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Old 02-09-2005, 03:43 PM   #76
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Quote:
Originally Posted by GregAtog
I tried to add About Face to the deck,because it's a big suprise for your opponent...I attack you with the Task Force! Block? No,no...OK->About Face on it,you lose It is also good with Starlit Sanctum.But the question is what to take out...?
I played a guy on Day 1 of Boston who had About Face in his deck. He'd already gained a million life, so when he started making another guy really fat, I wondered what he was doing (he had no lands in play that specifically made Red mana). Then he tapped a City, played About Face, and threw that fat man at me. :-( But I won games 2 and 3 because our deck had a very good matchup vs. Life. A lot of people are sleeping on About Face (I sure was), so it could definitely get you some surprise wins.
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Old 02-09-2005, 09:49 PM   #77
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Quote:
Originally Posted by Gnork
Anyone seen the guy that made top 8 in a PTQ with Zur's Weirding in the sideboard? I think that's a pretty good card against decks like the Rock (which is a baaad matchup for this deck); making sure they won't get into the position of recurring cranial extraction...

Also, what do you guys think about Reito Lantern as anti-decking mechanism? Is it viable or is Volrath's stronghold better?
the stronghold would be better IMO....
1. its a land meaning no counters....
2. you could keep a sb spot for it and wish for it if you so desired
3. it isn't an artifact meaning that it wont get hit by much artifact removal thats possibly running around for decks like affinity

zurs weirding is an interesting choice... I'll look into it a bit, but I really think the combo should be the main focus.
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i played in a tournament on fridcay. i played affintiy to a sedond place finish. vial lis broken i wonws many games son th3e poever oif it.
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Unless i am mistaken Oxidize, V Shaman and E Witness are showing up in just as many decks and warping the metagame as much as Affinity. They should just ban all of Mirrodin block. Onslaught was always the best block ever. I had a U/W Cleric wizard deck that couldnt be beat.
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Old 02-19-2005, 05:06 PM   #78
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Old 02-19-2005, 09:01 PM   #79
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what do you guys think about the black build of life vs the typical green white version? I like the fact that it gets rid of a lot of the deck's problems, but I'm afraid that getting rid of green would take away from consistancy...what are your guys' thoughts?
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i played in a tournament on fridcay. i played affintiy to a sedond place finish. vial lis broken i wonws many games son th3e poever oif it.
Quote:
Unless i am mistaken Oxidize, V Shaman and E Witness are showing up in just as many decks and warping the metagame as much as Affinity. They should just ban all of Mirrodin block. Onslaught was always the best block ever. I had a U/W Cleric wizard deck that couldnt be beat.
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Old 02-20-2005, 05:47 PM   #80
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Yes, I would like to build a consistent Life deck after Mercadian masks rotation with Black and White. Any thoughts?
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Old 02-24-2005, 10:30 AM   #81
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Disclaimer: I don't know if this has been thought about. I'm not that familiar with extended...

But this is what I thought of:

Use RED...add About Face and Fling (haven't figured out how to add card tags..)

so basically use make one of your clerics get a big behind, About Face it (switch power and toughness) and Fling it at you opponents face...

Admittedly you'll have to have to instants in you hand while you set up...

Mana would be as bad or worse as the W/B build...

but it's different!

sorry for double posting...but I just realised: if you Fling a Fat cleric..then the deck wouldn't be called Life anymore!! ahahaha...

I would probably call it: Dive Bombers or staying with the japanese theme ....Kamikazi!!

ahahaha

Last edited by Belgareth; 02-26-2005 at 07:23 AM. Reason: Merged posts: 122144, 122155
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Old 02-24-2005, 10:40 AM   #82
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Quote:
Originally Posted by Recca
Disclaimer: I don't know if this has been thought about. I'm not that familiar with extended...

But this is what I thought of:

Use RED...add About Face and Fling (haven't figured out how to add card tags..)

so basically use make one of your clerics get a big behind, About Face it (switch power and toughness) and Fling it at you opponents face...

Admittedly you'll have to have to instants in you hand while you set up...

Mana would be as bad or worse as the W/B build...

but it's different!
The problems with this are that you would need to generate in a single turn, add two cards to the deck that don't contribute towards setting up the combo, and the fact that if you manage to About Face a Cleric, you can use the Black ability of Starlit Sanctum to finish off your opponent.
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Old 02-26-2005, 06:48 AM   #83
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Today I was testing Life (W/G) a little bit,and I found out,that it has problems only with other combo decks (Desire and Aluren).So I tried to make this matchups better,and I took B/W verison.The results was pretty well.And more I'm thinking,more I get felling that B/W Life is ''The deck to beat''.It doesn't have any bad matchups,you must just be a little bit lucky and you win.What do you guys means about B/W Life? It's true that it isn't so consistant as the green version is,but it doesn't have problems with other combo decks.

P.S.: now I'm working on W/G/b Life,I think that it can be devastating.I will report results.
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Old 03-07-2005, 09:03 PM   #84
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Here is what I have been testing:

Main Deck
4 Caves of Koilos
3 Starlit Sanctum
2 Brushland (Just added)
4 City of Brass
4 Forbidden Orchard
1 Volrath's Stronghold

3 Nomads En-Kor
4 Shaman En-Kor
3 Daru Spiritualist
4 Task Force

4 Aether Vial
3 Duress
4 Cabal Therapy
4 Living Wish
4 Vampiric Tutor
4 Worthy Cause
2 About Face
1 Unspeakable Symbol
1 Fling
1 Altar of Dementia

Sideboard
2 Guilded Drake
? Uktabi Orangutan
? Kami of Ancient Law
? Meddling Mage
1 Nomads En-Kor
1 Daru Spiritualist
1 Sunlit Sanctum
1 Wall of Blood
? ??? (Really have not been testing post-boarded much)

Pre-Boarding, it does pretty good against Reanimator and CephilidBreakfast. I am new to "life", so I may be putting too many cards into the win condition. Will probably remove Fling and maybe the SB wall of blood. The Wall just speeds up wins post-infinite, and I'm not sure if that will be needed. I really like the Altar.
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Old 03-24-2005, 10:06 PM   #85
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aether vial is a key card for life not only in extended but type one. i have a friend that plays life in any tourney its legal and against my oath or tog deck, a first turn vial can sometimes mean scoop. I've also seen him play on one land and actually win a game using only the vial and worthy cause. I find it hard not to play vial in any aggro/(deck with more than 12 creatures) its that good (in most cases).
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Old 03-25-2005, 01:30 PM   #86
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Quote:
Originally Posted by SlideGob
aether vial is a key card for life not only in extended but type one. i have a friend that plays life in any tourney its legal and against my oath or tog deck, a first turn vial can sometimes mean scoop. I've also seen him play on one land and actually win a game using only the vial and worthy cause. I find it hard not to play vial in any aggro/(deck with more than 12 creatures) its that good (in most cases).
I completely agree that vial does wonders for this deck and should be MD 4 of... after extensive testing I've seen the wonders it can do for this deck. In its worst case all it does is take the heat off of your combo, and/or win condition. In the best scenario it allows you to play your creatures out as instants and enables you to go off on turn 3 with the threat of vialing you rector into play soon after for the win.
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i played in a tournament on fridcay. i played affintiy to a sedond place finish. vial lis broken i wonws many games son th3e poever oif it.
Quote:
Unless i am mistaken Oxidize, V Shaman and E Witness are showing up in just as many decks and warping the metagame as much as Affinity. They should just ban all of Mirrodin block. Onslaught was always the best block ever. I had a U/W Cleric wizard deck that couldnt be beat.
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Old 04-16-2005, 07:42 AM   #87
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What does this deck lose post-rotation? What would you choose to replace it with?
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Old 04-16-2005, 12:27 PM   #88
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main parts of the combo are the Enkors with pump ups to task force and spiritualist then sack with sanctum or worthy cause.
So you lose all of the enkors, half of the pump ups and another half of the sackers.
Basically to do the infinite target trick you can use Shuko and lightning grieves(need two creatures in play), you still have spirtulist (which is good, he definitly better than task force), and you still have the sanctum which is the better of the two IMO.
You still have the green tutors in eldamaris call and living wish.
The deck loses alot of consistency with the rotation. Maybe the wierd ceph-life hybrid would do a little bit better post rotation, switching reanimate to something like Stich Together.
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