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Old 03-25-2013, 07:13 PM   #1591
izzetmage
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Yeah, getting 6u plus enough to Sunrise is an achievement in itself. You're never going to cast it for its overload cost.

Any other bounce spell is as good as Truth against Twin/Pod - you bounce in response to Kiki activation or Twin enchant.

Truth really shines when your opponent slams down 2 Relic of Progenitus with a smug face.
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Old 03-26-2013, 07:30 AM   #1592
NinjaSonic
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This is going to sound dumb but what is "KCI"?
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Old 03-26-2013, 07:42 AM   #1593
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Quote:
Originally Posted by NinjaSonic View Post
This is going to sound dumb but what is "KCI"?
Krark-Clan Ironworks, used to generate mana by sacrificing artifacts to it.

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Old 03-26-2013, 12:42 PM   #1594
DarkAynjil
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Quote:
Originally Posted by izzetmage View Post
Yeah, getting 6u plus enough to Sunrise is an achievement in itself. You're never going to cast it for its overload cost.

Any other bounce spell is as good as Truth against Twin/Pod - you bounce in response to Kiki activation or Twin enchant.

Truth really shines when your opponent slams down 2 Relic of Progenitus with a smug face.
While you are correct about responding to the activation, you must know that some opponents will wait until they have double exarch or double pestermite in play before attempting splinter twin - even so, you might say "just wait for them to announce twin, and bounce..." however, you can often win by just truthing at their end step before the turn they try to go off, and go off on their turn. Obviously, this is assuming the game has gone into turn 6 or 7, but it does happen. Echoing Truth is strictly better in most situations because it provides the opportunity to severely punish cards played in multiples for the same mana cost as other bounce spells.

I think it's better for the mirror, actually - EOT, I bounce your stars, or spheres, etc. They can still respond, but it does put pressure on them if you do it turn two on the draw. Its real potential shines more often in game 2's against double stony silence, as people will actually drop multiples of it, I find, whereas they will save relic or crypt until they can drop and pop. Bad opponents are the only ones that drop multiple relics or crypts. In that light, you could also use leave no trace for matchups where you know you might see rest in peace and stony silence at the same time, for example. As for replacements for Echoing Truth, I currently feel that you should be playing 3 - 4 copies in your board, period. At its current price point, I don't see a need for a "budget" alternative. Cyclonic Rift is cute, but it doesn't have truth's ability to punish set-ups and bad plays, and rift's overload ability is (mostly) irrelevant for most games at 7 cmc.

Last edited by DarkAynjil; 03-26-2013 at 12:44 PM. Reason: Clarity
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Old 03-31-2013, 03:36 AM   #1595
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In mirror I never side in Echoing Truth (maybe 1 in case of Leyline).
On turn 2 u want to play eggs to have an opportunity to draw cards during oponents loops. For mirror well timed Silence (for example in response to Bloom suspend trigger or in response to Reshape if an opponent doesn't have mana to cast Sunrise) is the best answer.
Good will be Blind Obedience and Nihil Spellbomb, but personally I don't like that cards.
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Old 05-04-2013, 01:35 AM   #1596
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For some reason I can not find izzetmage's "new" primer for Eggs so I find it appropriate to post here. On May 2 I played Eggs at my local Modern tournament 1 day before the official banning of Second Sunrise. Call me old fashioned but I have played combo (be it Legacy or Modern) for about 5 years and have become quite sufficient at it. It just seems suiting that I post a Top 4 tournament result with this deck the very day before the key card got banned. And pointlessly, here is the deck I was playing (no card tags):

4x Chromatic Sphere
4x Chromatic Star
4x Conjurer's Bauble
4x Lotus Bloom
4x Serum Visions
4x Sleight of Hand
4x Reshape
4x Second Sunrise (Peace out Buddy)
4x Faith's Reward
2x Elsewhere Flask
2x Gigadrowse
1x See Beyond
1x Laboratory Maniac
1x Wargate

4x Scalding Tarn (Would have split U fetches but I don't have Misty)
4x Ghost Quarter
1x Hallowed Fountain
8x Island

SB

4x Echoing Truth
3x Tempest of Light (Boggle is a problem in my meta)
3x Hurkyl's Recall (I know it seems odd but Affinity/Robots is Rampant)
2x Gigadrowse
2x Silence
1x Pyrite Spellbomb

Round 1 - GB Tron (Really???)
g1 - I get Bloom suspended on turn 1 and an Egg. The turn before Bloom becomes active he plays Engineeded Explosives at 0 ... I don't have enough mana to keep it alive. During my upkeep I Sunrise/Reward twice before the activation w/ 2 Eggs in play and a fetch but ... nada. The rest of the game he keeps me off Blooms because for some unknown reason I can not draw Reshape to save my live and after a 3x Oblivion Stone draw I can't ever really assemble the combo. For the record ... I drew 5x Lotus Blooms that game, since I play See Beyond I can shuffle a draw in ... yep, drew it yet again, luck owns me.

g2- Went to time. I was trying to fight through Relics and Oblivion Stones backed by Karn killing my Islands. Seriously, I just did not draw well and when time was called (why SS is banned) I had a Lab Man in hand that would delay his Wurmcoil Engine killing me.

Round 2 - R/G Tron
g1 - This is what I am talking about, he knows what he is playing against and never sees the Relic. I easily combo out on turn 5 and he scoops after I have like 15x cards in hand.

g2 - Basically the same thing as game 1, I boarded in E Truth but it didn't matter, I kept him off Tron for a few turns then comboed off around turn 5-7.

Round 3 - UB Control

g1 - I mull to 5 and he has 3x Duress and relevant cards .... luck ftw.

g2 - He boards in Pithing Needle and names Lotus Bloom and Chromatic Sphere ...... I easily combo out on turn 7ish. Seriously, I just got bad hands and draws.

g3 - I boarded out all but 1x Conjurer's Bauble (because he know knows what to PNeedle) and keep the same board. In the end he has 3x Pithing Needles on: Elsewhere Flask, Conjurer's Bauble, and Scalding Tarn ... It didn't matter, his deck had no real clock and after attacking with Creeping Tar Pit numerous times I tapped him out of blue sources at low life and won (had I drawn a god damn Ghost Quater it would be different) but I rarely draw relevant cards. It should be noted that this game went to time (even though both games I won I showed him the win) ...... he made me play it out. This is exactly why SS got banned; my turn went 7ish mins after time was called .... I was no about to make an error after I knew I had the win.

Top 8

UB Teferi Control

g1 - I win on turn 6-7 after Bloom has hit the board and I am capable of Gigadrowsing all his blue lands on my main (since Teferi is in play) and comboing off (it was super tight).

g2 - I mull to 6 and am never really in the game. t5 Teferi shuts me up and 2x Shadow of Doubt just crush me and my double Sunrises.

g3 - I am not to optimistic. I am playing against a counter deck with Shadow of Doubt in the board .... I will save the small details but it got down to this, I ran out his first SoD and first 3x Mana Leaks and around turn 10 I had a board state of 7 lands (fetch, Ghost Quarter, Hallowed Fountain and 4 Islands), 4 Eggs, and a hand of: 1x Silence, 1x Faith's Reward, 1x Gigadrowse ..... I was at 5 life when he swung with Snapcaster Mage, Venser, and Creeping Tar Pit .... I was able to tap down his Tar Pit and all blue sources at EOT .... this is as tight as it gets ... I am at 1 life and have 1 turn to live. I draw a Sphere and declare "eggs is about to lose" since at my card shop everyone hates the deck and splits the top 4 prize pool (as they should.) I say to my opponent after missing on the first 4 egg draws " I have 4 chances to draw Reshape and Sunrise in that order" ..... first card I draw is a Reshape and I kid u not, after I Reshape Chromatic Star the 3rd card IS a Second Sunrise. I could not believe my fortune, I played out the deck exactly as I had goldfished it so many times before.

What a shame it goes away but ... at the same time, it has the ability to beat everything in the format!
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