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Old 06-14-2013, 03:46 PM   #226
HomelandZecurity
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4 Ghor-Clan Rampager seems a little heavy, I'd be leary of overloading on him since 4 mana is a bit much, and it's also sometimes slightly difficult to Bloodrush him when you rely on Cavern to fix your mana. Cutting a Rampager or two for a couple cheaper dudes might be better, maybe try a 1 or 2-of Kessig Malcontents? Also, definitely make those Plains into buddy duals, I like having a relatively even split of Clifftop Retreat, Sunpetal Grove, and Rootbound Crag, but you can basically get away with any combination of them.

I'm currently testing Gene Richtmeier's 2nd place list from last weekend. I've only played a few games with it so far, but my guess is that I'll be keeping the Firefist Strikers in the deck, still undecided on the Madcap Skills. I also like the idea of having access to a couple Mizzium Mortars in the 75, since it kills Smiters, Angels, Rampagers, etc., and is generally better than Searing Spear against the bigger Naya decks popping up. Also, in the games where we do flood out a bit, the Overload gives us a great effect, one that is quite relevant considering all the midrange decks in the meta. I find it frustrating everytime I hit my 5th and 6th land drops in this deck, but Mortars at least gives me something to play to when that happens.

I'll update again with my new list after testing out a bit more.
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Last edited by HomelandZecurity; 06-14-2013 at 03:56 PM.
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Old 06-14-2013, 10:00 PM   #227
nwrobinson
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i just realized i never explained it, the reason i suggest sunpetal grove is because (assuming you ghor clans are for bloodrushing) you only have one creature that cant be cast off of cavern, and thats flinthoof boar. thats why most people stay away from the R/W dual land in that slot because they want it to be mana fixing on flinthoof boar. just a little minor adjustment that can make your draws run smoother
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Old 06-16-2013, 09:14 PM   #228
Magicman657
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This is the list I've been running that's been winning me packs the past few weeks at my LGS Standard events. It has a pretty solid T3 - T4 kill rate while giving you a bit of reach via burn in case the board state stabilizes.

Deck  
One Drops (11)
3 Boros Elite
4 Experiment One
4 Champion of the Parish

Two Drops (16)
4 Burning-Tree Emissary
4 Mayor of Avabruck
4 Lightning Mauler
4 Flinthoof Boar

Burn / Other (12)
3 Ghor-Clan Rampager
3 Searing Spear
3 Skullcrack
2 Pillar of Flame
1 Boros Charm
Land (21)
4 Stomping Grounds
4 Temple Garden
4 Sacred Foundry
4 Cavern of Souls
2 Sunpetal Grove
1 Rootbound Crag
1 Clifftop Retreat
1 Plains
Sideboard
2 Fiend Hunter
3 Thalia, Guardian of Thraben
3 Rest in Peace
3 Electrickery
1 Searing Spear
1 Skullcrack
2 Boros Charm

The main difference is I don't run Frontline Medic and moved Thalia out to the sb so I can run a larger burn suite maindeck. I rarely see Bonfires miracled in time to stop me, and against Sphinx's Revelation I usually would prefer the free 3 damage at instant speed since they're almost always going to tap out for it (I have killed people with double burn in response to a Revelation simply because they didn't expect it). Negating lifegain keeps you in the game since at any moment you can topdeck a hasty guy or a burn spell. Sideboard plan usually involves swapping out one or two burn spells for the more appropriate one(s). I used to use more Boros Charms main but the white makes it hard to cast especially if Cavern of Souls is one of your only two lands. Spears and Cracks can be cast off of a BTE in a pinch which is nice.

Since my most expensive card now costs 2 mana, the deck becomes slightly more consistent with the manabase since I don't need to worry about getting to 3 mana; it makes those near-godly 1 land hands a bit more appealing. Ghor-Clan is really nice and just creates blowouts and I don't think I'd want less than 3 (plus he's nice to drop when you start to flood and is guaranteed to evolve Experiment One).

My one basic land is just in case of a random Ghost Quarter. I choose Plains since I can cast most of my 1 drops off of it, but to be honest there's been too many times it's worked against me. I might try Mountain instead since it'll let me cast my burn and BTEs alongside Cavern.

Against WUR, I tend to side out some burn and bring in Thalias. It's worked out pretty well for me as I've yet to lose a match to it. Fiend Hunter comes in against the more midrange decks, and Rest in Peace is just insurance against Reanimator (though I haven't seen it lately). I wanted to try the Electrickerys against Aristocrats to try to clear their board of 1/1s, but haven't gotten a chance to test it so it may not be a good card in that slot, I don't know.
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