Savage Ridgewolf3R
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Taken for Granted6UGW
Enchantment - Aura (C)
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
Taken for Granted thing sounds like a Rare. See Spirited Away
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Primeriad Common 1/10:
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Common 2/10
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primal Fire - 1R Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Common 7/10
Primal Knowledge1U
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Primal Fire - :1mana::symr: Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Primal Knowledge :1mana::symu:
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2[/QUOTE]
Primal Fire - 1R Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Ugh, here's the common that got skipped.
Common 10/10 Titan's Ridge Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Carry on with the uncommons.
Primordial Surge2G Sorcery(U)
Add X to your mana pool, where X is the highest power on the battlefield.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Primal Knowledge1U
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Primal Fire - 1R Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Titan's Ridge Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Primordial Surge2G Sorcery(U)
Add X to your mana pool, where X is the highest power on the battlefield.
Uncommon 2/3
Shimmering Coil3
Artifact (U) ,T: Target creature gets -3/-0 until end of turn. ,T: Target creature gets +3/+0 until end of turn.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C) Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C) Protection from Lizards
1/2
Bog Scurrier - 2B Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Primal Knowledge1U
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Primal Fire - 1R Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Titan's Ridge Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Primordial Surge2G Sorcery(U)
Add X to your mana pool, where X is the highest power on the battlefield.
Shimmering Coil3
Artifact (U) ,T: Target creature gets -3/-0 until end of turn. ,T: Target creature gets +3/+0 until end of turn.
Clash of the Titans1GG
Instant
The creatures with the highest power and second highest power fight each other.
Rare: All Hail3WW Enchantment [R]
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control. "With great leadership, our numbers will prevail."
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 1/10:
Magespike ShacklesR
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it. (W/U): Tap enchanted creature. "On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike ShacklesR
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it. (W/U): Tap enchanted creature. "On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch1BB
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 4/10
Cobra-Gang Flunkies2G
Creature - Human Warrior (C)
:symub:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Jailer of Block B
Creature - Human Soldier (C)
Sacrifice ~: Deatin target creature an opponent controls.
1/2
Cobra-Gang Flunkies
Creature - Human Warrior (C)
: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Common 5/10 Distract the Guards1W
Instant
Tap target creature.
Draw a card.
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature. "On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Jailer of Block B :1mana::symw:
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls. 1/2
Cobra-Gang Flunkies :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards :1mana::symw:
Instant
Tap target creature.
Draw a card.
Common 7/10
Escape Attempt 3UU
Sorcery C
Defer 1U(Rather than cast this card from your hand, you may pay 1U and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature. "On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Jailer of Block B :1mana::symw:
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls. 1/2
Cobra-Gang Flunkies :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards :1mana::symw:
Instant
Tap target creature.
Draw a card.
Escape Attempt :3mana::symu::symu:
Sorcery C
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Common 8/10
Maddened Ramblings 2R
Instant Draw three cards then discard two cards at random.
Madness R They go mad sooner or later...or just get madder.
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 9/10:
Gang Initiation - 3BB Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
[B]Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
[/B] [B]
[/B]
[B]Magespike Shackles[/B]
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature. "On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
[B]Cowardly Snitch[/B] :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
[B]Jailer of Block B[/B] :1mana::symw:
Creature - Human Soldier [B](C)[/B]
Sacrifice ~: Detain target creature an opponent controls.
[B]1/2
[/B] [B]Cobra-Gang Flunkies[/B] :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
[B]Distract the Guards[/B] :1mana::symw:
Instant
Tap target creature.
Draw a card.
[B]Escape Attempt [/B]:3mana::symu::symu:
Sorcery [B]C[/B]
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R They go mad sooner or later...or just get madder.
Gang Initiation - 3BB Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
[B]Jail Warden[/B] - 3WW Creature - Horror Soldier
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
Uncommon 1/3:
[B]Eyes in the Skies[/B] - 4 Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
[B]Jailer of Block B[/B] :1mana::symw:
Creature - Human Soldier [B](C)[/B]
Sacrifice ~: Detain target creature an opponent controls.
[B]1/2
[/B] [B]Cobra-Gang Flunkies[/B] :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
[B]Distract the Guards[/B] :1mana::symw:
Instant
Tap target creature.
Draw a card.
[B]Escape Attempt [/B]:3mana::symu::symu:
Sorcery [B]C[/B]
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R They go mad sooner or later...or just get madder.
Gang Initiation - 3BB Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
[B]Jail Warden[/B] - 3WW Creature - Horror Soldier (C)
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
[B]Eyes in the Skies[/B] - 4 Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
Uncommon 2/3.
Quick Eviction - W
Instant (U)
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
Welcome to Ahrox, gentlemen - the most secure prison plane you'll ever see. You're here because your little corner of the multiverse doesn't want you skulking around. Maybe you're a murderous psychopath. Maybe you're a fallen dictator. Maybe you're a master thief whose sticky fingers won't be crawling around anyone's chambers anytime soon. Maybe you've been wrongfully convicted and are trying to find a way out of this place as we speak; there is none.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles R
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symuw:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch 1BB
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Jailer of Block B 1W
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls.
1/2
Cobra-Gang Flunkies 2G
Creature - Human Warrior (C)
:symub:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards 1W
Instant
Tap target creature.
Draw a card.
Escape Attempt 3UU
Sorcery C
Defer 1U (Rather than cast this card from your hand, you may pay 1U and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R
They go mad sooner or later...or just get madder.
Gang Initiation - 3BB
Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
Jail Warden - 3WW
Creature - Horror Soldier (C)
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
Eyes in the Skies - 4
Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
Quick Eviction - W
Instant (U)
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
Uncommon 3/3
[B]Stasis Cell[/B] 2W
Enchantment - Aura (U)
Enchant permanent.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
:symbr:: Remove all counters from enchanted permanent.
Primeriad Common 1/10:
Savage Ridgewolf 3R
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
This sig is by the amazing Rivenor
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Taken for Granted 6UGW
Enchantment - Aura (C)
Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Primeriad Common 1/10:
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Common 2/10
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Also, this game is awesome.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Common 5/10
Excitable Pteranodon 2UU
Creature - Lizard [C]
Flash
Flying
3/2
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Excitable Pteranodon 2UU
Creature - Lizard [C]
Flash
Flying
3/2
Common 6/10
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
My Custom Cube - a super-powered Core Set
Primal Fire - 1R
Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
9/10 Commons
Bloodhorn Rhimadon </tRonG>RRR
Creature - Lizard Beast
Trample
4/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery (U)
Add X to your mana pool, where X is the highest power on the battlefield.
Welcome to Primeriad, a prehistoric world of bountiful growth and monstrous creatures. Should be themed on highest power.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Excitable Pteranodon 2UU
Creature - Lizard [C]
Flash
Flying
3/2
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2[/QUOTE]
Primal Fire - 1R
Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Ugh, here's the common that got skipped.
Common 10/10
Titan's Ridge
Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Carry on with the uncommons.
Primordial Surge 2G
Sorcery (U)
Add X to your mana pool, where X is the highest power on the battlefield.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Excitable Pteranodon 2UU
Creature - Lizard [C]
Flash
Flying
3/2
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Primal Knowledge 1U
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Primal Fire - 1R
Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Bloodhorn Rhimadon </tRonG>RRR
Creature - Lizard Beast
Trample
4/2
Titan's Ridge
Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Primordial Surge 2G
Sorcery (U)
Add X to your mana pool, where X is the highest power on the battlefield.
Shimmering Coil 3
Artifact (U)
,T: Target creature gets -3/-0 until end of turn.
,T: Target creature gets +3/+0 until end of turn.
Savage Ridgewolf :3mana::symr:
Creature - Wolf (C)
Feral - Savage Ridgewolf has first strike as long as it has the highest power of creatures you control.
4/1
Raptor Hunter 1W
Creature - Human Warrior (C)
Protection from Lizards
1/2
Bog Scurrier - 2B
Creature - Zombie (C)
At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
Primeriadian Adaptation 2G
Enchantment - Aura [C]
Enchant creature
Enchanted creature gets +3/+3.
Excitable Pteranodon 2UU
Creature - Lizard [C]
Flash
Flying
3/2
Fire-Rage Warrior 2R
Creature - Human Warrior [c]
When ~ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Primal Knowledge 1U
Instant (C)
Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
Primal Fire - 1R
Instant (C)
Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead.
Bloodhorn Rhimadon </tRonG>RRR
Creature - Lizard Beast
Trample
4/2
Titan's Ridge
Land [C]
:symtap:: Add 1 to your mana pool.
:symtap:: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power.
Primordial Surge 2G
Sorcery (U)
Add X to your mana pool, where X is the highest power on the battlefield.
Shimmering Coil 3
Artifact (U)
,T: Target creature gets -3/-0 until end of turn.
,T: Target creature gets +3/+0 until end of turn.
Clash of the Titans 1GG
Instant
The creatures with the highest power and second highest power fight each other.
Rare:
All Hail 3WW
Enchantment [R]
At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 1/10:
Magespike Shackles R
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
(W/U): Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles R
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
(W/U): Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch 1BB
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Sorry about that last one guys.
Common 3/10.
Arvic Guard 5
Artifact Creature - Construct (C)
Defender, first strike
3/2
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 4/10
Cobra-Gang Flunkies 2G
Creature - Human Warrior (C)
:symub:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Jailer of Block B
Creature - Human Soldier (C)
Sacrifice ~: Deatin target creature an opponent controls.
1/2
Cobra-Gang Flunkies
Creature - Human Warrior (C)
: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Common 5/10
Distract the Guards 1W
Instant
Tap target creature.
Draw a card.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Arvic Guard
Artifact Creature - Construct (C)
Defender, first strike
3/2
Jailer of Block B :1mana::symw:
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls.
1/2
Cobra-Gang Flunkies :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards :1mana::symw:
Instant
Tap target creature.
Draw a card.
Common 7/10
Escape Attempt 3UU
Sorcery C
Defer 1U (Rather than cast this card from your hand, you may pay 1U and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Magespike Shackles
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Arvic Guard
Artifact Creature - Construct (C)
Defender, first strike
3/2
Jailer of Block B :1mana::symw:
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls.
1/2
Cobra-Gang Flunkies :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards :1mana::symw:
Instant
Tap target creature.
Draw a card.
Escape Attempt :3mana::symu::symu:
Sorcery C
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Common 8/10
Maddened Ramblings 2R
Instant
Draw three cards then discard two cards at random.
Madness R
They go mad sooner or later...or just get madder.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Common 9/10:
Gang Initiation - 3BB
Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
[/B] [B]
[B]Magespike Shackles[/B]
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
[B]Cowardly Snitch[/B] :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
[B]Arvic Guard[/B]
Artifact Creature - Construct (C)
Defender, first strike
3/2
[B]Jailer of Block B[/B] :1mana::symw:
Creature - Human Soldier [B](C)[/B]
Sacrifice ~: Detain target creature an opponent controls.
[B]1/2
[/B] [B]Cobra-Gang Flunkies[/B] :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
[B]Distract the Guards[/B] :1mana::symw:
Instant
Tap target creature.
Draw a card.
[B]Escape Attempt [/B]:3mana::symu::symu:
Sorcery [B]C[/B]
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R
They go mad sooner or later...or just get madder.
Gang Initiation - 3BB
Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
[B]Jail Warden[/B] - 3WW
Creature - Horror Soldier
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
Uncommon 1/3:
[B]Eyes in the Skies[/B] - 4
Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
[B]Magespike Shackles[/B]
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symwu:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
[B]Cowardly Snitch[/B] :1mana::symb::symb:
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
[B]Arvic Guard[/B]
Artifact Creature - Construct (C)
Defender, first strike
3/2
[B]Jailer of Block B[/B] :1mana::symw:
Creature - Human Soldier [B](C)[/B]
Sacrifice ~: Detain target creature an opponent controls.
[B]1/2
[/B] [B]Cobra-Gang Flunkies[/B] :2mana::symg:
Creature - Human Warrior (C)
:symbu:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
[B]Distract the Guards[/B] :1mana::symw:
Instant
Tap target creature.
Draw a card.
[B]Escape Attempt [/B]:3mana::symu::symu:
Sorcery [B]C[/B]
Defer :1mana::symu: (Rather than cast this card from your hand, you may pay :1mana::symu: and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R
They go mad sooner or later...or just get madder.
Gang Initiation - 3BB
Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
[B]Jail Warden[/B] - 3WW
Creature - Horror Soldier (C)
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
[B]Eyes in the Skies[/B] - 4
Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
Uncommon 2/3.
Quick Eviction - W
Instant (U)
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
My Custom Cube - a super-powered Core Set
Here in Ahrox, your sentence is life. People 'port into Ahrox. They don't 'port out.
Enchantment - Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
:symuw:: Tap enchanted creature.
"On your knees, wretch!" —Viros Tejanen, Ahroxite enforcer
Cowardly Snitch 1BB
Creature - Human Rogue (C)
Sacrifice ~: Target player discards a card at random.
2/1
Arvic Guard 5
Artifact Creature - Construct (C)
Defender, first strike
3/2
Jailer of Block B 1W
Creature - Human Soldier (C)
Sacrifice ~: Detain target creature an opponent controls.
1/2
Cobra-Gang Flunkies 2G
Creature - Human Warrior (C)
:symub:: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
Distract the Guards 1W
Instant
Tap target creature.
Draw a card.
Escape Attempt 3UU
Sorcery C
Defer 1U (Rather than cast this card from your hand, you may pay 1U and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Maddened Ramblings 2R
Instant
[/B]Draw three cards then discard two cards at random.
Madness R
They go mad sooner or later...or just get madder.
Gang Initiation - 3BB
Sorcery (C)
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
Jail Warden - 3WW
Creature - Horror Soldier (C)
Vigilance
Whenever ~ blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
- Gwafa Hazid, Profiteer
2/4
Eyes in the Skies - 4
Artifact Creature - Construct (U)
Flying
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
Quick Eviction - W
Instant (U)
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
[B]Stasis Cell[/B] 2W
Enchantment - Aura (U)
Enchant permanent.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
:symbr:: Remove all counters from enchanted permanent.
L1 Judge
Instant (R)
Split Second
Exile target creature.
Madness
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.