This is my Numot, the Devastator deck. This deck goes back many years, before EDH was a format (or at least a well known format). My friends and I played a similar, singleton type format, that required at least 3 colors per deck with 8 cards per color. I wanted an artifact deck but I had to include the color minimums so I went with W/U/R as they were the best for my needs at the time. Eventually EDH took over so I converted the deck to EDH. Numot was the only general available to me at the time but he fits in perfectly.
This deck may look a little strange on paper but it's actually very tuned over 8+ years of play and plays really well. It has the potential for very explosive starts and even if that doesn't happen, can still be a powerhouse. It's mostly used in 1 on 1 games as that's what I get to play the majority of the time but it's very effective in multiplayer as well.
The deck's biggest weakness is nonbasic land hate. I've been working on getting more basics in but it's difficult as I really like all the nonbasics I run, they all serve a purpose.
I'm back and forth on Temple of the False God as it's pretty crappy early game but for now I'm using it.
A couple notable omissions include: Power Artifact. It used to be in there but I eventually took it out as I don't feel I run enough things that really need infinite colorless mana. It became too much of a win more card. Given that mana is rarely a problem for this deck I felt that it ultimately wasn't good enough to keep in.
Mana Crypt. I personally just don't care for it. I've tested it quite a bit and found it to be too inconsistent. With no sac outlet I don't care for it mid to late game. Unlike Ancient Tomb which I can stop using once I get to a certain point.
Lightning Greaves. Honestly this was just a mistake that I now wonder if it needs to be dealt with. I ran the deck for years without it not even realizing it and when I did I thought maybe I didn't need it since I've gone this long without missing it. I'd like to work it in but it's not a high priority. It would be very nice with certain creatures though such as my general, Blightsteel Colossus, Arcanis the Omnipotent, Master Transmuter and Ulamog, the Infinite Gyre.
Bribery. Kinda the same situation as the greaves. I do really want this one in though, it's just so good in edh.
I might do a breakdown of the deck explaining why each card is in there but for now this will do. I welcome any feedback and I thank you for looking.
Changes:
01-09-14 Out: Ambassador Laquatus In: Jace, the Mind Sculptor
It's been a long time since I finished anyone with Laquatus and he just wasn't pulling his weight anymore. Jace is much more versatile and probably should have been worked in a long time ago. Jace can also mill them out if the cards are right.
Out: Vedalken Archmage In: Consecrated Sphinx
The Sphinx will provide more consistent card draw and is a bigger presence on the board. Definitely worth the two extra mana.
Out: Ethersworn Canonist In: Lightning Greaves
The Canonist just wasn't doing enough for me and there were times it would slow me down. The greaves should be a big help.
Out: Rings of Brighthearth In: Bribery
Rings became a win more card in this deck and Bribery is too good in EDH to not use.
This deck may look a little strange on paper but it's actually very tuned over 8+ years of play and plays really well. It has the potential for very explosive starts and even if that doesn't happen, can still be a powerhouse. It's mostly used in 1 on 1 games as that's what I get to play the majority of the time but it's very effective in multiplayer as well.
The deck's biggest weakness is nonbasic land hate. I've been working on getting more basics in but it's difficult as I really like all the nonbasics I run, they all serve a purpose.
I'm back and forth on Temple of the False God as it's pretty crappy early game but for now I'm using it.
A couple notable omissions include:
Power Artifact. It used to be in there but I eventually took it out as I don't feel I run enough things that really need infinite colorless mana. It became too much of a win more card. Given that mana is rarely a problem for this deck I felt that it ultimately wasn't good enough to keep in.
Mana Crypt. I personally just don't care for it. I've tested it quite a bit and found it to be too inconsistent. With no sac outlet I don't care for it mid to late game. Unlike Ancient Tomb which I can stop using once I get to a certain point.
Lightning Greaves. Honestly this was just a mistake that I now wonder if it needs to be dealt with. I ran the deck for years without it not even realizing it and when I did I thought maybe I didn't need it since I've gone this long without missing it. I'd like to work it in but it's not a high priority. It would be very nice with certain creatures though such as my general, Blightsteel Colossus, Arcanis the Omnipotent, Master Transmuter and Ulamog, the Infinite Gyre.Bribery. Kinda the same situation as the greaves. I do really want this one in though, it's just so good in edh.Greaves and Bribery are now in. Yay!
1 Numot, the Devastator
Creatures: 14
1 Aphetto Alchemist
1 Arcanis the Omnipotent
1 Blightsteel Colossus
1 Bosh, Iron Golem
1 Consecrated Sphinx
1 Etherium Sculptor
1 Leonin Abunas
1 Master Transmuter
1 Medomai the Ageless
1 Memnarch
1 Niv-Mizzet, Dracogenius
1 Phyrexian Metamorph
1 Ulamog, the Infinite Gyre
1 Weathered Wayfarer
Sorceries: 8
1 All Is Dust
1 Armageddon
1 Bribery
1 Catastrophe
1 Time Spiral
1 Time Stretch
1 Timetwister
1 Supreme Verdict
Instants: 12
1 Capsize
1 Comet Storm
1 Condemn
1 Cyclonic Rift
1 Enlightened Tutor
1 Hinder
1 Mana Drain
1 Mystical Tutor
1 Shattering Spree
1 Spell Crumple
1 Swords to Plowshares
1 Wear // Tear
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Ral Zarek
1 Tezzeret the Seeker
Enchantments: 5
1 Copy Artifact
1 Faith’s Fetters
1 Future Sight
1 Moat
1 War Tax
Mana Artifacts: 10
1 Basalt Monolith
1 Chromatic Lantern
1 Darksteel Ingot
1 Doubling Cube
1 Gilded Lotus
1 Grim Monolith
1 Mana Vault
1 Sol Ring
1 Thran Dynamo
1 Worn Powerstone
Utility Artifacts: 9
1 Clock of Omens
1 Darksteel Forge
1 Forcefield
1 Lightning Greaves
1 Mirrorworks
1 Mycosynth Lattice
1 Prototype Portal
1 Sensei’s Divining Top
1 Voltaic Key
Land: 37
1 Academy Ruins
1 Adarkar Wastes
1 Ancient Den
1 Ancient Tomb
1 Arid Mesa
1 Cascade Bluffs
1 Cavern of Souls
1 Command Tower
1 Flagstones of Trokair
1 Flooded Strand
1 Glimmervoid
1 Great Furnace
1 Hallowed Fountain
1 Hammerheim
2 Island
1 Kor Haven
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Mishra's Workshop
1 Mountain
1 Mystic Gate
1 Oboro, Palace in the Clouds
2 Plains
1 Plateau
1 Rugged Prairie
1 Sacred Foundry
1 Scalding Tarn
1 Seat of the Synod
1 Shivan Reef
1 Steam Vents
1 Strip Mine
1 Temple of the False God
1 Tundra
1 Volcanic Island
1 Wasteland
I might do a breakdown of the deck explaining why each card is in there but for now this will do. I welcome any feedback and I thank you for looking.
Changes:
Out: Ambassador Laquatus
In: Jace, the Mind Sculptor
It's been a long time since I finished anyone with Laquatus and he just wasn't pulling his weight anymore. Jace is much more versatile and probably should have been worked in a long time ago. Jace can also mill them out if the cards are right.
Out: Vedalken Archmage
In: Consecrated Sphinx
The Sphinx will provide more consistent card draw and is a bigger presence on the board. Definitely worth the two extra mana.
Out: Ethersworn Canonist
In: Lightning Greaves
The Canonist just wasn't doing enough for me and there were times it would slow me down. The greaves should be a big help.
Out: Rings of Brighthearth
In: Bribery
Rings became a win more card in this deck and Bribery is too good in EDH to not use.
Stats