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Old 09-17-2006, 03:38 PM   #16
arcangelelf
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I still like Remand... But the one with split second looks promising
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Old 09-17-2006, 03:44 PM   #17
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Quote:
Originally Posted by Guinea Pig View Post
Exactly, and Interdict used to be an Interrupt. Now that it is an Instant, you could simply reactivate certain activated ability.

Of course, now I realize that Interdict couldn't stop triggered abilities, so that idea is moot.
Interdict cantrips, and could be countered by other interrupts as far as I can tell.
This one doesn't cantrip, but cannot be countered by instants and activated abilities.

I like the "Fixed Counterspell", though I must say I expected some minor ability of sorts.
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Old 09-17-2006, 03:48 PM   #18
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Yay counterspell is back! That makes me so happy! and just in time to replace hinder. *does happy dance*
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Old 09-17-2006, 03:48 PM   #19
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Quote:
Originally Posted by Hydrokinesis View Post


The yet un-named "Stifle II"
1u
Counter target activated or triggered ability.
Further Activated or Triggered abilities cannot be played by that (card?) until end of turn. (Wording tricky here)
Split Second.
Rare?
Here's my attempt to template Stifle II:

Stifle II 1u
Instant (R)
Split second
Counter target activated or triggered ability. Abilities from the same source as that ability can't be played this turn.

It's quite likely to be rare, considering how complex Stifle is.

I cannot find a way to prevent triggered abilities from being stacked (since they're not played) unless I use a very laborious, very long ability which will not look elegant unless I use the word 'stack'.
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Old 09-17-2006, 03:59 PM   #20
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Quote:
a solid hard counter and that stifle ouch. this card is goign to hurt quite a few things in the format


No, it isn't. Hinder is currently in the format, and does it hurt it? No. And the Interdict is very narrow, and thus a sideboard card, though it is quite nice to see.

Quote:
Uncommon? Why? That seems wholely unnecessary and blah blah blah I don't like it at all. But I'm sure these cards are real, and both are cool.


Why not uncommon? Hinder was uncommon, Counterspell was uncommon. Its fine there; probably is there so people don't have too many of them in limited.

I like them both, and Cancel has been speculated on for ages, though I was thinking it would be named Dispel. Cancel certainly makes sense though.
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Old 09-17-2006, 04:00 PM   #21
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Cancel should have been made a rare.
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Old 09-17-2006, 04:03 PM   #22
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In some very rare cases, (Vs Reanimator...) Hinder is better, so i approve. UW is now dominant.
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Old 09-17-2006, 04:04 PM   #23
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meh. counterspell...it just seems too vanilla to be seen again. but yes, it's good. cancel is the lamest-assed name ever. and the new stifle...okay. maybe.
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Old 09-17-2006, 04:09 PM   #24
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Regardless of the name I will be calling "Stifle II", "Stop". That's exactly what that effect is. Annoying little permanents with abillities... stop... at least for a few moments. Those of us with kids know how important those moments are. Now if only TS brings us a reason to use it. Magus cycle, Jaya, Pentarch Paladin.

Cancel makes me happy in all the wrong places. True permission may just return to T2. I know I'll be testing MUC as of tomorrow evening. Maybe I won't have to cry everytime I draw a Rewind. Yes I'm one of those guys that plays permission in casual and longs for a T2 equivalent. I'm tired of playing Orzhov and Izzetron. Gimme something full of Islands.

Back on topic: At least these cards will give a boost to blue so it won't be exclusivley the color everybody splashes. Now let's cross our fingers for green.
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Old 09-17-2006, 04:11 PM   #25
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Strictly worse than the original... very bad. Name is ok though.
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Old 09-17-2006, 04:13 PM   #26
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This is some friggin' BS right here. Counterspell was always fair at UU, maybe too good to make any other good counters, but making the strictly-worse Cancel just says to me. "Hey! We're good to go back and step on the toes of tradition and precedent just so people can feel nice and safe about playing their giant overcosted crap!" Meh, whatever, if having a crappy Counterspell in the base sets means that there'll be good counterspells in the blocks, then thats cool. Just one less reason to use the core sets for anything other than lining the Carnivorous Death-Parrots.[/rant]
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Old 09-17-2006, 04:14 PM   #27
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Aparently (From another informer *just now*) we ALREADY have the art for Cancel somewhere (I'm thinking Gencon art counterspell picture?)

Good to see more info coming in... More soon I hope!
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Old 09-17-2006, 04:14 PM   #28
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Ow, that Stifle is soo cool Should see some play, at least. Cancel is rather dull, but for standard, why not..

EDIT: Hydro is stying the ends together.. Of these two at least Way to go, brother
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Old 09-17-2006, 04:16 PM   #29
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Quote:
Originally Posted by MajoraX View Post
Strictly worse than the original... very bad. Name is ok though.
It was bound to happen. And you know what? It's gonna be a 4-of. I think a little of me just died inside when I kept looking for the rest of the rules text, the obligatory second ability - and found none.

Not surprisingly, the name is bland and concise, so it can be reprinted.
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Old 09-17-2006, 04:19 PM   #30
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There's the counterspell that MonoBlue or U/x has been missing (with Hinder rotating out). I am impressed by Wizards actually printing the card now. It must mean that in testing, a solid draw-go deck was playable, but not broken. I think this is a return to the Sligh vs. MonoU Control matchups that older formats have made somewhat infamous. U/x Control can't be that broken, otherwise they never would have printed Cancel now.

I hope...

Stifle with Split Second seems redundant, unless it stops Storm copies, and can't be countered. That would be extremely good. Is that how it works?

I wonder what my regular Stifles will go for now...price wise...
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