I know, it's not really feasible to put out the t1 trini. But fetchland into shaman means you can on t2, same as birds. The problem becomes Jund, who can just kill your t1/t2 and out advantage you that way.
And one of the RG Artifact Tron players picked up my Slaughter Games tech! Nice; that card has been paying dividends for me.
Someone, figure out the Fantasy winners right now...and accurately, too...I'm seeing way too many incomplete decks (Chapin's list is missing 3 cards, for example, and they're likely Geralf's Messengers according to his mana base)!
(In the meantime, I have no clue how so many people are getting away with 11-14-card sideboards, and poor Stephen Berrios is missing 12 lands, and they're probably all Urza lands. Actually, that's a trend among Tron lists--it's like they think we're smart enough to know what 12 of their cards are.)
...And if there are two things that I've learned from reading those incomplete deck lists, it's that Deathrite Shaman appears in really weird decks (it's in Jund, Zoo, Gifts Control, and BG Zombie Vengevine Smallpox, at least) and Slaughter Games appears in really weird sideboards (I thought RG Artifact Tron would pick it up, but I didn't think Scapeshift would). Now I'm really excited about the Fantasy Pro Tour results! Anything could happen! Kitchen Finks may still win Medium Creature, or Bloodbraid Elf might win it instead! Slaughter Games could win Sorcery!(?!)
Modern is awesome, I think the format is still undiscovered. Pretty awesome how jund one of the most heavy disruption decks out there couldnt beat eggs combo.
The interesting thing about deathrite shaman is that the more that people play it, the more reliable it taps for mana. Since people playing it will have 8+ fetches.
I wanna see the zoo deck. I heard blue zoo was meh, but the boom bust did alriught. Far as the whole goes. the enitre fromat over there was lacking in mass grave hate. It was all much more narrow (look at deathrite shaman.) so my guess? Eggs won, and will never win again.
Seriously. It fumbled hard when it was against disruption. A single resolved thalia or rest in peace would have ended it.
One Melira Pod pilot showed up. That person didn't get 7-3 or higher, so we'll never know what s/he played unless s/he posts somewhere about how badly s/he did.
I don't think Melira Pod is entirely dead, but I suspect it's galloping off into the sunset. In my testing, Deathrite Shaman has died to Murderous Redcap plenty of times, but that bought just enough time for Jund to win quite often (it's called Not Hitting Bob). It may be a sensible time for remaining Melira Pod pilots to play Linvala maindeck.
I still predict Exarch Twin will also gallop off into the sunset now that UGr Scapeshift Combo, a combo deck with a somewhat similar base, similar speed, immunity to creature removal, and more resilience to discard and soft counterspells is in the meta.
The interesting thing about deathrite shaman is that the more that people play it, the more reliable it taps for mana. Since people playing it will have 8+ fetches.
The interesting thing I've found in testing is that the more that people play it, the more times people face off in Deathrite mirrors, and opposing Deathrites can easily keep other Deathrites off producing mana simply by tapping for mana and targeting the same land in response.
The interesting thing I've found in testing is that the more that people play it, the more times people face off in Deathrite mirrors, and opposing Deathrites can easily keep other Deathrites off producing mana simply by tapping for mana and targeting the same land in response.
I was about to respond to this and call you an idiot because you can't respond to mana abilities. Then I learned that its not a mana ability. Very cool tec.
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Currently Playing:
Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
3 Jund in the top 8 and you're complaining about John Finkel (one of the best players ever) going x-1 ?
Yes.
There is no combo problem in modern. Anyone who has played the format knows it's quite balanced.
Give me a list of "Anyone who has ever played the format" and honestly ask them what they think, do they like losing on turn 3? I know a ton of people who don't. There are decks that beat you on turn 4, and that's difficult enough with the tools available in Modern. Turn 3 wins require cards like Daze and Force of Will to fight effectively. I personally do not want those cards in my Modern card pool.
Give me a list of "Anyone who has ever played the format" and honestly ask them what they think, do they like losing on turn 3? I know a ton of people who don't. There are decks that beat you on turn 4, and that's difficult enough with the tools available in Modern. Turn 3 wins require cards like Daze and Force of Will to fight effectively. I personally do not want those cards in my Modern card pool.
You have a very skewed perception of "balanced."
Huh? Saying people lose turn 3 in modern is like saying all legacy games end turn 2. Sure, there is a chance it can happen if you're letting your opponent do whatever they want, but those chances are few and far between, and the decks that are capable of those fast wins also aren't as consistent as the slower combo decks around.
And since when did turn 3 require daze and force of will? You realize thoughtseize, inquisition, mana leak, remand, spell snare, spell pierce, thalia, etc etc exist, right? Combo wins 1 event and people are freaking out, but when combo wins in legacy, it's business as usual. Look up past Modern event lists, the format is fine, and is 90% fair decks. When a combo deck ever actually wins an event, it gets hated out of the meta pretty quick anyway. Exarch Twin, which won PT philadelphia before bans is probably a tier 2 deck right now. Storm, which tore up modern for about a 1 month period has also been hated out of the meta, making it a strong choice when people aren't expecting it.
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The key is, there is no unbanned deck that combos off on Turn 3 with anything resembling consistency. If you can't disrupt Turn 1 Viscera Seer, Turn 2 Melira, Sylvok Outcast, and Turn 3 Kitchen Finks, you deserve to lose. Melira Pod has drawn the nuts, and even if you're a UR Storm deck that's on the draw and it's Game 1 (i.e. you have a reason to not pack disruption maindeck), they deserve the lucky hand and die roll.
The same reasoning can be applied to faster decks like Infect, UR Storm, Sunny Side Up, Goryo's Vengeance Reanimator, and Nivmagus Pump. Turn 3 kills require many pieces in hand, aggressive mulling, and praying that your opponent can't disrupt it with any number of playable cards.
The day I get Turn 3'd by a combo deck at least 50% of the time pre-board both when I'm piloting UGr Scapeshift Combo (my deck has only 7 counterspells and 4 creature removal spells, with 2 of them being named Izzet Charm) and when I'm piloting Junk Zombies Jumanji (that list packs 4 targeted discard, 3 removal spells, and 4 Fauna Shaman that can get the targeted discard) is the day I will declare that combo is a problem.
There is no doubt that Modern is a turn 4 format. Either you're winning on turn 4, or you need a way to consistently stop your opponent from winning on Turn 4.
Whether that is OK or not isnt for me to say, but that is the overriding concern when building a deck to compete.
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Except if Yuuya went after both Lotuses in game 5 then Cifka could have just floated mana and cast the Faith's Reward in his hand to get them back.
He could've casted reward and get back both no matter how Yuuya plays it. And he did so, but in the main phase. The difference is, Cifka is forced to play reward immediately and can't go off or draw cards via egg\land recursion unless he has second one in hand, or his 2 lotuses are gone.
Without reward he needs to get another reward and he doesn't have many ways to dig for it unless he goes off. Without lotuses he doesn't have enough mana. In all games Yuuya was always 1 turn short of winning and even slight slowing down of Cifka would give Yuuya the win.
But it's easier for us to judge. Yuuya didn't see Cifka's hand and could be playing around pithing needle on shaman. This is where playtesting is relevant, if Yuuya ever playtested enough against eggs, he would know what's important in this matchup and what's not.
Also he probably would have slightly different hate in SB, leyline is sooo good against jund disruption, but no popular combo plays leyline and because of that no one takes it into account.
Although it was interesting to see the Second Breakfast deck take the win, I have to say the games that I watched with it participating were some of the most boring games of Magic I have ever watched.
Although it was interesting to see the Second Breakfast deck take the win, I have to say the games that I watched with it participating were some of the most boring games of Magic I have ever watched. [...]
I could not agree more. I really really hope that deck is either hated out of existence or gets pieces of it banned, because I would probably quit playing the format if it emerges as the combo deck to beat and becomes a non-negligible part of the metagame.
I could not agree more. I really really hope that deck is either hated out of existence or gets pieces of it banned, because I would probably quit playing the format if it emerges as the combo deck to beat and becomes a non-negligible part of the metagame.
I find the deck quite interesting to watch actually, when he is forced to go off early it is quite tense like all combo decks. I find jund mirrors far more boring.
Edit: Also dear god stop calling it second breakfast instead of eggs, the pro tour commentary was awful enough it doesn't need to leave a lasting impression.
none of these reasons or legit for anything to get banned. "i dont want to sit there for 10 minutes blah blah blah" really guys? i dont want to sit their for 1000 hours while my opponent shuffles his deck an unnecessary amount of times also sometimes i dont want to sit there for even one minute and have to look at someones disguisting pimply face while they decide what land to drop or w/e. its part of magic people.i dont want to sit there while the spaz across from me top decks that card he needs to win and freaks out @ me as he draws it. long combos is a part of magic too. stop pretending your time is so precious .your playing a card game
the sideboard is basically built to protect the combo.
although, i would have to think its biggest reason for success belongs to the pilot.
I don't think Leyline of Sanctity is very good against it. Their kill condition doesn't really matter. Pyrite Spellbomb could be any of a million different win conditions- some of them deck yourself (Laboratory Maniac) or your opponent (Sunbeam Spellbomb, Bitter Ordeal), and some of them deal direct damage past counterspells (Banefire, Grapeshot) or Leyline (Exsanguinate). They can easily play around Leyline if they're smart. A single card in the sideboard stops your Leyline from being relevant at all in the matchup. Pyrite Spellbomb is easily the best wincon (mostly because if you have it, hatebears become irrelevant).
Strong graveyard hate is definitely a good option against the deck, but it's hard to argue for that because it's the only place where you really want strong graveyard hate. In most places, Relic of Progenitus is just as good and can cycle. And what can't Deathrite Shaman or Jund Charm do? It's hard to argue for cards in the sideboard just to fight against a deck that occupies only a tiny percentage of the metagame, especially when you have tools against it already. If you look at every other deck in the format, there's just no reason to play Rest in Peace or Leyline of the Void when Relic of Progenitus and Deathrite Shaman exist. Especially when they can just Disenchant it or Echoing Truth it anyways.
The solution I like best is to try using cards that slow the game enough for you to win. It doesn't really matter what hate you have, as long as you have some of it. You need to quickly present lethal before he can actually set up his combo. That's definitely possible- most of the decks in this format are turn four decks, including eggs. He can't slow your win condition down at all, so forcing him to go off early after you lay down a Rest in Peace or a Thalia or anything at all should serve you well.
It's hard to determine how good the deck actually is. Did the pilot just run well? Did people just not know how to play against the deck?
One Melira Pod pilot showed up. That person didn't get 7-3 or higher, so we'll never know what s/he played unless s/he posts somewhere about how badly s/he did.
I don't think Melira Pod is entirely dead, but I suspect it's galloping off into the sunset. In my testing, Deathrite Shaman has died to Murderous Redcap plenty of times, but that bought just enough time for Jund to win quite often (it's called Not Hitting Bob). It may be a sensible time for remaining Melira Pod pilots to play Linvala maindeck.
I still predict Exarch Twin will also gallop off into the sunset now that UGr Scapeshift Combo, a combo deck with a somewhat similar base, similar speed, immunity to creature removal, and more resilience to discard and soft counterspells is in the meta.
I really don't see why anyone would play either of these decks now. Kiki-Jiki Pod is basically the same deck as Melira Pod with the advantage of having an easier to assemble combo and having all of your pieces have relevance outside of the combo and the disadvantage of requiring you to be able to produce triple red- which isn't much of a cost.
Splinter Twin is pretty much impossible to play without Ponder and Preordain- searching for specific pieces in a blue based combo deck is now impossible.
On the same note, the lack of Ponder hurt Delver more than anything else. I don't think the WUR aggro decks are very viable anymore, and I'm not surprised to see them not perform well here.
Seems like it annihilates storm, it just goes off quicker doesn't it?
Not by a significant amount. I think the matchup is a toss-up. Silence is the only card that interacts in the matchup, and is probably what tips the match in eggs' favor, if anything.
It looks like Jund is possibly the best deck in the format right now; at least the choices at this Pro Tour and recent MTGO results state that. I'm not sure if that's a good thing, but I don't really mind it.
It is, by far, the most expensive deck in the format. I think that'll be frustrating for some. The format's still accessible, though- there are many decks buildable within 100$ (at least, they are online- I'm a bit unfamiliar with real-world prices). That could have other impacts- will that Nivmagus combo deck that "beats everything but Jund" be good enough in local tournaments where Jund is less of the field?
Again. No one had a real side board for it because everyone expected valakut to be the combo deck to be reckoned with.
Why is it when someone realizes no ones prepared with a good side answer for a combo deck everyone screams for a ban, but when a rdw does it, no one cares?
Again. No one had a real side board for it because everyone expected valakut to be the combo deck to be reckoned with.
Why is it when someone realizes no ones prepared with a good side answer for a combo deck everyone screams for a ban, but when a rdw does it, no one cares?
Because they are selfish and short sighted.
Selfish: "I don't like to play games involving that deck so it should be banned into oblivion, screw all those people that do enjoy games invovling that deck"
Short-Sighted: They are perpetualy beholden to what they "feel" and they don't think. They "feel" that its "unfair" that eggs can win on turn 4 because it doesn't jive with thier narrow expectations of what "real magic" is. Yet somehow Burn winning on turn 4 is okay with them despite the fact that niether of them has a degrading effect on the meta. If they stopped and would objectively evaluate whats going on they would realize that there is absolutely nothing wrong or degenerat about Eggs.
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Modern (I collect the format):
WURDelver
[/MANA]MANA]R[/MANA]GTron WDeath and Taxes WSoul Sisters RWG Pod Combo URSplinter Twin URStorm RBurn
I really don't see why anyone would play either of these decks now. Kiki-Jiki Pod is basically the same deck as Melira Pod with the advantage of having an easier to assemble combo and having all of your pieces have relevance outside of the combo and the disadvantage of requiring you to be able to produce triple red- which isn't much of a cost.
Your analysis of naya/4 color pod vs melira pod is too simple.
The advantages of playing melira pod are
-you get to win at instant speed (as opposed to the attack step)
-you get access to thoughtseize (one of the best cards in the format)
-you have a lower curve so you have less clunky hands and are less reliant on mana dorks
Benefits of naya or 4color pod
-it's a 2 card combo as opposed to 3 card
-having restoration angel as a value creature is not embarrassing as playing milera or viscera seer
-it's a pretty resilient combo deck
However with that said, there is going to be an increase of graveyard hate, so melira pod will most likely be unplayable. Most jund decks will main deck 4 deathrite shamans. Nayapod actually has a good jund match up.
Again. No one had a real side board for it because everyone expected valakut to be the combo deck to be reckoned with.
Why is it when someone realizes no ones prepared with a good side answer for a combo deck everyone screams for a ban, but when a rdw does it, no one cares?
I have to agree with you. Everyone that was going prepare for an onslaught of Valakut decks. I personally know about a dozen guys who went and played and it was the one deck they figured they would see the most of along with Jund. Eggs caught everyone off guard.
Huh? Saying people lose turn 3 in modern is like saying all legacy games end turn 2. Sure, there is a chance it can happen if you're letting your opponent do whatever they want, but those chances are few and far between, and the decks that are capable of those fast wins also aren't as consistent as the slower combo decks around.
You don't understand at all, the reason Legacy DOESN'T end that fast is because of the broken disruption pieces.
And since when did turn 3 require daze and force of will? You realize thoughtseize, inquisition, mana leak, remand, spell snare, spell pierce, thalia, etc etc exist, right? Combo wins 1 event and people are freaking out, but when combo wins in legacy, it's business as usual. Look up past Modern event lists, the format is fine, and is 90% fair decks. When a combo deck ever actually wins an event, it gets hated out of the meta pretty quick anyway. Exarch Twin, which won PT philadelphia before bans is probably a tier 2 deck right now. Storm, which tore up modern for about a 1 month period has also been hated out of the meta, making it a strong choice when people aren't expecting it.
Talking about "tiers" and "popularity" and "metagame" does not justify turn 2-3 non-interactable wins. No matter what you think about this subject, Wizards is going to look into storm and eggs, I guarantee it. Something needs to be done to the ridiculous consistency level of these decks. When 75% of your deck says "Draw a Card." on every artifact and it consistently pushes huge advantages at minimum turns two and three there is a huge problem in the format.
I'm not hating on eggs winning, in fact I'm glad a combo deck won, I just hate how amazing combo decks are, yet the control spectrum is sligh to none.
I could name about 10-20 more cards than you that actually do a good number on combo, the problem is they still do nothing to stop a simple lucky topdeck that turns them off turn 3.
I don't want to spend more time shuffling than actually playing the game, can these combo decks draw dead? Of course, just like any other game with variance. Are they ridiculously more consistent than any other deck in the format by a large margin? Yes, they need to be knocked down a peg.
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I believe the only turn 1 accelerators in modern are
Gemstone Caverns
Simian Spirit Guide
Chancellor of the Tangle
(they're all garbage except the spirit guide which sees play in some decks)
And one of the RG Artifact Tron players picked up my Slaughter Games tech! Nice; that card has been paying dividends for me.
Someone, figure out the Fantasy winners right now...and accurately, too...I'm seeing way too many incomplete decks (Chapin's list is missing 3 cards, for example, and they're likely Geralf's Messengers according to his mana base)!
(In the meantime, I have no clue how so many people are getting away with 11-14-card sideboards, and poor Stephen Berrios is missing 12 lands, and they're probably all Urza lands. Actually, that's a trend among Tron lists--it's like they think we're smart enough to know what 12 of their cards are.)
...And if there are two things that I've learned from reading those incomplete deck lists, it's that Deathrite Shaman appears in really weird decks (it's in Jund, Zoo, Gifts Control, and BG Zombie Vengevine Smallpox, at least) and Slaughter Games appears in really weird sideboards (I thought RG Artifact Tron would pick it up, but I didn't think Scapeshift would). Now I'm really excited about the Fantasy Pro Tour results! Anything could happen! Kitchen Finks may still win Medium Creature, or Bloodbraid Elf might win it instead! Slaughter Games could win Sorcery!(?!)
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Decks
Legacy UBReanimator
Modern UWGSummer Bloom UWTRONBGRLiving EndRAffinity/Robots
Standard UWMiracles
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Seriously. It fumbled hard when it was against disruption. A single resolved thalia or rest in peace would have ended it.
One Melira Pod pilot showed up. That person didn't get 7-3 or higher, so we'll never know what s/he played unless s/he posts somewhere about how badly s/he did.
I don't think Melira Pod is entirely dead, but I suspect it's galloping off into the sunset. In my testing, Deathrite Shaman has died to Murderous Redcap plenty of times, but that bought just enough time for Jund to win quite often (it's called Not Hitting Bob). It may be a sensible time for remaining Melira Pod pilots to play Linvala maindeck.
I still predict Exarch Twin will also gallop off into the sunset now that UGr Scapeshift Combo, a combo deck with a somewhat similar base, similar speed, immunity to creature removal, and more resilience to discard and soft counterspells is in the meta.
The interesting thing I've found in testing is that the more that people play it, the more times people face off in Deathrite mirrors, and opposing Deathrites can easily keep other Deathrites off producing mana simply by tapping for mana and targeting the same land in response.
I was about to respond to this and call you an idiot because you can't respond to mana abilities. Then I learned that its not a mana ability. Very cool tec.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Yes.
Give me a list of "Anyone who has ever played the format" and honestly ask them what they think, do they like losing on turn 3? I know a ton of people who don't. There are decks that beat you on turn 4, and that's difficult enough with the tools available in Modern. Turn 3 wins require cards like Daze and Force of Will to fight effectively. I personally do not want those cards in my Modern card pool.
You have a very skewed perception of "balanced."
Huh? Saying people lose turn 3 in modern is like saying all legacy games end turn 2. Sure, there is a chance it can happen if you're letting your opponent do whatever they want, but those chances are few and far between, and the decks that are capable of those fast wins also aren't as consistent as the slower combo decks around.
And since when did turn 3 require daze and force of will? You realize thoughtseize, inquisition, mana leak, remand, spell snare, spell pierce, thalia, etc etc exist, right? Combo wins 1 event and people are freaking out, but when combo wins in legacy, it's business as usual. Look up past Modern event lists, the format is fine, and is 90% fair decks. When a combo deck ever actually wins an event, it gets hated out of the meta pretty quick anyway. Exarch Twin, which won PT philadelphia before bans is probably a tier 2 deck right now. Storm, which tore up modern for about a 1 month period has also been hated out of the meta, making it a strong choice when people aren't expecting it.
The same reasoning can be applied to faster decks like Infect, UR Storm, Sunny Side Up, Goryo's Vengeance Reanimator, and Nivmagus Pump. Turn 3 kills require many pieces in hand, aggressive mulling, and praying that your opponent can't disrupt it with any number of playable cards.
The day I get Turn 3'd by a combo deck at least 50% of the time pre-board both when I'm piloting UGr Scapeshift Combo (my deck has only 7 counterspells and 4 creature removal spells, with 2 of them being named Izzet Charm) and when I'm piloting Junk Zombies Jumanji (that list packs 4 targeted discard, 3 removal spells, and 4 Fauna Shaman that can get the targeted discard) is the day I will declare that combo is a problem.
Whether that is OK or not isnt for me to say, but that is the overriding concern when building a deck to compete.
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He could've casted reward and get back both no matter how Yuuya plays it. And he did so, but in the main phase. The difference is, Cifka is forced to play reward immediately and can't go off or draw cards via egg\land recursion unless he has second one in hand, or his 2 lotuses are gone.
Without reward he needs to get another reward and he doesn't have many ways to dig for it unless he goes off. Without lotuses he doesn't have enough mana. In all games Yuuya was always 1 turn short of winning and even slight slowing down of Cifka would give Yuuya the win.
But it's easier for us to judge. Yuuya didn't see Cifka's hand and could be playing around pithing needle on shaman. This is where playtesting is relevant, if Yuuya ever playtested enough against eggs, he would know what's important in this matchup and what's not.
Also he probably would have slightly different hate in SB, leyline is sooo good against jund disruption, but no popular combo plays leyline and because of that no one takes it into account.
:symg:Rathmaker:symg:
I could not agree more. I really really hope that deck is either hated out of existence or gets pieces of it banned, because I would probably quit playing the format if it emerges as the combo deck to beat and becomes a non-negligible part of the metagame.
Speculate less. Test more.
I find the deck quite interesting to watch actually, when he is forced to go off early it is quite tense like all combo decks. I find jund mirrors far more boring.
Edit: Also dear god stop calling it second breakfast instead of eggs, the pro tour commentary was awful enough it doesn't need to leave a lasting impression.
I don't think Leyline of Sanctity is very good against it. Their kill condition doesn't really matter. Pyrite Spellbomb could be any of a million different win conditions- some of them deck yourself (Laboratory Maniac) or your opponent (Sunbeam Spellbomb, Bitter Ordeal), and some of them deal direct damage past counterspells (Banefire, Grapeshot) or Leyline (Exsanguinate). They can easily play around Leyline if they're smart. A single card in the sideboard stops your Leyline from being relevant at all in the matchup. Pyrite Spellbomb is easily the best wincon (mostly because if you have it, hatebears become irrelevant).
Strong graveyard hate is definitely a good option against the deck, but it's hard to argue for that because it's the only place where you really want strong graveyard hate. In most places, Relic of Progenitus is just as good and can cycle. And what can't Deathrite Shaman or Jund Charm do? It's hard to argue for cards in the sideboard just to fight against a deck that occupies only a tiny percentage of the metagame, especially when you have tools against it already. If you look at every other deck in the format, there's just no reason to play Rest in Peace or Leyline of the Void when Relic of Progenitus and Deathrite Shaman exist. Especially when they can just Disenchant it or Echoing Truth it anyways.
The solution I like best is to try using cards that slow the game enough for you to win. It doesn't really matter what hate you have, as long as you have some of it. You need to quickly present lethal before he can actually set up his combo. That's definitely possible- most of the decks in this format are turn four decks, including eggs. He can't slow your win condition down at all, so forcing him to go off early after you lay down a Rest in Peace or a Thalia or anything at all should serve you well.
It's hard to determine how good the deck actually is. Did the pilot just run well? Did people just not know how to play against the deck?
I really don't see why anyone would play either of these decks now. Kiki-Jiki Pod is basically the same deck as Melira Pod with the advantage of having an easier to assemble combo and having all of your pieces have relevance outside of the combo and the disadvantage of requiring you to be able to produce triple red- which isn't much of a cost.
Splinter Twin is pretty much impossible to play without Ponder and Preordain- searching for specific pieces in a blue based combo deck is now impossible.
On the same note, the lack of Ponder hurt Delver more than anything else. I don't think the WUR aggro decks are very viable anymore, and I'm not surprised to see them not perform well here.
Not by a significant amount. I think the matchup is a toss-up. Silence is the only card that interacts in the matchup, and is probably what tips the match in eggs' favor, if anything.
It looks like Jund is possibly the best deck in the format right now; at least the choices at this Pro Tour and recent MTGO results state that. I'm not sure if that's a good thing, but I don't really mind it.
It is, by far, the most expensive deck in the format. I think that'll be frustrating for some. The format's still accessible, though- there are many decks buildable within 100$ (at least, they are online- I'm a bit unfamiliar with real-world prices). That could have other impacts- will that Nivmagus combo deck that "beats everything but Jund" be good enough in local tournaments where Jund is less of the field?
Why is it when someone realizes no ones prepared with a good side answer for a combo deck everyone screams for a ban, but when a rdw does it, no one cares?
Selfish: "I don't like to play games involving that deck so it should be banned into oblivion, screw all those people that do enjoy games invovling that deck"
Short-Sighted: They are perpetualy beholden to what they "feel" and they don't think. They "feel" that its "unfair" that eggs can win on turn 4 because it doesn't jive with thier narrow expectations of what "real magic" is. Yet somehow Burn winning on turn 4 is okay with them despite the fact that niether of them has a degrading effect on the meta. If they stopped and would objectively evaluate whats going on they would realize that there is absolutely nothing wrong or degenerat about Eggs.
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
Your analysis of naya/4 color pod vs melira pod is too simple.
The advantages of playing melira pod are
-you get to win at instant speed (as opposed to the attack step)
-you get access to thoughtseize (one of the best cards in the format)
-you have a lower curve so you have less clunky hands and are less reliant on mana dorks
Benefits of naya or 4color pod
-it's a 2 card combo as opposed to 3 card
-having restoration angel as a value creature is not embarrassing as playing milera or viscera seer
-it's a pretty resilient combo deck
However with that said, there is going to be an increase of graveyard hate, so melira pod will most likely be unplayable. Most jund decks will main deck 4 deathrite shamans. Nayapod actually has a good jund match up.
I have to agree with you. Everyone that was going prepare for an onslaught of Valakut decks. I personally know about a dozen guys who went and played and it was the one deck they figured they would see the most of along with Jund. Eggs caught everyone off guard.
You don't understand at all, the reason Legacy DOESN'T end that fast is because of the broken disruption pieces.
Talking about "tiers" and "popularity" and "metagame" does not justify turn 2-3 non-interactable wins. No matter what you think about this subject, Wizards is going to look into storm and eggs, I guarantee it. Something needs to be done to the ridiculous consistency level of these decks. When 75% of your deck says "Draw a Card." on every artifact and it consistently pushes huge advantages at minimum turns two and three there is a huge problem in the format.
I'm not hating on eggs winning, in fact I'm glad a combo deck won, I just hate how amazing combo decks are, yet the control spectrum is sligh to none.
I could name about 10-20 more cards than you that actually do a good number on combo, the problem is they still do nothing to stop a simple lucky topdeck that turns them off turn 3.
I don't want to spend more time shuffling than actually playing the game, can these combo decks draw dead? Of course, just like any other game with variance. Are they ridiculously more consistent than any other deck in the format by a large margin? Yes, they need to be knocked down a peg.