This is Solfluss, a plane with a balance of sources of mana for every color of Magic. However, it is a plane where night, day, and all of the seasons are not fixed; weather and light can change drastically in mere minutes.
Cards so far:
Morning Thaw - :1mana::symg::symu: Sorcery
Search your library for a land card and put it into your hand. If was used to cast Morning Thaw, instead search your library for a land and put it onto the battlefield tapped.
Shuffle your library. From frozen cliffsides to blistering savannah, all in a single day.
Muckcrawler :2mana::symb: Creature - Horror C
Nocturnal — If it is night, Muckcrawler gets +1/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) When is a shadow not a shadow? —Trihani riddle
2/2
Frostglaze Dryad :1mana::symg:
Snow Creature - Dryad C
Forestwalk
If you have Snow mana in your mana pool, Frostglaze Dryad
gets +1/+1.
2/2
Desert Hermit - :1mana::symg::symg: Creature - Human Monk (C)
: Untap Target Desert. You may tap target snow land. "Snow ? Not on my watch"
1/2
Hollowhenge Lurker2G
Creature - Spirit
Nocturnal — If it is night, Hollowhenge Lurker gets +1/+1 and has trample. When there are more shadows, who aren't what they seem you better not walk to them...
- Ajani Goldmane
2/2
Break of DawnW
Instant C
It becomes day. (If it is night, it is no longer night.)
Untap target creature you control. It gets +1/+1 until end of turn.
Dog Days2RR
Instant
Tap all snow permanents.
Dog Days deals 1 damage to each creature and each player.
Tidespeaker Shaman - U Creature - Human Wizard 4UU,T: Target island you control becomes a 5/5 flying dragon creature with islandwalk until end of turn. It is still a land.
1/1
Wilderwanderer - :2mana::symg: Creature - Dryad Druid (C)
Forestwalk
When ~ enters the battlefield, you may search your library for a snow land or a desert card, reveal it and put it into your hand. Then shuffle your library.
2/1
DaystrikeRW
Sorcery C
Creatures you control get +1/+0 until end of turn. Diurnal — If it is day, creatures you control get +2/+0 until end of turn instead.
Lucid Fruit (2/G)
Creature - Plant Elemental U
Sacrifice Lucid Fruit: Add one mana of any color to your mana pool.
If WUBRG is in your mana pool, add WUBRG instead.
0/2
Creeping Horror1B
Creature - Horror Nocturnal - At the beginning of your upkeep, tap Creeping Horror if it is Day.
3/3
Respite of the Dusk2G
Instant (U)
It is night. (If it is day, it is no longer day.)
Prevent all combat damage that would be dealt this turn. You and permanents you control gain hexproof until end of turn.
Mythic Rare 1/1:
Passage of Time6UUU
Sorcery MR
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. You may take an extra turn after this one. Exile Passage of Time. "Solfluss turns according to her whims, and the world follows suit." —Ivrea, Trihani philosopher
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
I'm assuming that Krunt comes next. For now... Paranis!
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Common 2/10
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Common 5/10
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
I like this game Start giving it stars for a high rating!
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
cards so far:
Ypsili Thundermage -
Creature - Cloudfolk Wizard
Flying
, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre -
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Common 6/10
Fanged Rogue3B
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
[QUOTE=pstmdrn;/comments/8146930]I like this game Start giving it stars for a high rating!
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
cards so far:
Ypsili Thundermage -
Creature - Cloudfolk Wizard
Flying
, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre -
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Common 6/10
Fanged Rogue3B
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Common 7/10:
Stanhope Armorer - 1W Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw: Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Common 8/10:
Stormflare4R
Sorcery C
Stormflare deals 5 damage to target creature. In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw: Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare4R
Sorcery C
Stormflare deals 5 damage to target creature. In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper3U Creature - Cloudfolk Wizard(C) 0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped. 2/2
Common 10/10:
Towering Stature1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn. "Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw: Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare4R
Sorcery C
Stormflare deals 5 damage to target creature. In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper3U Creature - Cloudfolk Wizard(C) 0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped. 2/2
Towering Stature1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn. "Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Uncommon 2/3:
Metamorphic Mask2
Artifact - Equipment U 3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1 "Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw: Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare4R
Sorcery C
Stormflare deals 5 damage to target creature. In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper3U Creature - Cloudfolk Wizard(C) 0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped. 2/2
Towering Stature1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn. "Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Metamorphic Mask2
Artifact - Equipment U 3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1 "Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
Uncommon 3/3:
Justice of the Herd - 4GW
Sorcery
Exile target tapped creature. If a creature is exiled this way, put a 3/3 green elk creature token into play.
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Ypsili Thundermage - 3U Creature - Cloudfolk Wizard
Flying 3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
PunishB
Sorcery C
Target player loses 3 life. Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled FirGG Creature - Treefolk(C) Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter. 2/2
Unaligned Ogre - 2R Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it. The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand. T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw: Creature- Elk Warrior Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare4R
Sorcery C
Stormflare deals 5 damage to target creature. In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper3U Creature - Cloudfolk Wizard(C) 0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped. 2/2
Towering Stature1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn. "Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Metamorphic Mask2
Artifact - Equipment U 3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1 "Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
Justice of the Herd - 4GW
Sorcery
Exile target tapped creature. If a creature is exiled this way, put a 3/3 green elk creature token into play.
Rare 1/1:
Scourge of Longpeak4RR
Creature - Dragon R
Flying, haste
Whenever Scourge of Longpeak deals combat damage to an opponent, you may gain control of target artifact or land until end of turn. If you do, untap that permanent and sacrifice it at the beginning of the next end step. The avaricious care nothing about maintenance.
5/5
Next: Kicking off Keltainen's Krunt:
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Haste, first strike
~ must attack each turn if able. RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - RR Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able. RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
SunbeamRW Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Common 5/10:
Frostform Sentinel3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - RR Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able. RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
SunbeamRW Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Common 6/10
Battlebanner Charger 1RG
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - RR Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able. RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
SunbeamRW Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger 1RG
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Common 7/10
Saaven's Verdict5W
Sorcery C
Exile target creature and all permanents attached to it. "Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - RR Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able. RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
SunbeamRW Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger 1RG
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict5W
Sorcery C
Exile target creature and all permanents attached to it. "Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched LandR Enchantment - Aura(C)
Enchant land
If enchanted land is tapped for mana, it produces RR instead of any other type and amount.
Common 9/10
Ironstaff Emissary2G
Creature - Elf Shaman C
When Ironstaff Emissary enters the battlefield, put a 1/1 red Goblin creature token with haste onto the battlefield. "It is the privilege of the weak to be servants to the strong."
2/2
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - :symr::symr: Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw: Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it. "Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land Enchantment - Aura(C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Common 10/10
Gang Bang1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat. Join the fray.
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - :symr::symr: Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw: Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it. "Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land Enchantment - Aura(C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Gang Bang1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat. Join the fray.
Ghastly Rogue - BB Creature - Specter Rogue (U)
Deathtouch
Follower -- Target player discards a card at random. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may have target player discard a card at random)
2/1
Uncommon 2 of 3
Thrown Parry1U
Instant (U)
Until end of turn, target creature gets +1/+2 and gains vigilance and ":symtap:: Counter target activated ability." An axeguard with good aim can cut a poisoned arrow out of the air or the sacrificial dagger out of a carnage-speaker's hands.
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Bloodbathed Companion - :symr::symr: Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw: Instant(C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it. "Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land Enchantment - Aura(C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Gang Bang1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat. Join the fray.
Ghastly Rogue - BB Creature - Specter Rogue (U)
Deathtouch
Follower -- Target player discards a card at random. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may have target player discard a card at random)
2/1
Thrown Parry1U
Instant (U)
Until end of turn, target creature gets +1/+2 and gains vigilance and ":symtap:: Counter target activated ability." An axeguard with good aim can cut a poisoned arrow out of the air or the sacrificial dagger out of a carnage-speaker's hands.
Uncommon 3/3
Sunbaked VeteranWR
Creature - Minotaur Soldier
Follower - ~ gains haste and double strike until end of turn.
2/2 Even the old guy still has some fight left in him
Mythic Rare 1/1:
Scorch Enternity - 7RRR Sorcery
Exile all lands. Scorch Eternity deals 1 damage to each creature for each land exiled this way.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Common 1/9
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Common 2/9
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Common 3 of 9
Merry Friar3(G/W)(G/W)
Creature - Giant Monk (C) 2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Cards so far:
Morning Thaw - :1mana::symg::symu:
Sorcery
Search your library for a land card and put it into your hand. If was used to cast Morning Thaw, instead search your library for a land and put it onto the battlefield tapped.
Shuffle your library.
From frozen cliffsides to blistering savannah, all in a single day.
Muckcrawler :2mana::symb:
Creature - Horror C
Nocturnal — If it is night, Muckcrawler gets +1/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When is a shadow not a shadow? —Trihani riddle
2/2
Frostglaze Dryad :1mana::symg:
Snow Creature - Dryad C
Forestwalk
If you have Snow mana in your mana pool, Frostglaze Dryad
gets +1/+1.
2/2
Desert Hermit - :1mana::symg::symg:
Creature - Human Monk (C)
: Untap Target Desert. You may tap target snow land.
"Snow ? Not on my watch"
1/2
Hollowhenge Lurker 2G
Creature - Spirit
Nocturnal — If it is night, Hollowhenge Lurker gets +1/+1 and has trample.
When there are more shadows, who aren't what they seem you better not walk to them...
- Ajani Goldmane
2/2
Break of Dawn W
Instant C
It becomes day. (If it is night, it is no longer night.)
Untap target creature you control. It gets +1/+1 until end of turn.
Dog Days 2RR
Instant
Tap all snow permanents.
Dog Days deals 1 damage to each creature and each player.
Tidespeaker Shaman - U
Creature - Human Wizard
4UU,T: Target island you control becomes a 5/5 flying dragon creature with islandwalk until end of turn. It is still a land.
1/1
Wilderwanderer - :2mana::symg:
Creature - Dryad Druid (C)
Forestwalk
When ~ enters the battlefield, you may search your library for a snow land or a desert card, reveal it and put it into your hand. Then shuffle your library.
2/1
Daystrike RW
Sorcery C
Creatures you control get +1/+0 until end of turn.
Diurnal — If it is day, creatures you control get +2/+0 until end of turn instead.
Lucid Fruit (2/G)
Creature - Plant Elemental U
Sacrifice Lucid Fruit: Add one mana of any color to your mana pool.
If WUBRG is in your mana pool, add WUBRG instead.
0/2
Creeping Horror 1B
Creature - Horror
Nocturnal - At the beginning of your upkeep, tap Creeping Horror if it is Day.
3/3
Respite of the Dusk 2G
Instant (U)
It is night. (If it is day, it is no longer day.)
Prevent all combat damage that would be dealt this turn. You and permanents you control gain hexproof until end of turn.
Passage of Time 6UUU
Sorcery MR
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. You may take an extra turn after this one. Exile Passage of Time.
"Solfluss turns according to her whims, and the world follows suit." —Ivrea, Trihani philosopher
[Clan Flamingo]
Common 1/10:
Ypsili Thundermage - 3U
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
cards so far:
Ypsili Thundermage -
Creature - Cloudfolk Wizard
Flying
, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre -
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Common 6/10
Fanged Rogue 3B
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
[Clan Flamingo]
The plane of Paranis has been home to millenia of war... A gorgeous plane with vast resources leaves no shortage of those to fight for them. The human/elk alliance of Stanhope has been locked in turmoil for centuries against the vampires, witches, skeletons, and the artifacts who their bidding in the wealth-filled halls of Ravenhome Castle. Stanhope is a world of plains and forests with religious like devotion to the elk leader, Samson. Those who serve the vampire Lord Dunraven do so for the promise of plundering Paranis's riches. Finally, unaffiliated Ogres, Goblins, Treefolk, and Dragons inhabit the mountains around Longpeak while a small, yet powerful tribe of cloudfolk loosely allied with Stanhope inhabit Ypsilos, the City in the Sky.
cards so far:
Ypsili Thundermage -
Creature - Cloudfolk Wizard
Flying
, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre -
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Common 6/10
Fanged Rogue 3B
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Common 7/10:
Stanhope Armorer - 1W
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw:
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare 4R
Sorcery C
Stormflare deals 5 damage to target creature.
In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw:
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare 4R
Sorcery C
Stormflare deals 5 damage to target creature.
In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper 3U
Creature - Cloudfolk Wizard (C)
0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped.
2/2
Towering Stature 1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn.
"Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw:
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare 4R
Sorcery C
Stormflare deals 5 damage to target creature.
In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper 3U
Creature - Cloudfolk Wizard (C)
0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped.
2/2
Towering Stature 1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn.
"Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage 4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Metamorphic Mask 2
Artifact - Equipment U
3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1
"Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw:
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare 4R
Sorcery C
Stormflare deals 5 damage to target creature.
In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper 3U
Creature - Cloudfolk Wizard (C)
0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped.
2/2
Towering Stature 1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn.
"Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage 4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Metamorphic Mask 2
Artifact - Equipment U
3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1
"Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
Uncommon 3/3:
Justice of the Herd - 4GW
Sorcery
Exile target tapped creature. If a creature is exiled this way, put a 3/3 green elk creature token into play.
Creature - Cloudfolk Wizard
Flying
3U, Return a land you control to it's controller's hand: Return target non-land permanent to its controller's hand.
2/1
Punish B
Sorcery C
Target player loses 3 life.
Abundance — If you control five or more lands, you gain 3 life.
"Let him be laid open, the silver staked into his flesh and the vitae siphoned from his bones, to watch as we sup upon his life's essence."
—Ravenhome verdict
Gnarled Fir GG
Creature - Treefolk (C)
Abundance - If you control five or more lands, ~ enters the battlefield with a +1/+1 counter.
2/2
Unaligned Ogre - 2R
Creature - Ogre Rogue Warrior (C)
At the beginning of your upkeep, if you control ~, target opponent gains control of it.
The only thing neutrality gains is the suspicion of both sides
3/2
Stratus Port
Land C
Stratus Port enters the battlefield tapped.
When Stratus Port enters the battlefield, return a land you control to its owner's hand.
T: Add UU to your mana pool.
Fanged Rogue :3mana::symb:
Creature - Vampire Rogue C
Intimidate
Some thieves steal riches, these steal blood...
3/2
Stanhope Armorer - :1mana::symw:
Creature- Elk Warrior
Equalize - When Stanhope Armorer attacks, another target attacking creature gets +1+1 until end of turn.
2/2
Stormflare 4R
Sorcery C
Stormflare deals 5 damage to target creature.
In hindsight, Grubba realized, it was not a good decision to bring a new ironforged staff to the lightning storms of Longpeak.
Skyshaper 3U
Creature - Cloudfolk Wizard (C)
0: Target creature gains flying until end of turn. Activate this ability only once each turn, and only if ~ is untapped.
2/2
Towering Stature 1G
Instant C
Target untapped creature gets +4/+4 and gains trample until end of turn.
"Unlike you, coward, I know I am capable of taking on a single one of those fleshbag weaklings." —Guillaun Sforza, last words
Dunraven's Entourage 4BB
Creature - Vampire (U)
Flying
Whenever ~ attacks, if you control five or more lands, it gains first strike and lifelink until end of turn.
4/3
Metamorphic Mask 2
Artifact - Equipment U
3, Discard a creature card: Equipped creature becomes a copy of that creature until end of turn.
Equip 1
"Such a curious race, these humans. It is as though every single one of them is unique." —Symil, Ypsili scholar
Justice of the Herd - 4GW
Sorcery
Exile target tapped creature. If a creature is exiled this way, put a 3/3 green elk creature token into play.
Scourge of Longpeak 4RR
Creature - Dragon R
Flying, haste
Whenever Scourge of Longpeak deals combat damage to an opponent, you may gain control of target artifact or land until end of turn. If you do, untap that permanent and sacrifice it at the beginning of the next end step.
The avaricious care nothing about maintenance.
5/5
Next: Kicking off Keltainen's Krunt:
Welcome to Krunt. The Entire sky of the plane is dominated by a humongous sun, which fuses the whole plane with extreme amounts of red mana. In here, there are no room for philosphic shlop-floppery or mage-tricks, as brutal barbarian heroes scourge the deserts and steppes in the searh of the next good fight.
Wildboar Ravager 2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Bloodbathed Companion - RR
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager 2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam RW
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel 3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Bloodbathed Companion - RR
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager 2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam RW
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel 3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Common 6/10
Battlebanner Charger 1RG
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Bloodbathed Companion - RR
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager 2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam RW
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel 3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger 1RG
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict 5W
Sorcery C
Exile target creature and all permanents attached to it.
"Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Bloodbathed Companion - RR
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager 2RR
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
RR: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam RW
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek - B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel 3U
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger 1RG
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict 5W
Sorcery C
Exile target creature and all permanents attached to it.
"Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land R
Enchantment - Aura (C)
Enchant land
If enchanted land is tapped for mana, it produces RR instead of any other type and amount.
Ironstaff Emissary 2G
Creature - Elf Shaman C
When Ironstaff Emissary enters the battlefield, put a 1/1 red Goblin creature token with haste onto the battlefield.
"It is the privilege of the weak to be servants to the strong."
2/2
Bloodbathed Companion - :symr::symr:
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw:
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek -
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it.
"Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land
Enchantment - Aura (C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Common 10/10
Gang Bang 1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat.
Join the fray.
[Clan Flamingo]
Bloodbathed Companion - :symr::symr:
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw:
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek -
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it.
"Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land
Enchantment - Aura (C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Gang Bang 1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat.
Join the fray.
Ghastly Rogue - BB
Creature - Specter Rogue (U)
Deathtouch
Follower -- Target player discards a card at random. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may have target player discard a card at random)
2/1
Thrown Parry 1U
Instant (U)
Until end of turn, target creature gets +1/+2 and gains vigilance and ":symtap:: Counter target activated ability."
An axeguard with good aim can cut a poisoned arrow out of the air or the sacrificial dagger out of a carnage-speaker's hands.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bloodbathed Companion - :symr::symr:
Creature - Human Barbarian (C)
Follower -- Put a +1/+1 counter on it (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
2/1
Wildboar Ravager :2mana::symr::symr:
Creature - Goblin Warrior
Haste, first strike
~ must attack each turn if able.
:symr::symr:: Discard two red creature cards from your hand. If you do, ~ gets +X/+0, where X is equal to the lower of the two creature cards' powers. Activate only as a sorcery.
3/2
Sunbeam :symr::symw:
Instant (C)
~ deals 3 damage to target attacking or blocking creature. You gain 3 life.
Curse the Meek -
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and its converted mana cost is zero
Frostform Sentinel :3mana::symu:
Creature - Elemental C
Whenever Frostform Sentinel blocks or becomes blocked by a red creature, it gets +1/+1 until end of turn.
Whenever Frostform Sentinel blocks or becomes blocked by a creature with lower converted mana cost, it gets +1/+1 until end of turn.
2/4
Battlebanner Charger :1mana::symr::symg:
Creature - Elf Warrior
Haste
Follower -- Put a +1/+1 counter on it. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may put a +1/+1 counter on ~)
3/1
Saaven's Verdict :5mana::symw:
Sorcery C
Exile target creature and all permanents attached to it.
"Let his blade be shattered into a thousand pieces. Let his name be forever erased from the divine scrolls. Let him be utterly forgotten by his family, by his fellows, and by the very life he chose to betray."
Scorched Land
Enchantment - Aura (C)
Enchant land
If enchanted land is tapped for mana, it produces :symr::symr: instead of any other type and amount.
Gang Bang 1R
Instant C
Target creature is dealt damage equal to the number of creatures in combat.
Join the fray.
Ghastly Rogue - BB
Creature - Specter Rogue (U)
Deathtouch
Follower -- Target player discards a card at random. (When this creature enters the battlefield, if you control a creature with higher converted mana cost that shares a colour with it, you may have target player discard a card at random)
2/1
Thrown Parry 1U
Instant (U)
Until end of turn, target creature gets +1/+2 and gains vigilance and ":symtap:: Counter target activated ability."
An axeguard with good aim can cut a poisoned arrow out of the air or the sacrificial dagger out of a carnage-speaker's hands.
Uncommon 3/3
Sunbaked Veteran WR
Creature - Minotaur Soldier
Follower - ~ gains haste and double strike until end of turn.
2/2
Even the old guy still has some fight left in him
Mythic Rare 1/1:
Scorch Enternity - 7RRR
Sorcery
Exile all lands. Scorch Eternity deals 1 damage to each creature for each land exiled this way.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Common 1/9
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
(I love this plane so much it's not even funny)
Common 2/9
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Common 3 of 9
Merry Friar 3(G/W)(G/W)
Creature - Giant Monk (C)
2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝