Hello?! Tahngarth is a dude! He hates your lack of love.
Sorry, I should have been more specific. I want an aggressive R/W/U Minotaur legend to lead my cattle stampede. I can't go mono-R because I already have Lovisa leading the Warrior charge.
As far as tribal-type Commanders I would be interested in seeing:
G/W/U Bird - Kangee just doesn't cut it for me...too slow. Adding green would allow for some ramp to be included.
W/B Cleric - This is my pet deck and I could really use a synergystic W/B Cleric commander instead of Vish Kal.
Multicolored Knight - I could get behind a Knight that makes for a better deck than just attacking with a single creature for maximum benefit (Rafiq).
I should love to see some more colorless ramp. A one colorless-producing Sol Ring would be cool. What I want most is another Solemn Simulacrum or Wayfarer's Bauble. An artifact with a CMC of 1 and a "1, tap, sacrifice" to Rampant Growth would be fantastic.
I should love to see some more colorless ramp. A one colorless-producing Sol Ring would be cool. What I want most is another Solemn Simulacrum or Wayfarer's Bauble. An artifact with a CMC of 1 and a "1, tap, sacrifice" to Rampant Growth would be fantastic.
That card can't exist because it would crap on rampant growth - being literally the same card except it is an artifact (often better for abuse), and is completely colourless.
since this has turned into a commander decks wishlist, i will post my want to see's
!) Werewolf commander - either in grull or naya
2) another two legends of the same name in play creature.
3) White Green legendary enchantress - 1WG; 1/1... hexproof instead of shroud
4) a land or artifact that lowers commander tax: *ignore bad formatting*
Command Post
Land (or artifact for 2 or 3)
T: add 1 to mana pool
Whenever you cast commander from command zone put a command counter on [cardname].
1,T: Add x mana to your mana pool where x equals counters on [cardname]. use this mana to pay commander tax only.
That card can't exist because it would crap on rampant growth - being literally the same card except it is an artifact (often better for abuse), and is completely colourless.
Wayfarer's Bauble craps on ramp's traditional color scheme already. No reason this cannot happen again.
Not gonna happen, but I'd love a check land version of Command Tower, like Drowned Catacomb. A filter land version would be great, taking after either Shadowblood Ridge or Graven Cairns. A little more color fixing, contrary to some beliefs, could not hurt even in light of the fixing we have now.
A Signet that works based on color identity would be interesting too.
1. Another interesting set of legendary creatures that have different abilities (with a mix of ones that build themselves as well as more open to interpretation).
2. A prison/pillowfort/taxing deck (not necessary full-on resource denial like stax, MLD, or discard, but at least acknowledging that the archetype exists).
3. No staples as ubiquitous as Command Tower (seriously, it was in every deck and goes for $6 now), nor any chase cards for other formats that cause the supply to get bought up and the prices to spike. These are supposed to be for getting people into Commander, so encouraging the Modern/Legacy players to buy the decks in 4x quantities doesn't really help potential Commander players. I'd be happy to see existing staples get reprinted, like Top.
I guess you never played against Iname, Death Aspect.Sure, it's not your traditional tribal deck but it's winning core certainly consists of spirits. And it's a very strong deck.
I'm sorry, I wasn't clear. I was agreeing that I was surprised to hear that vampires didn't have a tribe deck, and was also saying spirits have a tribe. Ive played against both Iname and Karador tribal.
Same goes for Spirits. They've both taken a few steps into the right direction, but could use a lot of work to be up there with Elves, Merfolk, Gobbos, Wizards and Slivers.
I don't know. I've seen very well-built Spirit and Vampire tribal decks for casual/semi-competitive.
In competitive play, outisde of maybe elves, "tribal" isn't really big. I wouldn't call my Krenko deck tribal.
Same goes for Spirits. They've both taken a few steps into the right direction, but could use a lot of work to be up there with Elves, Merfolk, Gobbos, Wizards and Slivers.
I have vampiric blue balls, TBH. Sure my Drana deck is decent, but it just feels slightly underpowered. Vampirism in The Elder Scrolls still mostly sucks, and I'm not sure I have the $20 right now to get Vampire The Masquerade Bloodlines, and Olivia's boner art is just no. Garza is gross at 7 mana and the rest are bleh.
A good spirit general would be sweet because that was my first decent deck ever in MtG. Werewolves I just don't think there are enough cards, let alone enough good ones.
Sorry, I should have been more specific. I want an aggressive R/W/U Minotaur legend to lead my cattle stampede. I can't go mono-R because I already have Lovisa leading the Warrior charge.
As far as tribal-type Commanders I would be interested in seeing:
G/W/U Bird - Kangee just doesn't cut it for me...too slow. Adding green would allow for some ramp to be included.
W/B Cleric - This is my pet deck and I could really use a synergystic W/B Cleric commander instead of Vish Kal.
Multicolored Knight - I could get behind a Knight that makes for a better deck than just attacking with a single creature for maximum benefit (Rafiq).
G Squirrel - This needs to be made, please!
Rhino and/or Elephant?
G/B/U Snake - Yessssssssssssssssssssssssssss.
R/G/? Beast - Beasts need a beastly commander.
There.
That card can't exist because it would crap on rampant growth - being literally the same card except it is an artifact (often better for abuse), and is completely colourless.
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
THIS. ALL OF IT.
!) Werewolf commander - either in grull or naya
2) another two legends of the same name in play creature.
3) White Green legendary enchantress - 1WG; 1/1... hexproof instead of shroud
4) a land or artifact that lowers commander tax: *ignore bad formatting*
Command Post
Land (or artifact for 2 or 3)
T: add 1 to mana pool
Whenever you cast commander from command zone put a command counter on [cardname].
1,T: Add x mana to your mana pool where x equals counters on [cardname]. use this mana to pay commander tax only.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
How very un-Zedruu...
Wayfarer's Bauble craps on ramp's traditional color scheme already. No reason this cannot happen again.
A Signet that works based on color identity would be interesting too.
1. Another interesting set of legendary creatures that have different abilities (with a mix of ones that build themselves as well as more open to interpretation).
2. A prison/pillowfort/taxing deck (not necessary full-on resource denial like stax, MLD, or discard, but at least acknowledging that the archetype exists).
3. No staples as ubiquitous as Command Tower (seriously, it was in every deck and goes for $6 now), nor any chase cards for other formats that cause the supply to get bought up and the prices to spike. These are supposed to be for getting people into Commander, so encouraging the Modern/Legacy players to buy the decks in 4x quantities doesn't really help potential Commander players. I'd be happy to see existing staples get reprinted, like Top.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Vampire is unplayable?
So are Spirits.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
I'm sorry, I wasn't clear. I was agreeing that I was surprised to hear that vampires didn't have a tribe deck, and was also saying spirits have a tribe. Ive played against both Iname and Karador tribal.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
This. I would love to play a WUBR commander. It's the only way I could really show how much I hate playing G.
For now I'm sticking with Pristaxcontrombmodruu. It feels a little B, at least.
Pristaxcontrombmodruu!
the avatar makes so much more sense now
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
You have no idea how much I agree with this, and this is exactly why I want quad-color legends. Green is my least favorite color to play with.
I don't know. I've seen very well-built Spirit and Vampire tribal decks for casual/semi-competitive.
In competitive play, outisde of maybe elves, "tribal" isn't really big. I wouldn't call my Krenko deck tribal.
Woot! Post Comic-Con Commanderness!
I have vampiric blue balls, TBH. Sure my Drana deck is decent, but it just feels slightly underpowered. Vampirism in The Elder Scrolls still mostly sucks, and I'm not sure I have the $20 right now to get Vampire The Masquerade Bloodlines, and Olivia's boner art is just no. Garza is gross at 7 mana and the rest are bleh.
A good spirit general would be sweet because that was my first decent deck ever in MtG. Werewolves I just don't think there are enough cards, let alone enough good ones.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---