your brother at night.
Win condition: The scum must die. But if your brother is lynched by the town, you’ll take revenge on them by joining the mafia.
[Mod Note: Shows as scum on investigations]
Matjoeman, Townie: Hartigan, the Last Honest Cop
Sin City is known for its corrupt police, but you’re one of the last few honest souls left in the force. You take on the jobs no one else will take, and fight the battles no one else will fight. Mr. Law and Order, they call you. Of course, all this hasn’t endeared you very much to the Chief of Police, who spends most of his time on his knees in front of the city’s crooked politicians. So he usually sends you on the most dangerous assignments, and prays you won’t come back. So far, you’ve been happy to disappoint him.
But this job will be your last assignment, your last few days on the job. Early retirement. Not your idea though, doctor’s orders. You’ve been polishing your badge, getting yourself used to the idea of saying goodbye to it. It and the 30 years of protecting and serving and tears and...blood and terror.
And on this one last job, you’re afraid the Chief of Police might finally get his wish. You took the case, blended in with the crowd heading down the street, but now you’re trapped in the town hall. Surrounded by ruthless, bloodthirsty killers, with only your wits, instincts, and experience to help you see your way through. Hell of a way to start your retirement.
Abilities:
At the beginning of each night, you get one investigation point.
During the night, you may spend 1 investigation to learn a player’s allegiance (townie, neutral, etc.).
During the day, you may spend 2 investigation points to learn a player’s allegiance, and all abilities that player may have.
You may use these abilities multiple times, so long as you have enough points.
Lastly, a piece of advice from one of your fellow cops: keep your head down for as long as you can.
Win condition: The scum must die.
Draygn_Mage, Townie: Miho
Deadly little Miho. You’re an angel. You’re a saint. You’re Mother Teresa. You’re Elvis. You’re a God. They won’t feel a thing unless you want them to.
You’ve been watching over this neighborhood for a long time. Dancing from rooftop to rooftop like a pixie. Itching for some practice. And when they rounded up everyone into the town hall, you decided to come along. Any day where you kill mafia scum is a good day, and life would be too boring if you let the shadow of a little danger scare you off.
Abilities:
Every night, you can pick a member of the town to shadow until morning. If you witness someone targeting that person with an ability, you will have the option to track down the targeter, and dispatch them with your customary grace and ease. You cannot select yourself. Your ability only takes effect upon successful targetings, and if multiple people target the same person, you can only pick one of them. (Person A,B,C etc.)
Win condition: The scum must die.
The attack on the town has left your mind a little shaken. Nothing is clear as to you as it once was, not since little Lola died, and got her fingers gnawed off. You think diving off that three story building and hitting your head on a tree on the way down might have had something to do with it, too. Your mind is still steady enough to grasp that all the bad men must die, but if you’re exposed to someone even more unstable than yourself, you’re worried that you won’t be able to maintain your tenuous grasp on reality any longer…
Abilities:
Each day, your posts should contain plenty of insane giggling, excessive use of emoticons, and nonsense dialogue, for example: “Look out, the sky is falling! It’s all the stupid bad men’s fault! Little Lola, would you like to play dollies with me? Hey, look, a pretty butterfly! I’m not crazy, I swear!” Make sure it’s convincing and emphatic, and have fun being creative with it. Using pictures and images to enhance the effect is encouraged as well.
You may not explain this ability to the town, or hint at it, or even vaguely allude to it. You also may not discuss your restriction from talking about it. In fact, it would be best not to say anything at all about it, and pretend that it doesn’t exist: your character’s life hangs in the balance. This is your only warning. Good luck, and enjoy.
Every night, you must kidnap one person and lock them up in the closet of the town hall. If you do so, all their night abilities are cancelled, and you learn the nature of any abilities you manage to counter.
Win condition: the scum must die.
[mod note] If you lock up the Serial Killer, the Serial Killer dies, and you gain all that player’s abilities, including their win condition, and lose your kidnapping abilities and old win condition.
Fayul, Townie: Overzealous Vigilante
Ever since the woman you loved was murdered while you slept at her side, you began to thirst with a vengeance to track down and pulverize her killer. It’s become an obsession with you. You can barely restrain yourself from going out each night to hunt him down, and give him the hard goodbye. It’s the old days all over again, the bad days, the all or nothing days. It’s blood for blood, and by the gallons. There’s no choices left, and you’re ready for war.
Sometimes, you wonder if you’ll finally turn into what they've always said you were going to turn into… a maniac. A psychokiller. But then, you remember what they did to her, and it’s all just a buzz in your head again…You wish you had your pills.
Abilities:
You may make a single vigilante kill each night. If you refrain from making a night-kill, you lose your ability to vote the next day (you may not attempt to vote in order to prove you have this ability), and are limited to 10 posts. (note: Ignore this ability on night one. Also, if you are role-blocked while attempting to make a kill, you still may not vote)
Win condition: the scum must die.
Puzzle, Neutral: Pacifist
You are one of the surviving members of the hippy movement, still stalwart and stubborn in your beliefs that non-violence is the answer to any problem. It’s still a mystery to you how you ended up living in Sin City of all places, holding the beliefs that you do, but all the death and destruction you’ve seen since you came has only made you even more confident in your beliefs. You still hold true to those ideas, and are determined to remain neutral in the ensuing struggle to control the town, no matter what happens.
Abilities:
You may only vote no lynch. You may not attempt to vote against anyone else in order to prove that you have this ability. This is your only warning.
Once during the game, at night-time, you have the ability to start a non-violent protest in order to shut down all players’ targeted night abilities.
Every night, you may select one target. That person will become seduced by the amazing power of your hippy beliefs and will be compelled to only vote no lynch for the rest of the game. They will also not be able to win, unless the town votes no lynch at least once. If you die, they revert back to their normal win condition and voting capabilities.
You will not be able to communicate with your converts outside the thread, but you may send them a 50-word how-to-be-a-hippie crash course upon their conversion.
If the town wins (by eliminating all scum), and the town votes no lynch at least once, you win.
Even before the streets began to run with blood, you were never exactly a trusting individual. Now that every face might hide a mafia agent just waiting to kill you, your distrust has turned into outright paranoia. You can’t make up your mind who is a friend, and who is a foe. Everywhere you look you see possible enemies. If only mommy were here…she would know what to do.
Abilities:
Three times during the game, you may choose to barricade yourself in your house for the entire night, rendering you immune to the first night action made against you.
Each post you make, you must vote for a different person. You can not vote the same person twice in the same day. You may not unvote. You may not explain this ability to the town, or hint at it, or even vaguely allude to it. You also may not discuss your restriction from talking about it. In fact, it would be best not to say anything at all about it, and pretend that it doesn’t exist: your character’s life hangs in the balance. This is your only warning. Good luck, and enjoy.
Win condition: the scum must die.
Cropcircles, Townie: Psychic
Before the mafia arrived in your neighborhood, you were the local psychic con artist, a charlatan with little or no real talent. But after the trauma induced by the massacre of your friends and neighbors, you’ve once again come into contact with a side of yourself that you’d believed to be long dead. Through the use of your rekindled psychic powers, you have gained the ability to consult with those who have recently died. However, there is always a risk of corruption, when communing with the world of the dead…
Abilities:
Twice during the game, you may use your powers to hold a séance with the spirit of one of the dead players. However, you may only choose to speak with a player who died the previous night, or was lynched or day-killed during the most recent day: the souls of the dead are much more difficult to summon after the passage of time.
After you use your ability, that player will be able to PM me with a single short post and a vote from beyond the grave which will appear within the thread if that player successfully PMs me by the end of the game’s day.
You may PM me with your target at any time during the day or night.
Win condition: the scum must die.
Hvirfilvindr, Townie: Stealth Player
Since you were a kid, you were always the person that nobody ever noticed. You got picked last in all the dodgeball games, you had a plain, ordinary face, and you just sort of blended in. After a while, it just became comfortable to you, and you turned it into a talent, a game, your special skill. Now, it’s become almost impossible for someone to detect your presence, unless you want them to. A useful skill to have, in Sin City, and one that you’re hoping you can use to keep yourself alive.
Abilities:
Your name will not appear on the list of players.
You may send your votes to me secretly every day. Or, you can post them in the thread.
If at any time you choose to post in the thread, your existence in the game will not be confirmed or denied by the mod. You also will not be counted in the official number of live players, and your presence will not be used to determine votes to lynch. However, you will still count against the mafia’s win condition.
Win condition: The scum must die.
Sin City. It’s the kind of place where your particular skills are heavily in demand. You’ve gotten good at what you do over the years, real good, and you’ve never lost a man yet. And you’re not about to now, if you can help it.
You’ve been hired by an anonymous client to protect Hartigan (Matjoeman), an honest cop from the Sin City PD, and Bateleur, the daughter of the neighborhood doctor, who is following in her father’s footsteps.
Abilities: You may choose to protect either Matjoeman or Bateleur each night, which will redirect the first night-kill made against them to you.
Also, you may choose to protect either Matjoeman or Bateleur each day, which will redirect the first kill made against them to you. You may PM me with this ability at the start of the day, or during the night before.
Once during the game, you can risk letting up your vigil long enough to send either of them a quick message by night, that may be no longer than 50 words. But if you do, your protective ability might be compromised.
Win condition: The scum must die.
Aurorasparrow, Townie: Becky
You don’t want to die. You wish you had never gotten into this mess. You wish you had the money to get out of this place. All you wanted was for your mom to be proud of you. Now, that’s never going to happen. They killed her. Her blood oozed out all over the kitchen floor, sticky and sweet, attracting flies.
You hope to God that whoever did this to her is going to pay for it, but you’re just so scared. What if they do the same thing to you? You hate to think it, but you know you’d rather live as one of them, then die and become just another corpse. Maybe, just maybe they could give you what no one else could ever give you: a way out.
Abilities: If you’re targeted by a night-kill, you may join the mafia instead.
Starting Win condition: The scum must die.
Mafia: 6
Fadeblue – Mafia, False Cop Mafia Leader
Jcsuperstar- Mafia Reporter
RafaelK- Mafia Mailman-Casey Jones
Carrion Pigeons – Manute
WoLG-shredder
Einsteinmonkey-ex mafia
SK-1
Crippled Fist-Kevin
True Neutrals-2
LJustus-The Hitman
Axelrod-Roark Jr.
Townies, more or less: 15
Puzzle- Pacifist
Aurorasparrow- Becky
Armlx-Mailman
Hawkeye7- Townie Bodyguard
Hvirfilvindr- Townie Stealth Guy
Cropcircles- Psychic
Highroller- Anonymous Writer-April O’Neill
Bateleur- Doc’s daughter
Disrupt your Hymn- Lunatic
Draygn Mage- Miho
Sorryguy-mason
matjoeman-hartigan
chamber-mason
Fayul-overzealous vigilante
kenji-townie paranoid
Wow. Just wow. This is frighteningly deep. And there are some brilliant roles there. I'm surprised that nobody cross-referenced the Signups to check to see if Hvir was in the game.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Dragyn_Mage: Does this one need an explanation? sjdfklsdfl;sdjflkjdsfoireoier oiHAUUUUUUUUUUUUUUUUUUUUAGHjssdfsdf...
to quote Keenan and Kel: "WHyyyyyyyyyyyyyyyyyy?"
Azrael: Man, this is the toughest act -ever- to follow. You're going to make me look like the forum idiot: I've never hosted a single Mafia game in my life, and I have to follow after Sin City.
Night One:
Bateleur’s Point Total: 1.5
Hartigan’s Point Total: 1
Cropcircles-No target
Hawkeye-Bodyguard-Sends note and protection to Doc-Cancelled
DYH-Lunatic kidnaps Fayul
Fayul-Kidnapped by DYH
D-Mage-Miho shadows Fadeblue
Armlx-Mailman-Targets Axelrod-blank
RafaelK-Mailman-Investigates Highroller
Highroller-registers RafaelK’s mail delivery
JCSuperstar-Ability investigates Puzzle
Hawkeye-Receive Block, vote Raf
Carrion Pigeons-Block Hawkeye
Night Two:
Hartigan’s Point Total: 0
Bateleur's Point Total: 3
Axelrod: Use Protection
Matjoeman: Investigate Az and Aurorasparrow
Rafaelk: Check on Aurorasparrow/Becky’s mail
Draygn_Mage: Tailing RafaelK
Bateleur: No action.
Ljustus: No action.
Fayul: No action.
Cropcircles Psychic, No action.
JCSuperstar: Investigate Fayul’s ability
Armlx-Mailman: Hawkeye
Hawkeye: protect bat
Carrion Pigeons: role-block Hawkeye, vote raf
Mafia WolG: kill bat
Night 3:
Matjoeman: Investigate LJustus
Axelrod-No ability.
LJustus-None
Draygn_Mage-Sorryguy
Rafaelk: Watching LJustus
Fayul: Kill SG
JC-investigate cropcircles
Night 4:
Draygn_Mage: Protect Matjoeman
Mafia: Kill Cropcircles
Carrion Pigeons: block MJM, vote CC
Matjoeman: Investigate Crippled_Fist
Rafaelk: Prevent mail to Draygn_Mage
Cropcircles: None
JC: investigate Axelrod
Night 5
RafaelK: fizzle draygn_mage
Mafia: Kill chamber
Axelrod: Hide
Draygn_mage: aurorasparrow
JC: Investigate Highroller
Highroller: registers JC
Night 6
Axelrod: Nothing
Rafaelk: Fizzle Draygn_Mage
Night 7:
Rafaelk: Block and Kill Draygn_Mage
Axelrod: Nothing
Night 8:
Axelrod: Hide
Rafaelk: Block and Kill Aurorsparrow
BEST GAME EVER. Im glad i wasnt in it. I dont deserve to be in such a great game lol. Newbs should defenitiely not have been in this one, and they weren't.
Awesome Job by Rafael K, but it shouldve been obvious. Come on....Lets see from TMNT:
April O Neal: Reporter in TMNT
Casey Jones: Badass in TMNT always on the edge of authority.......
Smell scum there?
Logical Reasoning is dead; Long Live Stupidity
WHYYYYYYYYYYYYYYY[/Nancy Kerrigan]
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
I remember reading a game on NEWS that Highroller ran way back when with a "Secret Player" in it. It didn't work well then either.
I don't think I'll comment further on the balance issues.
Rafaelk declined, and decided to just kill him, because he didn't trust him.
-fadeblue- Action confirmed
<fadeblue> MAFIABOT|Hooga has been killed
<fadeblue> MAFIABOT|Hooga was a Vigilante (town)
<fadeblue> MAFIABOT|HuntedCharlie has been killed
<fadeblue> MAFIABOT|HuntedCharlie was a Bodyguard (town)
<fadeblue> MAFIABOT|Xylthixlm has been killed
<fadeblue> MAFIABOT|Xylthixlm was a Vigilante (town)
<fadeblue> MAFIABOT|Game over! Winners: (mafia)fullversion+
BEST MAFIA GAME EVER. Unquestionably.
prize win
dingdingdingdingding
Nothing was there. When I PMed Az about who was invited I got:
1. Fadeblue
2. Hawkeye7
3. JCSuperstar
4. RafaelK
5. Ljustus
6. Cropcircles
7. Carrion Pigeons
8. Aurorasparrow (Reed is back for this game!)
9. Highroller
10. Bateleur
11. Puzzle
12. Axelrod
13. Disrupt Your Hymn
14. Draygn Mage (special request)
Anyway...yeah.
@Axel: Do not be too upset there, you had a good time didn't you?
@loran: But then again you were sure that Reed was scum too. Then again I was leaning Axel at the time so...meh.
Twomz's Trading thread
ANd i agree with twomz. Me and SG were playing a semifinals game in a draft tourny, and we were both updating each other on the status of this game.
Logical Reasoning is dead; Long Live Stupidity
[The Family]
To Armlx-
To Rafaelk/Draygn_Mage:
Carrion Pigeons, maybe I missed the reason if you said already, but why did you chose RafaelK as the person I had to vote for?
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP
1. The note that Armlx found was the note that Hawkeye attempted to send on night one to Bateleur, informing him of the identity of the cop. Hawkeye chewed it up to avoid it being interecepted by Carrion Pigeons, who had the luck/skills to role-block him on the first night.
2. I think the best application of Matjoeman's role would be to stay undercover until the late game, then use a spray of investigations to clear the surviving townies. I put a few hints to that effect in his PM, but he decided to go ahead with the day two cop-claim.
3.The town got really unlucky when Hawkeye accidentally posted his night actions to the thread, instead of PMing them. That revealed Bateleur's identity, allowing him to be killed.
4. My presence in the game:
Was probably not as significant as you might guess. I consciously tried to minimize my effect on the game primarily to flavor. My vote would not count when Rhinocero forced me to vote. I would not count against anyone's win condition.
I would investigate as scum, and I was lynchable/targetable. The idea was that the town could use me for something like nailing me with Fayuls' vig ability, and use my lynching to help gather data against the scum.
As it happened though, the town seemed to concentrate on analyzing role-claims, throughout most of the game. There were only one or two PBPAs in the entire thread, which really surprised me. It was a game where the claims were obviously designed to be difficult to see through, so that the town could concentrate primarily on game-play rather than mass-claims. Obviously it didn't turn out that way.
But I guess the thread grew so quickly that it was a rather daunting task to go through and analyze. But there were a lot of chances for analysis that the town let slip by, especially in terms of voting patterns.
[The Family]
What would the game have been like if that was only a "no Mafia Kill" night?
Im very confused on that point.
EDIT: Sarnath'ed
Logical Reasoning is dead; Long Live Stupidity
[The Family]
Yes.
Argh!
God, I hoped I acted fast enough to keep anyone from seeing that.
I'm very sorry and apologize to everyone on the town side for that screw up.
Calvin & Hobbs Mafia, Mafia MVP
X-Men Mafia Town MVP
Simpson's Mafia - best use of character
Mtgnews Mafia Mafia - Town Madman
Mythos Mafia: the Dunwich Massacre Town MVP
English Literature Mafia Town MVP
Best Role-Playing Sin City Mafia
Werewolf Mafia - Mafia MVP
Doctor Mafia - Mafia MVP
Mafia: Escape from the Cylons - Town MVP
Lost Mafia - Co SK Winner with Kops
Random Mafia 3 - Town MVP