This is the final set in my custom block. Servien being the first, and Chaos' Realm being the second.
This set will be 186 cards.
New Keywords
Cunning – (Whenever an opponent shuffles their library, ability.) This is a keyword that revolves around shuffling. I know it's not a part of the game that players enjoy, but it happens quite often.
Returning Keywords
Landfall
Scry
Stun – (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.) This is green or blue ability mostly based on tapping down creatures via combat damage and not letting them untap.
The story for this set is in progress.
White
Apostle of Kelian :symw::symw: - C
Creature - Human Cleric
:symtap:: Choose one – Gain 2 life, or prevent the next 2 damage to target creature or player.
1/1
Ardent Skyfolk :1mana::symw::symw: - U
Creature - Skyfolk
Flying
Landfall – Whenever a land enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2/2
Battlefield Adept :3mana::symw: -C
Creature - Human
Landfall – Whenever a land enters the battlefield under your control, you may have target Human you control get +1/+1 until end of turn.
2/2
Bestow Greatness :1mana::symw: - C
Instant
Creatures you control get +0/+1 and gain First Strike until end of turn.
Cunning Skyfolk :symw::symw: - U
Creature - Skyfolk
Flying
Cunning – Whenever you shuffle your library, you may have target creature you control gain protection from the color of your choice until end of turn.
1/2
Cunning Warrior :1mana::symw::symw: - U
Creature - Human
Cunning – Whenever you shuffle your library, you may have creatures you control gain First Strike and Vigilance until end of turn.
1/2
Dawn Embracer :1mana::symw: - C
Creature - Human Cleric
Whenever you cast a white spell, gain 1 life.
1/2
Divine Strength :2mana::symw: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Planeswalk and "Whenever enchanted creature deals combat damage to a player, you gain that much life."
Fieldtender Skyfolk :4mana::symw: - R
Creature - Skyfolk
Flying Vigilance
Whenever a player searches their library, creatures you control get +1/+1 and gain protection from the color of your choice until end of turn.
:1mana::symw::symw:, :symtap:: Search your library for a basic Plains card, reveal it and put it into your hand. Then shuffle your library.
3/3
Flameshield Skyfolk :2mana::symw: - C
Creature - Skyfolk
Flying
:symw:: Flameshield Skyfolk gains protection from Red until end of turn.
2/2
Grace from Above :1mana::symw::symw: - R
Enchantment
Whenever a spell or ability an opponent controls would cause you to sacrifice a permanent, instead put a 2/2 white Skyfolk creature token with flying onto the battlefield.
Hero of Kelian :3mana::symw::symw: - R
Creature - Human
At the beginning of your upkeep, you may search your library for a Human card, reveal it and put it into your hand. Then shuffle your library.
As long as an opponent controls a plains, creatures you control get +1/+1.
2/4
Kelian Faithhealer :2mana::symw::symw: - C
Creature - Human Cleric
At the beginning of your upkeep gain 1 life for each creature target opponent controls.
1/2
Kelian Restrainer - C
Creature - Human
Cunning – Whenever you shuffle your library, you may tap up to two target creatures.
1/2
Kellian Fieldmaster :3mana::symw::symw: - M
Legendary Creature - Human
Whenever an opponent gains life, you may put a +1/+1 counter on Kellian Fieldmaster.
:1mana::symw::symw:, :symtap:, Remove all +1/+1 counters from Kellian Fieldmaster: Tap up to X target creatures, where X is the number of counters removed this way.
3/3
Momentary Fortification :1mana::symw: - C
Enchantment
At the beginning of your upkeep target creature gets +0/+3 until end of turn.
Mystic Cleansing :1mana::symw::symw: - C
Enchantment
Cunning – Whenever you shuffle your library, target player sacrifices an artifact or enchantment.
Path of Honor :2mana::symw: - U
Instant
Untap all creatures you control, those creatures get +0/+2 and have vigilance until end of turn.
Ready and Able - C
Instant
Untap target creature, it gets +0/+2 and has vigilance until end of turn.
Shieldguard Skyfolk :3mana::symw: - C
Creature - Skyfolk
Flying
Landfall – Whenever a land enters the battlefield under your control, creatures you control get +0/+1 until end of turn.
2/3
Skyfolk Bolsterer :1mana::symw::symw: - C
Creature - Skyfolk
Flying
Cunning – Whenever you shuffle your library, creatures you control get +0/+2 until end of turn.
2/2
Skyfolk Cropcircler :1mana::symw: - C
Creature - Skyfolk
Flying
Skyfolk Cropcircler gets +1/+1 and has Lifelink as long as an opponent controls a Plains.
1/1
Skyfolk Fortifier :4mana::symw: - U
Creature - Skyfolk
Flying
At the beginning of your upkeep, creatures you control gain protection from Black or Red until end of turn.
2/3
Soul Searching :2mana::symw: - C
Enchantment
Whenever a creature you control dies, other creatures you control get +0/+1 until end of turn.
Student of Order :1mana::symw::symw: - U
Creature - Human Acolyte
When Student of Order enters the battlefield, you may search your library for a monowhite card. Shuffle your library and put it on top.
2/2
Triumphant Warrior :1mana::symw::symw: - U
Creature - Human
At the beginning of your upkeep, creatures you control get +1/+2 until end of turn.
2/2
Turn to Ash :2mana::symw: - C
Instant
Exile all cards from target player's graveyard. Gain 1 life for each card exiled this way.
Windeen Restorer :3mana::symw::symw: - M
Legendary Creature - Skyfolk
Flying
Whenever a creature an opponent controls attacks, you may put a +1/+1 counter on Windeen Restorer.
:1mana::symw::symw:, :symtap:, Remove all +1/+1 counters from Windeen Restorer: Prevent the next X damage to target creature or player, where X is equal to the number of counters removed this way.
Windeen Survivor :1mana::symw: - C
Creature - Skyfolk
Flying
Whenever Windeen Skyfolk is dealt combat damage, prevent 1 of that damage.
2/1
Blue
Arcane Disruption :1mana::symu::symu: - U
Enchantment
Cunning – Whenever you shuffle your library, you may tap up to two target creatures an opponent controls.
Arcane Studies :symu::symu: - R
Enchantment
At the beginning of your upkeep, look at the top X cards of your library where X is the number of cards in your hand, then put them back in any order.
Collect Thoughts - C
Instant
Look at the top three cards of your library and put them back in any order. If a player shuffled their library this turn, look at the top five cards of your library and put them back in any order instead.
Cunning Merrow :1mana::symu::symu: - U
Creature - Merfolk
Cunning – Whenever you shuffle your library, you may draw a card after you shuffle your library.
1/1
Cunning Serpent :3mana::symu: - U
Creature - Serpent
Cunning – Whenever you shuffle your library, you may have target player put the top five cards of his or her library into their graveyard.
2/3
Deceptive Tactis :1mana::symu: - U
Instant
Draw a card for each creature you control that was blocked this turn.
Jumble - C
Instant
Target player shuffles their library.
Draw a card.
Landshape :symu::symu: - C
Instant
Target land becomes any combination of basic land types of your choice until end of turn.
Mage's Prefernce :2mana::symu::symu: - C
Enchantment
:1mana::symu:, Shuffle a card from your hand into your library: Draw a card.
Merfolk Fateseer :1mana::symu: - C
Creature - Merfolk
Landfall – Whenever a land enters the battlefield under your control, Scry 1.
Merfolk Inkclouder :symu::symu: - U
Creature - Merfolk
At the beginning of your upkeep, target creature you control is unblockable until end of turn.
Merfolk Lorekeeper :2mana::symu: - R
Creature - Merfolk
At the beginning of your upkeep Scry X, where X is equal to the number of Merfolk you control.
As long as an opponent has four or more cards in their hand, Merfolk Lorekeeper has ":symtap: Draw a card."
1/3
Merfolk Repealer :symu::symu: - C
Creature - Merfolk
Cunning – Whenever you shuffle your library, you may have creatures you control gain hexproof until end of turn.
1/1
Merrow Floodbringer :2mana::symu: - C
Creature - Merfolk
Islandwalk
:1mana::symu::symu:: Target Merfolk gains Islandwalk until end of turn. You may only play this ability twice each turn.
2/2
Merfolk Futureglimpser :1mana::symu::symu: - C
Creature - Merfolk
:symtap:: Scry X, where X is equal to the number of cards in target opponent's hand.
1/1
Mind Drencher :4mana::symu: - U
Creature - Serpent
At the beginnig of your upkeep, target player puts the top X cards of his or her library into their graveyard where X is equal to the number of lands you control.
3/4
Momentary Manipulation :1mana::symu: - C
Enchantment
At the beginnig of your upkeep, tap or untap target creature.
Ocean Delver :2mana::symu: - C
Creature - Serpent
When Ocean Delver enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap phase.
2/2
Student of Lore :1mana::symu::symu: - U
Creature - Merfolk Acolyte
When Student of Lore enters the battlefield, you may search your library for a monoblue card. Shuffle your library and put it on top.
1/3
Tempest Churner :3mana::symu::symu: - M
Legendary Creature - Serpent
Whenever an opponent untaps a creature, you may put a +1/+1 counter on Tempest Churner.
:1mana::symu::symu:, :symtap:, Remove all +1/+1 counters from Tempest Churner: Target player puts the top X cards of his or her library into their graveyard, where X is equal to the number of counters removed this way.
3/3
Tidal Strength :2mana::symu: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Islandwalk.
Whenever enchanted creature deals combat damage to a player, you may choose and tap or untap target creature.
Tidepool Visionary :3mana::symu::symu: - M
Legendary Creature - Merfolk
Whenever an opponent draws a card, you may put a +1/+1 counter on Tidepool Visionary.
:1mana::symu::symu:, :symtap:, Remove all +1/+1 counters from Tidepool Visionary: Draw X cards, where X is equal to the number of counters removed this way.
3/3
Tidepuller :4mana::symu::symu: - R
Creature - Serpent
Whenever an opponent shuffles their library, you may put the top two cards of his or her library into their graveyard.
As long as an opponent has 20 or more cards in his or her graveyard, other Serpent creatures you control get +3/+3 and have Islandwalk.
5/5
Tsumanmi Serpent :2mana::symu::symu: - C
Creature - Serpent
At the beginning of your upkeep, you may have all lands become Islands in addition to their other types until end of turn.
2/3
Undercurrent Ripper :1mana::symu::symu: - C
Creature - Serpent
Undercurrent Ripper gets +1/+1 as long as an opponent controls an Island.
:1mana::symu:: Undercurrent Ripper gains Islandwalk until end of turn.
2/3
Wakerider :2mana::symu: - C
Creature - Serpent
Cunning – Whenever you shuffle your library, you may have creatures you control gain Islandwalk until end of turn.
2/2
Watershielded Merrow :1mana::symu::symu: - C
Creature - Merfolk
Watershield Merrow gets +1/+1 and has hexproof as long as an opponent controls an Island.
2/2
Waterlogging Serpent :2mana::symu: - C
Creature - Serpent
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gains Stun until end of turn.
2/3
Wavebringer Serpent :3mana::symu: - U
Creature - Serpent
Landfall – Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types and creatures you control gain Islandwalk until end of turn.
3/3
Black
Bloodreaver Ogre :3mana::symb::symb: - M
Legendary Creature - Ogre
Whenever an opponent loses life, you may put a +1/+1 counter on Bloodreaver Ogre.
:1mana::symb::symb:, :symtap:, Remove all +1/+1 counters from Bloodreaver Ogre: Target player sacrifices up to X target creatures where X is the number of counters removed this way.
3/3
Bog Horror :2mana::symb: - C
Creature - Horror
Cunning – Whenever you shuffle your library, you may have creatures you control gain Swampwalk until end of turn.
2/1
Brain Mangler :1mana::symb::symb: - U
Creature - Horror
Landfall – Whenever a land enters the battlefield under your control, target player discards a card.
2/1
Catacomb Dweller :3mana::symb::symb: - C
Creature - Horror
:symtap:: Target creature gets -X/-X until end of turn, where X is the number of creature cards in that player's graveyard.
2/2
Cunning Horror :symb::symb: - U
Creature - Horror
Cunning – Whenever you shuffle your library, you may have target player sacrifice a creature.
1/1
Cunning Ogre :3mana::symb: - U
Creature - Ogre
Cunning – Whenever you shuffle your library, you may have target player lose 3 life.
3/2
Death Curser :4mana::symb: - R
Creature - Ogre
Whenever an Ogre enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
:symb::symb:, :symtap:: Destroy target nonblack creature, you lose life equal to its power.
3/3
Debilitating Headache :symb::symb: - C
Instant
Target player discards a card. If a player shuffled their library this turn, that player discards a card at random instead.
Diabolic Offering :3mana::symb::symb: - U
Sorcery
Each player sacrifices two creatures. If a player can't sacrifice a creature this way, that player loses 5 life.
Die of Grief :1mana::symb: - C
Instant
Destroy target creature if another creature died this turn.
Endbringer :4mana::symb: - U
Creature - Ogre
At the beginning of your upkeep, target player loses 1 life for each Swamp you control.
3/2
Gratuitous Bloodshed :1mana::symb::symb: - U
Instant
Creatures you control gain Deathtouch until end of turn.
Grave Purge :1mana::symb::symb: - C
Instant
As an additional cost to cast Grave Purge, exile any number of cards from your graveyard.
Target player exiles X cards from their graveyard where X is the number of cards you exiled.
Grox'll Fateclaimer :3mana::symb: - C
Creature - Ogre
Intimidate
Cunning – Whenever you shuffle your library, you may have creaturs you control get +2/+1 until end of turn.
2/1
Gruesome Fiend :1mana::symb: - C
Creature - Horror
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gain Intimidate until end of turn.
2/1
Midnight Grunter :1mana::symb::symb: - C
Creature - Ogre
Landfall – Whenever a land enters the battlefield under your control, you may have target black creature get +1/+1 until end of turn.
2/2
Momentary Pain :1mana::symb: - C
Enchantment
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
Ogre Bleeder :1mana::symb::symb: - C
Creature - Ogre
Ogre Bleeder gets +1/+1 as long as an opponent controls a Swamp.
When Ogre Bleeder attacks, an opponent loses 1 life and you gain 1 life.
2/1
Parasitic Drain :3mana::symb::symb: - C
Enchantment
At the beginning of your upkeep, choose one – Destroy target token; or remove a counter from target permanent.
Seeker of Darkness :2mana::symb::symb::symb: - U
Creature - Ogre
Landfall – Whenever a land enters the battlefield under your control, you may search your library for an Ogre card. If you do, reveal it and put it into your hand. Then shuffle your library.
2/2
Student of Ambition :1mana::symb::symb: - U
Creature - Ogre Acolyte
When Student of Ambition enters the battlefield, you may search your library for a monoblack card. Shuffle your library and put it on top.
3/1
Thought Flayer :3mana::symb: - C
Creature - Horror
Whenever an opponent discards a card, Thought Flayer gets +1/+1 until end of turn.
2/2
Tormented Psyche - R
Enchantment
Whenever a spell or ability causes an opponent to shuffle his or her library, that player loses 2 life.
Torturous Fiend :2mana::symb::symb: - U
Creature - Horror
At the beginning of your upkeep, target creature gets -3/-3 until end of turn.
2/2
Treacherous Strength :2mana::symb: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Swampwalk.
When enchanted creature deals combat damage to a player, that player discards a card.
Uktara Corpsegrinder :3mana::symb::symb: - M
Legendary Creature - Horror
Whenever an opponent's creature dies, you may put a +1/+1 counter on Uktara Corpsegrinder.
:1mana::symb::symb:, :symtap:, Remove all +1/+1 counters from Uktara Corpsegrinder: Creatures your opponents control get -X/-X until end of turn where X is the number of counters removed this way.
3/3
Underdark Reaper :3mana::symb::symb: - R
Creature - Horror
At the beginning of your upkeep, an opponent chooses and discards two cards, if that player can't they sacrifice a creature.
As long as an opponent controls a Swamp, creatures you control get +1/+1.
4/4
Wave of Decay :1mana::symb::symb: - U
Enchantment
Cunning – Whenever you shuffle your library, you may put a -1/-1 counter on target creature.
Red
Bloodhorn Minotaur :4mana::symr::symr: - R
Creature - Minotaur
At the beginning of your upkeep, if you control four or more Minotaur, you may have Bloodhorn Minotaur deal 3 damage to target creature or player.
:1mana::symr::symr:, :symtap:: Bloodhorn Minotaur deals 2 damage to target player and 3 damage to a creature that player controls.
3/3
Brutal Strike :symr::symr: - C
Instant
Target creature gets +3/+0 and has First Strike until end of turn.
Crag Dune-Rider :3mana::symr::symr: - M
Legendary Creature - Goblin
Whenever an opponent deals damage to you, you may put a +1/+1 counter on Crag Dune-Rider.
:1mana::symr::symr:, :symtap:, Remove all +1/+1 counters from Crag Dune-Rider: Creatures you control get +X/+0 and have first strike until end of turn, where X is equal to the number of counteres removed this way.
3/3
Crag Exploiter :symr::symr: - C
Creature - Goblin
Cunning – Whenever you shuffle your library, creatures you control gain Haste and First Strike until end of turn.
2/1
Crag Rockfist :1mana::symr::symr: - C
Creature - Goblin
:symr::symr:: Crag Rockfist gains first strike until end of turn.
When Crag Rockfist becomes blocked, it gets +1/+0 until end of turn.
Crag Shrieker :1mana::symr::symr: - U
Creature - Goblin
Sacrifice Crag Shrieker: Search your library for a Goblin card, reveal it and put it into your hand. Then shuffle your library. You may only activate this ability on your upkeep.
2/2
Crag Stoneshaker :1mana::symr::symr: - R
Creature - Goblin
:symr:, :symtap:, Discard a Mountain: Goblins you control get +X/+0 until end of turn, where X is the number of Mountains you control.
As long as an opponent controls a Mountain, creatures you control get +1/+1.
2/2
Cunning Goblin :1mana::symr::symr: - U
Creature - Goblin
Cunning – Whenever you shuffle your library, you may have creatures you control get +3/+0 until end of turn.
2/1
Cunning Tauren :3mana::symr: - U
Creature - Minotaur
Cunning – Whenever you shuffle your library, you may have Cunning Tauren deal 3 damage to target creature or player.
3/2
Goblin Magmaseeker :1mana::symr::symr: - C
Creature - Goblin
Goblin Magmaseeker attacks each turn if able.
:symr:: Goblin Magmaseeker gets +1/+0 until end of turn.
1/1
Goblin Sandslider :1mana::symr: - C
Creature - Goblin
Landfall – Whenever a land enters the battlefield under your control, you may have Goblin Sandalider gain Mountainwalk until end of turn.
2/2
Infuriate :1mana::symr::symr: - U
Sorcery
Double all damage creatures you control would deal this turn.
Lightning Lashes :symr::symr: - U
Enchantment
Cunning – Whenever you shuffle your library, Lightning Lashes deals 1 damage to target player and each creature he or she controls.
Lightninghoof Mauler :3mana::symr::symr: - M
Legendary Creature - Minotaur
Whenever you deal direct damage to an opponent, put a +1/+1 counter on Lightninghoof Mauler.
:1mana::symr::symr:, :symtap:, Remove all +1/+1 counters from Lightninghoof Mauler: Deal X damage divided between any number of target creatures or players, where X is the number of counters removed this way.
3/3
Magmatic Strength :2mana::symr: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Mountainwalk.
Whenever enchanted creature deals combat damage to a player, you may have it deal 2 damage to target creature.
Minotaur Charger :3mana::symr: - C
Creature - Minotaur
Cunning – Whenever you shuffle your library, creatures you control gain Mountainwalk until end of turn.
3/2
Minotaur Fireseeker :3mana::symr: - C
Creature - Minotaur
When Minotaur Fireseeker enters the battlefield, search your library for a card that deals damage. Shuffle your library and put it on top.
2/2
Minotaur Retaliator :symr::symr: - C
Creature - Minotaur
When Minotaur Retaliator dies, it deals damage equal to its power to target creature.
2/1
Momentary Flame :1mana::symr: - C
Enchantment
At the beginning of your upkeep, target creature can't block this turn.
Peak of Warfare :2mana::symr::symr: - U
Instant
Target creature deals damage to itself and its controller equal to its power.
Pyretic Explosion :2mana::symr: - C
Instant
Deal 2 damage to target creature. If a player shuffled their library this turn, you may deal 2 damage to target player.
Quarry Seeker :2mana::symr: - C
Creature - Goblin
First Strike
Quarry Seeker gets +1/+1 as long as an opponent controls a Mountain.
2/1
Spreading Panic - C
Enchantment
Landfall – Whenever a land enters the battlefield under your control, target creature can't block this turn.
Student of Flame :1mana::symr::symr: - U
Creature - Goblin Acolyte
When Student of Flame enters the battlefield, you may search your library for a monored card. Shuffle your library and put it on top.
3/1
Tauren Battlerusher :1mana::symr::symr: - C
Creature - Minotaur
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gain Haste until end of turn.
2/2
Tauren Emberslinger :2mana::symr::symr: - U
Creature - Minotaur
Landfall – Whenever a land enters the battlefield under your control, you may have Tauren Emberslinger deal 2 damage to target creature.
3/2
Tauren Hackblade :2mana::symr: - C
Creature - Minotaur
As long as an opponent controls a Mountain, Tauren Hackblade can't be blocked except by two or more creatures.
3/2
Tauren Lavastoker :3mana::symr: - U
Creature - Minotaur
At the beginning of your upkeep, Tauren Lavastoker deals 1 damage to target creature for each Mountain you control.
3/2
Thunder Through - C
Instant
Target creature can only be blocked by two or more creatures until end of turn.
Worldly Destruction :3mana::symr::symr: - R
Enchantment
At the beginning of your upkeep return a land you control to your hand, then destroy target land if it shares a type with the land that was returned to your hand.
Green
Amberleaf Apothecary :2mana::symg: - C
Creature - Elf
:2mana::symg:, :symtap:: Regenerate target creature, then put a +1/+1 counter on that creature.
1/1
Amberleaf Farmer - C
Creature - Elf
Sacrifice Amberleaf Farmer: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Activate this ability only during your upkeep.
1/1
Amberleaf Premier :1mana::symg::symg: - R
Creature - Elf
At the beginning of your upkeep, creatures you control gain Stun until end of turn.
As long as an opponent controls a Forest, creatures you control get +1/+1.
2/2
Amberleaf Trailfinder :symg::symg: - C
Creature - Elf Shaman
Cunning – Whenever you shuffle your library, you may have creatures you control gain Forestwalk until end of turn.
1/2
Boon of Creation :1mana::symg::symg: - U
Enchantment
Cunning – Whenever you shuffle your library, put a 3/3 green Beast creature token onto the battlefield.
Cloudripper Treefolk :1mana::symg::symg: - C
Creature - Treefolk
Cunning – Whenever you shuffle your library, you may have Cloudripper Treefolk deal 2 damage to target creature with flying.
2/4
Cunning Elf :1mana::symg::symg: - U
Creature - Elf
Cunning – Whenever you shuffle your library, you may put a +1/+1 counter on each creature you control.
1/1
Cunning Treefolk :3mana::symg: - U
Creature - Treefolk
Cunning – Whenever you shuffle your library, you may put two 1/1 green Saproling creature tokens onto the battlefield.
1/4
Dueling Mights - C
Enchantment
Landfall – Whenever a land enters the battlefield under your control, target creature can't be blocked by more than one creature until end of turn.
Elven Renegade :1mana::symg: - C
Creature - Elf
Landfall – Whenever a land enters the battlefield under your control, Elven Renegade gains Trample until end of turn.
2/3
Mending Might :1mana::symg: - C
Instant
Target creature gets +2/+2 until end of turn. Gain life equal to that creature’s power.
Momentary Power :1mana::symg: - C
Enchantment
At the beginning of your upkeep, target creature gets +1/+1 until end of turn.
Overgrown Roothold :2mana::symg::symg: - U
Instant
Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the highest converted mana cost among permanents you control.
Pollenbranch Treefolk :3mana::symg::symg: - U
Creature - Treefolk
:symtap:, Sacrifice two Saprolings: Prevent all combat damage that would be dealt this turn.
1/3
Potency Bestower :3mana::symg::symg: - M
Legendary Creature - Elf
Whenever an opponent puts a land onto the battlefield, you may put a +1/+1 counter on Potency Bestower.
:1mana::symg::symg:, :symtap:, Remove all +1/+1 counters from Potency Bestower: Put X +1/+1 counters on each other creature you control, where X is equal to the number of counters removed this way.
3/3
Primal Strength :2mana::symg: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Forestwalk.
Whenever enchanted creature deals combat damage to a player, you may put a +1/+1 counter on it.
Roquewood Awakener :3mana::symg::symg: - M
Legendary Creature - Treefolk
Whenever a creature enters the battlefield under an opponent's control, you may put a +1/+1 counter on Roquewood Awakener.
:1mana::symg::symg:, :symtap:, Remove all +1/+1 counters from Roquewood Awakener: Put X 1/1 green Saproling creatures onto the battlefield, where X is equal to the number of counters removed this way.
2/4
Roquewood Blossomer :1mana::symg::symg: - U
Creature - Treefolk
:symtap:: Add to your mana pool for each Saproling you control.
1/3
Roquewood Evergreen :2mana::symg::symg: - C
Creature - Treefolk
Landfall – Whenever a land enters the battlefield under your control, Roquewood Evergreen is Indestructible until end of turn.
2/3
Roquewood Petrifier :4mana::symg::symg: - R
Creature - Treefolk
Landfall – Whenever a land enters the battlefield under your control, target creature gains Defender.
Treefolk creatures you control get +0/+1 for each creature with Defender.
4/5
Roquewood Skyreacher :2mana::symg: - C
Creature - Treefolk
Reach
Whenever a creature with flying enters the battlefield, Roquewood Skyreacher gets +0/+2 until end of turn.
1/3
Rune Crumble :symg::symg: - C
Instant
Destroy target enchantment. If a player shuffled their library this turn, you may destroy another target enchantment.
Student of Harmony :1mana::symg::symg: - U
Creature - Elf Acolyte
When Student of Harmony enters the battlefield, search your library for a monogreen card. Shuffle your library and put it on top.
2/2
Uprooting Treefolk :1mana::symg::symg: - C
Creature - Treefolk
Defender
At the beginning of your upkeep, you may have Uprooting Treefolk get +1/+1 and it loses Defender until end of turn.
2/4
Utopian Upwelling :symg::symg: - R
Enchantment
At the beginning of your precombat main phase, add one mana of any color to your mana pool.
Venomous Boon - C
Instant
Up to three target creatures gain Deathtouch until end of turn.
Artifacts
Codex of Chaos - U
Artifact
:1mana:, :symtap:: Each opponent shuffles their library.
Glowing Rune-Stones - C
Artifact
:symtap:: Add to your mana pool.
If a player shuffled their library this turn, Glowing Rune-Stones has ":symtap:: Add one mana of any color to your mana pool."
Maddening Ledger - C
Artifact
:2mana:, :symtap:, Name a card: Reveal the top card of your library. If the named card is revealed, put it into your hand. If not, shuffle your library.
Mausoleum of Decay - U
Artifact
:4mana:, :symtap:: Target player loses 1 life for each creature that died this turn.
Mind's Antheneum - R
Artifact
Whenever an opponent shuffles their library, put a page counter on Mind's Antheneum.
:2mana:, :symtap:, Remove all page counters from Mind's Antheneum and sacrifice it: Draw X cards where X is the number of page counters removed this way.
Finished all the text versions of the cards as well as all the images. I'll have to update the images with the correct text. The set is just about done. I just need to design some more Sorcery cards.
Ancaro, the Fieldmaster3WW
Legendary Creature — Human Soldier (M)
Whenever a creature an opponent controls attacks you or a planeswalker you control, you may put a +1/+1 counter on Ancaro, the Fieldmaster. 1WW, , Remove all +1/+1 counters from Ancaro, the Fieldmaster: Tap up to X target creatures where X is the number of +1/+1 counters removed this way.
3/3
Apostle of KelianWW
Creature — Human Cleric (C)
Flash
When Apostle of Kelian enters the battlefield, prevent the next 2 damage that would be dealt to target Human creature this turn.
1/1
Battlefield Adept3W
Creature — Human Soldier (C) Landfall — Whenever a land enters the battlefield under your control, you may have target Human you control get +1/+1 until end of turn.
2/4
Bestow Greatness1W
Instant (C)
Target creature gets +1/+0 and gains protection from red until end of turn.
Dawn’s ChampionWW
Creature — Human Cleric (R)
Whenever a player casts a white spell, gain 1 life.
Other Human creatures you control get +0/+2 as long as you have more life than an opponent.
1/3
Divine Power2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Plainswalk.
Whenever enchanted creature deals combat damage to a player, you may gain 1 life for each creature you control.
Flameshield Skyfolk2W
Creature — Skyfolk Warrior (C)
Flying W : Flameshield Skyfolk gains protection from red until end of turn.
1/2
Foundation of Glory2W
Enchantment (R)
Creatures you control get +0/+X where X is equal to the number of Plains each opponent controls. Glory is found through one’s conviction to their cause.
Frith, the Glorywing3WW
Legendary Creature — Skyfolk Warrior (M)
Whenever an opponent gains life, put a +1/+1 counter on Frith, the Glorywing. 1WW, , Remove all +1/+1 counters from Frith, the Glorywing: Exile target non land permanent with converted mana cost of X or less, where X is the number of +1/+1 counters removed this way.
3/3
Grace from Above1WW
Enchantment (R)
Whenever a spell or ability an opponent controls would cause you to sacrifice a permanent, instead put a 2/2 white Skyfolk creature token with flying onto the battlefield.
Hero of Kelian3WW
Creature — Human Soldier (R)
At the beginning of your upkeep, you may search your library for a Human creature card, reveal it and put it into your hand. Then shuffle your library.
As long as you control more Human creatures than an opponent, creatures you control get +1/+1.
2/4
Kelian Devout1W
Creature — Human Soldier (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Human creatures you control gain lifelink until end of turn.
1/2
Kelian FaithhealerWW
Creature — Human Cleric (U)
Vigilance
At the beginning of your upkeep gain 2 life as long as an opponent controls more creatures than you.
1/2
Momentary FortificationW
Enchantment (C)
Sacrifice Momentary Fortification: Target creature gets +0/+4 until end of turn.
Path of Honor2W
Instant (U)
Creatures you control get +1/+2 and have vigilance until end of turn. Mine honor is my life; both grow in one; Take honor from me, and my life is done. — William Shakespeare
Ready and AbleW
Instant (C)
Target creature gets +0/+2 and has vigilance until end of turn.
Rune Alteration1W
Sorcery (U)
As an additional cost to cast Rune Alteration, sacrifice an artifact or enchantment.
Search your library for an artifact or enchantment card. Reveal it and put it into your hand. Then shuffle your library.
Rynalia Elite2WW
Creature — Human Warrior (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may tap up to two target creatures.
2/3
Shieldguard Skyfolk3W
Creature — Skyfolk Warrior (C)
Flying Landfall — Whenever a land enters the battlefield under your control, Skyfolk creatures you control gain vigilance until end of turn.
2/3
Skyfolk Entrancer1W
Creature — Skyfolk Warrior (U)
Flying
Skyfolk Entrancer gets +1/+1 and has Stun as long as an opponent controls a Plains. (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/1
Skyfolk Fortifier4W
Creature — Skyfolk Monk (U)
Flying
At the beginning of your upkeep Skyfolk creatures you control gain protection from black or red until end of turn.
2/3
Skyfolk of the Ward3WW
Creature — Skyfolk Monk (U)
Flying Landfall — Whenever a land enters the battlefield under your control, destroy target enchantment.
1/2
Skyfolk
Creature - Skyfolk
Flying
2/2
Soul Searching2W
Enchantment (C)
Whenever a creature you control dies, gain 1 life.
Student of Order1WW
Creature — Human Acolyte (U)
When Student of Order enters the battlefield, if you cast it from your hand, you may search your library for a monowhite card. Shuffle your library and put it on top. Peace comes from seeking order in all things.
1/2
The Weight of War1W
Enchantment (U)
Enchanted or Equipped creatures your opponents control can’t attack you.
That player may sacrifice an aura or equipment to ignore this effect until end of turn.
Triumphant Warrior3WW
Creature — Human Warrior (U)
At the beginning of your upkeep, Human creatures you control get +0/+1 and gain Stun until end of turn. (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
Turn to Ash2W
Instant (C)
Exile all creature cards in target player’s graveyard. Gain 3 life for each card exiled this way.
Voralia BolstererWW
Creature — Skyfolk Warrior (C)
Flying Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Skyfolk creatures you control get +0/+2 until end of turn.
2/2
Voralia Fieldtender2WWW
Creature — Skyfolk Monk (R)
Flying, vigilance
Whenever Voralia Fieldtender attacks, Skyfolk creatures you control get +1/+1 and gain protection from the color of your choice until end of turn. 1WW, : Prevent the next X damage to target creature, where X is equal to the number of Plains you control.
3/3
Windeen BestowerWW
Creature — Skyfolk Monk (U)
Flying Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Skyfolk creatures you control gain protection from the color of your choice until end of turn.
1/2
Windeen Survivor2WW
Creature — Skyfolk Monk (R)
Flying, vigilance
: Prevent the next 1 damage that would be dealt to each Skyfolk creature you control.
3/4
Blue - 31 cards
Arcane Invocation1UU
Enchantment (U)
When Arcane Invocation enters the battlefield, choose a creature type.
Whenever an opponent taps a creature of the chosen type to activate an ability, you may Scry 1.
Arcane StudiesUU
Enchantment (R)
At the beginning of your upkeep look at the top X cards of your library where X is the number of cards in your hand, then put them back in any order.
Clairvoyant Merrow2U
Creature — Merfolk Wizard (C)
: Scry X where X is equal to the number of cards in target opponent’s hand.
1/1
Deceptive Tactics1U
Sorcery (U)
Draw a card for each creature you control that was blocked this turn.
EmendU
Instant (C)
Counter target spell unless its controller pays 2.
If a spell is countered this way, that spell’s controller looks at the top X cards of their library and puts them back in any order where X is the converted mana cost of the countered spell.
Glewod Lorekeeper2U
Creature — Merfolk Wizard (R)
At the beginning of your upkeep, Scry X, where X is equal to the number of Islands you control.
As long as your opponent has four or more cards in their hand, Glewod Lorekeeper has “T: Draw a card.”
1/3
Glewod Mystic2UU
Creature — Merfolk Wizard (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may draw a card. Designed by Kevin Deninger
1/1
LandshapeUU
Instant (C)
Target land becomes any combination of basic land types of your choice until end of turn.
Mage’s Preference2UU
Enchantment (C) 1U , Shuffle a card from your hand into your library: Draw a card.
Merfolk Fateseer1U
Creature — Merfolk Wizard (C) Landfall — Whenever a land enters the battlefield under your control, Scry 1.
1/2
Merfolk Repealer2U
Creature — Merfolk Shaman (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Merfolk creatures you control gain hexproof until end of turn.
1/1
Merrow Floodbringer2U
Creature — Merfolk Shaman (U)
Islandwalk UU : Untap target Merfolk creature, it gains islandwalk until end of turn.
2/2
Mind Drencher4U
Creature — Serpent (U)
At the beginning of your upkeep target player puts the top X cards of his or her library into their graveyard where X is equal to the number of Islands that player controls.
3/4
Momentary Disorientation1U
Enchantment (C)
Sacrifice Momentary Disorientation: Target creature gets -5/-0 until end of turn.
Obdar, the Tidemonger3UU
Legendary Creature — Merfolk Wizard (M)
Whenever an opponent casts a spell put a +1/+1 counter on Obdar, the Tidemonger. 1UU, , Remove all +1/+1 counters from Obdar, the Tidemonger: Return all non-Merfolk creatures with converted mana cost X or less to their owner’s hands, where X is number of +1/+1 counters removed this way.
3/3
Ocean Delver2U
Creature — Serpent (C)
When Ocean Delver enters the battlefield, tap target creature. That creature doesn’t untap during its controller’s next untap phase.
2/2
Reconsider1UU
Instant (U)
Counter target spell. If that spell is countered this way, shuffle it into its owner’s library instead of putting it into that player’s graveyard.
Reflective Evolution4UU
Enchantment (R)
Creatures you control are every creature type among creatures you control. “You hunt my kind because we look different than you, now you look just like us.” — Obdar, the Tidemonger.
Student of Lore1UU
Creature — Merfolk Acolyte (U)
When Student of Lore enters the battlefield, if you cast it from your hand, you may search your library for a monoblue card. Shuffle your library and put it on top. Intelligence comes from seeking truth in all things.
1/2
Thoughtsoaker Serpent3UU
Creature — Serpent :uncommon: Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have target player put the top five cards of his or her library into their graveyard.
3/4
Tidal Power2U
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Islandwalk.
Whenever this creature deals combat damage to a player, you may tap or untap target creature.
Tidepuller4UU
Creature — Serpent (R)
Whenever a creature an opponent controls attacks you, you may put the top two cards of that player’s library into his or her graveyard.
As long as an opponent has twenty or more cards in his or her graveyard, Serpent creatures you control get +3/+3 and have Islandwalk.
5/5
Tsunami Serpent4UU
Creature — Serpent (R)
At the beginning of your upkeep you may have all lands become Islands in addition to their other types until end of turn. 2UU, : Target Serpent you control gets +1/+1 until end of turn for each Island target opponent controls.
3/4
Undercurrent Ripper2UU
Creature — Serpent (U)
Hexproof
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/5
Undonia InkclouderUU
Creature — Merfolk Shaman (U)
At the beginning of your upkeep target Merfolk creature can’t be blocked until end of turn.
1/1
Vethekth, the Tempest Churner3UU
Legendary Creature — Serpent (M)
Whenever an opponent draws a card, you may put a +1/+1 counter on Vethekth, the Tempest Churner. 1UU, , Remove all +1/+1 counters from Vethekth, the Tempest Churner: Target player puts the top X cards of their library into their graveyard where X is the number of +1/+1 counters removed this way.
3/3
Wakerider2U
Creature — Serpent (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target Serpent creature you control gains Islandwalk until end of turn.
2/2
Watershielded MerrowUU
Creature — Merfolk Wizard (R)
Other Merfolk creatures you control get +1/+1 and have hexproof as long as an opponent controls an Island.
2/2
Watterlogging Serpent2U
Creature — Serpent (C) Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain Stun until end of turn. (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Wavebringer Serpent3U
Creature — Serpent (U) Landfall — Whenever a land enters the battlefield under you control, target creature you control can’t be blocked until end of turn.
3/3
Black - 32 cards
Bog Horror2B
Creature — Horror Berserker (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target Horror or Berserker creature you control gains swampwalk until end of turn.
2/1
Bragul, the Brainfeaster3BB
Legendary Creature — Horror Shaman (M)
Whenever an opponent discards a card, put a +1/+1 counter on Bragul, the Brainfeaster. 1BB, , Remove all +1/+1 counters from Bragul, the Brainfeaster: Search target player’s library for up to X nonland cards and exile them, where X is the number of +1/+1 counters removed this way. Then that player shuffles his or her library.
3/3
Brain Mangler1BB
Creature — Horror Shaman (U) Landfall — Whenever a land enters the battlefield under your control target player discards a card.
2/1
Catacomb Dweller1BB
Creature — Horror Shaman (U) 1B, : Target creature gets -X/-X until end of turn, where X is the number of creatures in it’s controller’s graveyard
2/2
Death Curser4B
Creature — Ogre Shaman (R) BB, : Destroy target non black creature, you lose life equal to it’s power.
3/3
Debilitating HeadacheBB
Instant (C)
Target player discards a card. If that player cast a spell this turn, that player discards an additional card.
Diabolic Offering3BB
Sorcery (U)
Each player sacrifices two creatures. If a player can’t sacrifice a creature this way, that player loses 5 life.
Die of Grief1B
Instant (C)
Destroy target creature if another creature died this turn.
Endbringer Ogre4B
Creature — Ogre Shaman (U)
At the beginning of your upkeep target player loses 1 life for each Swamp you control.
4/3
Gratuitous Bloodshed1BB
Instant (U)
Destroy all creatures target opponent controls that were dealt combat damage this turn.
Grave Purge1BB
Instant (C)
As an additional cost to cast Grave Purge, exile any number of cards from your graveyard.
Target player exiles X cards from their graveyard where X is the number of cards you exiled.
Grox’ll Bleeder2BB
Creature — Ogre Berserker (U)
Whenever Grox’ll Bleeder attacks, defending player loses 1 life and you gain 1 life for each Swamp you control.
Grox’ll Bleeder gets +2/+1 as long as an opponent controls a Swamp.
3/2
Grox’ll Fateclaimer3BB
Creature — Ogre Warrior (C)
Intimidate Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Ogre creatures you control get +2/+1 until end of turn.
2/1
Gruesome Fiend1B
Creature — Horror Berserker (C) Landfall — Whenever a land enters the battlefield under your control, you may have target Horror gains intimidate until end of turn.
2/1
Lifetaker Horror3BB
Creature — Horror Shaman (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have target player sacrifice a creature.
3/2
Midnight Grunter1BB
Creature — Ogre Warrior (C) Landfall — Whenever a land enters the battlefield under you control, you may have target black creature get +1/+1 until end of turn.
2/2
Momentary PainB
Enchantment (C)
Sacrifice Momentary Pain: Target creature gets -2/-2 until end of turn.
Parasitic Drain3BB
Enchantment (C)
During your upkeep choose one — Destroy target token; or remove a counter from target permanent.
Pestilent Ogre3B
Creature — Ogre Shaman (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target player lose 3 life.
3/2
Pollution Spreader1B
Creature — Horror Scout (C)
Sacrifice Pollution Spreader: Search your library for a Swamp card and reveal it. Put that card into your hand, then shuffle your library. Activate this ability only during your upkeep.
2/1
Prolg, the Corpsegrinder3BB
Legendary Creature — Ogre Shaman (M)
Whenever an opponent’s creature dies, you may put a +1/+1 counter on Prolg, the Corpsegrinder. 1BB, , Remove all +1/+1 counters from Prolg, the Corpsegrinder: Creatures target opponent controls get -X/-X until end of turn where X is the number of +1/+1 counters removed this way.
3/3
Seeker of Darkness2BBB
Creature — Ogre Shaman (R) Landfall — Whenever a land enters the battlefield under your control, you may search your library for an Ogre creature card. If you do, reveal it and put it into your hand. Then shuffle your library.
2/2
Student of Ambition1BB
Creature — Ogre Acolyte (U)
When Student of Ambition enters the battlefield, if you cast it from your hand, you may search your library for a monoblack card. Shuffle your library and put it on top. Power comes from seeking advantage in all things.
2/1
Thought Flayer3B
Creature — Horror Shaman (R)
Whenever an opponent discards a card, put a +1/+1 counter on Thought Flayer.
Horror creatures you control have intimidate as long as an opponent controls a Swamp.
2/2
Throat Slitting1BB
Sorcery (U)
Destroy target creature. Landfall — If you had a land enter the battlefield under your control this turn, that creature’s controller loses life equal to that creatures power.
Torment the SoulBB
Enchantment (U)
Whenever an opponent sacrifices a permanent, that player loses 1 life.
Tormented PsycheB
Enchantment (R)
Whenever a spell or ability causes an opponent to shuffle his or her library, that player loses 2 life.
Torturous Fiend2BB
Creature — Horror Shaman (U)
At the beginning of your upkeep target creature gets -3/-3 until end of turn.
2/2
Treacherous Power2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Swampwalk.
When this creature deals combat damage to a player, that player discards a card.
Underdark Reaper3BB
Creature — Horror Shaman (R)
At the beginning of your upkeep, target opponent chooses and discards two cards, if that player can’t they sacrifice a creature.
4/4
Wave of Decay2BB
Enchantment (R)
At the beginning of your end step, you may sacrifice a creature. If you do put a -1/-1 counter on each creature that shares a type with that creature.
Red - 32 cards
Arming Goblin2RR
Creature — Goblin Berserker (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control you may have Goblin creatures you control get +3/+0 until end of turn.
2/1
Bloodhorn Minotaur4RR
Creature — Minotaur Shaman (R)
At the beginning of your upkeep, if you control four or more Minotaur creatures, you may have Bloodhorn Minotaur deal 3 damage to target creature or player. 1RR, : Bloodhorn Minotaur deals 3 damage to target creature and 2 damage to that creature’s controller.
3/3
Crag ExploiterRR
Creature — Goblin Warrior (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Goblin creatures you control gain haste until end of turn.
2/1
Crag Rockfist3R
Creature — Goblin Berserker (R)
Whenever another Goblin creature enters the battlefield under your control, Crag Rockfist gets +1/+0 until end of turn.
Other Goblin creatures you control get +1/+0 and have first strike as long as an opponent controls a Mountain.
2/1
Engulfing FuryRR
Instant (C)
Target creature gets +3/+0 and has first strike until end of turn.
Ezaxt, the Cragheart3RR
Legendary Creature — Goblin Warrior (M)
Whenever another creature you control attacks, you may put a +1/+1 counter on Ezaxt, the Cragheart. 1RR, , Remove all +1/+1 counters from Ezaxt, the Cragheart: Goblin creatures you control get +X/+0 and have first strike until end of turn, where X is the number of counters removed this way.
3/3
Fanatical DesperationRR
Sorcery (U)
As an additional cost to cast Fanatical Desperation, sacrifice a permanent at random.
Fanatical Desperation deals 6 damage to target player.
Flamehorn Minotaur2RR
Creature — Minotaur Warrior (R)
Haste
Whenever Flamehorn Minotaur becomes blocked, you may have it deal damage equal to it’s power to target creature.
4/3
Goblin Magmaheart2R
Creature — Goblin Warrior (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Goblin creatures you control gain mountainwalk until end of turn.
2/1
Goblin Sandslider1R
Creature — Goblin Warrior (C) Landfall — Whenever a land enters the battlefield under your control, you may have Goblin Sandslider gain mountainwalk until end of turn.
2/2
Infuriate1RR
Sorcery (U)
Double all damage creatures you control would deal this turn.
Lavafist Tauren3R
Creature — Minotaur Shaman (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have Lavafist Tauren deal 3 damage to target creature.
3/2
Lightning LashesRR
Enchantment (U)
At the beginning of your upkeep, as long as an opponent controls a Mountain, you may have Lightning Lashes deal 2 damage to target creature or 1 damage to target player.
Magmatic Power2R
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Mountainwalk.
Whenever enchanted creature deals combat damage to a player, you may have it deal 2 damage to target creature.
Minotaur Charger2R
Creature — Minotaur Warrior (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Minotaur creatures you control gain haste until end of turn.
3/2
Minotaur Fireseeker3R
Creature — Minotaur Warrior (U)
Whenever another Minotaur you control deals combat damage, you may have Minotaur Fireseeker deal 1 damage to target player.
4/2
Momentary Brutality1R
Enchantment (C)
Sacrifice Momentary Brutality: Target creature gets +3/+0 and gains first strike until end of turn.
Peak of Warfare2RR
Instant (U)
Target creature deals damage to itself and its controller equal to its power.
Pyretic Explosion1RR
Instant (C)
Pyretic Explosion deals 2 damage to target creature and 2 damage to target player.
Quarry Seeker2R
Creature — Goblin Warrior (C)
First Strike
Quarry Seeker gets +1/+1 as long as an opponent controls a Mountain.
2/1
Restricted Acreage2RR
Enchantment (R)
Whenever a player untaps a land, Restricted Acreage deals 1 damage to that land’s controller.
Spire Shrieker2R
Creature — Goblin Berserker (U)
Whenever Spire Shrieker attacks, other Goblin creatures you control get +1/+0 and gain first strike until end of turn. R: Spire Shrieker gets +1/+0 until end of turn
2/2
Spreading PanicR
Enchantment (C) Landfall — Whenever a land enters the battlefield under your control, target creature can’t block this turn.
Stoneshaker Goblin1RR
Creature — Goblin Shaman (R) R, :symtap; , Discard a Mountain: Goblin creatures you control get +X/+0 until end of turn where X is the number of Mountains you control.
As long as an opponent controls a Mountain, Goblin creatures you control get +1/+1.
2/2
Student of Flame2R
Creature — Goblin Acolyte (U)
When Student of Flame enters the battlefield, if you cast it from your hand, you may search your library for a monored card. Shuffle your library and put it on top. Passion comes from seeking oneself in all things.
2/1
Tauren Hackblade2R
Creature — Minotaur Warrior (C)
As long as an opponent controls a Mountain, Tauren Hackblade can’t be blocked except by two or more creatures.
3/2
Tauren Lavastoker3R
Creature — Minotaur Shaman (U)
At the beginning of your upkeep Tauren Lavastoker deals 1 damage to target creature for each Mountain you control.
3/2
Thundering ChargeR
Instant (C)
Target creature can only be blocked by two or more creatures until end of turn.
Tokram, the Lightninghoof3RR
Legendary Creature — Minotaur Berserker (M)
Whenever a spell or ability you control deals damage to an opponent, put a +1/+1 counter on Tokram, the Lightninghoof. 1RR, :symtap; , Remove all +1/+1 counters from Tokram, the Lightninghoof: Tokram deals X damage to any number of target creatures where X is the number of +1/+1 counters removed this way.
3/3
Worldly Destruction3RR
Enchantment (R)
At the beginning of your upkeep return a land you control to your hand, then destroy target land if it shares a land type with the land that was returned this way.
Zisag BattlerusherRR
Creature — Minotaur Warrior (C) Landfall — Whenever a land enters the battlefield under your control, you may have target Minotaur gain haste until end of turn.
2/2
Zisag Emberslinger2RR
Creature — Minotaur Shaman (U) Landfall — Whenever a land enters the battlefield under your control, you may have Zisag Emberslinger deal 2 damage to target creature.
3/2
Green - 33 cards
Amberleaf Apothecary1G
Creature — Elf Shaman (U) G, : Regenerate target creature.
At the beginning of the end step, if a creature was regenerated this way put a +1/+1 counter on that creature.
1/1
Amberleaf Tangler2G
Creature — Elf Warrior (U)
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) 1G: Regenerate Amberleaf Tangler.
2/1
Boon of Creation1GG
Enchantment (U)
At the beginning of your upkeep, as long as an opponent controls a Forest, you may put a 1/1 green Saproling creature token onto the battlefield.
Call the PackG
Sorcery (U)
Choose target creature. Search your library for a copy of that creature card, reveal it and put it into your hand. Then shuffle your library.
Cloudripper Treefolk1GG
Creature — Treefolk Warrior (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have Cloudripper Treefolk deal 2 damage to target creature with flying.
2/4
Dueling Mights1G
Enchantment (C) Landfall — Whenever a land enters the battlefield under your control, target creature you control can’t be blocked by more than one creature until end of turn.
Elven MightcrafterGG
Creature — Elf Shaman (R) GG, , Choose a creature you control: Add G to your mana pool equal to that creature’s power.
Other Elf creatures you control get +0/+1 and have reach as long as an opponent controls a Forest.
1/2
Elven Renegade1G
Creature — Elf Warrior (C) Landfall — Whenever a land enters the battlefield under your control, Elven Renegade gains trample until end of turn.
2/3
Everbloom FarmerG
Creature — Elf Shaman (C)
Sacrifice Everbloom Farmer: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Activate this ability only during your upkeep.
1/1
Mending Might1G
Instant (C)
Target creature gets +2/+2 until end of turn. Gain life equal to that creature’s power.
Momentary Toxicity1G
Enchantment (C)
Sacrifice Momentary Toxicity: Target creature gains deathtouch until end of turn.
Monstrous BellowG
Sorcery (U)
Target creature gets +X/+X until end of turn, where X is that creature’s power.
Nineld, the Earthbound3GG
Legendary Creature — Elf Shaman (M)
Whenever a land enters the battlefield under an opponent’s control, you may put a +1/+1 counter on Nineld, the Earthbound. 1GG, , Remove all +1/+1 counters from Nineld, the Earthbound: Untap up to X target lands and add X mana of any combination of colors to your mana pool, where X is the number of counters removed this way.
3/3
Nullwave Pulse2GG
Enchantment (R) Landfall — Whenever a land enters the battlefield under your control, you may destroy target artifact or enchantment.
Overgrown Roothold2GG
Instant
Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the highest converted mana cost among permanents you control.
Pollenbranch Treefolk3GG
Creature — Treefolk Shaman [color=silver](U)
When Pollenbranch Treefolk enters the battlefield, put two 1/1 green Saproling creatures onto the battlefield.
, Sacrifice two Saprolings: Prevent all combat damage that would be dealt this turn.
1/3
Primal Power2G
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Forestwalk.
Whenever enchanted creature deals combat damage to a player, you may put a +1/+1 counter on it.
Qawut Blossomer1GG
Creature — Treefolk Shaman (U)
: Add G to your mana pool for each Saproling you control.
1/3
Qawut Evergreen2GG
Creature — Treefolk Warrior (C) Landfall — Whenever a land enters the battlefield under your control, Qawut Evergreen gains indestructible until end of turn.
2/3
Roquewood Petrifier4GG
Creature — Treefolk Shaman (R) Landfall — Whenever a land enters the battlefield under your control, put a root counter on target creature. Creatures with root counters have defender.
Treefolk creatures you control get +0/+1 for each creature with defender.
4/5
Roquewood Skyreacher2G
Creature — Treefolk Warrior (C)
Reach
Whenever a creature with flying enters the battlefield, Roquewood Skyreacher gets +1/+2 until end of turn.
1/3
Roquewood ThickbarkGGG
Creature — Treefolk Monk (R):
Creatures you control with defender get +0/+1 and are indestructible. GG, : Saproling creatures you control are indestructible until end of turn.
1/3
Rovadu, the Awakener3GG
Legendary Creature — Treefolk Shaman (M)
Whenever a creature enters the battlefield under an opponent’s control, you may put a +1/+1 counter on Rovadu, the Awakener. 1GG, , Remove all +1/+1 counters from Rovadu, the Awakener: Put X 1/1 green Saproling creature tokens onto the battlefield where X is the number of counters removed this way.
2/4
Rune CrumbleGG
Instant (C)
Destroy target enchantment. If a player shuffled their library this turn, you may destroy another target enchantment.
Saproling
Creature - Saproling
1/1
Savage of the Woodlands2GG
Creature — Elf Berserker (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, put a +1/+1 counter on target Elf you control.
1/1
Seedscatterer3G
Creature — Treefolk Shaman (U) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may put two 1/1 green Saproling creature tokens onto the battlefield.
1/4
Student of Harmony1GG
Creature — Elf Acolyte (U)
When Student of Harmony enters the battlefield, if you cast it from your hand, you may search your library for a monogreen card. Shuffle your library and put it on top. Tranquility comes from seeking the nature in all things.
1/2
Tasesia Premier2G
Creature — Elf Warrior (R)
Other Elf creatures you control gain Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
As long as an opponent controls a Forest, creatures you control get +1/+1.
2/2
Uprooting Treefolk2GG
Creature — Treefolk Monk (U)
Defender
At the beginning of your upkeep you may have Uprooting Treefolk get +1/+1 and it loses defender until end of turn.
2/5
Utopian UpwellingGG
Enchantment (R)
At the beginning of your precombat main phase, add one mana of any color to your mana pool.
Venemous Boon2G
Instant (C)
Target attacking creature gains Stun until end of turn. (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Wildwood Trailfinder3G
Creature — Elf Shaman (C) Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Elf creatures you control gain forestwalk until end of turn.
1/2
Artifacts - 7 cards
Codex of Chaos2
Artifact (U) 1, : Each opponent shuffles their library.
Glowing Rune-Stones2
Artifact (R)
: Add 1 to your mana pool. Landfall — Whenever a land enters the battlefield under your control Glowing Rune-Stones gains “ : Add one mana of any color to your mana pool.” until end of turn.
Maddening Ledger1
Artifact (R) 1, , Name a card: Reveal the top card or your library. If you reveal the named card, put it into your hand, if not put it into your graveyard.
Mausoleum of Decay4
Artifact (U) 4, : Target player loses 1 life for each creature that died this turn.
Mind’s Atheneum5
Artifact (R)
Whenever an opponent draws a card, put a page counter on Mind’s Atheneum. 5, , Remove all page counters from Mind’s Atheneum and sacrifice it: Draw X cards, where X is the number of page counters removed from Mind’s Atheneum.
Seeing Stone2
Artifact (R)
Whenever an opponent casts a spell during your turn, Scry 2. “I will always see what you are doing.” — Chaos.
Throne of Chaos3
Artifact (R)
When Throne of Chaos enters the battlefield, choose a creature type.
: All creatures of the chosen type become 0/1 until end of turn. “I am your maker, bow before me.” — Chaos
This set will be 186 cards.
New Keywords
Cunning – (Whenever an opponent shuffles their library, ability.) This is a keyword that revolves around shuffling. I know it's not a part of the game that players enjoy, but it happens quite often.
Returning Keywords
Landfall
Scry
Stun – (When this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.) This is green or blue ability mostly based on tapping down creatures via combat damage and not letting them untap.
The story for this set is in progress.
White
Apostle of Kelian :symw::symw: - C
Creature - Human Cleric
:symtap:: Choose one – Gain 2 life, or prevent the next 2 damage to target creature or player.
1/1
Ardent Skyfolk :1mana::symw::symw: - U
Creature - Skyfolk
Flying
Landfall – Whenever a land enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2/2
Battlefield Adept :3mana::symw: -C
Creature - Human
Landfall – Whenever a land enters the battlefield under your control, you may have target Human you control get +1/+1 until end of turn.
2/2
Bestow Greatness :1mana::symw: - C
Instant
Creatures you control get +0/+1 and gain First Strike until end of turn.
Cunning Skyfolk :symw::symw: - U
Creature - Skyfolk
Flying
Cunning – Whenever you shuffle your library, you may have target creature you control gain protection from the color of your choice until end of turn.
1/2
Cunning Warrior :1mana::symw::symw: - U
Creature - Human
Cunning – Whenever you shuffle your library, you may have creatures you control gain First Strike and Vigilance until end of turn.
1/2
Dawn Embracer :1mana::symw: - C
Creature - Human Cleric
Whenever you cast a white spell, gain 1 life.
1/2
Divine Strength :2mana::symw: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Planeswalk and "Whenever enchanted creature deals combat damage to a player, you gain that much life."
Fieldtender Skyfolk :4mana::symw: - R
Creature - Skyfolk
Flying Vigilance
Whenever a player searches their library, creatures you control get +1/+1 and gain protection from the color of your choice until end of turn.
:1mana::symw::symw:, :symtap:: Search your library for a basic Plains card, reveal it and put it into your hand. Then shuffle your library.
3/3
Flameshield Skyfolk :2mana::symw: - C
Creature - Skyfolk
Flying
:symw:: Flameshield Skyfolk gains protection from Red until end of turn.
2/2
Grace from Above :1mana::symw::symw: - R
Enchantment
Whenever a spell or ability an opponent controls would cause you to sacrifice a permanent, instead put a 2/2 white Skyfolk creature token with flying onto the battlefield.
Hero of Kelian :3mana::symw::symw: - R
Creature - Human
At the beginning of your upkeep, you may search your library for a Human card, reveal it and put it into your hand. Then shuffle your library.
As long as an opponent controls a plains, creatures you control get +1/+1.
2/4
Kelian Faithhealer :2mana::symw::symw: - C
Creature - Human Cleric
At the beginning of your upkeep gain 1 life for each creature target opponent controls.
1/2
Kelian Restrainer - C
Creature - Human
Cunning – Whenever you shuffle your library, you may tap up to two target creatures.
1/2
Kellian Fieldmaster :3mana::symw::symw: - M
Legendary Creature - Human
Whenever an opponent gains life, you may put a +1/+1 counter on Kellian Fieldmaster.
:1mana::symw::symw:, :symtap:, Remove all +1/+1 counters from Kellian Fieldmaster: Tap up to X target creatures, where X is the number of counters removed this way.
3/3
Momentary Fortification :1mana::symw: - C
Enchantment
At the beginning of your upkeep target creature gets +0/+3 until end of turn.
Mystic Cleansing :1mana::symw::symw: - C
Enchantment
Cunning – Whenever you shuffle your library, target player sacrifices an artifact or enchantment.
Path of Honor :2mana::symw: - U
Instant
Untap all creatures you control, those creatures get +0/+2 and have vigilance until end of turn.
Ready and Able - C
Instant
Untap target creature, it gets +0/+2 and has vigilance until end of turn.
Shieldguard Skyfolk :3mana::symw: - C
Creature - Skyfolk
Flying
Landfall – Whenever a land enters the battlefield under your control, creatures you control get +0/+1 until end of turn.
2/3
Skyfolk Bolsterer :1mana::symw::symw: - C
Creature - Skyfolk
Flying
Cunning – Whenever you shuffle your library, creatures you control get +0/+2 until end of turn.
2/2
Skyfolk Cropcircler :1mana::symw: - C
Creature - Skyfolk
Flying
Skyfolk Cropcircler gets +1/+1 and has Lifelink as long as an opponent controls a Plains.
1/1
Skyfolk Fortifier :4mana::symw: - U
Creature - Skyfolk
Flying
At the beginning of your upkeep, creatures you control gain protection from Black or Red until end of turn.
2/3
Soul Searching :2mana::symw: - C
Enchantment
Whenever a creature you control dies, other creatures you control get +0/+1 until end of turn.
Student of Order :1mana::symw::symw: - U
Creature - Human Acolyte
When Student of Order enters the battlefield, you may search your library for a monowhite card. Shuffle your library and put it on top.
2/2
Triumphant Warrior :1mana::symw::symw: - U
Creature - Human
At the beginning of your upkeep, creatures you control get +1/+2 until end of turn.
2/2
Turn to Ash :2mana::symw: - C
Instant
Exile all cards from target player's graveyard. Gain 1 life for each card exiled this way.
Windeen Restorer :3mana::symw::symw: - M
Legendary Creature - Skyfolk
Flying
Whenever a creature an opponent controls attacks, you may put a +1/+1 counter on Windeen Restorer.
:1mana::symw::symw:, :symtap:, Remove all +1/+1 counters from Windeen Restorer: Prevent the next X damage to target creature or player, where X is equal to the number of counters removed this way.
Windeen Survivor :1mana::symw: - C
Creature - Skyfolk
Flying
Whenever Windeen Skyfolk is dealt combat damage, prevent 1 of that damage.
2/1
Blue
Arcane Disruption :1mana::symu::symu: - U
Enchantment
Cunning – Whenever you shuffle your library, you may tap up to two target creatures an opponent controls.
Arcane Studies :symu::symu: - R
Enchantment
At the beginning of your upkeep, look at the top X cards of your library where X is the number of cards in your hand, then put them back in any order.
Collect Thoughts - C
Instant
Look at the top three cards of your library and put them back in any order. If a player shuffled their library this turn, look at the top five cards of your library and put them back in any order instead.
Cunning Merrow :1mana::symu::symu: - U
Creature - Merfolk
Cunning – Whenever you shuffle your library, you may draw a card after you shuffle your library.
1/1
Cunning Serpent :3mana::symu: - U
Creature - Serpent
Cunning – Whenever you shuffle your library, you may have target player put the top five cards of his or her library into their graveyard.
2/3
Deceptive Tactis :1mana::symu: - U
Instant
Draw a card for each creature you control that was blocked this turn.
Jumble - C
Instant
Target player shuffles their library.
Draw a card.
Landshape :symu::symu: - C
Instant
Target land becomes any combination of basic land types of your choice until end of turn.
Mage's Prefernce :2mana::symu::symu: - C
Enchantment
:1mana::symu:, Shuffle a card from your hand into your library: Draw a card.
Merfolk Fateseer :1mana::symu: - C
Creature - Merfolk
Landfall – Whenever a land enters the battlefield under your control, Scry 1.
Merfolk Inkclouder :symu::symu: - U
Creature - Merfolk
At the beginning of your upkeep, target creature you control is unblockable until end of turn.
Merfolk Lorekeeper :2mana::symu: - R
Creature - Merfolk
At the beginning of your upkeep Scry X, where X is equal to the number of Merfolk you control.
As long as an opponent has four or more cards in their hand, Merfolk Lorekeeper has ":symtap: Draw a card."
1/3
Merfolk Repealer :symu::symu: - C
Creature - Merfolk
Cunning – Whenever you shuffle your library, you may have creatures you control gain hexproof until end of turn.
1/1
Merrow Floodbringer :2mana::symu: - C
Creature - Merfolk
Islandwalk
:1mana::symu::symu:: Target Merfolk gains Islandwalk until end of turn. You may only play this ability twice each turn.
2/2
Merfolk Futureglimpser :1mana::symu::symu: - C
Creature - Merfolk
:symtap:: Scry X, where X is equal to the number of cards in target opponent's hand.
1/1
Mind Drencher :4mana::symu: - U
Creature - Serpent
At the beginnig of your upkeep, target player puts the top X cards of his or her library into their graveyard where X is equal to the number of lands you control.
3/4
Momentary Manipulation :1mana::symu: - C
Enchantment
At the beginnig of your upkeep, tap or untap target creature.
Ocean Delver :2mana::symu: - C
Creature - Serpent
When Ocean Delver enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap phase.
2/2
Student of Lore :1mana::symu::symu: - U
Creature - Merfolk Acolyte
When Student of Lore enters the battlefield, you may search your library for a monoblue card. Shuffle your library and put it on top.
1/3
Tempest Churner :3mana::symu::symu: - M
Legendary Creature - Serpent
Whenever an opponent untaps a creature, you may put a +1/+1 counter on Tempest Churner.
:1mana::symu::symu:, :symtap:, Remove all +1/+1 counters from Tempest Churner: Target player puts the top X cards of his or her library into their graveyard, where X is equal to the number of counters removed this way.
3/3
Tidal Strength :2mana::symu: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Islandwalk.
Whenever enchanted creature deals combat damage to a player, you may choose and tap or untap target creature.
Tidepool Visionary :3mana::symu::symu: - M
Legendary Creature - Merfolk
Whenever an opponent draws a card, you may put a +1/+1 counter on Tidepool Visionary.
:1mana::symu::symu:, :symtap:, Remove all +1/+1 counters from Tidepool Visionary: Draw X cards, where X is equal to the number of counters removed this way.
3/3
Tidepuller :4mana::symu::symu: - R
Creature - Serpent
Whenever an opponent shuffles their library, you may put the top two cards of his or her library into their graveyard.
As long as an opponent has 20 or more cards in his or her graveyard, other Serpent creatures you control get +3/+3 and have Islandwalk.
5/5
Tsumanmi Serpent :2mana::symu::symu: - C
Creature - Serpent
At the beginning of your upkeep, you may have all lands become Islands in addition to their other types until end of turn.
2/3
Undercurrent Ripper :1mana::symu::symu: - C
Creature - Serpent
Undercurrent Ripper gets +1/+1 as long as an opponent controls an Island.
:1mana::symu:: Undercurrent Ripper gains Islandwalk until end of turn.
2/3
Wakerider :2mana::symu: - C
Creature - Serpent
Cunning – Whenever you shuffle your library, you may have creatures you control gain Islandwalk until end of turn.
2/2
Watershielded Merrow :1mana::symu::symu: - C
Creature - Merfolk
Watershield Merrow gets +1/+1 and has hexproof as long as an opponent controls an Island.
2/2
Waterlogging Serpent :2mana::symu: - C
Creature - Serpent
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gains Stun until end of turn.
2/3
Wavebringer Serpent :3mana::symu: - U
Creature - Serpent
Landfall – Whenever a land enters the battlefield under your control, you may have target land become an Island in addition to its other types and creatures you control gain Islandwalk until end of turn.
3/3
Black
Bloodreaver Ogre :3mana::symb::symb: - M
Legendary Creature - Ogre
Whenever an opponent loses life, you may put a +1/+1 counter on Bloodreaver Ogre.
:1mana::symb::symb:, :symtap:, Remove all +1/+1 counters from Bloodreaver Ogre: Target player sacrifices up to X target creatures where X is the number of counters removed this way.
3/3
Bog Horror :2mana::symb: - C
Creature - Horror
Cunning – Whenever you shuffle your library, you may have creatures you control gain Swampwalk until end of turn.
2/1
Brain Mangler :1mana::symb::symb: - U
Creature - Horror
Landfall – Whenever a land enters the battlefield under your control, target player discards a card.
2/1
Catacomb Dweller :3mana::symb::symb: - C
Creature - Horror
:symtap:: Target creature gets -X/-X until end of turn, where X is the number of creature cards in that player's graveyard.
2/2
Cunning Horror :symb::symb: - U
Creature - Horror
Cunning – Whenever you shuffle your library, you may have target player sacrifice a creature.
1/1
Cunning Ogre :3mana::symb: - U
Creature - Ogre
Cunning – Whenever you shuffle your library, you may have target player lose 3 life.
3/2
Death Curser :4mana::symb: - R
Creature - Ogre
Whenever an Ogre enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
:symb::symb:, :symtap:: Destroy target nonblack creature, you lose life equal to its power.
3/3
Debilitating Headache :symb::symb: - C
Instant
Target player discards a card. If a player shuffled their library this turn, that player discards a card at random instead.
Diabolic Offering :3mana::symb::symb: - U
Sorcery
Each player sacrifices two creatures. If a player can't sacrifice a creature this way, that player loses 5 life.
Die of Grief :1mana::symb: - C
Instant
Destroy target creature if another creature died this turn.
Endbringer :4mana::symb: - U
Creature - Ogre
At the beginning of your upkeep, target player loses 1 life for each Swamp you control.
3/2
Gratuitous Bloodshed :1mana::symb::symb: - U
Instant
Creatures you control gain Deathtouch until end of turn.
Grave Purge :1mana::symb::symb: - C
Instant
As an additional cost to cast Grave Purge, exile any number of cards from your graveyard.
Target player exiles X cards from their graveyard where X is the number of cards you exiled.
Grox'll Fateclaimer :3mana::symb: - C
Creature - Ogre
Intimidate
Cunning – Whenever you shuffle your library, you may have creaturs you control get +2/+1 until end of turn.
2/1
Gruesome Fiend :1mana::symb: - C
Creature - Horror
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gain Intimidate until end of turn.
2/1
Midnight Grunter :1mana::symb::symb: - C
Creature - Ogre
Landfall – Whenever a land enters the battlefield under your control, you may have target black creature get +1/+1 until end of turn.
2/2
Momentary Pain :1mana::symb: - C
Enchantment
At the beginning of your upkeep, target creature gets -1/-1 until end of turn.
Ogre Bleeder :1mana::symb::symb: - C
Creature - Ogre
Ogre Bleeder gets +1/+1 as long as an opponent controls a Swamp.
When Ogre Bleeder attacks, an opponent loses 1 life and you gain 1 life.
2/1
Ogre Fistsmasher :3mana::symb: - C
Creature - Ogre
Deathtouch
:symb::symb:: Regenerate target Ogre.
3/1
Parasitic Drain :3mana::symb::symb: - C
Enchantment
At the beginning of your upkeep, choose one – Destroy target token; or remove a counter from target permanent.
Seeker of Darkness :2mana::symb::symb::symb: - U
Creature - Ogre
Landfall – Whenever a land enters the battlefield under your control, you may search your library for an Ogre card. If you do, reveal it and put it into your hand. Then shuffle your library.
2/2
Student of Ambition :1mana::symb::symb: - U
Creature - Ogre Acolyte
When Student of Ambition enters the battlefield, you may search your library for a monoblack card. Shuffle your library and put it on top.
3/1
Thought Flayer :3mana::symb: - C
Creature - Horror
Whenever an opponent discards a card, Thought Flayer gets +1/+1 until end of turn.
2/2
Tormented Psyche - R
Enchantment
Whenever a spell or ability causes an opponent to shuffle his or her library, that player loses 2 life.
Torturous Fiend :2mana::symb::symb: - U
Creature - Horror
At the beginning of your upkeep, target creature gets -3/-3 until end of turn.
2/2
Treacherous Strength :2mana::symb: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Swampwalk.
When enchanted creature deals combat damage to a player, that player discards a card.
Uktara Corpsegrinder :3mana::symb::symb: - M
Legendary Creature - Horror
Whenever an opponent's creature dies, you may put a +1/+1 counter on Uktara Corpsegrinder.
:1mana::symb::symb:, :symtap:, Remove all +1/+1 counters from Uktara Corpsegrinder: Creatures your opponents control get -X/-X until end of turn where X is the number of counters removed this way.
3/3
Underdark Reaper :3mana::symb::symb: - R
Creature - Horror
At the beginning of your upkeep, an opponent chooses and discards two cards, if that player can't they sacrifice a creature.
As long as an opponent controls a Swamp, creatures you control get +1/+1.
4/4
Wave of Decay :1mana::symb::symb: - U
Enchantment
Cunning – Whenever you shuffle your library, you may put a -1/-1 counter on target creature.
Red
Bloodhorn Minotaur :4mana::symr::symr: - R
Creature - Minotaur
At the beginning of your upkeep, if you control four or more Minotaur, you may have Bloodhorn Minotaur deal 3 damage to target creature or player.
:1mana::symr::symr:, :symtap:: Bloodhorn Minotaur deals 2 damage to target player and 3 damage to a creature that player controls.
3/3
Brutal Strike :symr::symr: - C
Instant
Target creature gets +3/+0 and has First Strike until end of turn.
Crag Dune-Rider :3mana::symr::symr: - M
Legendary Creature - Goblin
Whenever an opponent deals damage to you, you may put a +1/+1 counter on Crag Dune-Rider.
:1mana::symr::symr:, :symtap:, Remove all +1/+1 counters from Crag Dune-Rider: Creatures you control get +X/+0 and have first strike until end of turn, where X is equal to the number of counteres removed this way.
3/3
Crag Exploiter :symr::symr: - C
Creature - Goblin
Cunning – Whenever you shuffle your library, creatures you control gain Haste and First Strike until end of turn.
2/1
Crag Rockfist :1mana::symr::symr: - C
Creature - Goblin
:symr::symr:: Crag Rockfist gains first strike until end of turn.
When Crag Rockfist becomes blocked, it gets +1/+0 until end of turn.
Crag Shrieker :1mana::symr::symr: - U
Creature - Goblin
Sacrifice Crag Shrieker: Search your library for a Goblin card, reveal it and put it into your hand. Then shuffle your library. You may only activate this ability on your upkeep.
2/2
Crag Stoneshaker :1mana::symr::symr: - R
Creature - Goblin
:symr:, :symtap:, Discard a Mountain: Goblins you control get +X/+0 until end of turn, where X is the number of Mountains you control.
As long as an opponent controls a Mountain, creatures you control get +1/+1.
2/2
Cunning Goblin :1mana::symr::symr: - U
Creature - Goblin
Cunning – Whenever you shuffle your library, you may have creatures you control get +3/+0 until end of turn.
2/1
Cunning Tauren :3mana::symr: - U
Creature - Minotaur
Cunning – Whenever you shuffle your library, you may have Cunning Tauren deal 3 damage to target creature or player.
3/2
Goblin Magmaseeker :1mana::symr::symr: - C
Creature - Goblin
Goblin Magmaseeker attacks each turn if able.
:symr:: Goblin Magmaseeker gets +1/+0 until end of turn.
1/1
Goblin Sandslider :1mana::symr: - C
Creature - Goblin
Landfall – Whenever a land enters the battlefield under your control, you may have Goblin Sandalider gain Mountainwalk until end of turn.
2/2
Infuriate :1mana::symr::symr: - U
Sorcery
Double all damage creatures you control would deal this turn.
Lightning Lashes :symr::symr: - U
Enchantment
Cunning – Whenever you shuffle your library, Lightning Lashes deals 1 damage to target player and each creature he or she controls.
Lightninghoof Mauler :3mana::symr::symr: - M
Legendary Creature - Minotaur
Whenever you deal direct damage to an opponent, put a +1/+1 counter on Lightninghoof Mauler.
:1mana::symr::symr:, :symtap:, Remove all +1/+1 counters from Lightninghoof Mauler: Deal X damage divided between any number of target creatures or players, where X is the number of counters removed this way.
3/3
Magmatic Strength :2mana::symr: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Mountainwalk.
Whenever enchanted creature deals combat damage to a player, you may have it deal 2 damage to target creature.
Minotaur Charger :3mana::symr: - C
Creature - Minotaur
Cunning – Whenever you shuffle your library, creatures you control gain Mountainwalk until end of turn.
3/2
Minotaur Fireseeker :3mana::symr: - C
Creature - Minotaur
When Minotaur Fireseeker enters the battlefield, search your library for a card that deals damage. Shuffle your library and put it on top.
2/2
Minotaur Retaliator :symr::symr: - C
Creature - Minotaur
When Minotaur Retaliator dies, it deals damage equal to its power to target creature.
2/1
Momentary Flame :1mana::symr: - C
Enchantment
At the beginning of your upkeep, target creature can't block this turn.
Peak of Warfare :2mana::symr::symr: - U
Instant
Target creature deals damage to itself and its controller equal to its power.
Pyretic Explosion :2mana::symr: - C
Instant
Deal 2 damage to target creature. If a player shuffled their library this turn, you may deal 2 damage to target player.
Quarry Seeker :2mana::symr: - C
Creature - Goblin
First Strike
Quarry Seeker gets +1/+1 as long as an opponent controls a Mountain.
2/1
Spreading Panic - C
Enchantment
Landfall – Whenever a land enters the battlefield under your control, target creature can't block this turn.
Student of Flame :1mana::symr::symr: - U
Creature - Goblin Acolyte
When Student of Flame enters the battlefield, you may search your library for a monored card. Shuffle your library and put it on top.
3/1
Tauren Battlerusher :1mana::symr::symr: - C
Creature - Minotaur
Landfall – Whenever a land enters the battlefield under your control, you may have target creature gain Haste until end of turn.
2/2
Tauren Emberslinger :2mana::symr::symr: - U
Creature - Minotaur
Landfall – Whenever a land enters the battlefield under your control, you may have Tauren Emberslinger deal 2 damage to target creature.
3/2
Tauren Hackblade :2mana::symr: - C
Creature - Minotaur
As long as an opponent controls a Mountain, Tauren Hackblade can't be blocked except by two or more creatures.
3/2
Tauren Lavastoker :3mana::symr: - U
Creature - Minotaur
At the beginning of your upkeep, Tauren Lavastoker deals 1 damage to target creature for each Mountain you control.
3/2
Thunder Through - C
Instant
Target creature can only be blocked by two or more creatures until end of turn.
Worldly Destruction :3mana::symr::symr: - R
Enchantment
At the beginning of your upkeep return a land you control to your hand, then destroy target land if it shares a type with the land that was returned to your hand.
Green
Amberleaf Apothecary :2mana::symg: - C
Creature - Elf
:2mana::symg:, :symtap:: Regenerate target creature, then put a +1/+1 counter on that creature.
1/1
Amberleaf Farmer - C
Creature - Elf
Sacrifice Amberleaf Farmer: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Activate this ability only during your upkeep.
1/1
Amberleaf Premier :1mana::symg::symg: - R
Creature - Elf
At the beginning of your upkeep, creatures you control gain Stun until end of turn.
As long as an opponent controls a Forest, creatures you control get +1/+1.
2/2
Amberleaf Tangler :2mana::symg: - U
Creature - Elf
Stun
:1mana::symg:: Regenerate Amberleaf Tangler
2/1
Amberleaf Trailfinder :symg::symg: - C
Creature - Elf Shaman
Cunning – Whenever you shuffle your library, you may have creatures you control gain Forestwalk until end of turn.
1/2
Boon of Creation :1mana::symg::symg: - U
Enchantment
Cunning – Whenever you shuffle your library, put a 3/3 green Beast creature token onto the battlefield.
Cloudripper Treefolk :1mana::symg::symg: - C
Creature - Treefolk
Cunning – Whenever you shuffle your library, you may have Cloudripper Treefolk deal 2 damage to target creature with flying.
2/4
Cunning Elf :1mana::symg::symg: - U
Creature - Elf
Cunning – Whenever you shuffle your library, you may put a +1/+1 counter on each creature you control.
1/1
Cunning Treefolk :3mana::symg: - U
Creature - Treefolk
Cunning – Whenever you shuffle your library, you may put two 1/1 green Saproling creature tokens onto the battlefield.
1/4
Dueling Mights - C
Enchantment
Landfall – Whenever a land enters the battlefield under your control, target creature can't be blocked by more than one creature until end of turn.
Elven Dart-Shooter :symg::symg: - C
Creature - Elf
Deathtouch Hexproof
1/2
Elven Renegade :1mana::symg: - C
Creature - Elf
Landfall – Whenever a land enters the battlefield under your control, Elven Renegade gains Trample until end of turn.
2/3
Mending Might :1mana::symg: - C
Instant
Target creature gets +2/+2 until end of turn. Gain life equal to that creature’s power.
Momentary Power :1mana::symg: - C
Enchantment
At the beginning of your upkeep, target creature gets +1/+1 until end of turn.
Overgrown Roothold :2mana::symg::symg: - U
Instant
Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the highest converted mana cost among permanents you control.
Pollenbranch Treefolk :3mana::symg::symg: - U
Creature - Treefolk
:symtap:, Sacrifice two Saprolings: Prevent all combat damage that would be dealt this turn.
1/3
Potency Bestower :3mana::symg::symg: - M
Legendary Creature - Elf
Whenever an opponent puts a land onto the battlefield, you may put a +1/+1 counter on Potency Bestower.
:1mana::symg::symg:, :symtap:, Remove all +1/+1 counters from Potency Bestower: Put X +1/+1 counters on each other creature you control, where X is equal to the number of counters removed this way.
3/3
Primal Strength :2mana::symg: - C
Enchantment - Aura
Enchant Creature
Enchanted creature has Forestwalk.
Whenever enchanted creature deals combat damage to a player, you may put a +1/+1 counter on it.
Roquewood Awakener :3mana::symg::symg: - M
Legendary Creature - Treefolk
Whenever a creature enters the battlefield under an opponent's control, you may put a +1/+1 counter on Roquewood Awakener.
:1mana::symg::symg:, :symtap:, Remove all +1/+1 counters from Roquewood Awakener: Put X 1/1 green Saproling creatures onto the battlefield, where X is equal to the number of counters removed this way.
2/4
Roquewood Blossomer :1mana::symg::symg: - U
Creature - Treefolk
:symtap:: Add to your mana pool for each Saproling you control.
1/3
Roquewood Evergreen :2mana::symg::symg: - C
Creature - Treefolk
Landfall – Whenever a land enters the battlefield under your control, Roquewood Evergreen is Indestructible until end of turn.
2/3
Roquewood Petrifier :4mana::symg::symg: - R
Creature - Treefolk
Landfall – Whenever a land enters the battlefield under your control, target creature gains Defender.
Treefolk creatures you control get +0/+1 for each creature with Defender.
4/5
Roquewood Skyreacher :2mana::symg: - C
Creature - Treefolk
Reach
Whenever a creature with flying enters the battlefield, Roquewood Skyreacher gets +0/+2 until end of turn.
1/3
Roquewood Thickbark :symg::symg: - C
Creature - Treefolk
Defender Hexproof
1/3
Rune Crumble :symg::symg: - C
Instant
Destroy target enchantment. If a player shuffled their library this turn, you may destroy another target enchantment.
Student of Harmony :1mana::symg::symg: - U
Creature - Elf Acolyte
When Student of Harmony enters the battlefield, search your library for a monogreen card. Shuffle your library and put it on top.
2/2
Uprooting Treefolk :1mana::symg::symg: - C
Creature - Treefolk
Defender
At the beginning of your upkeep, you may have Uprooting Treefolk get +1/+1 and it loses Defender until end of turn.
2/4
Utopian Upwelling :symg::symg: - R
Enchantment
At the beginning of your precombat main phase, add one mana of any color to your mana pool.
Venomous Boon - C
Instant
Up to three target creatures gain Deathtouch until end of turn.
Artifacts
Codex of Chaos - U
Artifact
:1mana:, :symtap:: Each opponent shuffles their library.
Glowing Rune-Stones - C
Artifact
:symtap:: Add to your mana pool.
If a player shuffled their library this turn, Glowing Rune-Stones has ":symtap:: Add one mana of any color to your mana pool."
Maddening Ledger - C
Artifact
:2mana:, :symtap:, Name a card: Reveal the top card of your library. If the named card is revealed, put it into your hand. If not, shuffle your library.
Mausoleum of Decay - U
Artifact
:4mana:, :symtap:: Target player loses 1 life for each creature that died this turn.
Mind's Antheneum - R
Artifact
Whenever an opponent shuffles their library, put a page counter on Mind's Antheneum.
:2mana:, :symtap:, Remove all page counters from Mind's Antheneum and sacrifice it: Draw X cards where X is the number of page counters removed this way.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
White - 32 cards
Ancaro, the Fieldmaster 3WW
Legendary Creature — Human Soldier (M)
Whenever a creature an opponent controls attacks you or a planeswalker you control, you may put a +1/+1 counter on Ancaro, the Fieldmaster.
1WW, , Remove all +1/+1 counters from Ancaro, the Fieldmaster: Tap up to X target creatures where X is the number of +1/+1 counters removed this way.
3/3
Apostle of Kelian WW
Creature — Human Cleric (C)
Flash
When Apostle of Kelian enters the battlefield, prevent the next 2 damage that would be dealt to target Human creature this turn.
1/1
Battlefield Adept 3W
Creature — Human Soldier (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target Human you control get +1/+1 until end of turn.
2/4
Bestow Greatness 1W
Instant (C)
Target creature gets +1/+0 and gains protection from red until end of turn.
Dawn’s Champion WW
Creature — Human Cleric (R)
Whenever a player casts a white spell, gain 1 life.
Other Human creatures you control get +0/+2 as long as you have more life than an opponent.
1/3
Divine Power 2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Plainswalk.
Whenever enchanted creature deals combat damage to a player, you may gain 1 life for each creature you control.
Flameshield Skyfolk 2W
Creature — Skyfolk Warrior (C)
Flying
W : Flameshield Skyfolk gains protection from red until end of turn.
1/2
Foundation of Glory 2W
Enchantment (R)
Creatures you control get +0/+X where X is equal to the number of Plains each opponent controls.
Glory is found through one’s conviction to their cause.
Frith, the Glorywing 3WW
Legendary Creature — Skyfolk Warrior (M)
Whenever an opponent gains life, put a +1/+1 counter on Frith, the Glorywing.
1WW, , Remove all +1/+1 counters from Frith, the Glorywing: Exile target non land permanent with converted mana cost of X or less, where X is the number of +1/+1 counters removed this way.
3/3
Grace from Above 1WW
Enchantment (R)
Whenever a spell or ability an opponent controls would cause you to sacrifice a permanent, instead put a 2/2 white Skyfolk creature token with flying onto the battlefield.
Hero of Kelian 3WW
Creature — Human Soldier (R)
At the beginning of your upkeep, you may search your library for a Human creature card, reveal it and put it into your hand. Then shuffle your library.
As long as you control more Human creatures than an opponent, creatures you control get +1/+1.
2/4
Kelian Devout 1W
Creature — Human Soldier (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Human creatures you control gain lifelink until end of turn.
1/2
Kelian Faithhealer WW
Creature — Human Cleric (U)
Vigilance
At the beginning of your upkeep gain 2 life as long as an opponent controls more creatures than you.
1/2
Momentary Fortification W
Enchantment (C)
Sacrifice Momentary Fortification: Target creature gets +0/+4 until end of turn.
Path of Honor 2W
Instant (U)
Creatures you control get +1/+2 and have vigilance until end of turn.
Mine honor is my life; both grow in one; Take honor from me, and my life is done. — William Shakespeare
Ready and Able W
Instant (C)
Target creature gets +0/+2 and has vigilance until end of turn.
Rune Alteration 1W
Sorcery (U)
As an additional cost to cast Rune Alteration, sacrifice an artifact or enchantment.
Search your library for an artifact or enchantment card. Reveal it and put it into your hand. Then shuffle your library.
Rynalia Elite 2WW
Creature — Human Warrior (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may tap up to two target creatures.
2/3
Shieldguard Skyfolk 3W
Creature — Skyfolk Warrior (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Skyfolk creatures you control gain vigilance until end of turn.
2/3
Skyfolk Entrancer 1W
Creature — Skyfolk Warrior (U)
Flying
Skyfolk Entrancer gets +1/+1 and has Stun as long as an opponent controls a Plains.
(Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/1
Skyfolk Fortifier 4W
Creature — Skyfolk Monk (U)
Flying
At the beginning of your upkeep Skyfolk creatures you control gain protection from black or red until end of turn.
2/3
Skyfolk of the Ward 3WW
Creature — Skyfolk Monk (U)
Flying
Landfall — Whenever a land enters the battlefield under your control, destroy target enchantment.
1/2
Skyfolk
Creature - Skyfolk
Flying
2/2
Soul Searching 2W
Enchantment (C)
Whenever a creature you control dies, gain 1 life.
Student of Order 1WW
Creature — Human Acolyte (U)
When Student of Order enters the battlefield, if you cast it from your hand, you may search your library for a monowhite card. Shuffle your library and put it on top.
Peace comes from seeking order in all things.
1/2
The Weight of War 1W
Enchantment (U)
Enchanted or Equipped creatures your opponents control can’t attack you.
That player may sacrifice an aura or equipment to ignore this effect until end of turn.
Triumphant Warrior 3WW
Creature — Human Warrior (U)
At the beginning of your upkeep, Human creatures you control get +0/+1 and gain Stun until end of turn.
(Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
Turn to Ash 2W
Instant (C)
Exile all creature cards in target player’s graveyard. Gain 3 life for each card exiled this way.
Voralia Bolsterer WW
Creature — Skyfolk Warrior (C)
Flying
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Skyfolk creatures you control get +0/+2 until end of turn.
2/2
Voralia Fieldtender 2WWW
Creature — Skyfolk Monk (R)
Flying, vigilance
Whenever Voralia Fieldtender attacks, Skyfolk creatures you control get +1/+1 and gain protection from the color of your choice until end of turn.
1WW, : Prevent the next X damage to target creature, where X is equal to the number of Plains you control.
3/3
Windeen Bestower WW
Creature — Skyfolk Monk (U)
Flying
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Skyfolk creatures you control gain protection from the color of your choice until end of turn.
1/2
Windeen Survivor 2WW
Creature — Skyfolk Monk (R)
Flying, vigilance
: Prevent the next 1 damage that would be dealt to each Skyfolk creature you control.
3/4
Blue - 31 cards
Arcane Invocation 1UU
Enchantment (U)
When Arcane Invocation enters the battlefield, choose a creature type.
Whenever an opponent taps a creature of the chosen type to activate an ability, you may Scry 1.
Arcane Studies UU
Enchantment (R)
At the beginning of your upkeep look at the top X cards of your library where X is the number of cards in your hand, then put them back in any order.
Clairvoyant Merrow 2U
Creature — Merfolk Wizard (C)
: Scry X where X is equal to the number of cards in target opponent’s hand.
1/1
Collect Thoughts U
Instant (C)
Look at target opponent’s hand.
Scry 1.
Deceptive Tactics 1U
Sorcery (U)
Draw a card for each creature you control that was blocked this turn.
Emend U
Instant (C)
Counter target spell unless its controller pays 2.
If a spell is countered this way, that spell’s controller looks at the top X cards of their library and puts them back in any order where X is the converted mana cost of the countered spell.
Glewod Lorekeeper 2U
Creature — Merfolk Wizard (R)
At the beginning of your upkeep, Scry X, where X is equal to the number of Islands you control.
As long as your opponent has four or more cards in their hand, Glewod Lorekeeper has “T: Draw a card.”
1/3
Glewod Mystic 2UU
Creature — Merfolk Wizard (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may draw a card.
Designed by Kevin Deninger
1/1
Landshape UU
Instant (C)
Target land becomes any combination of basic land types of your choice until end of turn.
Mage’s Preference 2UU
Enchantment (C)
1U , Shuffle a card from your hand into your library: Draw a card.
Merfolk Fateseer 1U
Creature — Merfolk Wizard (C)
Landfall — Whenever a land enters the battlefield under your control, Scry 1.
1/2
Merfolk Repealer 2U
Creature — Merfolk Shaman (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Merfolk creatures you control gain hexproof until end of turn.
1/1
Merrow Floodbringer 2U
Creature — Merfolk Shaman (U)
Islandwalk
UU : Untap target Merfolk creature, it gains islandwalk until end of turn.
2/2
Mind Drencher 4U
Creature — Serpent (U)
At the beginning of your upkeep target player puts the top X cards of his or her library into their graveyard where X is equal to the number of Islands that player controls.
3/4
Momentary Disorientation 1U
Enchantment (C)
Sacrifice Momentary Disorientation: Target creature gets -5/-0 until end of turn.
Obdar, the Tidemonger 3UU
Legendary Creature — Merfolk Wizard (M)
Whenever an opponent casts a spell put a +1/+1 counter on Obdar, the Tidemonger.
1UU, , Remove all +1/+1 counters from Obdar, the Tidemonger: Return all non-Merfolk creatures with converted mana cost X or less to their owner’s hands, where X is number of +1/+1 counters removed this way.
3/3
Ocean Delver 2U
Creature — Serpent (C)
When Ocean Delver enters the battlefield, tap target creature. That creature doesn’t untap during its controller’s next untap phase.
2/2
Reconsider 1UU
Instant (U)
Counter target spell. If that spell is countered this way, shuffle it into its owner’s library instead of putting it into that player’s graveyard.
Reflective Evolution 4UU
Enchantment (R)
Creatures you control are every creature type among creatures you control.
“You hunt my kind because we look different than you, now you look just like us.” — Obdar, the Tidemonger.
Student of Lore 1UU
Creature — Merfolk Acolyte (U)
When Student of Lore enters the battlefield, if you cast it from your hand, you may search your library for a monoblue card. Shuffle your library and put it on top.
Intelligence comes from seeking truth in all things.
1/2
Thoughtsoaker Serpent 3UU
Creature — Serpent :uncommon:
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have target player put the top five cards of his or her library into their graveyard.
3/4
Tidal Power 2U
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Islandwalk.
Whenever this creature deals combat damage to a player, you may tap or untap target creature.
Tidepuller 4UU
Creature — Serpent (R)
Whenever a creature an opponent controls attacks you, you may put the top two cards of that player’s library into his or her graveyard.
As long as an opponent has twenty or more cards in his or her graveyard, Serpent creatures you control get +3/+3 and have Islandwalk.
5/5
Tsunami Serpent 4UU
Creature — Serpent (R)
At the beginning of your upkeep you may have all lands become Islands in addition to their other types until end of turn.
2UU, : Target Serpent you control gets +1/+1 until end of turn for each Island target opponent controls.
3/4
Undercurrent Ripper 2UU
Creature — Serpent (U)
Hexproof
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/5
Undonia Inkclouder UU
Creature — Merfolk Shaman (U)
At the beginning of your upkeep target Merfolk creature can’t be blocked until end of turn.
1/1
Vethekth, the Tempest Churner 3UU
Legendary Creature — Serpent (M)
Whenever an opponent draws a card, you may put a +1/+1 counter on Vethekth, the Tempest Churner.
1UU, , Remove all +1/+1 counters from Vethekth, the Tempest Churner: Target player puts the top X cards of their library into their graveyard where X is the number of +1/+1 counters removed this way.
3/3
Wakerider 2U
Creature — Serpent (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target Serpent creature you control gains Islandwalk until end of turn.
2/2
Watershielded Merrow UU
Creature — Merfolk Wizard (R)
Other Merfolk creatures you control get +1/+1 and have hexproof as long as an opponent controls an Island.
2/2
Watterlogging Serpent 2U
Creature — Serpent (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain Stun until end of turn.
(Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Wavebringer Serpent 3U
Creature — Serpent (U)
Landfall — Whenever a land enters the battlefield under you control, target creature you control can’t be blocked until end of turn.
3/3
Black - 32 cards
Bog Horror 2B
Creature — Horror Berserker (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target Horror or Berserker creature you control gains swampwalk until end of turn.
2/1
Bragul, the Brainfeaster 3BB
Legendary Creature — Horror Shaman (M)
Whenever an opponent discards a card, put a +1/+1 counter on Bragul, the Brainfeaster.
1BB, , Remove all +1/+1 counters from Bragul, the Brainfeaster: Search target player’s library for up to X nonland cards and exile them, where X is the number of +1/+1 counters removed this way. Then that player shuffles his or her library.
3/3
Brain Mangler 1BB
Creature — Horror Shaman (U)
Landfall — Whenever a land enters the battlefield under your control target player discards a card.
2/1
Catacomb Dweller 1BB
Creature — Horror Shaman (U)
1B, : Target creature gets -X/-X until end of turn, where X is the number of creatures in it’s controller’s graveyard
2/2
Death Curser 4B
Creature — Ogre Shaman (R)
BB, : Destroy target non black creature, you lose life equal to it’s power.
3/3
Debilitating Headache BB
Instant (C)
Target player discards a card. If that player cast a spell this turn, that player discards an additional card.
Diabolic Offering 3BB
Sorcery (U)
Each player sacrifices two creatures. If a player can’t sacrifice a creature this way, that player loses 5 life.
Die of Grief 1B
Instant (C)
Destroy target creature if another creature died this turn.
Endbringer Ogre 4B
Creature — Ogre Shaman (U)
At the beginning of your upkeep target player loses 1 life for each Swamp you control.
4/3
Gratuitous Bloodshed 1BB
Instant (U)
Destroy all creatures target opponent controls that were dealt combat damage this turn.
Grave Purge 1BB
Instant (C)
As an additional cost to cast Grave Purge, exile any number of cards from your graveyard.
Target player exiles X cards from their graveyard where X is the number of cards you exiled.
Grox’ll Bleeder 2BB
Creature — Ogre Berserker (U)
Whenever Grox’ll Bleeder attacks, defending player loses 1 life and you gain 1 life for each Swamp you control.
Grox’ll Bleeder gets +2/+1 as long as an opponent controls a Swamp.
3/2
Grox’ll Fateclaimer 3BB
Creature — Ogre Warrior (C)
Intimidate
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Ogre creatures you control get +2/+1 until end of turn.
2/1
Gruesome Fiend 1B
Creature — Horror Berserker (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target Horror gains intimidate until end of turn.
2/1
Lifetaker Horror 3BB
Creature — Horror Shaman (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have target player sacrifice a creature.
3/2
Midnight Grunter 1BB
Creature — Ogre Warrior (C)
Landfall — Whenever a land enters the battlefield under you control, you may have target black creature get +1/+1 until end of turn.
2/2
Momentary Pain B
Enchantment (C)
Sacrifice Momentary Pain: Target creature gets -2/-2 until end of turn.
Ogre Masher 3B
Creature — Ogre Warrior (C)
Deathtouch
BB: Regenerate target Ogre.
3/1
Parasitic Drain 3BB
Enchantment (C)
During your upkeep choose one — Destroy target token; or remove a counter from target permanent.
Pestilent Ogre 3B
Creature — Ogre Shaman (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, target player lose 3 life.
3/2
Pollution Spreader 1B
Creature — Horror Scout (C)
Sacrifice Pollution Spreader: Search your library for a Swamp card and reveal it. Put that card into your hand, then shuffle your library. Activate this ability only during your upkeep.
2/1
Prolg, the Corpsegrinder 3BB
Legendary Creature — Ogre Shaman (M)
Whenever an opponent’s creature dies, you may put a +1/+1 counter on Prolg, the Corpsegrinder.
1BB, , Remove all +1/+1 counters from Prolg, the Corpsegrinder: Creatures target opponent controls get -X/-X until end of turn where X is the number of +1/+1 counters removed this way.
3/3
Seeker of Darkness 2BBB
Creature — Ogre Shaman (R)
Landfall — Whenever a land enters the battlefield under your control, you may search your library for an Ogre creature card. If you do, reveal it and put it into your hand. Then shuffle your library.
2/2
Student of Ambition 1BB
Creature — Ogre Acolyte (U)
When Student of Ambition enters the battlefield, if you cast it from your hand, you may search your library for a monoblack card. Shuffle your library and put it on top.
Power comes from seeking advantage in all things.
2/1
Thought Flayer 3B
Creature — Horror Shaman (R)
Whenever an opponent discards a card, put a +1/+1 counter on Thought Flayer.
Horror creatures you control have intimidate as long as an opponent controls a Swamp.
2/2
Throat Slitting 1BB
Sorcery (U)
Destroy target creature.
Landfall — If you had a land enter the battlefield under your control this turn, that creature’s controller loses life equal to that creatures power.
Torment the Soul BB
Enchantment (U)
Whenever an opponent sacrifices a permanent, that player loses 1 life.
Tormented Psyche B
Enchantment (R)
Whenever a spell or ability causes an opponent to shuffle his or her library, that player loses 2 life.
Torturous Fiend 2BB
Creature — Horror Shaman (U)
At the beginning of your upkeep target creature gets -3/-3 until end of turn.
2/2
Treacherous Power 2B
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Swampwalk.
When this creature deals combat damage to a player, that player discards a card.
Underdark Reaper 3BB
Creature — Horror Shaman (R)
At the beginning of your upkeep, target opponent chooses and discards two cards, if that player can’t they sacrifice a creature.
4/4
Wave of Decay 2BB
Enchantment (R)
At the beginning of your end step, you may sacrifice a creature. If you do put a -1/-1 counter on each creature that shares a type with that creature.
Red - 32 cards
Arming Goblin 2RR
Creature — Goblin Berserker (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control you may have Goblin creatures you control get +3/+0 until end of turn.
2/1
Bloodhorn Minotaur 4RR
Creature — Minotaur Shaman (R)
At the beginning of your upkeep, if you control four or more Minotaur creatures, you may have Bloodhorn Minotaur deal 3 damage to target creature or player.
1RR, : Bloodhorn Minotaur deals 3 damage to target creature and 2 damage to that creature’s controller.
3/3
Crag Exploiter RR
Creature — Goblin Warrior (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Goblin creatures you control gain haste until end of turn.
2/1
Crag Rockfist 3R
Creature — Goblin Berserker (R)
Whenever another Goblin creature enters the battlefield under your control, Crag Rockfist gets +1/+0 until end of turn.
Other Goblin creatures you control get +1/+0 and have first strike as long as an opponent controls a Mountain.
2/1
Engulfing Fury RR
Instant (C)
Target creature gets +3/+0 and has first strike until end of turn.
Ezaxt, the Cragheart 3RR
Legendary Creature — Goblin Warrior (M)
Whenever another creature you control attacks, you may put a +1/+1 counter on Ezaxt, the Cragheart.
1RR, , Remove all +1/+1 counters from Ezaxt, the Cragheart: Goblin creatures you control get +X/+0 and have first strike until end of turn, where X is the number of counters removed this way.
3/3
Fanatical Desperation RR
Sorcery (U)
As an additional cost to cast Fanatical Desperation, sacrifice a permanent at random.
Fanatical Desperation deals 6 damage to target player.
Flamehorn Minotaur 2RR
Creature — Minotaur Warrior (R)
Haste
Whenever Flamehorn Minotaur becomes blocked, you may have it deal damage equal to it’s power to target creature.
4/3
Goblin Magmaheart 2R
Creature — Goblin Warrior (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Goblin creatures you control gain mountainwalk until end of turn.
2/1
Goblin Sandslider 1R
Creature — Goblin Warrior (C)
Landfall — Whenever a land enters the battlefield under your control, you may have Goblin Sandslider gain mountainwalk until end of turn.
2/2
Infuriate 1RR
Sorcery (U)
Double all damage creatures you control would deal this turn.
Lavafist Tauren 3R
Creature — Minotaur Shaman (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have Lavafist Tauren deal 3 damage to target creature.
3/2
Lightning Lashes RR
Enchantment (U)
At the beginning of your upkeep, as long as an opponent controls a Mountain, you may have Lightning Lashes deal 2 damage to target creature or 1 damage to target player.
Magmatic Power 2R
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Mountainwalk.
Whenever enchanted creature deals combat damage to a player, you may have it deal 2 damage to target creature.
Minotaur Charger 2R
Creature — Minotaur Warrior (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Minotaur creatures you control gain haste until end of turn.
3/2
Minotaur Fireseeker 3R
Creature — Minotaur Warrior (U)
Whenever another Minotaur you control deals combat damage, you may have Minotaur Fireseeker deal 1 damage to target player.
4/2
Momentary Brutality 1R
Enchantment (C)
Sacrifice Momentary Brutality: Target creature gets +3/+0 and gains first strike until end of turn.
Peak of Warfare 2RR
Instant (U)
Target creature deals damage to itself and its controller equal to its power.
Pyretic Explosion 1RR
Instant (C)
Pyretic Explosion deals 2 damage to target creature and 2 damage to target player.
Quarry Seeker 2R
Creature — Goblin Warrior (C)
First Strike
Quarry Seeker gets +1/+1 as long as an opponent controls a Mountain.
2/1
Restricted Acreage 2RR
Enchantment (R)
Whenever a player untaps a land, Restricted Acreage deals 1 damage to that land’s controller.
Spire Shrieker 2R
Creature — Goblin Berserker (U)
Whenever Spire Shrieker attacks, other Goblin creatures you control get +1/+0 and gain first strike until end of turn.
R: Spire Shrieker gets +1/+0 until end of turn
2/2
Spreading Panic R
Enchantment (C)
Landfall — Whenever a land enters the battlefield under your control, target creature can’t block this turn.
Stoneshaker Goblin 1RR
Creature — Goblin Shaman (R)
R, :symtap; , Discard a Mountain: Goblin creatures you control get +X/+0 until end of turn where X is the number of Mountains you control.
As long as an opponent controls a Mountain, Goblin creatures you control get +1/+1.
2/2
Student of Flame 2R
Creature — Goblin Acolyte (U)
When Student of Flame enters the battlefield, if you cast it from your hand, you may search your library for a monored card. Shuffle your library and put it on top.
Passion comes from seeking oneself in all things.
2/1
Tauren Hackblade 2R
Creature — Minotaur Warrior (C)
As long as an opponent controls a Mountain, Tauren Hackblade can’t be blocked except by two or more creatures.
3/2
Tauren Lavastoker 3R
Creature — Minotaur Shaman (U)
At the beginning of your upkeep Tauren Lavastoker deals 1 damage to target creature for each Mountain you control.
3/2
Thundering Charge R
Instant (C)
Target creature can only be blocked by two or more creatures until end of turn.
Tokram, the Lightninghoof 3RR
Legendary Creature — Minotaur Berserker (M)
Whenever a spell or ability you control deals damage to an opponent, put a +1/+1 counter on Tokram, the Lightninghoof.
1RR, :symtap; , Remove all +1/+1 counters from Tokram, the Lightninghoof: Tokram deals X damage to any number of target creatures where X is the number of +1/+1 counters removed this way.
3/3
Worldly Destruction 3RR
Enchantment (R)
At the beginning of your upkeep return a land you control to your hand, then destroy target land if it shares a land type with the land that was returned this way.
Zisag Battlerusher RR
Creature — Minotaur Warrior (C)
Landfall — Whenever a land enters the battlefield under your control, you may have target Minotaur gain haste until end of turn.
2/2
Zisag Emberslinger 2RR
Creature — Minotaur Shaman (U)
Landfall — Whenever a land enters the battlefield under your control, you may have Zisag Emberslinger deal 2 damage to target creature.
3/2
Green - 33 cards
Amberleaf Apothecary 1G
Creature — Elf Shaman (U)
G, : Regenerate target creature.
At the beginning of the end step, if a creature was regenerated this way put a +1/+1 counter on that creature.
1/1
Amberleaf Tangler 2G
Creature — Elf Warrior (U)
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1G: Regenerate Amberleaf Tangler.
2/1
Boon of Creation 1GG
Enchantment (U)
At the beginning of your upkeep, as long as an opponent controls a Forest, you may put a 1/1 green Saproling creature token onto the battlefield.
Call the Pack G
Sorcery (U)
Choose target creature. Search your library for a copy of that creature card, reveal it and put it into your hand. Then shuffle your library.
Cloudripper Treefolk 1GG
Creature — Treefolk Warrior (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may have Cloudripper Treefolk deal 2 damage to target creature with flying.
2/4
Dueling Mights 1G
Enchantment (C)
Landfall — Whenever a land enters the battlefield under your control, target creature you control can’t be blocked by more than one creature until end of turn.
Elven Mightcrafter GG
Creature — Elf Shaman (R)
GG, , Choose a creature you control: Add G to your mana pool equal to that creature’s power.
Other Elf creatures you control get +0/+1 and have reach as long as an opponent controls a Forest.
1/2
Elven Renegade 1G
Creature — Elf Warrior (C)
Landfall — Whenever a land enters the battlefield under your control, Elven Renegade gains trample until end of turn.
2/3
Everbloom Farmer G
Creature — Elf Shaman (C)
Sacrifice Everbloom Farmer: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Activate this ability only during your upkeep.
1/1
Mending Might 1G
Instant (C)
Target creature gets +2/+2 until end of turn. Gain life equal to that creature’s power.
Momentary Toxicity 1G
Enchantment (C)
Sacrifice Momentary Toxicity: Target creature gains deathtouch until end of turn.
Monstrous Bellow G
Sorcery (U)
Target creature gets +X/+X until end of turn, where X is that creature’s power.
Nineld, the Earthbound 3GG
Legendary Creature — Elf Shaman (M)
Whenever a land enters the battlefield under an opponent’s control, you may put a +1/+1 counter on Nineld, the Earthbound.
1GG, , Remove all +1/+1 counters from Nineld, the Earthbound: Untap up to X target lands and add X mana of any combination of colors to your mana pool, where X is the number of counters removed this way.
3/3
Nullwave Pulse 2GG
Enchantment (R)
Landfall — Whenever a land enters the battlefield under your control, you may destroy target artifact or enchantment.
Overgrown Roothold 2GG
Instant
Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the highest converted mana cost among permanents you control.
Pollenbranch Treefolk 3GG
Creature — Treefolk Shaman [color=silver](U)
When Pollenbranch Treefolk enters the battlefield, put two 1/1 green Saproling creatures onto the battlefield.
, Sacrifice two Saprolings: Prevent all combat damage that would be dealt this turn.
1/3
Primal Power 2G
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Forestwalk.
Whenever enchanted creature deals combat damage to a player, you may put a +1/+1 counter on it.
Qawut Blossomer 1GG
Creature — Treefolk Shaman (U)
: Add G to your mana pool for each Saproling you control.
1/3
Qawut Evergreen 2GG
Creature — Treefolk Warrior (C)
Landfall — Whenever a land enters the battlefield under your control, Qawut Evergreen gains indestructible until end of turn.
2/3
Roquewood Petrifier 4GG
Creature — Treefolk Shaman (R)
Landfall — Whenever a land enters the battlefield under your control, put a root counter on target creature. Creatures with root counters have defender.
Treefolk creatures you control get +0/+1 for each creature with defender.
4/5
Roquewood Skyreacher 2G
Creature — Treefolk Warrior (C)
Reach
Whenever a creature with flying enters the battlefield, Roquewood Skyreacher gets +1/+2 until end of turn.
1/3
Roquewood Thickbark GGG
Creature — Treefolk Monk (R):
Creatures you control with defender get +0/+1 and are indestructible.
GG, : Saproling creatures you control are indestructible until end of turn.
1/3
Rovadu, the Awakener 3GG
Legendary Creature — Treefolk Shaman (M)
Whenever a creature enters the battlefield under an opponent’s control, you may put a +1/+1 counter on Rovadu, the Awakener.
1GG, , Remove all +1/+1 counters from Rovadu, the Awakener: Put X 1/1 green Saproling creature tokens onto the battlefield where X is the number of counters removed this way.
2/4
Rune Crumble GG
Instant (C)
Destroy target enchantment. If a player shuffled their library this turn, you may destroy another target enchantment.
Saproling
Creature - Saproling
1/1
Savage of the Woodlands 2GG
Creature — Elf Berserker (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, put a +1/+1 counter on target Elf you control.
1/1
Seedscatterer 3G
Creature — Treefolk Shaman (U)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, you may put two 1/1 green Saproling creature tokens onto the battlefield.
1/4
Student of Harmony 1GG
Creature — Elf Acolyte (U)
When Student of Harmony enters the battlefield, if you cast it from your hand, you may search your library for a monogreen card. Shuffle your library and put it on top.
Tranquility comes from seeking the nature in all things.
1/2
Tasesia Premier 2G
Creature — Elf Warrior (R)
Other Elf creatures you control gain Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
As long as an opponent controls a Forest, creatures you control get +1/+1.
2/2
Uprooting Treefolk 2GG
Creature — Treefolk Monk (U)
Defender
At the beginning of your upkeep you may have Uprooting Treefolk get +1/+1 and it loses defender until end of turn.
2/5
Utopian Upwelling GG
Enchantment (R)
At the beginning of your precombat main phase, add one mana of any color to your mana pool.
Venemous Boon 2G
Instant (C)
Target attacking creature gains Stun until end of turn. (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Wildwood Trailfinder 3G
Creature — Elf Shaman (C)
Alliance — Whenever a creature that shares a creature type with this creature enters the battlefield under your control, Elf creatures you control gain forestwalk until end of turn.
1/2
Artifacts - 7 cards
Codex of Chaos 2
Artifact (U)
1, : Each opponent shuffles their library.
Glowing Rune-Stones 2
Artifact (R)
: Add 1 to your mana pool.
Landfall — Whenever a land enters the battlefield under your control Glowing Rune-Stones gains “ : Add one mana of any color to your mana pool.” until end of turn.
Maddening Ledger 1
Artifact (R)
1, , Name a card: Reveal the top card or your library. If you reveal the named card, put it into your hand, if not put it into your graveyard.
Mausoleum of Decay 4
Artifact (U)
4, : Target player loses 1 life for each creature that died this turn.
Mind’s Atheneum 5
Artifact (R)
Whenever an opponent draws a card, put a page counter on Mind’s Atheneum.
5, , Remove all page counters from Mind’s Atheneum and sacrifice it: Draw X cards, where X is the number of page counters removed from Mind’s Atheneum.
Seeing Stone 2
Artifact (R)
Whenever an opponent casts a spell during your turn, Scry 2.
“I will always see what you are doing.” — Chaos.
Throne of Chaos 3
Artifact (R)
When Throne of Chaos enters the battlefield, choose a creature type.
: All creatures of the chosen type become 0/1 until end of turn.
“I am your maker, bow before me.” — Chaos
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling