This deck seeks to break Eye of the Storm and Spellshift wide open. I’ve seen the combo discussed a bit but have not seen any decks I liked. I’ve been playing Dralnu du Louvre a lot lately, but it kinda leaves a lot to be desired, besides the fact that there are now good SB options for beating it. Plus, the games go long and you can hardly ever get a full match in (I hate drawing in the early rounds).
So, thinking about this combo and figured this was a better way to go as it can win in one turn, like Dragonstorm, but better, as there is nothing your opponent can do about it as it is a solid win condition, no matter what your opponent has done previously.
How it works: Play much like Dralnu, all at your opponents EOT until you have Eye of the Storm and a Teferi and a couple instants in hand (preferably a Spellshift and a non-counterspell -- use and flashback Teachings to get them.) Make sure they have no Mouth of Ronom to kill Teferi (Ghost Quarter or Wipe Away).
Once you have enough mana to go off, flash in Teferi on their EOT. Cast Eye of the Storm on your turn. Teferi is now safe from Words of Seizing, Sudden Death, etc., even if you have to give up the turn. If they are played, they are removed from the game and cannot be played by your opponent. Make sure your opponent has no Mouth of Ronom to kill your Teferi (Ghost Quarter or Wipe Away it.)
Anyway, provided you have the mana, counter a spell on your opponent’s turn or play any instant (say, Telling Time) and start the combo. The spell gets removed from the game. You copy it and then cast Spellshift, targeting the copy. Spellshift is removed from game and then you place another copy of the first spell and then the copy of Spellshift. There are now two copies of Telling Time and a copy of Spellshift on the stack (Important to have that second copy of the first spell, in case Spellshift turns over a counter. (UPDATE - A counter can target the still-on-the-stack Spellshift.)
Spellshift resolves, the second Telling Time is countered and you turn cards off your deck until an instant comes up. You choose to play it and it is removed from the game. You can then play it (targeting the first Telling Time still on the stack if it is a counter or the still resolving Spellshift) and put another copy of Telling Time and Spellshift on the stack also. Let Spellshift resolve first, removing whatever it targeted and then you turn over cards and get a Careful Consideration. This is basically GG. You then proceed to cast that and it is removed and placed on the Eye and you repeat the process until you deck your opponent.
Need a good way to tutor up Eye of the Storm also (NOTE: Tutoring for Eye of the Storm resolved. Mystical Teachings for Clutch of the Undercity. Transmute Clutch of the Undercity for the Diabolic Tutor. Tutor for the Eye of the Storm.) This may seem unweildy, but actually is not all that bad.
I played this a few times today and think it answers a lot of the issues I had with Dralnu. Let me know what you think.
Haven't done much testing, about six games total against a few decks, no aggro yet (I just came up with this build yesterday). But dealing with Aggro decks is done pretty much like Dralnu. You counter and Desert until you go off. Unlike Dralnu, once you go off, you win immediately.
Against Dralnu, it's a Teferi race, just like any other Dralnu mirror matchup, except once you go off, they do not have a few turns to come back.
Can someone confirm what I was told by a knowledgable player, that if you flashback a spell with Eye of the Storm in play, it does not get removed from the game entirely, but is instead removed from the game under the Eye, and therefore playable?
I'm all for Eye of the Storm being good, my friend made a very underrated Cerebral Vortex win back when it first came out, but its a ***** and a half to resolve correctly. If your opponent plays Sudden Death, I know it gets removed, but doesn't it then let you play a copy of everything removed?
I'm all for Eye of the Storm being good, my friend made a very underrated Cerebral Vortex win back when it first came out, but its a ***** and a half to resolve correctly. If your opponent plays Sudden Death, I know it gets removed, but doesn't it then let you play a copy of everything removed?
It does give you the opportunity to play everything that has been removed, but it is a may. You don't have to play all the copies. So there are no worries about needing to sudden death your own teferi.
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It does give you the opportunity to play everything that has been removed, but it is a may. You don't have to play all the copies. So there are no worries about needing to sudden death your own teferi.
Ok nevermind, I misunderstood the part about Sudden Death, and WoS, I thought he was saying Teferi was safe b/c EotS removed them and some kind of interaction with Teferi's ability or something saved him nevermind. This deck seems to play on what will likely be a theme for the next 2 years...combo decks can go off with Teferi on their side. Teferi plus counters can take over games on their own too. Ask any Dralnu player and some games Teferi beats wins out. I just don't know if this can hold its own vs aggro. And the ridiculously fast aggro we have around right now, plus the control killer in a box Silhana Ledgewalker.
Ridiculously fast aggro is a problem, but it is so for any deck. That is why I was actually thinking Wall of Shards in the SB. Splash in a little white in your mana base and then run four of those in the SB. Your opponent will be happy gaining the life and you won't care.
Just a thought if this deck gets to where it cannot handle aggro.
Might also want to consider Repeals instead of Think Twice.
Oh oops... forgot about the flashback on the Teachings.
And yes, you definitely need some answers to aggro... Damnation seems like a good choice seeing as your only creature is Teferi. Maybe paying 2 black is a little steep, but if you added another Grave and maybe put some Damnations into SB it might work.
Also, the deck can run low on instants by the time you get the combo going. I added a Feldon's Cane, although a Mnemonic Nexus would work, but works against the theme of the deck, since it is reciprocal. Thought about adding green for Early Harvest, maybe? Gaea's Blessing?
Another question: If you are going off on your opponents turn and you flip over a sorcery, you can't play it, correct? (Not that this is a problem, because if you are going off, you don't need it...)
Yes... you can play a card with flashback and put it under the Eye.
You really should drop a Grave in exchange for Urborg. There's almost no downsides to that card in a multi-colored deck that runs black, as long as you're running 1. You might want to consider running 2, but I personally don't think you need it; there's almost no black in the deck.
On the other hand, if you SB Damnation, 2x Urborg might be a good idea.
Yes... you can play a card with flashback and put it under the Eye.
Good to know. I played this at my local card shop and had a crowd around us, with everyone wondering what was up. No one could believe it when I pulled off the win the turn before my opponent was going to swing FTW. He was playing U/G/W Blink Snakes w/Hermits. He had me down to 5 life and enough to take me out next turn (a perfect example of a scenario where Dralnu could not win, at least not without Damnation). I flashed in Teferi, played EotS on my turn and had enough mana from a Reff to play a Gigdrowse and Spellshift it. First card up was a Careful Consideration. He drew his deck shortly thereafter. Beat him 2-0.
I think it may be worth going a bit more into black to be able to play Last Gasp and Sudden Death. If aggro is such a bad matchup, whatever slides through the counters can die by those spells. -Jack
I think it may be worth going a bit more into black to be able to play Last Gasp and Sudden Death. If aggro is such a bad matchup, whatever slides through the counters can die by those spells. -Jack
I'll start testing them now. I like Seize the soul particularly much also...
Well, w/ lotus + dreadship you can accelerate into the combo and avoid watering down for creature removal. I don't even bother playing desert and just go mono blue snow/sheets and storage lands
Ok Im gonna be the stupid one and ask how this completely shuts down instant an sorcery speed removal. Wouldnt the opponent get to play one of the copied spells from eye of the storm when the stack is empty or does the trigger stay on the stack until all the copies are done and are either being used or not
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Ok Im gonna be the stupid one and ask how this completely shuts down instant an sorcery speed removal. Wouldnt the opponent get to play one of the copied spells from eye of the storm when the stack is empty or does the trigger stay on the stack until all the copies are done and are either being used or not
Yes, with Teferi and Eye in play, your opponent's instants and sorceries are removed from the game and so then when Eye triggers your opponent cannot play the copies as a sorcery (due to Teferi), as the Eye trigger must clear the stack first.
So it basically means they cannot play instants and sorceries and if their only way of getting rid of Teferi or the Eye would be an instant or sorcery, they are out of luck.
Are you sure about this? I thought the rules on Flashback were that any spell played via Flashback is removed from the game immediately when it leaves the stack, regardless of which zone it would be going to otherwise. This is e.g. why Remand is really nice against Flashback.
I believe this is right and I have now had several knowledgable people confirm it. I believe the reasoning is that, since BOTH effects remove the card at the same time from the game when it is played via flashback, you choose which effect removes it. You choose to have Eye remove it and then that's where it goes.
Funny. This looks similar to My Stormshift Deck. I went with a storm spell win, as opposed to slow milling.
Nice! How's it working for you? How do you deal with aggro decks? How quickly can you go off?
Looks like you base yours more off of a Dragonstorm-type build. I considered this kind of build early on but decided I wanted to go for the Dralnu flavor and concentrate on instants.
Do you find a problem with cards like Fortune Thief, Worship, etc? It looks like a single Worship would wreck you. How do you see milling as any slower, since it all happens when you combo out on one turn?
I had looked for decks on several forums that used this combo, but did not search this forum very far back. Sorry I missed yours. (I thought the name was original...sigh)
I like it very much. I can go off as early as turn five. Usually, I play smart and weather it a little longer, often turn six or seven at the latest. With the Eye in play, I have no worry about blocking a weenie with Teferi, because I know an burn spell isn't going to kill him (watch for Seal of Fire).
Fortune Thief is solved with a mouthful of grapeshot. I haven't had to deal with worship, but I would probably burn their creatures out, or bounce any pro-red ones (I've added boomerang instead of rune snag). My hardest opponent is control, particularly anything with extirpate and discard, but there's very little of that in my local metagame.
With only 22 instants spells w/8 being sorceries, don't you find you run out pretty quick? You still have to get a storm count of 20 for grapeshot to take them out, if they have not gained any life, but, let's see, you get that on the 5th spell about, right? So ok, that's a little quicker. And you can't really go off on their turn. I would need to cast a single Consideration about 10 times when I go off. If I get 2 on the Eye it's a lot faster.
So, thinking about this combo and figured this was a better way to go as it can win in one turn, like Dragonstorm, but better, as there is nothing your opponent can do about it as it is a solid win condition, no matter what your opponent has done previously.
Here’s the Decklist so far (Revised 3/24):
Creatures:
3x Teferi, Mage of Zhalfir
Spells:
3x Eye of the Storm
2x Spellshift
4x Careful Consideration
3x Mystical Teachings
4x Rewind
4x Rune Snag
4x Remand
2x Wipe Away
2x Cancel
1x Reminisce
1x Diabolic Tutor
2x Commandeer
1x Clutch of the Undercity
Lands:
2x Watery Grave
2x Dimir Aqueduct
2x Underground River
4x Desert
4x Dreadship Reef
1x Ghost Quarter
8x Island
1x Swamp
Sideboard:
3x Evacuation
1x Dralnu, Lich Lord
2x Extirpate
2x Willbender
2x Wipe Away
2x Trickbind
2x Damnation
1x Research // Development
NOTE: Deck edited and up to date as of 3/24/07.
How it works: Play much like Dralnu, all at your opponents EOT until you have Eye of the Storm and a Teferi and a couple instants in hand (preferably a Spellshift and a non-counterspell -- use and flashback Teachings to get them.) Make sure they have no Mouth of Ronom to kill Teferi (Ghost Quarter or Wipe Away).
Once you have enough mana to go off, flash in Teferi on their EOT. Cast Eye of the Storm on your turn. Teferi is now safe from Words of Seizing, Sudden Death, etc., even if you have to give up the turn. If they are played, they are removed from the game and cannot be played by your opponent. Make sure your opponent has no Mouth of Ronom to kill your Teferi (Ghost Quarter or Wipe Away it.)
Anyway, provided you have the mana, counter a spell on your opponent’s turn or play any instant (say, Telling Time) and start the combo. The spell gets removed from the game. You copy it and then cast Spellshift, targeting the copy. Spellshift is removed from game and then you place another copy of the first spell and then the copy of Spellshift. There are now two copies of Telling Time and a copy of Spellshift on the stack (Important to have that second copy of the first spell, in case Spellshift turns over a counter. (UPDATE - A counter can target the still-on-the-stack Spellshift.)
Spellshift resolves, the second Telling Time is countered and you turn cards off your deck until an instant comes up. You choose to play it and it is removed from the game. You can then play it (targeting the first Telling Time still on the stack if it is a counter or the still resolving Spellshift) and put another copy of Telling Time and Spellshift on the stack also. Let Spellshift resolve first, removing whatever it targeted and then you turn over cards and get a Careful Consideration. This is basically GG. You then proceed to cast that and it is removed and placed on the Eye and you repeat the process until you deck your opponent.
Need a good way to tutor up Eye of the Storm also (NOTE: Tutoring for Eye of the Storm resolved. Mystical Teachings for Clutch of the Undercity. Transmute Clutch of the Undercity for the Diabolic Tutor. Tutor for the Eye of the Storm.) This may seem unweildy, but actually is not all that bad.
I played this a few times today and think it answers a lot of the issues I had with Dralnu. Let me know what you think.
Against Dralnu, it's a Teferi race, just like any other Dralnu mirror matchup, except once you go off, they do not have a few turns to come back.
Can someone confirm what I was told by a knowledgable player, that if you flashback a spell with Eye of the Storm in play, it does not get removed from the game entirely, but is instead removed from the game under the Eye, and therefore playable?
Peak rating 1832
Brain Freeze is the coolest card ever printed.
It does give you the opportunity to play everything that has been removed, but it is a may. You don't have to play all the copies. So there are no worries about needing to sudden death your own teferi.
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Ok nevermind, I misunderstood the part about Sudden Death, and WoS, I thought he was saying Teferi was safe b/c EotS removed them and some kind of interaction with Teferi's ability or something saved him nevermind. This deck seems to play on what will likely be a theme for the next 2 years...combo decks can go off with Teferi on their side. Teferi plus counters can take over games on their own too. Ask any Dralnu player and some games Teferi beats wins out. I just don't know if this can hold its own vs aggro. And the ridiculously fast aggro we have around right now, plus the control killer in a box Silhana Ledgewalker.
Peak rating 1832
Brain Freeze is the coolest card ever printed.
Just a thought if this deck gets to where it cannot handle aggro.
Might also want to consider Repeals instead of Think Twice.
And yes, you definitely need some answers to aggro... Damnation seems like a good choice seeing as your only creature is Teferi. Maybe paying 2 black is a little steep, but if you added another Grave and maybe put some Damnations into SB it might work.
BTW, Split Second does not matter, correct? It's a static effect that removes it from the game so it cannot be played with Teferi in play, right?
Anyone got an idea on Flashback? It allows you to put the card under the Eye, correct?
Decklist edited:
-3 Telling Time, +3 Think Twice
-1 Boomerang, +1 Wipe Away
-3 Gigadrowse, +2 Evacuation, +1 Feldon's Cane
-1 Mystical Teachings, +1 Diabolic Tutor (To help find the EotS)
Sideboard:
-1 Gigadrowse, +1 Tomb of yawgmoth
-2 Extirpate, +2 Damnation
Also, the deck can run low on instants by the time you get the combo going. I added a Feldon's Cane, although a Mnemonic Nexus would work, but works against the theme of the deck, since it is reciprocal. Thought about adding green for Early Harvest, maybe? Gaea's Blessing?
Another question: If you are going off on your opponents turn and you flip over a sorcery, you can't play it, correct? (Not that this is a problem, because if you are going off, you don't need it...)
You really should drop a Grave in exchange for Urborg. There's almost no downsides to that card in a multi-colored deck that runs black, as long as you're running 1. You might want to consider running 2, but I personally don't think you need it; there's almost no black in the deck.
On the other hand, if you SB Damnation, 2x Urborg might be a good idea.
Good to know. I played this at my local card shop and had a crowd around us, with everyone wondering what was up. No one could believe it when I pulled off the win the turn before my opponent was going to swing FTW. He was playing U/G/W Blink Snakes w/Hermits. He had me down to 5 life and enough to take me out next turn (a perfect example of a scenario where Dralnu could not win, at least not without Damnation). I flashed in Teferi, played EotS on my turn and had enough mana from a Reff to play a Gigdrowse and Spellshift it. First card up was a Careful Consideration. He drew his deck shortly thereafter. Beat him 2-0.
The deck can work.
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Already running 4 Desert.
I do like the Snow lands/scrying sheet engine, but I don't know if I can spare more non-color lands w/8 already.
Blooms might work, except they work against the instant theme...
I'll start testing them now. I like Seize the soul particularly much also...
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
Yes, with Teferi and Eye in play, your opponent's instants and sorceries are removed from the game and so then when Eye triggers your opponent cannot play the copies as a sorcery (due to Teferi), as the Eye trigger must clear the stack first.
So it basically means they cannot play instants and sorceries and if their only way of getting rid of Teferi or the Eye would be an instant or sorcery, they are out of luck.
I believe this is right and I have now had several knowledgable people confirm it. I believe the reasoning is that, since BOTH effects remove the card at the same time from the game when it is played via flashback, you choose which effect removes it. You choose to have Eye remove it and then that's where it goes.
Nice! How's it working for you? How do you deal with aggro decks? How quickly can you go off?
Looks like you base yours more off of a Dragonstorm-type build. I considered this kind of build early on but decided I wanted to go for the Dralnu flavor and concentrate on instants.
Do you find a problem with cards like Fortune Thief, Worship, etc? It looks like a single Worship would wreck you. How do you see milling as any slower, since it all happens when you combo out on one turn?
I had looked for decks on several forums that used this combo, but did not search this forum very far back. Sorry I missed yours. (I thought the name was original...sigh)
With only 22 instants spells w/8 being sorceries, don't you find you run out pretty quick? You still have to get a storm count of 20 for grapeshot to take them out, if they have not gained any life, but, let's see, you get that on the 5th spell about, right? So ok, that's a little quicker. And you can't really go off on their turn. I would need to cast a single Consideration about 10 times when I go off. If I get 2 on the Eye it's a lot faster.
What do you do for card draw?
It's crazy when you get the swing of things.
and i made a few modifications...
nice...
Would love to see your modifications!