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#31 | ||
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Wizard Mentor
Join Date: Jan 2007
Posts: 646
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Nice. Just one thing though:
If Fodder Launch is black, shouldn't it cause the opponent to lose life instead of damage? I recall reading somewhere that wotc was making that distinction between black and red. And yes, champion an elf is the worst name for a mechanic since...since...hmm...get back to you all on that...
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#32 | |||||
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Banned
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I actually love the Champion ability. Holy dodge removal batman. Tribal format just got more intresting now that you have more ways to dodge mass removal. This guy is good too. Quote:
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Spoiler:
-THIS IS JUST A LIST- Hodoku
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#33 | ||||
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Can I lie in your grave?
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I like the ability, I like these cards, I am not disappointed as I usually am with card previews in a magazine. They will be in the spoiler in a bit. Is it just me, or can the 'champion an XX' mechanic cause an infinite loop?
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#34 |
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Ascended Mage
Join Date: Jan 2006
Posts: 393
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The Merfolk has sick interaction with Azami, Lady of Scrolls
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#35 |
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Archmage
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I just have a couple of problems with the packmaster.
Why is it worded "Each Wolf you control has deathtouch", rather than the way everything else is, ie "Wolves you control have deathtouch"? Also, the Championing ability's last line of text seems a bit goofy. Shouldn't it say "Retrun that creature to play" rather than "That creature returns to play"? But, the card itself is stupendous. I could see this being a big fat finisher for some sort of G/U control build, with the only other creatures being Llanowar Elves and Teferi. The rules text says remove <i>another</i> elf you control from the game. Last edited by Sigismond0 : 08-21-2007 at 07:50 PM. |
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#36 |
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Ascended Mage
Join Date: Apr 2007
Location: In the hood, screamin' "Thug Life" and emptyin' a clip.
Posts: 155
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damn good cards
glad i prepaid for lorwyn when i still had money being unemployed for the win!!!!!! ...or not |
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#37 |
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Ascended Mage
Join Date: Jul 2006
Posts: 182
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Nah. It reads, "blah blah, sacrifice it unless you remove a blah blah." That means you get the option to sacrifice it instead of removing something, so the infinite loop isn't mandatory and legally have to cancel out of it.
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#38 |
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Banned (Ripping)
Join Date: Aug 2007
Location: Tilburg, the Netherlands
Posts: 72
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I really like them.
I was also one of the people who were affraid the whole tribal theme was going to suck, however it look pretty good. I hope the whole set has cards of this powerlevel (idle hope, I know), it would make Standard a little crazy, but there should be some interesting cards for Legacy in it. Too bad they didn't pick a planeswalker for a pre-release card. You should expect them to promote them a little more. On the other hand, I can see why they want to keep info regarding them secret for a little longer.
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#39 |
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Wizard Mentor
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Gotta make an ElfQuest deck when Lorwynn comes out (Loved the comics and having elves and wolves should be easy with Lorwynn)
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"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves Current Type 2 deck: Snakes on a flying thing Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli" Proud Member of Gaymers |
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#40 |
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Clown on Fire
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Nice, thanks as always Ravensect!
Champion is a great ability. (And I, at least, have no problem with the name.) A typical elf deck tends to produce tons of little elves, many of whom are unnecessary by the late game; this ability lets this guy slide out at a wicked cheap price and start making deadly wolves right away. (I'm really expecting -- and not seeing any reason to doubt, thus far -- that each tribe has their own mini-themes and mechanics, Ravnica-style; I wouldn't be surprised if Champion is currently an elf-only mechanic.) Tribal-the-type really is back, eh? I'm definitely a little surprised, but as I think about it, it really does make sense: just as I argued so many times, Tribal really isn't important enough to count, or be advertised as, a new type. It's been in the set the whole time and yet Rosewater still talked about how "the" new card type was cool! Galepowder Mage looks fantastic and I look forward to seeing what clever stuff people come up with to abuse it. Still ambivalent about the tribal theme itself, but the fact that three of the five cards aren't actually tribal at all at least helps me feel a little better about it not being an Onslaught-style anvil of unsubtle linearity. |
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#41 | |
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Warp nine!
Join Date: Jan 2005
Location: Godless Shrine
Posts: 1,452
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#42 | |
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Ascended Mage
Join Date: Jul 2007
Location: Hamtilon ON
Posts: 433
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Last edited by Night Child : 08-21-2007 at 08:01 PM. |
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#43 | |||||
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Ascended Mage
Join Date: Sep 2006
Posts: 377
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Final verdict: I want more. I'm really loving the flavor of this set thus far. |
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#44 | |
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The Destroyer is Manifest
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WHEEEE! The Packmaster is pretty good, and contrary to all of you apparently, I like the way the ability is worded. You, the player, are championing(yes, thats a word) the lowly Llanowar mana dork to turn it into a rabid-wolf-spewing 5/5. I don't know how getting the original elf back makes sense, but I like it as anti-removal tech. Only downside is potential card disadvantage if they remove all your other elves before the champion ability can resolve. But yeah, winner all around. Epic Proportions: Limited and casual, though I like the idea of a combat trick that sticks around. Fodder Launch: What's not to love about wreaking destruction with the flung appendages of disgusting minions? Tribal might or might not be cool, but at least it will be better than the Spirit/Arcane mess of Krappigawa. Fallowsage: Probably costs too much to do anything in Constructed, but you never know. It has a lot of potential. Galepowder Mage: It's really good, expect stupid slide tricks. And if there's enough good Tribal cards, then Tarmogoyf just got a little more ridiculous. Which is awesome on one hand because I like green, but it sucks because they're like 80 bucks a playset. *sigh*
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"The imagination is not a State: it is the Human existence itself." - William Blake "Stoned players can't attack, block, or play spells or abilities." Last edited by EvilDuck : 08-21-2007 at 08:05 PM. |
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#45 |
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Ascended Mage
Join Date: Jan 2005
Location: Oakland, CA
Posts: 238
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wow...those are really.
the wren's run packmaster might actually get me to the prerelease even though I have an important conflict.... like others, I don't like "champion an elf" but the effect is okay, so oh well. the number on it is 247, I believe (or its 243), so that proabably means 50 (or 49) cards a color, assuming even color distribution, and 36 (41) other cards. fallowsage is awesome. Yay for the return of merfolk!!! |
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