Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy3U
Sorcery C
Return target creature and target land to their owners' hands. "Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Common 10 of 10:
Sargassus Podling4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island. "Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy3U
Sorcery C
Return target creature and target land to their owners' hands. "Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Common 10 of 10:
Sargassus Podling4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island. "Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Fatalist Hermit - 1W Creature - Human Monk (U)
~ is indestructable
Whenever a creature you control dies, sacrifice ~.
2/1
Uncommon 2/3
Bone Compass2
Artifact U ,T: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "What is a moment's sanity compared to the wonders of the ancients? Come, you swarthy dogs — lost Xamara beckons!" —Captain Javenar
Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy3U
Sorcery C
Return target creature and target land to their owners' hands. "Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Common 10 of 10:
Sargassus Podling4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island. "Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Fatalist Hermit - 1W Creature - Human Monk (U)
~ is indestructable
Whenever a creature you control dies, sacrifice ~.
2/1
Bone Compass2
Artifact U ,T: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "What is a moment's sanity compared to the wonders of the ancients? Come, you swarthy dogs — lost Xamara beckons!" —Captain Javenar
Uncommon 3 of 3
Clot HaboobRR
Sorcery (U)
At the beginning of each step or phase of your next turn, add to your mana pool.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Common 1/10:
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Common 4/10
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Common 6/10
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Mount [cost]” means “[Cost]: Attach this creature to target creature you control. Play this ability only any time you could play a sorcery."
When two creatures attached through Mount are damaged, their controller assigns damage.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Common 8/10:
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth1GG
Enchantment Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Uncommon 2/3
Swinging Savages 2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth1GG
Enchantment Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages 2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Uncommon 3/3
Leafhawk2UG
Creature-Plant Bird (U)
Defender :SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth1GG
Enchantment Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages 2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Leafhawk2UG
Creature-Plant Bird (U)
Defender :SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
Rare 1/1
Blacktooth Warhound2BB
Creature-Zombie Hound (R)
Intimidate
When Blacktooth Ripper enters the battlefield tap all non-black creatures. It's howl freezes all but the blackest hearts
4/5
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk 2/2
Common 2/10
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk 2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Common 4/10:
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Common 6/10:
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature. "What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature. "What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Done the commons boys and girls!
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "What the desert kills, it swallows."
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature. "What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "What the desert kills, it swallows."
Uncommon 1/3:
Makam Djinn4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying. "She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature. "What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "What the desert kills, it swallows."
Makam Djinn4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying. "She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
Uncommons 2/3 done!
Raider's Mask2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1(1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order. Threshold 5 — If you have five or more cards in your graveyard, draw a card. "The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life." Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer. Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature. "What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "What the desert kills, it swallows."
Makam Djinn4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying. "She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
Raider's Mask2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1(1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Trinket Trader1R
Creature - Human (U) T: Exchange control of two target artifacts.
1/1
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher3 Creature - Sand(C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C) t: add 1 or R to your mana pool
Desert Patrol - 2W Creature - Human Scout (C)
Nonbasic Landwalk
[I]Some stride as well in the city's streets as in the dunes of the deserts. [/I]
2/1
Read the StarsU
Sorcery C
Look at the top four cards of your library, then put them back in any order.
[I]Threshold 5[/I] — If you have five or more cards in your graveyard, draw a card.
[I]"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist[/I]
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
[I]Threshold 5[/I] — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
[I]Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."[/I]
3/3
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
[I]"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
[/I] Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
[I]"What the desert kills, it swallows."[/I]
Makam Djinn4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying.
[I]"She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories[/I]
4/5
Raider's Mask2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1 [I]([/I]1[I]: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)[/I
Trinket Trader1R
Creature - Human (U) T: Exchange control of two target artifacts.
1/1
Rare 1/1
Karesh, The Living Oasis 3UG
Legendary Creature-Turtle (R)
Hexproof,Trample
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
[I]As old as the plane itself his wisdom can be shared by all but possessed by none.[/I]
5/4
Welcome to Reisia, a plane of eternal winter, home of bitter winds, ice, and savage beasts. Yet despite this several species have managed to flourish here. Playful and creative gnomes live in small communes. Humans have established fortified and technologically advanced cities, amongst the mountains and frozen forests the mysterious and druidic yeti’s dwell. Yet despite the relative peace, in citadels atop frozen oceans the cruel and cunning merfolk, plot to use one of this planes oldest secrets to eradicate any that stand in their way.
Welcome to Reisia, a plane of eternal winter, home of bitter winds, ice, and savage beasts. Yet despite this several species have managed to flourish here. Playful and creative gnomes live in small communes. Humans have established fortified and technologically advanced cities, amongst the mountains and frozen forests the mysterious and druidic yeti’s dwell. Yet despite the relative peace, in citadels atop frozen oceans the cruel and cunning merfolk, plot to use one of this planes oldest secrets to eradicate any that stand in their way.
Common 1/10
Permafrost Giant3R
Creature - Nomad Giant (Common)
When Permafrost Giant enters the battlefield, if W was spent to cast Permafrost Giant, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
3/3
Private Mod Note
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Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy 3U
Sorcery C
Return target creature and target land to their owners' hands.
"Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth 2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker 2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Sargassus Podling 4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island.
"Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy 3U
Sorcery C
Return target creature and target land to their owners' hands.
"Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth 2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker 2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Common 10 of 10:
Sargassus Podling 4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island.
"Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Fatalist Hermit - 1W
Creature - Human Monk (U)
~ is indestructable
Whenever a creature you control dies, sacrifice ~.
2/1
Bone Compass 2
Artifact U
,T: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"What is a moment's sanity compared to the wonders of the ancients? Come, you swarthy dogs — lost Xamara beckons!" —Captain Javenar
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Churning Eddy 3U
Sorcery C
Return target creature and target land to their owners' hands.
"Tell me how my troubles shall end, witch," Hammer growled.
"Your troubles," Alessia said, "are just beginning."
Demonic Growth 2B
Instant
As an additional cost to play ~ sacrifice a creature you control.
Target creature gets +X/+0 where X is the sacrifices creature's power.
Ichoreater Warmaker 2W
Creature - Human Warrior (C)
When Ichoreater Warmaker enters the battlefield, you lose 5 life.
When Ichoreater Warmaker dies, you gain 7 life.
3/2
Common 10 of 10:
Sargassus Podling 4GG
Creature - Leviathan C
Sargassus Podling gets +1/+1 as long as an opponent controls an island.
"Aye, looks like yer' caught a wee beastie right there, 'cause the real ones be far biggun!" —Bruc, old salt
6/4
Fatalist Hermit - 1W
Creature - Human Monk (U)
~ is indestructable
Whenever a creature you control dies, sacrifice ~.
2/1
Bone Compass 2
Artifact U
,T: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"What is a moment's sanity compared to the wonders of the ancients? Come, you swarthy dogs — lost Xamara beckons!" —Captain Javenar
Clot Haboob RR
Sorcery (U)
At the beginning of each step or phase of your next turn, add to your mana pool.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Common 1/10:
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Mount [cost]” means “[Cost]: Attach this creature to target creature you control. Play this ability only any time you could play a sorcery."
When two creatures attached through Mount are damaged, their controller assigns damage.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End 2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rooted Revenge: Set 2 of 3 in the Windspawn Block
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End 2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB
Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth 1GG
Enchantment
Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Uncommon 2/3
Swinging Savages
2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Cube talk, design community and much much more!
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End 2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB
Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth 1GG
Enchantment
Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages
2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Uncommon 3/3
Leafhawk 2UG
Creature-Plant Bird (U)
Defender
:SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
The Anabyn
Stay Hungry My Friends....
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End 2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB
Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth 1GG
Enchantment
Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages
2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Leafhawk 2UG
Creature-Plant Bird (U)
Defender
:SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
Rare 1/1
Blacktooth Warhound 2BB
Creature-Zombie Hound (R)
Intimidate
When Blacktooth Ripper enters the battlefield tap all non-black creatures.
It's howl freezes all but the blackest hearts
4/5
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Creature - Sand (C)
Desertwalk
2/2
Common 2/10
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Common 4/10:
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Cube talk, design community and much much more!
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Common 6/10:
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Common 7/10
Creature - Sand Elemental (C)
1/7
Common 8/10
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Done the commons boys and girls!
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
"What the desert kills, it swallows."
Cube talk, design community and much much more!
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
"What the desert kills, it swallows."
Uncommon 1/3:
Makam Djinn 4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying.
"She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
"What the desert kills, it swallows."
Makam Djinn 4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying.
"She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
Uncommons 2/3 done!
Raider's Mask 2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Cube talk, design community and much much more!
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
Some stride as well in the city's streets as in the dunes of the deserts.
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
Threshold 5 — If you have five or more cards in your graveyard, draw a card.
"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
Threshold 5 — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
"What the desert kills, it swallows."
Makam Djinn 4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying.
"She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories
4/5
Raider's Mask 2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Trinket Trader 1R
Creature - Human (U)
T: Exchange control of two target artifacts.
1/1
3/3 uncommons done
That's right WOTC has made the bold decision to base yet another set that is based on real world fiction. Taking the themes of Arabian Nights we see a cohesive story emerge as the Cities of Brass become the only shining beacons of hope amongst those of the desert. We see one man bent of spreading this hope and overcoming the ravages of the desert to create a world wide oasis, he is opposed by the sand wizards and their armies of elementals. Can he unlock the secrets he requires or will he be stopped in his quest for an Arabian Paradise?
Sand Smasher 3
Creature - Sand (C)
Desertwalk
2/2
Scorching Dunes
Land-Desert (C)
t: add 1 or R to your mana pool
Desert Patrol - 2W
Creature - Human Scout (C)
Nonbasic Landwalk
[I]Some stride as well in the city's streets as in the dunes of the deserts. [/I]
2/1
Read the Stars U
Sorcery C
Look at the top four cards of your library, then put them back in any order.
[I]Threshold 5[/I] — If you have five or more cards in your graveyard, draw a card.
[I]"The Serpent's tail crosses Magar's teeth, and Hensati's arrow looms over the edge of the world. There will be change, but it shall come with flames and suffering." —Jabr al-Khwaza, astrologist[/I]
Forgotten Well
(C)
Enchantment - Aura
Enchant Land
Enchanted land has ":symw:, :symtap:: Gain 1 life."
[I]Threshold 5[/I] — If you have five or more cards in your graveyard, enchanted land has ":symw:, :symtap:: Scry 1."
Ghazbán Mercer 1G
Creature - Ogre Mercenary C
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Mercer.
[I]Ask a Ghazbán which side he's on, and he'll answer, "the one that wins."[/I]
3/3
Sand Elemental 5
Creature - Sand Elemental (C)
1/7
Hazezon's Elite 3G
Creature - Sand Warrior
Desertwalk, haste
3/2
Festerous Instance 3BB
Sorcery C
Destroy target creature. It can't be regenerated. You may put a -1/-1 counter on another target creature.
[I]"What do the dead care for this wanderer's foolish quest? He shall join our ranks soon enough." —Zarifa, ghul lord
[/I]
Biting Winds
Instant (C)
You may tap an untap desert you control instead of paying Biting Wind's mana cost.
Deal 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
[I]"What the desert kills, it swallows."[/I]
Makam Djinn 4U
Creature - Djinn U
Flying
Creatures you control have flying and can block only creatures with flying.
[I]"She spent her next hours overjoyed with her wish, and the freedom it gave her. But as night fell, she realized her mistake, and now the treacherous djinn's laugh resounded in her ears." —The Ten Thousand Stories[/I]
4/5
Raider's Mask 2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has haste.
Equip 1 [I]([/I]1[I]: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)[/I
Trinket Trader 1R
Creature - Human (U)
T: Exchange control of two target artifacts.
1/1
Rare 1/1
Karesh, The Living Oasis 3UG
Legendary Creature-Turtle (R)
Hexproof,Trample
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
[I]As old as the plane itself his wisdom can be shared by all but possessed by none.[/I]
5/4
The Anabyn
Stay Hungry My Friends....
Common 1/10
Permafrost Giant 3R
Creature - Nomad Giant (Common)
When Permafrost Giant enters the battlefield, if W was spent to cast Permafrost Giant, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
3/3