MTG Salvation Forums  
Home Articles Modern Masters Spoiler (4/229) Radar Forums Blogs Wiki Chat About Register Now!

Go Back   MTG Salvation Forums > The Game > Standard (Type 2) > Competitive > Proven (Standard) > Esper Control

Notices

Reply
 
Thread Tools
Old Yesterday, 02:53 PM   #2041
goropeza
Ascended Mage
 
goropeza's Avatar
 
Join Date: Jul 2012
Location: Kingwood, TX
Posts: 188

United States

Default

This Saturday, I will try my hand at my first Open in Dallas. I have seen nothing to suggest that Esper can't still be a contender in the wide open meta we have now so I will stick to what I know best...blowing things up! I wanted to submit my current post Dragons Maze list and let the community comb over it to see what they think. Anyhow....here it is...

(the '*' means it could be cut in the future)
Deck  
Creatures: 5
3x Augur of Bolas
2x Snapcaster Mage

Instants: 22
4x Azorius Charm
3x Think Twice
4x Sphinx's Revelation
2x Warped Physique
1x Ultimate Price
2x Victim of Night
1x Far/Away
3x Dissipate
2x Syncopate
Sorceries: 6
4x Supreme Verdict
2x Planar Cleansing

Planeswalkers: 1
1x Jace, Memory Adept*

Lands: 26
4x Hallowed Fountain
4x Glacial Fortress
4x Watery Grave
4x Drowned Catacomb
3x Godless Shrine
3x Isolated Chapel
4x Nephalia Drownyard

Deck  
Sideboard
2x Renounce the Guilds
3x Crypt Incursion
1x Curse of Death's Hold
1x AEtherling
2x Dispel
2x Negate
1x Dissipate
1x Sundering Growth
2x Elixir of Immortality*

Lets look at the main board. As you can see we have a huge removal package complete with a variety of early spot removal, counter spells, and board wipes....including my favorite card in the deck...Planar Cleansing. With such a variety of tools at my disposal in the main board, I actually free up some sideboard space since I don't have to be siding in Detention Sphere's. Planar Cleansing takes care of anything you may want to Sphere, but it has the upside of being able to be fetched off Augur.

Victim of Night is another card I like a lot here. It kills so many relevant creatures that I actually still prefer it over Warped Physique. Just about the only relevant creature it DOESN'T kill is Geralf's Messenger, Falkenrath Aristocrat, and Huntmaster of the Fells and the rest become worm food. One weakness with this card is that it is pretty laughably terrible against Jund Aggro since it can't hit Dreg Mangler or Falkenrath Aristocrat.

I have sort of a love/hate relationship with Syncopate, which is why there are only 2. It's terrible later in the game, but there are some 3 mana 'bombs' if you will, that are so high impact that you can't reliably depend on Dissipate to stop them. Things like Geist of St. Traft, Domri Rade, Lilliana of the Veil, and even the 2 mana Voice of Resurgence are things that can often come out too early for Dissipate so you need something like Syncopate to help assure you don't lose to those cards. I wish I could afford to drop this card...but for the foreseeable future...it is a necessary evil.

Warped Physique has been good so far but not great. It kills stuff....and things...and stuff...but without a hefty amount of cards in hand it can be a dead draw. There are certain creatures that gave me headaches before that are now very manageable with it though. Lotleth Troll, Falkenrath Aristocrat, and Wolfir Avenger are no longer such a looming threat. For this reason alone, the 2x is pretty locked in.

I think Far/Away is perfect as a singleton. There are lots of decks against which the bounce effect is either stupid good (tokens) or super bad (Thragtusk, Zegana, Restoration Angel) plus the 3 mana edict isn't so hot either. The Fuse effect though makes the card capable of very powerful plays with the right board state. However, the right board state isn't always there to maximize it's potential. So since the card is situationally incredible, it definitely deserves a spot...but no more than 1.

For the first time in awhile, I feel as if the sideboard is pretty solid. 2x Renounce is mainly for Geist, but I do sometimes bring it for the Assemble the Legion threat...or Obzedat. Crypt Incursion is absolutely bonkers. I literally cannot believe how good that card is against a majority of decks. I really want to find space for it in the main board but I do not want to sacrifice any removal so I was thinking I could cut a Jace for it instead...since it's the one card I don't actually need. Draws can be a concern for a deck like this so I don't know how good that will be though...

The Elixir of Immortality was an amazing card pre-Dragons Maze. It came in vs aggro for life gain and came in against UWR/mirror to save myself from Psychic Spiral/Drownyards. But Esper is dropping in popularity, so Psychic Spiral is disappearing from sideboards, and Crypt Incursion gives me way more life than the Elixir plus it can be fetched with Augur. It is definitely on the chopping block. I really want to replace it with 2x Terminus since its good against certain aggro decks that are resilient to 'destroy' effects. I am open to other suggestions for what those 2 slots could be.

AEtherling out of the side is inredible too. Not much else to say that hasn't already been said about that lol.

All in all, I really wanted to go for the most extreme control style I could go. This allows me to have the most possible answers against a wide variety of threats (important in a meta as open as this one), plus I can force the other control decks to play the beat down role since I have ultimate inevitability. That about wraps up the mini-novel and I would appreciate any constructive advice or comments. Wish me luck!!
__________________
Main Standard deck
Esper Control

Side Standard Decks
UWR Mid Range
Dark Naya Superfriends

EDH Deck
Olivia Voldaren Vampires

Modern
UWR Flash
Grixis Control

Last edited by goropeza; Yesterday at 03:10 PM.
goropeza is offline         0

 
Reply With Quote
Old Yesterday, 03:59 PM   #2042
Crossbow
Just Getting Started
 
Join Date: Jun 2010
Posts: 28
Default

Quote:
Originally Posted by riph View Post
While Nephalia Drownyards are available, Esper should be running them. They're an uncounterable win-condition and no one is playing 4 Ghost Quarters in their decks.
I agree, and we aren't putting up the kind of numbers that would require players TO run them.
Crossbow is offline         0

 
Reply With Quote
Old Yesterday, 04:15 PM   #2043
Crossbow
Just Getting Started
 
Join Date: Jun 2010
Posts: 28
Default

So I have been playing this deck a few different ways, and I think I am gonna go a 4 snap augurless version with no other creatures, I think the problem is the even though it has been nice to see augur in my opening 7, I really have had too many Jaces and Drownyards sent to the bottom of the pile. I may try one more time swapping in Planars for rings, but I really think they are done.

Sideboard is the real issue, not having the good feeling I think I should. Got the random Aetherling, a couple of sweepers and one ofs to make 2-3 ofs maindeck, and syncopoate, even though I still hate it, discard and counters and witchorb.

I would really like to run illness or Curse, is there anyone that wants to talk me out of it?
Crossbow is offline         0

 
Reply With Quote
Old Yesterday, 05:51 PM   #2044
vipchicken
Experienced Mage
 
vipchicken's Avatar
 
Join Date: Jul 2012
Posts: 122

Australia

Default

Quote:
Originally Posted by Crossbow View Post
I would really like to run illness or Curse, is there anyone that wants to talk me out of it?
I think I want to talk you out of it. I can't really envisage a time when you are going to want to tapout for Curse at that stage of the game for any deck except perhaps Aristocrats, but man, that's too narrow and that deck can be handled with other cards.
Outside of Aristocrats I can't think of anywhere where it would really shine. Sure, vs Reanimator it hits dorks, souls, lotleth trolls... etc. But... would you really board this in? It's not really stopping the Angel or Hoof. And also, Acidic Slime will just remove it.

I don't think you ever really want to tap out for it, either - if you tap out for Curse and they then go "oh sweet" and lay out a thragtusk or garruk or something...

idk. Seems a bit weak these days!
vipchicken is offline         0

 
Reply With Quote
Old Yesterday, 07:47 PM   #2045
call4jim
Common Mage
 
Join Date: Jun 2011
Posts: 30
Default

So with Gamesday this Saturday I (like everyone else) wants to win, first time deck posting so i got alot of thoughts and questions

Deck  
Creatures:
2x Aetherling
2x Obzedat the ghost council
2x Snapcaster mage

Instant:
4x azorius charm
2x Dimir Charm
2x syncopate
2x Psychic Strike
3x Warped Physique
2x Far//away
4x Sphinx's revelation
1x crypt incursion
Enchantment:
2 Detention Sphere

Sorcery
4x supreme veredict

Planeswalkers:
2 Jace,memory adept

Lands:

4 Drowned Catacomb
3 Glacial Fortress
4Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
3 Nephalia Drownyard
4 Watery Grave
SB:
2 duress
2 appetite for brains
2 negate
1 Crypt Incursion
2 notion thief
2 Psychic strike
2 renounce the guilds
1 psychic spiral
1 Gideon champion of justice


I guess my local meta is quite casual. a few competitive players, Hexproof bant, naya blitz and Jund, No reanimaters- which is why I play Psychic strike plus I actually like it.

I'm finding Jund to be a bad match up for me- I dont have any witchbane orb for sideboard against them- plus its only been a recent rise at our local so I'm not too familiar if they are our ment to be bad match up etc. I mean Liliana of the Veil, Rackdos Return and Sire of Insanity all seem to wreck me with there hand destruction so my logic is yes they're a bad match up

I guess the odd things that stick out is 2x Aetherling and Obzedat the ghost I know mill tends to more popular win con- though more times then not I'm glad i have 2 Obzedat the ghost cause more odds of drawing and good chance its usually chance its after a sweeping and he just takes over the game if he stabilize. But maybe not 2 Aetherling though. too costly if i draw early with the whole save till you have 7 mana thing etc. though its crazy if 2 are out on table its just amazing (rare but amazing)

next weird choice will prob be Dimir charm I have to say I think this card is great for my meta. Kills aggros, counters Farseek ramp and now i think about it, it does solve the Rackdos Return just a shame i never had any counter for it haha. anyways yeah flexible I like it- plus the amount of times ive done the top 3 check on either myself or them it always had the benefit bye mill Opp threat, or fix answer.

crypt incursion again my meta more ideal to main one. all the kill spells and mill help so long as I manage to pull it mid game onwards its always gonna benefit me.

some of cards I wonder about is Detention Sphere nice card I mainly have in case of early PW, but naturally no PW i just play it on threat simple. Originally it was a Planar cleansing but when I can finally cast it vs PW its just too late. So any better ideas or should i stick. Or even switch to oblivion ring because of Renounce the Guilds. though Theres alot of voice of resurgence and advent wurms so i prob should keep

Does Jace,memory adept fit in my build, or would Jace, architect of thought be more ideal for me

I'm still not 100% convinced behind Warped Physique though my meta plays main restoration angel thragtusk alot (bant Naya) so targeting is usually bad. and the odd hexproof.

my weak point is actually making us of the sideboard but thats just something i got to learn i guess.

I guess the odd ones are extra Psychic strike yeah now i think about it I dont think many of the competitive players actually run caverns in their builds should prob main 3 instead haha.

Gideon champion of justice was just something for mirror - control have hard time dealing with planes walkers etc etc

psychic spiral its something that alot of people seem to have used alot before DGM and for me really used for in control decks

Generally I like it, having trouble with Jund. Im open to any and all criticism
call4jim is offline         0

 
Reply With Quote
Old Yesterday, 09:47 PM   #2046
Fergy57
Experienced Mage
 
Join Date: May 2012
Posts: 52
Default

Current deck I am working with, might go with it for game day. It is either going to be this, or Jund midrange, but I have a lot more experience with Esper, so I am leaning that way.

Deck  
Creatures (4)
3x Snapcaster
1x Obzedat, Ghost Council

Planeswalkers (1)
1x Jace, Memory Adept

Instants (22)
2x Thought Scour
4x Think Twice
4x Azorius Charm
2x Warped Physique
1x Cyclonic Rift
1x Redirect
2x Crypt Incursion
2x Dissipate
1x Murder
3x Sphinx's Revelation
Sorceries (7)
4x Supreme Verdict
2x Terminus
1x Planar Cleansing

Lands (26)
4x Hallowed Fountain
4x Watery Grave
2x Godless Shrine
4x Glacial Fortress
4x Isolated Chapel
4x Drowned Catacomb
3x Nephalia Drownyard
1x Ghost Quarter
Sideboard (15)
1x Duress
1x Dispel
2x Appetite for Brains
2x Tragic Slip
1x Devour Flesh
1x Negate
1x Renounce the Guilds
2x Riot Control
1x Aetherling
1x Psychic Spiral
2x Syncopate

So far, in testing, it has done very well against a number of archetypes.

Matches I have won/done well:
Spoiler:
Junk Reanimator
Jund Midrange
Naya Humans
Dega Aggro
Naya Blitz (tight, but won in 2)
R/G Aggro


Matches I have lost/done poorly:
Spoiler:
BUG Aggro*
Jund Aggro*
*Prior to creature based changes


Matches I need to try before gameday (based on expected meta):
Spoiler:
Wolf Run Bant
Bant Control
Aristocrats
Dega Goodstuff
Mirror Match


Newer cards that work well:
Spoiler:
Redirect- this card has been an all-star so far in testing. It turns bonfires, it ruins re-animation plans with unburial rites (rites an AoS? How about a dork instead), turns burn/removal against opponents creatures, turns counterspells, its just awesome.

Crypt Incursion- this with all the sweepers/removal I have in the deck is one of the main reasons I am on esper again. It played very well in reanimator, and has created some auto-scoops against aggro.


Cards that I am considering putting in:
Spoiler:
Riot Control- Going in where my Tribute to hunger slots were in the SB. The additional slot might be used for another crypt incursion.

Tribute to hunger- put it in, did not like it.

Far//Away-I like that it has some 2 for 1 utility, so it may get a try.

Runchanter's Pike/Glaring Spotlight-Fairly limited uses for the cards, with a lack of creatures affecting pike, and spotlight essentially being for 1 matchup. Probably won't get put into the 75 in any combination, but I might toy around with it.

Aetherling-Derp. I don't know why I haven't tested this card yet, it works so well in other control builds. Putting one in for testing while I type this.


Cards that may be cut:
Renounce the guilds- fairly limited uses, it has not yet had an effect (positive or negative), in a game state.

Prior to this list, I ran the Stark list, which is why I'm still using Planar Cleansing. While planeswalkers pose a threat, it has been able to deal with them well so far in the matches I have played. Might end up changing to D-Sphere though.

I have not missed Resto or Augur since I took them out of the deck.

Thoughts/Opinions are always welcome. Would like to hear what you guys think.
Fergy57 is offline         0

 
Reply With Quote
Old Today, 06:46 AM   #2047
Nath
Ascended Mage
 
Nath's Avatar
 
Join Date: Apr 2011
Posts: 453

Spain

Default

Quote:
I think I want to talk you out of it. I can't really envisage a time when you are going to want to tapout for Curse at that stage of the game for any deck except perhaps Aristocrats, but man, that's too narrow and that deck can be handled with other cards.
Outside of Aristocrats I can't think of anywhere where it would really shine. Sure, vs Reanimator it hits dorks, souls, lotleth trolls... etc. But... would you really board this in? It's not really stopping the Angel or Hoof. And also, Acidic Slime will just remove it.

I don't think you ever really want to tap out for it, either - if you tap out for Curse and they then go "oh sweet" and lay out a thragtusk or garruk or something...

idk. Seems a bit weak these days!
Agree, but illness in the ranks is a card to consider, i was experimenting vs tradicional jund with tons of tusk and huntmasters, and tested a couple of illnes, I was lucky to draw the 2, played it, then huntmaster token was away, and tusk tokens where 1/1, it put me in a very good position. It was only a match so i can't say it will work the same way.
Vs aristocrads, he had tons of tokes in play, i killed all the blood artist before, and just drop the illness, her face was, omg.. ( also played a witchbane orb for the blasphemous act).
I suppose that it was unexpected for the players, I will test more.


Call4jin i like your list a lot, but i don't like psyquic strike in a reanimator world, dissipate is better 90% of the time.
I changed the detention spheres for oblivions because of the renounce the guilds.
I'm playing 2 think twice, in a heavy aggro meta you will side them out many times, and you want to play a turn 2 warped.

Fergy57

I don't play redirect because in my meta, they're not enought targets, not many bonfires, I rather play negate.

Just try aetherling, its a beast.
----------------------------------------------------------------------

Crypt incursion, i adore this card, vs reanimator put me at 30 life, of course I was lucky to draw it after sin collector, this card is a problem to consider, you can't counter it because the cavern.

Aetherling I'm in love with this card, hit, remove, it comes back to block anything, remove, and the art looks like naruto's rasengan ;D
__________________
http://img831.imageshack.us/img831/3088/53067905.jpg
Spoilerman
Nath is offline         0

 
Reply With Quote
Old Today, 07:03 AM   #2048
Warp3000
Experienced Mage
 
Join Date: Feb 2012
Location: King George, Virginia
Posts: 89

United States

Default

If you're ever ever siding out think twice you're doing it wrong. That card is secretly the BEST card in the deck. Forget sphinx's, sweepers, spot removal. WE NEED TO HIT OUR LAND DROPS and think twice gets us there. If anything i'd side out a single sphinx against hyper-aggro before even thinking of siding out think twice.
Warp3000 is offline         0

 
Reply With Quote
Old Today, 07:58 AM   #2049
Nath
Ascended Mage
 
Nath's Avatar
 
Join Date: Apr 2011
Posts: 453

Spain

Default

Quote:
If you're ever ever siding out think twice you're doing it wrong. That card is secretly the BEST card in the deck. Forget sphinx's, sweepers, spot removal. WE NEED TO HIT OUR LAND DROPS and think twice gets us there. If anything i'd side out a single sphinx against hyper-aggro before even thinking of siding out think twice.
Vs hyper aggro think twice sits in hand many turns, I want a turn 2 azorius charm, augur of bolas, warped... turn 2 removal, and turn 3 the same, because once he plays thalia, she laught at your think twice, vs aggro decks you have to survive first 3 or even 4 turns, and think twice don't help it in any way, helping drop lands? i've rarely never have mana issues, and im more interested in survive a turn 2 hit me from 10 turn 3 thalia than the possibility of mana screw...and in the late game you just have revelations.
If you are in the draw that's even worse...
__________________
http://img831.imageshack.us/img831/3088/53067905.jpg
Spoilerman
Nath is offline         0

 
Reply With Quote
Old Today, 03:23 PM   #2050
Cipher
Ascended Mage
 
Join Date: Dec 2011
Location: Michigan
Posts: 423

United States

Default

I side out Think Twice after counterspells against Blitz decks. The games where that's your turn 2 play are normally lost.
Cipher is offline         0

 
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 4 (1 members and 3 guests)
iwantmynickffs
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:53 PM.


vBulletin, Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.