The main goal is to stall, get a dozen elves out, 'till i'm able to unleash Timberwatch + Taunting + Symbiote (attk with taunting + symbiote or other elf; wait all defense to be chosed for taunting; tap watch to pump symbiote; return taunting to hand through symbiote, untap watch and repump symbiote to a major hit, if possible, a KO hit).
Untap targets are: wellwisher (stall point, which makes opponent on attacking a moot point), bloodline shaman (insane draw), titania (mana), timberwatch (wincon + protection against spot damage + defense pump when in a combat).
Untap outlets: ranger, symbiote, seeker, lodge.
Soultiller is there to help deal with mass removal, as it refills my library.
Strider is an alternate wincon, or to save my dudes from mass damage, like Pyroclasm. Cantripping is a bonus. (choose it over lords just because i need 2 lords out to mimic +2/+2 from strider on its purpose).
Viridian Shaman is enchant/artifact hate.
How do you think i can improve it? +1/+1 from Lords instead of Strider? Any other answer against mass removal in Soultiller's place? Is seeker a waste of spot? Should i add a 4th Taunting as it is part of wincon? How to face combo or counter heavy decks?
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"Now i lay you, down to rest, you'll never be more than second best" (Megadeth)
well, i reworked the deck and decided since there was no good way to generate card advantage on a budget my only real option was to go for redundancy in the deck itself. singletons are because i had them lying around with nothing to do
essentiall beat face with huge elves or mill them out if i cannot attack
ok so this is my elf deck i have been constantly building i havent tested it since my last revision but i like getting feed back on my decks wether ive tested them or not. Since i first built it my friends i play with when im home hate it due to the mass token build i get so they started to build decks just to go up against it lol. but i just want to post it on here. i use Lackeyccg which is a free program to build decks and play online all for free. i find it useful as a deck building program since it has every card ever printed. so here it is:
This is my elf Deck I've built slowly over the last few months. I'm glad I can make profit off the deck, as I've only spent around $18 on the deck, but is worth about $50!
I haven't touched it in months, but I just got my hands on a steal sale that a game store because they didn't know what they had. So out of it, I picked up another Lys Alana Huntmaster, 2x Bramblewood Paragon, and 2x Imperious Perfect.
My main question is what, if anything, should I take out for, at least, the Imperious Perfect? Also, should I have the huntmasters at all? I've had trouble with them in the past, where the high cmc bothers me when I get a bad hand and don't get any mana dorks, but love the effect of an, (almost), doubling season.
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the sound of the universe is always playing
always playing for those who will stop
and listen
s.m.v.
With Ezuri in the deck, is Overrun even necessary? I'd remove Overrun, for sure, and look to add Green Sun's Zenith to fetch Ezuri whenever you want to mana pump and end the game. Also nice for fetching Joraga Warcallers when you draw Immaculate Magistrates.
Since you're wanting to add Imperious Perfect to the deck, I'd remove a Garruk and the 3 Huntmasters to make room for her. Lord effects are always pretty nice, especially when they let you increase your army's size.
:: My Thoughts ::
I was thinking maybe some Wirewood Lodge lands or Joraga Warcaller. If you have any suggestions they are welcome. Thanks again!
Sylvan Messenger costs the same as Harmonize, but gives you an elf on the field and up to 4 elves into your hand. Harmonize feels like a dead turn with little progress, draw 3, pass turn.
I think Mercy Killing would be a good trick card in the deck. Could act as removal on an enemy mob or kill one of your elves that was already going to die, to get more elves.
Rhys the exiled feels like a dead card. You're unable to pay it's regeneration cost with no swamps.
• Eladamri, Lord of Leaves: give your elves shroud. gets a +1/+1 from Bramblewood Paragon. Bad: blocks interaction from Wirewood Lodge and Mercy Killing on your creature.
This is the first deck I've ever built, and I'm looking to refine it and buy a few new cards for it today. I'm just wondering what I should take out/put into this deck to make it better all around.
I've noticed that I have trouble with OP creatures like elderscale worm, Crusader of Odric, etc, so there's something to consider.
I'll probably replace 4 Explore with 4 LLanowar Elves, but the reason for presence of gond is that along with devoted druid/coat of arms, I have an infinite elf loop.
I will just stick to the joraga/magistrate combo for power creatures. I usually do pretty well in games with my friends, the only main problems I find myself running into major problems with are Odric, Master Tactician, Krinko, Mob Boss, and flying in general. Any help in that route? If you add any cards, please help me find something to remove, too.
Isn't there a green enchantment aura that gives a creature the ability to (tap) : This creature fights another target creature?
I thought something like that would be just as good as jagged scar archers, and I could still use it on creatures without flying (Also would make another good combo with a powered up devoted druid)
Hey! Lovisa coldeyes can fit in an aggro elves with red splash?
Possibly, but why? Joraga Warcaller kicked twice would cost the same mana and give the same +2/+2 to any type of elf. Can give elves haste for 1 green mana with Concordant Crossroads.
I am unsure if symbiote is enough protection from removal, should I swap timberwatch out or Vines of Vastwood or replace them with Overrun and hope to just squish my opponents?
Sands is my main wincon most often, infinite mill is known to hurt, especially decks with a good deal of resistance to aggro. Tapping/untapping has never been my problem due to redundancy.
I need help with my elf deck, I had wanted to build something that ramps out quickly so low drop elves came to mind, right now it focuses on getting out creatures ASAP while having a bit of control. Right now this is my deck, I need to cut it down to 60 cards.
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I'm building a control elf deck, abusing their untapping abilities.
17 Forest
03 Wirewood Lodge
//ELVES (36)
04 Llanowar Elves
04 Wirewood Symbiote
04 Timberwatch Elf
04 Gempalm Strider
04 Seeker of Skybreak
04 Bloodline Shaman
03 Quirion Ranger
03 Priest of Titania
03 Taunting Elf
02 Elvish Soultiller
01 Viridian Shaman
04 Concordant Crossroads
The main goal is to stall, get a dozen elves out, 'till i'm able to unleash Timberwatch + Taunting + Symbiote (attk with taunting + symbiote or other elf; wait all defense to be chosed for taunting; tap watch to pump symbiote; return taunting to hand through symbiote, untap watch and repump symbiote to a major hit, if possible, a KO hit).
Untap targets are: wellwisher (stall point, which makes opponent on attacking a moot point), bloodline shaman (insane draw), titania (mana), timberwatch (wincon + protection against spot damage + defense pump when in a combat).
Untap outlets: ranger, symbiote, seeker, lodge.
Soultiller is there to help deal with mass removal, as it refills my library.
Strider is an alternate wincon, or to save my dudes from mass damage, like Pyroclasm. Cantripping is a bonus. (choose it over lords just because i need 2 lords out to mimic +2/+2 from strider on its purpose).
Viridian Shaman is enchant/artifact hate.
How do you think i can improve it? +1/+1 from Lords instead of Strider? Any other answer against mass removal in Soultiller's place? Is seeker a waste of spot? Should i add a 4th Taunting as it is part of wincon? How to face combo or counter heavy decks?
essentiall beat face with huge elves or mill them out if i cannot attack
4 lanowar elf
4 fyndhorn elves
4 joraga warcaller
4 priest of titania
4 wellwisher
4 elvish archdruid
4 imperious perfect
4 timberwatch elf
1 wirewood symbiote
4 umbral mantle
4 sands of delirium
Sorcery
1 harmonize
Land
18 forest
Elvish Harbinger ramps and fetches for you.
Garruk Wildspeaker instead of Nissa? Mana accel and puts bodies on the field. Give your elves trample.
Thanks to GR @ Yavin IV Studios for the signature!
looks great.
Blightsteel Colossus instead of Darksteel Colossus?
4 Immaculate Magistrate
4 Lys Alana Huntmaster
4 Elvish Warrior
2 Elvish Archdruid
2 Wellwisher
4 Nissa's Chosen
1 Rhys the Exiled
4 Imperious Perfect
1 Jagged-Scar Archers
2 Oracle of Mul Daya
2 Doubling Season
2 Coat of Arms
1 Nissa Revane
4 Elvish Promenade
1 Wirewood Lodge
I' run set of all the lords.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
20 Forest
4 Copperhorn Scout
3 Joraga Warcaller
4 Llanowar Elves
1 Treetop Scout
4 Elvish Visionary
3 Sylvan Ranger
2 Wirewood Herald
4 Elvish Archdruid
2 Ezuri, Renegade Leader
3 Lys Alana Huntmaster
2 Overrun
4 Lead the Stampede
4 Garruk Wildspeaker
This is my elf Deck I've built slowly over the last few months. I'm glad I can make profit off the deck, as I've only spent around $18 on the deck, but is worth about $50!
I haven't touched it in months, but I just got my hands on a steal sale that a game store because they didn't know what they had. So out of it, I picked up another Lys Alana Huntmaster, 2x Bramblewood Paragon, and 2x Imperious Perfect.
My main question is what, if anything, should I take out for, at least, the Imperious Perfect? Also, should I have the huntmasters at all? I've had trouble with them in the past, where the high cmc bothers me when I get a bad hand and don't get any mana dorks, but love the effect of an, (almost), doubling season.
always playing for those who will stop
and listen
s.m.v.
I'm a big fan of the way Paragons interact with Joraga Warcaller.
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Immaculate Magistrate is a casual favorite with Joraga Warcaller as it doesn't care about warriors, specifically.
With Ezuri in the deck, is Overrun even necessary? I'd remove Overrun, for sure, and look to add Green Sun's Zenith to fetch Ezuri whenever you want to mana pump and end the game. Also nice for fetching Joraga Warcallers when you draw Immaculate Magistrates.
Elvish Champion is another good lord to add, by the way.
A cheap beater would be Elvish Vanguard. I'd definitely insert that guy in Sylvan Ranger's place as, well, Priest of Titania and Elvish Archdruid will make all the mana you need.
Another nice card to consider would be Elvish Promenade, and of course, Caller of the Claw to get around those pesky Wrath of God effects.
Since you're wanting to add Imperious Perfect to the deck, I'd remove a Garruk and the 3 Huntmasters to make room for her. Lord effects are always pretty nice, especially when they let you increase your army's size.
Sig and Avatar drawn by me.
Tribal Elf Warrior Deck
4 Elvish Promenade
4 Llanowar Elves
4 Bramblewood Paragon
4 Wren's Run Vanquisher
4 Talara's Battalion
4 Lys Alana Huntmaster
4 Harmonize
4 Imperious Perfect
2 Ezuri, Renegade Leader
2 Rhys the Exiled
20 Forest
:: My Thoughts ::
I was thinking maybe some Wirewood Lodge lands or Joraga Warcaller. If you have any suggestions they are welcome. Thanks again!
Sylvan Messenger costs the same as Harmonize, but gives you an elf on the field and up to 4 elves into your hand. Harmonize feels like a dead turn with little progress, draw 3, pass turn.
I think Mercy Killing would be a good trick card in the deck. Could act as removal on an enemy mob or kill one of your elves that was already going to die, to get more elves.
Rhys the exiled feels like a dead card. You're unable to pay it's regeneration cost with no swamps.
• Eladamri, Lord of Leaves: give your elves shroud. gets a +1/+1 from Bramblewood Paragon. Bad: blocks interaction from Wirewood Lodge and Mercy Killing on your creature.
I've noticed that I have trouble with OP creatures like elderscale worm, Crusader of Odric, etc, so there's something to consider.
Any suggestions?
REVISED deck
Old deck:
I'll probably replace 4 Explore with 4 LLanowar Elves, but the reason for presence of gond is that along with devoted druid/coat of arms, I have an infinite elf loop.
I will just stick to the joraga/magistrate combo for power creatures. I usually do pretty well in games with my friends, the only main problems I find myself running into major problems with are Odric, Master Tactician, Krinko, Mob Boss, and flying in general. Any help in that route? If you add any cards, please help me find something to remove, too.
Jagged-Scar Archers
Spidersilk Armor
Silklash Spider
Gravity Well
Tornado Elemental
Raking Canopy
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I thought something like that would be just as good as jagged scar archers, and I could still use it on creatures without flying (Also would make another good combo with a powered up devoted druid)
Arena could work.
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Sales Thread
Possibly, but why? Joraga Warcaller kicked twice would cost the same mana and give the same +2/+2 to any type of elf. Can give elves haste for 1 green mana with Concordant Crossroads.
4 Fyndhorn Elves
4 Llanowar Elves
3 Wirewood Symbiote
4 Priest of Titania
4 Elvish Archdruid
4 Imperious Perfect
4 Joraga Warcaller
4 Timberwatch Elves
4 Umbral Mantle
4 Sands of Delerium
Sorceries
2 Harmonize
Lands
19 Forests
I am unsure if symbiote is enough protection from removal, should I swap timberwatch out or Vines of Vastwood or replace them with Overrun and hope to just squish my opponents?
Sands is my main wincon most often, infinite mill is known to hurt, especially decks with a good deal of resistance to aggro. Tapping/untapping has never been my problem due to redundancy.
1x Ambush Commander
2x Elvish Champion
1x Elvish Harbinger
2x Elvish Piper
4x Elvish Warrior
1x Ezuri, Renegade Leader
1x Imperious Perfect
4x Llanowar Elves
2x Lys Alana Huntmaster
2x Nissa's Chosen
1x Taunting Elf
2x Thornweald Archer
2x Wellwisher
2x Wren's Run Packmaster
Enchantment (5)
1x Aluren
1x Asceticism
1x Blanchwood Armor
2x Elvish Guidance
Sorcery (4)
2x Elvish Promenade
2x Hunting Triad
Instant (2)
2x Fog
Artifact (1)
1x Wurm's Tooth
Planeswalker (1)
1x Nissa Revane
Land (20)
20x Forest
Sideboard (6)
2x Lys Alana Bowmaster
4x Withstand Death
2x Serene Sunset
4x Wren's Run Vanquisher
4x Joraga Treespeaker
4x Overrun
very amateur deck, i'm trying to focus it on getting monsters out quickly and just rushing the opponent
feedback, advice, and suggestions would be appreciated!:)
1 Ambush Commander
2 Elvish Champion
1 Elvish Harbinger
2 Elvish Piper
4 Elvish Warrior
1 Ezuri, Renegade Leader
1 Imperious Perfect
4 Llanowar Elves
2 Lys Alana Huntmaster
2 Nissa's Chosen
1 Taunting Elf
2 Thornweald Archer
2 Wellwisher
2 Wren's Run Packmaster
1 Asceticism
1 Blanchwood Armor
2 Elvish Guidance
2 Elvish Promenade
2 Hunting Triad
2 Fog
1 Wurm's Tooth
1 Nissa Revane
20 Forest
4 Withstand Death
2 Serene Sunset
4 Wren's Run Vanquisher
4 Joraga Treespeaker
4 Overrun
First off...
No Fog. Aggro decks to not need to stall.
No Wurm's tooth the one life isn't worth it at all.
I see no... Llanowar elves, Arbor elf or Fyndhorn Elves. Seriously...why not? Turn one drop with mana accel to bring out your elves.
Up to four Imperious Perfect most annoying lord I have seen.
Ditch Blanchwood Armor for Immaculate Magistrate.
The Nissa package is lackluster overall. Especially when you already have the Wellwishers.
Winnower Patrol and wolfskull Shaman should be an auto in here.
Elvish Pipers aren't needed when the vast majority of your deck is quite cheap to cast.
Also, if you want to mainboard Joraga Warcaller, then run Priest of Titania and Elvish Archdruid. You can't go wrong with Archdruid's ramp anyway. It'll bring your Ascetisms in faster.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
I need help with my elf deck, I had wanted to build something that ramps out quickly so low drop elves came to mind, right now it focuses on getting out creatures ASAP while having a bit of control. Right now this is my deck, I need to cut it down to 60 cards.
Land:
20x Forest
Artifacts:
1x Witchbane Orb
1x Mindcrack
2x Tumble Magnet
1x Staff of Nin
1x Seer's Sundial
1x Doubling Chant
4x Genesis Wave
2x Cultivate
1x Praetor's Counsel
2x Pack hunt
1x Bellowing Tanglewurm
2x Ezuri's Archers
4x Wild Beastmaster
4x Arbor Elf
4x Llanowar Elves
1x Wilt-Leaf Liege
3x Copperhorn Scout
4x Acidic Slime
1x Vorinclex, Voice of Hunger
2x Gravity Well
1x Rites of Flourishing
1x Might of Old Krosa
I am new to Magic, and don't have tons of money to spend on cards, although any suggestions would be appreciated.