i would run Sphinx of Jwar Isle Platinum Ange Brainstorm Isochron Scepterthey are really good in an Esper colored deck try and get a Silence for the Scepter yeah its mean but it can buy you time to win
i would run Sphinx of Jwar Isle Platinum Ange Brainstorm Isochron Scepterthey are really good in an Esper colored deck try and get a Silence for the Scepter yeah its mean but it can buy you time to win
I would disagree with all of those choices.
- Sphinx of Jwar Isle: It's not an artifact, its ability to peek at your top card is not very relevant with a Top and all the many ways to find it, and there are plenty of other big flyers in your colors that would work better in this deck. Most of the good examples are already in the original list.
- Platinum Angel: This is a cute card, but when it really counts, you are not going to stay alive through a vanilla 4/4 that does not have a way to protect itself from dying (Sharuum's ability doesn't count).
- Brainstorm: This is a one-trick pony that doesn't really net you any cards. Blue has a ton of good instants that draw cards, black has a lot of sorceries that draw cards, and there are also lots of permanents that continuously draw cards. There are far too many examples to list here, but for the sake of argument, I would rather have Fact or Fiction, Scroll Rack, Grafted Skullcap, or any of the options listed in the original list.
- Isochron Scepter: You have a total of maybe ten targets for the Scepter, so the odds are slim that you'll have a target to imprint on it. Even if you manage to draw something to imprint, odds are very high that someone will use an artifact-removal spell to get rid of the Scepter, and then you have lost two cards (one of which is RFG'd). Isochron Scepter is almost unplayable in this format (outside of a few narrow situations).
- Silence: Another one-trick pony that doesn't have a lasting effect on the game. You shut out ONE person for ONE turn and that's it. Not good enough in this format.
EDIT: Some budget suggestions that you could probably get for at most a buck or two.
- Arcum Dagsson: He'll cost you about a dollar, he can tutor up a lot of good things for you, and he's re-usable.
If you are looking to go artifact beatdown, you need to add Master Transmuter, the three capsules from Shard's of Alara, Esperzoa, Etherium Astrolab, Ethersworn Adjudicator, The border posts from Reborn, Sanctum Gargoyle, Scouglass, Sharding Sphinx, and Oblivion Stone. Most of these cards should be auto includes any time you play Sharuum, becuase there are so many mini combos that are available when you play her. Generally when you show up to a game with Sharuum, you get a big bullseye, becuase of the shenanigans she can pull. Everybody hates Magister Sphinx followed by a Rite of Replication. You obviously don't need all of the cards, but a few are perfect fits.
I need to get Sharding Sphinx, I can't believe I forgot about such a perfect card for the deck. I'm also gonna keep an eye out for Oblivion Stone. Also, any suggestions on cutting a few cards so I'm not over 100?
Edit: Nevermind, I cut it down. But any advice would still be more than welcome.
If you are looking to go artifact beatdown, you need to add Master Transmuter, the three capsules from Shard's of Alara, Esperzoa, Etherium Astrolab, Ethersworn Adjudicator, The border posts from Reborn, Sanctum Gargoyle, Scouglass, Sharding Sphinx, and Oblivion Stone. Most of these cards should be auto includes any time you play Sharuum, becuase there are so many mini combos that are available when you play her. Generally when you show up to a game with Sharuum, you get a big bullseye, becuase of the shenanigans she can pull. Everybody hates Magister Sphinx followed by a Rite of Replication. You obviously don't need all of the cards, but a few are perfect fits.
Now THIS is some good advice. All of these cards are effective and in-expensive.
For some cuts, I would suggest the following:
- Sphinx Sovereign: 3 life is not very much when you start at 40, so this guy is just a big dumb flyer.
- Negate: Counterspell is legal in this format.
- Opportunity: Six mana is a lot, and a one-trick pony like this isn't worth it when you can recur Courier's Capsule.
- Mortify: You can recur Dispeller's Capsule and Exceutioner's Capsule, and Duplicant for that matter.
- Ancestral Vision: Too slow. You shouldn't have to wait four turns to draw your cards. In those four turns, you could have played and re-used a Capsule or something else at least once.
I would have to disagree brainstorm is not powerful in EDH because for one mana early in the game you can set up your next three turns and Silence and Isochron Scepter have been game winners for me it became a bargaining tool for me thats all i have to say
@Brainstorm: Yeah, that's a cute theory, but in the real world, the odds of you drawing that ONE card early in the game are very small. Late-game you are better off just drawing a bunch of cards with Fact or Fiction or Mind's Eye.
@Silence/Isochron Scepter: Even if you manage to find a way to untap the Scepter during everyone else's turn AND you can afford to pay 2 every turn to re-use the Scepter, AND you actually find both the Scepter and the Silence in the same game, the odds are that ONE of the many people you are trying to lock out will have an instant-speed way to kill your Scepter and then smack you for playing such an annoying combo.
Or, they'll just stop playing games with you because your douchebag combo prevents people from playing the game.
wow someone took their angry pills today both cards serve me well and my group doesnt mind silence Isochron Scepter most times i put twincast or counterspell on in anyway. and when i do use the combo i use it as a bargaining tool
I'd like to fit Dispeller's Capsule in here since I really have no way to deal with artifacts/enchantments on a single-target basis. What should I take out for it? (a couple suggestions would be nice so I have an easier time picking one)
As soon as FTV: Relics is out I'll be adding the spiffy new Nevinyrral's Disk, but I still want at least one spot removal for artifacts/enchantments. Vindicate would be nice too, but that's a bit harder to find.
Edit: I can probably get away with taking a land out for it, if nothing else...I think I will do that.
so im looking to make a deck similar to this and I was curious if anyone has run into any problems keeping sharuum alive? it seems arti / creature hate could really make things difficult, but then again ive never playtested it so i dont know. how do these decks function without sharuum.? any insights would be great!
In my experience, she does die quite often. However, I don't consider that a problem. Remember, she reanimates an artifact everytime she dies, so killing her just gives her another chance to bring back something nasty. And you should have plenty of artifact mana, so recasting her a couple times shouldn't be too hard. I had one game where I brought her out SIX times before the game ended (when I won). Plus, the threat of a mass boardwipe everytime she dies is usually a bit of a deterrent for spot-removal.
You seem to be missing Time Sieve.
Thopter Foundry + Sword of the meek + Time Sieve = Unlimited Turns and unlimited life. Artifact resurrection like Mine Excavation or Argivian Restoration would be useful as well.
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Now Playing:
Standard
RogueDeckWins (mono-B aggro)
AngelDusk G/W/U control)
Land of Confusion (B/R/u Blightning Beatdown
Shore/Bind (G/U aggro w/ mistbind clique)
Casual
Hostile Takeover (U/B Tutor)
Stompy (Mono-G super aggro)
I've updated the original post with detailed explanations for every card in the deck that isn't just a manaproducing land. This is to help me personally to better understand the interactions of my cards, and also to provide people with a solid alternative to all of the Sharuum combo-builds I've seen posted.
I'm not really looking for suggestions (I feel that the deck is pretty much optimized within my constraints), but I'm always happy to discuss the deck so comments are welcome.
That is something I've been considering for a while. There's nothing I really want to take out for it, but I think it'll probably find its way in eventually once I hit 7 or more planeswalkers.
I LOVE the deck design. It seems really powerful while still being pretty fair (ie no infinite combos). What do you think about Sorin Markov and, more specifically, Elspeth, Knight-Errant. Elspeth is just insane in general, any particular reason you don't run her?
I don't run Sorin Markov because I have Magister Sphinx. I can usually recur the Sphinx as much as I need to, so an extra instance of the effect that's much harder to tutor is unnecessary. Also, I prefer to only run planeswalkers if I can see myself wanting every ability they have. Sorin's "thirst" is okay, but not great, and I'm not a fan of Mindslaver effects so I have no interest in his ultimate. He's certainly not bad, I just don't feel like he does enough that I want or need to warrent cutting anything else.
As for Elspeth, Knight-Errant, I ran her for a long time. All of her abilities have been relevant, and she is a very good card. However, I eventually found that she just doesn't have quite enough impact in multiplayer compared to my other 'walkers. A 1/1 soldier is nice, but given the threat her ultimate poses she is very likely to die before my next turn, and if I'm only getting one use out of a walker I'd prefer a tutor or actual card advantage over a token or an extra 3 damage. Again, she definitely wouldn't be a bad addition to the deck, but I feel that there's nothing in the deck now that I'd want to play her over.
As it stands now, the deck has passed beyond the point where making cuts is hard to the point where I'm half-hoping WotC stops printing new cards so I don't need to figure out how to possibly fit them into the deck. Or at least stops printing cards that aren't obviously "strictly better" upgrades to cards already in the deck, since for something like Snapcaster Mage there's no real analogue in the deck to compare it to, and yet it definitely deserves a trial run at the very least. New Liliana didn't even make it that far because of how tight the list is, which is a shame because I'm sure she's a beautiful foil.
You seem to be missing Time Sieve.
Thopter Foundry + Sword of the meek + Time Sieve = Unlimited Turns and unlimited life. Artifact resurrection like Mine Excavation or Argivian Restoration would be useful as well.
Dude, no offense but read the topic. it says Sharuum [no combo]
Anyway, the addition of the new Ajani could be considered I guess. I'm definitely trying this one out, though I'm not running that many mass removal spells. Prefer passive defense like Ghostly Prison, norn's annex etc. Makes the game much more friendlier.
The problem with the passive defense cards like those is that they don't actually work for protecting planeswalkers. Ghostly Prison and the like won't tax creatures attacking your 'walkers, and Norn's Annex doesn't actually deter people at all. 2-6 life is a much easier price for most players to pay than some amount of mana for killing a planeswalker, and if that life actually matters to them then you don't care about your 'walker because you can probably kill them in one hit with Sharuum. Mass removal is much better because it doesn't leave the choice of attacking your 'walkers up to your opponents, and you can easily recover from it with Sharuum.
Ajani is not worth a slot. He can't protect himself, you don't have anything that really cares about the +1/+1 counter, and his flying + double strike is rather useless in a deck that wants to play very defensively most of the time. For comparison, I have used Elspeth, Knight-Errant's Angelic Blessing once in this deck. Ever.
I do like Liliana of the Dark Realms, especially since picking up a foil Urborg will become much easier in a month or so, but she will only make the cut if Return to Ravnica has new duals with basic land types instead of shockland reprints. Otherwise, I don't run enough Swamps for her to find to justify the slot.
Hey Molten Shark, I saw your list and I really loved the idea as it's something I hadn't really done with any of my decks yet (artifacts or walkers). I made mine a little bit more budget friendly and would like your input, I feel the function is nearly the same:
1 Sharuum the Hegemon
Creatures (12)
1 Baleful Strix
1 Snapcaster Mage
1 Metalworker
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Consecrated Sphinx
1 Torrential Gearhulk
1 Wurmcoil Engine
1 Myr Battlesphere
1 Sandstone Oracle
1 Filigree Angel
1 Sphinx of the Steel Wind
Planeswalkers (1)
1 Tezzeret the Seeker
Enchantments (2)
1 Land Tax
1 The Abyss
Artifacts (27)
1 Mana Crypt
1 Mox Diamond
1 Mox Opal
1 Expedition Map
1 Mana Vault
1 Nihil Spellbomb
1 Sol Ring
1 Voltaic Key
1 Azorius Signet
1 Cranial Plating
1 Dimir Signet
1 Grim Monolith
1 Lightning Greaves
1 Scroll Rack
1 Talisman of Dominance
1 Talisman of Progress
1 Thought Vessel
1 Chromatic Lantern
1 Crucible of Worlds
1 Sculpting Steel
1 Hedron Archive
1 Tawnos's Coffin
1 Vedalken Orrery
1 Alhammarret's Archive
1 Gilded Lotus
1 Staff of Nin
1 The Immortal Sun
1 Pact of Negation
1 Brainstorm
1 Swords to Plowshares
1 Vampiric Tutor
1 Arcane Denial
1 Cyclonic Rift
1 Mana Drain
1 Anguished Unmaking
1 Thirst for Knowledge
1 Commit // Memory
1 Cryptic Command
1 Paradoxical Outcome
1 Force of Will
1 Intellectual Offering
1 Mystic Confluence
Sorceries (9)
1 Demonic Tutor
1 Transmute Artifact
1 Timetwister
1 Supreme Verdict
1 Recurring Insight
1 Terminus
1 Time Spiral
1 All Is Dust
1 Soulscour
Lands (33)
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Command Tower
1 Fetid Pools
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Inkmoth Nexus
1 Irrigated Farmland
3 Island
1 Marsh Flats
1 Mishra's Workshop
1 Misty Rainforest
1 Phyrexian Tower
1 Plains
1 Polluted Delta
1 Prairie Stream
1 Scalding Tarn
1 Scrubland
1 Seat of the Synod
1 Snow-Covered Island
1 Strip Mine
1 Sunken Hollow
1 Swamp
1 Tolaria West
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Watery Grave
1 Windswept Heath
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
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Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
I would disagree with all of those choices.
- Sphinx of Jwar Isle: It's not an artifact, its ability to peek at your top card is not very relevant with a Top and all the many ways to find it, and there are plenty of other big flyers in your colors that would work better in this deck. Most of the good examples are already in the original list.
- Platinum Angel: This is a cute card, but when it really counts, you are not going to stay alive through a vanilla 4/4 that does not have a way to protect itself from dying (Sharuum's ability doesn't count).
- Brainstorm: This is a one-trick pony that doesn't really net you any cards. Blue has a ton of good instants that draw cards, black has a lot of sorceries that draw cards, and there are also lots of permanents that continuously draw cards. There are far too many examples to list here, but for the sake of argument, I would rather have Fact or Fiction, Scroll Rack, Grafted Skullcap, or any of the options listed in the original list.
- Isochron Scepter: You have a total of maybe ten targets for the Scepter, so the odds are slim that you'll have a target to imprint on it. Even if you manage to draw something to imprint, odds are very high that someone will use an artifact-removal spell to get rid of the Scepter, and then you have lost two cards (one of which is RFG'd). Isochron Scepter is almost unplayable in this format (outside of a few narrow situations).
- Silence: Another one-trick pony that doesn't have a lasting effect on the game. You shut out ONE person for ONE turn and that's it. Not good enough in this format.
EDIT: Some budget suggestions that you could probably get for at most a buck or two.
- Arcum Dagsson: He'll cost you about a dollar, he can tutor up a lot of good things for you, and he's re-usable.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
Edit: Nevermind, I cut it down. But any advice would still be more than welcome.
Now THIS is some good advice. All of these cards are effective and in-expensive.
For some cuts, I would suggest the following:
- Sphinx Sovereign: 3 life is not very much when you start at 40, so this guy is just a big dumb flyer.
- Negate: Counterspell is legal in this format.
- Opportunity: Six mana is a lot, and a one-trick pony like this isn't worth it when you can recur Courier's Capsule.
- Mortify: You can recur Dispeller's Capsule and Exceutioner's Capsule, and Duplicant for that matter.
- Ancestral Vision: Too slow. You shouldn't have to wait four turns to draw your cards. In those four turns, you could have played and re-used a Capsule or something else at least once.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
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Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
@Silence/Isochron Scepter: Even if you manage to find a way to untap the Scepter during everyone else's turn AND you can afford to pay 2 every turn to re-use the Scepter, AND you actually find both the Scepter and the Silence in the same game, the odds are that ONE of the many people you are trying to lock out will have an instant-speed way to kill your Scepter and then smack you for playing such an annoying combo.
Or, they'll just stop playing games with you because your douchebag combo prevents people from playing the game.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
Avatar done by Xeno
Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
As soon as FTV: Relics is out I'll be adding the spiffy new Nevinyrral's Disk, but I still want at least one spot removal for artifacts/enchantments. Vindicate would be nice too, but that's a bit harder to find.
Edit: I can probably get away with taking a land out for it, if nothing else...I think I will do that.
Edit 2: Also Austere Command is gonna become All Is Dust as soon as I get one.
All these cards basically read with Sharuum, return a card from your graveyard to play... for well under it's CMC.
Double bonus Voyager Staff is also easily recurable with Academy Ruins.
[Legacy]
ANT
Imperial Painter
Thopter Foundry + Sword of the meek + Time Sieve = Unlimited Turns and unlimited life. Artifact resurrection like Mine Excavation or Argivian Restoration would be useful as well.
Standard
RogueDeckWins (mono-B aggro)
AngelDusk G/W/U control)
Land of Confusion (B/R/u Blightning Beatdown
Shore/Bind (G/U aggro w/ mistbind clique)
Casual
Hostile Takeover (U/B Tutor)
Stompy (Mono-G super aggro)
Ghost of Jimi Hendrix 4 president 2012!
I'm not really looking for suggestions (I feel that the deck is pretty much optimized within my constraints), but I'm always happy to discuss the deck so comments are welcome.
Legacy Deck:
Punishing Jund
I LOVE the deck design. It seems really powerful while still being pretty fair (ie no infinite combos). What do you think about Sorin Markov and, more specifically, Elspeth, Knight-Errant. Elspeth is just insane in general, any particular reason you don't run her?
As for Elspeth, Knight-Errant, I ran her for a long time. All of her abilities have been relevant, and she is a very good card. However, I eventually found that she just doesn't have quite enough impact in multiplayer compared to my other 'walkers. A 1/1 soldier is nice, but given the threat her ultimate poses she is very likely to die before my next turn, and if I'm only getting one use out of a walker I'd prefer a tutor or actual card advantage over a token or an extra 3 damage. Again, she definitely wouldn't be a bad addition to the deck, but I feel that there's nothing in the deck now that I'd want to play her over.
As it stands now, the deck has passed beyond the point where making cuts is hard to the point where I'm half-hoping WotC stops printing new cards so I don't need to figure out how to possibly fit them into the deck. Or at least stops printing cards that aren't obviously "strictly better" upgrades to cards already in the deck, since for something like Snapcaster Mage there's no real analogue in the deck to compare it to, and yet it definitely deserves a trial run at the very least. New Liliana didn't even make it that far because of how tight the list is, which is a shame because I'm sure she's a beautiful foil.
Dude, no offense but read the topic. it says Sharuum [no combo]
Anyway, the addition of the new Ajani could be considered I guess. I'm definitely trying this one out, though I'm not running that many mass removal spells. Prefer passive defense like Ghostly Prison, norn's annex etc. Makes the game much more friendlier.
Iwamori says "Just Bring It!"
Edric's Spiesssssssss (Snake Tribal) GU
Sliver Overlord (Slivers Galore!!) WUBRG
Ruhan of the Fomori RWU
Seton, Krosan ProtectorG
Intet, The Dreamer (Hive Mind + Scrambleverse anyone?) URG
Karona, False God the Goddess of Tribal - Samurai, P3K Horsemen, 5c MyrsWUBRG
Garza's Family UBR
Sygg, River Guide and his merry merrowmen UB
Sharuum, the Hedgemon Sphinx Tribal
Ajani is not worth a slot. He can't protect himself, you don't have anything that really cares about the +1/+1 counter, and his flying + double strike is rather useless in a deck that wants to play very defensively most of the time. For comparison, I have used Elspeth, Knight-Errant's Angelic Blessing once in this deck. Ever.
I do like Liliana of the Dark Realms, especially since picking up a foil Urborg will become much easier in a month or so, but she will only make the cut if Return to Ravnica has new duals with basic land types instead of shockland reprints. Otherwise, I don't run enough Swamps for her to find to justify the slot.
1 Sharuum the Hegemon
Creatures (17)
1 Baleful Strix
1 Consecrated Sphinx
1 Duplicant
1 Filigree Angel
1 Master Transmuter
1 Mycosynth Golem
1 Myr Battlesphere
1 Phyrexian Metamorph
1 Restoration Angel
1 Solemn Simulacrum
1 Spellskite
1 Sphinx of the Steel Wind
1 Sphinx Summoner
1 Sun Titan
1 Trinket Mage
1 Wall of Denial
1 Wurmcoil Engine
Planeswalkers (10)
1 Elspeth Tirel
1 Elspeth, Knight-Errant
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Liliana Vess
1 Sorin, Lord of Innistrad
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
1 Venser, the Sojourner
Enchantments (3)
1 Bitterblossom
1 Land Tax
1 Phyrexian Arena
1 Azorius Signet
1 Contagion Engine
1 Darksteel Forge
1 Darksteel Ingot
1 Dimir Signet
1 Dispeller's Capsule
1 Executioner's Capsule
1 Everflowing Chalice
1 Mox Opal
1 Nihil Spellbomb
1 Oblivion Stone
1 Rings of Brighthearth
1 Skullclamp
1 Sol Ring
1 Sword of Feast and Famine
1 Trading Post
1 Worn Powerstone
1 Vedalken Orrery
Instants (5)
1 Counterspell
1 Dismiss
1 Foil
1 Pact of Negation
1 Return to Dust
Sorceries (9)
1 Austere Command
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Entreat the Angels
1 Terminus
1 Time Warp
1 Transmute Artifact
1 Vindicate
1 Adarkar Wastes
1 Ancient Den
1 Ancient Tomb
1 Arcane Sanctum
1 Bojuka Bog
1 Caves of Koilos
1 Celestial Colonnade
1 City of Brass
1 Command Tower
1 Creeping Tar Pit
1 Darksteel Citadel
1 Godless Shrine
1 Hallowed Fountain
1 Inkmoth Nexus
5 Island
1 Mistveil Plains
1 Mystic Gate
1 Phyrexian Tower
3 Plains
1 Reflecting Pool
1 Reliquary Tower
1 Seat of the Synod
1 Sunken Ruins
3 Swamp
1 Tectonic Edge
1 Tolaria West
1 Underground River
1 Vault of Whispers
1 Watery Grave
I'll probably replace the dismiss with a Cryptic Command when I get my hands on one.