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Old 09-19-2006, 02:56 AM   #1
Hydrokinesis
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Default [TS] A bunch of Uncommons & Commons and some tidbits...

Greetings again all, I hope you're having a great Tuesday! Only mere days to go until the PR... so let's get to getting this spoiler done eh?

[OfficialHydrodisclaimerincaseWOTCasks]

A fresh bunch of commons from a handful of reliable people, including numbers for our number crunching goodness...

Orcish Cannonade
1rr
Instant
This deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
172/301
Common

Snapback
1u
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to it owners hand.
078/301
Common

Lightning Axe
r
Instant
As an additional cost to play this, discard a card or pay 5.
This deals 5 damage to target creature.
168/301
Common

Might of Old Krosa
g
Instant
Target creature gets +2/+2 until end of turn.
If you played this during your main phase, that creature gets +4/+4 until end of turn instead.
204/301
Uncommon

Nightshade Assassin
2bb
Creature - Human Assassin
First Strike
When this comes into play, you may reveal x black cards in your hand. If you do, target creature gets -x/-x until end of turn.
Madness: 1b
2/1
121/301
Uncommon.


And this little number... fantastic!


Thick-skinned Goblin
1r
Creature - Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control.
r: This gains protection from red until end of turn.
2/1
182/301
Uncommon.

And some anonymous other tidbits...

Names of cards:

Foriysian Totem, Smallpox, Thunder Totem (think Spirit), Weatherseed Totem, and Clockwork Hydra...

Enjoy this latest bunch all. Please keep all discussion on topic, and spam free!

[/OfficialHydrodisclaimerincaseWOTCasks]
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Old 09-19-2006, 02:59 AM   #2
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absolutely insane. that goblin is nuts!!!

this set looks better every minute!
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Old 09-19-2006, 02:59 AM   #3
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Default nice cards

looks like a good bunch thanks brother hydro always bringing us the best of the best.


and i wont say 1st post cos i know i wont get 1st post lol

assasin.. hmmmm is it worth it.. always need an outlet.. goblins is funny and potentially with the right cards quite broken.
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Old 09-19-2006, 03:00 AM   #4
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Thick-Skinned Goblin: WTF?!? Ignore echo costs - on a goblin? Goblin Marshal likes him, at least.

Also, more pitch cards? What won't they bring back?

I'm loving all the throwback cards, like Orcish Cannonade.
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Old 09-19-2006, 03:00 AM   #5
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nice gobbie. but i like the orc burn best. it cantrips! who care about life anyway? burn burn burn!
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Old 09-19-2006, 03:00 AM   #6
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Well theres the 5 damage for 1 mana card. I figured it was something like that... I think that it is pretty good though, I mean first turn 5 damage to an oponent isn't bad. I think the extra 5 mana is pretty excessive... but the card in general is good. I also like the goblin. I mean that might make a lot of echo cards a bit more playable. Other then that, some nice cards. I am definitly loving TS .

EDIT* I didn't realize it was only creatures for the axe... It isn't that great actually lol.
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Old 09-19-2006, 03:00 AM   #7
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Nice, nice

An echo-cancelling goblin? UNCOMMON?

The Axe targets only creatures...

So Foriysian, Thunder and Weatherseed. Congrats to those who speculated them.

Might is another sorcery/instant.

Brine or Cinder has 0 hits in orb, so Nightshade Assassin is not a part of another "Seer/Scent" cycle.
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Old 09-19-2006, 03:01 AM   #8
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i love all the info except for foriysian totem
i thought the red totem could be better than that
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Old 09-19-2006, 03:01 AM   #9
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Quote:
Originally Posted by djosh View Post
Well theres the 5 damage for 1 mana card. I figured it was something like that... I think that it is pretty good though, I mean first turn 5 damage to an oponent isn't bad. I think the extra 5 mana is pretty excessive... but the card in general is good. I also like the goblin. I mean that might make a lot of echo cards a bit more playable. Other then that, some nice cards. I am definitly loving TS .
deals damage to creatures only
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Old 09-19-2006, 03:02 AM   #10
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Mostly jank, gobbo is nice tho. Lightning axe not hitting players makes DS a sad boy. Why not just play snow lands and skred?
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Old 09-19-2006, 03:02 AM   #11
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lightning axe + nightshade assassin combo! zomg...
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Old 09-19-2006, 03:02 AM   #12
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Thanks Hydro!
Are you sure Snapback is a common? It seems awfully good for one.
Lightning Axe is a disappointment, but extremely good removal.
Might of Old Krosa is interesting, but gets 2-for-1'd.
Nightshade Assassin gets good card advantage for mono-black.
Orcish Cannonade is a bit weird... Seems bad.
I'm not going to judge the Goblin, because I've only seen a few Echo cards.
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Old 09-19-2006, 03:02 AM   #13
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Thunder Totem and Weatherseed totem are probably this:

Thunder Totem - 3
Artifact (U)
T: Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white artifact creature with flying and first strike until end of turn.


Weatherseed Totem - 3
Artifact (U)
T: Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it is a creature, return it to it's owner's hand.
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Old 09-19-2006, 03:07 AM   #14
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4 for 5 (didn't get phyrexian totem)

I wonder if Smallpox is a Pox variant.

what's even more confusing is smallpox is one of the most dangerous poxes, which would make it bigger than just a regular old pox...

Maybe its the bbbb card in the spoiler, though I'm agreeing with people thinking that is Lich's cost.
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Old 09-19-2006, 03:08 AM   #15
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Quote:
Originally Posted by Hydrokinesis View Post
Might of Old Krosa
g
Instant
Target creature gets +2/+2 until end of turn.
If you played this during your main phase, that creature gets +4/+4 until end of turn instead.
204/301
Uncommon
Dude, that's just WRONG! Monstrous Growth is sweet, but paying for it is obviously even better! And you get to cast it as a +2/+2 during combat or if they try and burn out your creatures... awesome. Testing this one in my 10-land Stompy deck in Legacy... it doesn't care if it has to pump its men before it attacks. It's all about pushing through for 20 damage by turn 4! Wham!

Great stuff brother J... quite the pace. You maniac!
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