At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar3(G/W)(G/W)
Creature - Giant Monk (C) ,T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Common 4/9: (We've got a foil card in this pack, I see.)
Venombrand1B
Sorcery - Game C
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Venombrand rules:
1. Buy-in is three riels per participant. This goes into a central pot.
2. Each participant is given a glass of Maru ki Nqati, an exotic concoction from the plane of Managua. Any or all of the drinks (randomly chosen) are spiked with the venom of the Managuan viper, a deadly and flavorless poison that usually kills within an hour.
3. Participants must consume their drinks at the same time.
4. One hour from the moment of consumption, all surviving participants are tallied. These participants split the pot to the nearest whole riel.
5. The house claims any excess from the pot. If all participants die, the house claims the entire pot.
The house may claim exceptions for participants with abnormally strong or enhanced constitutions, of course.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar3(W/G)(W/G)
Creature - Giant Monk (C) 2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Common 5/9
Game Voucher1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar3(W/G)(W/G)
Creature - Giant Monk (C) 2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes3 Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid1G
Creature - Elf Shaman T: Add G to your mana pool and gain 1 life.
1/1
Common 8/9
Scrutinize2U
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar3(W/G)(W/G)
Creature - Giant Monk (C) 2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes3 Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid1G
Creature - Elf Shaman T: Add G to your mana pool and gain 1 life.
1/1
Common 8/9
Scrutinize2U
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Common 9/9:
Mead of Magic3
Artifact ,T,Sacrifice ~: You gain 2 life. Regenerate each creature you control.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand. "The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge." -- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1 Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand. "The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge." -- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1 Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer2RW
Sorcery Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand. "The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge." -- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control. "In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer2RW
Sorcery Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Absinthe FaerieGG Creature - Fearie(U)
Flying
When ~ enters the battlefield, add GG to your mana pool. 1/2
Rare 1/1
Lady LuckRRR Legendary Creature - Elemental (R)
Protection from Blue.
At the beginning of each player's upkeep, that player shuffles his or her library, then draws three cards and discards three cards at random, then takes damage equal to half the cards in his or her hand (rounded up). "Fate is unknowable, uncontrollable and unforgiving...
She also knows how to make a fantastic seabreeze!"
1/1
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand. "The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge." -- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control. "In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer2RW
Sorcery Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Absinthe FaerieGG Creature - Fearie(U)
Flying
When ~ enters the battlefield, add GG to your mana pool. 1/2
Rare 1/1
Demon of the Coin2BB
Creature - Demon
Pay 3 life: Change the result of a coin flip. Any player may play this ability.
Sacrifice a creature: The next time a player would flip a coin, that player flips 2 coins instead and chooses one of the results. Any player may play this ability. There are no winners when a demon joins the table.
4/4
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Common 1/10:
Plague Burst2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - UU Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Common 3/10
Briar Elemental4G
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - UU Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental4G
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation1UW
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Common 5/10
Dust Shaman2R
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Common 5/10
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Common 6/10
Eager Idealist U
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku 1/1
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Common 5/10
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Common 6/10
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
Common 8/10
New Cure- 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one. Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering BoltR Instant(C)
~ deals 3 damage to target creature or player chosen at random.
Common 10/10
Marsh Shade2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) B: Marsh Shade gets +1/+1 until end of turn. As mana awakened in Dintrel, so did its denizens.
1/2
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one. Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering BoltR Instant(C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) B: Marsh Shade gets +1/+1 until end of turn. As mana awakened in Dintrel, so did its denizens.
1/2
Uncommon 1/3
Teleportal Apprentice2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands. " You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one. Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering BoltR Instant(C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) B: Marsh Shade gets +1/+1 until end of turn. As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands. " You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Uncommon 2/3
Wide ExpanseG
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard. "I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one. Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering BoltR Instant(C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) B: Marsh Shade gets +1/+1 until end of turn. As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands. " You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Uncommon 2/3
Wide ExpanseG
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard. "I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
Xorlach the Bloodhungry - 4BR Legendary Creature - Vampire (MR)
Flying 3BR: Destroy target creature with power 2 or less.
Whenever a creature dies, put a +1/+1 counter on Xorlach the Bloodhungry. Observe these neophyte mages in their futile attempts to challenge my power. How could they, when I have known my power for millenia?
3/4
Next: Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Common 1/10:
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Common 2/10:
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Common 1/10:
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Common 2/10:
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Common 3/10
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Nice place for Tibalt to show up!
Common 4/10:
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Common 6/10:
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Common 7/10:
Churning Eddy3U
Sorcery C
Return target creature and target land to their owners' hands. "Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy3U
Sorcery C
Return target creature and target land to their owners' hands. "Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Common 9 of 10
Ichoreater Warmaker2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar 3(G/W)(G/W)
Creature - Giant Monk (C)
,T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand 1B
Sorcery - Game C
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Venombrand rules:
1. Buy-in is three riels per participant. This goes into a central pot.
2. Each participant is given a glass of Maru ki Nqati, an exotic concoction from the plane of Managua. Any or all of the drinks (randomly chosen) are spiked with the venom of the Managuan viper, a deadly and flavorless poison that usually kills within an hour.
3. Participants must consume their drinks at the same time.
4. One hour from the moment of consumption, all surviving participants are tallied. These participants split the pot to the nearest whole riel.
5. The house claims any excess from the pot. If all participants die, the house claims the entire pot.
The house may claim exceptions for participants with abnormally strong or enhanced constitutions, of course.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar 3(W/G)(W/G)
Creature - Giant Monk (C)
2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand 1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Common 5/9
Game Voucher 1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar 3(W/G)(W/G)
Creature - Giant Monk (C)
2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand 1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher 1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes 3
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid 1G
Creature - Elf Shaman
T: Add G to your mana pool and gain 1 life.
1/1
Scrutinize 2U
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar 3(W/G)(W/G)
Creature - Giant Monk (C)
2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand 1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher 1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes 3
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid 1G
Creature - Elf Shaman
T: Add G to your mana pool and gain 1 life.
1/1
Scrutinize 2U
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Common 9/9:
Mead of Magic 3
Artifact
,T,Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer 2RW
Sorcery
Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer 2RW
Sorcery
Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Absinthe Faerie GG
Creature - Fearie (U)
Flying
When ~ enters the battlefield, add GG to your mana pool.
1/2
Rare 1/1
Lady Luck RRR
Legendary Creature - Elemental (R)
Protection from Blue.
At the beginning of each player's upkeep, that player shuffles his or her library, then draws three cards and discards three cards at random, then takes damage equal to half the cards in his or her hand (rounded up).
"Fate is unknowable, uncontrollable and unforgiving...
She also knows how to make a fantastic seabreeze!"
1/1
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer 2RW
Sorcery
Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Absinthe Faerie GG
Creature - Fearie (U)
Flying
When ~ enters the battlefield, add GG to your mana pool.
1/2
Rare 1/1
Demon of the Coin 2BB
Creature - Demon
Pay 3 life: Change the result of a coin flip. Any player may play this ability.
Sacrifice a creature: The next time a player would flip a coin, that player flips 2 coins instead and chooses one of the results. Any player may play this ability.
There are no winners when a demon joins the table.
4/4
Common 1/10:
Plague Burst 2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Plague Burst 2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - UU
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental 4G
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Plague Burst 2B
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - UU
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental 4G
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation 1UW
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman 2R
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Common 5/10
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Common 6/10
Eager Idealist U
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
1/1
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Common 5/10
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Common 6/10
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
Common 8/10
New Cure- 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering Bolt R
Instant (C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade 2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B: Marsh Shade gets +1/+1 until end of turn.
As mana awakened in Dintrel, so did its denizens.
1/2
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering Bolt R
Instant (C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade 2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B: Marsh Shade gets +1/+1 until end of turn.
As mana awakened in Dintrel, so did its denizens.
1/2
Uncommon 1/3
Teleportal Apprentice 2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands.
" You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering Bolt R
Instant (C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade 2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B: Marsh Shade gets +1/+1 until end of turn.
As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice 2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands.
" You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Wide Expanse G
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard.
"I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering Bolt R
Instant (C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade 2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B: Marsh Shade gets +1/+1 until end of turn.
As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice 2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands.
" You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Uncommon 2/3
Wide Expanse G
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard.
"I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
Uncommon 3/3
New Grounds 2GG
Enchantment
G: Tap target land.
Xorlach the Bloodhungry - 4BR
Legendary Creature - Vampire (MR)
Flying
3BR: Destroy target creature with power 2 or less.
Whenever a creature dies, put a +1/+1 counter on Xorlach the Bloodhungry.
Observe these neophyte mages in their futile attempts to challenge my power. How could they, when I have known my power for millenia?
3/4
Common 1/10:
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Common 2/10:
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Common 1/10:
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Common 2/10:
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Common 3/10
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Nice place for Tibalt to show up!
Common 4/10:
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Common 6/10:
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy 3U
Sorcery C
Return target creature and target land to their owners' hands.
"Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy 3U
Sorcery C
Return target creature and target land to their owners' hands.
"Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth 2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker 2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝