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#1 |
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Ascended Mage
Join Date: Jan 2005
Posts: 322
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Link:
http://www.magictrade.org/index.php?...mit=80#toppost http://www.magiccorporation.com/gath...72271-630.html Thanks caesarion! Please see posts below for translation(s). Last edited by rancored_elf : 09-06-2007 at 02:54 PM. |
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#2 |
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change we can imagine
![]() Join Date: Jan 2005
Location: peak everything
Posts: 8,984
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Google translate is kinda poo, but I can clean it up using Oracle text and common sense.
Lairwatch Giant - ![]() ![]() Creature- Giant Warrior (C) Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks at least two creatures, it gains first strike until end of the turn. 5/3 Crush Underfoot - ![]() ![]() Tribal Sorcery - Giant (U) Choose a Giant creature you control. Crush Underfoot deals damage equal to that creature's power to targete creature. Heat/Ardor/Vigor - ![]() ![]() ![]() ![]() Creature - Elemental Incarnation (R) Trample Whenever damage would be dealt to another creature you control, prevent it. Put a +1/+1 counter on that creature for each damage prevented. When Heat would be put into a graveyard from anywhere, reveal Heat, then shuffle it into its owner's library instead. 6/6 Wanderwine Prophets - ![]() ![]() ![]() Creature - Merfolk Wizard (R) Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an additional turn after this one. 4/4 EDIT: Fixed "Heat"'s ability.
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![]() ![]() "It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring." - Carl Sagan Last edited by rancored_elf : 09-06-2007 at 10:43 PM. |
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#3 |
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[+1]: Exile target opponent
Join Date: Apr 2006
Posts: 1,980
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Giant Trick
![]() (common) Creature: Giant Warrior Giant Trick can block an additional creature. With each time Giant Trick blocks at least two creatures it gains first strike until end of turn. 5/3 --- Under Foot ![]() (unco) Tribal Sorcery - Giant Choose a Giant creature you control. It deals damage equal to it's power to target creature. --- Heat ![]() ![]() ![]() (rare) Creature - Elemental Incarnation Haste If non-combat damage would be dealt to a creature you control, prevent this damage. Put a +1/+1 counter on it for each damage prevented. When ~ is put inta a graveyard, shuffle it into the library instead. 6/6 --- Prophets of Vinerrance ![]() ![]() Creature - Merfolk Wizard Champion a Merfolk (ability text) Whenever Prophets of Vinerrance deals combat damage to a player, sacrifice a merfolk. If you do, you get another turn after this one. 4/4 Glad to help!
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Paparazzi
Lady Gaga vs Xzibit (\_/) ( 0.0 ) =O ( ) O=(")(") ÆGen: Aegis Booster Generator We Make the Set: Aegis Block Last edited by flappy : 09-06-2007 at 02:35 PM. |
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#4 |
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Just Getting Started
Join Date: Jan 2005
Posts: 14
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if that blue champ does want it sounds like, go go blue flying merfolk(?) for the win
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#5 |
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Ascended Mage
Join Date: Jun 2007
Location: Zurich
Posts: 369
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Géant veillegîte 5W ( commune )
créature: géant et guerrier Le Géant truc peut bloquer une créature supplémentaire. A chaque fois que le Géant truc bloque au moins deux crétures il acquiert l'inititive jusqu'à la fin du tour. 5/3 ~ may block an additional creature. Whenever ~ blocks at least two creatures, it gains first strike until end of turn. Sous le pied 1R ( unco ) Ephémère tribal: géant choisissez une créature Géant que vous contrôlez. Elle inflige un nombre de blessures égal à sa force à la créature ciblée. Tribal Instant - Giant Choose a giant creature you control. That creature deals damage equal to its power to target creature. Ardeur 3GGG ( rare ) Créature: élémental et incarnation Piètinement. Si des blessures devaient être infligées à une créature que vous controlez autre que l'ardeur, prévenez ces blessures. Mettez un marqueurs +1+1 sur cette créature pour chaque blessure prévenue de cette manière. Quand l'ardeur est mise dans un cimetière d'où qu'elle vienne, mélangez là dans la bibliothèque de son propriètaire à la place. 6/6 Creature - Elemental Incarnation Trample If damage would be dealt to a creature you control other than ~, prevent that damage. Put a +1/+1 counter on that creature for each point of damage prevented this way. If ~ is put into a graveyard from anywhere, shuffle it into its owners library. (might also be replacement effect.) Prophètes de Vinerrance 4UU Créature: Ondin et Sorcier Appui d'ondin ( quand ce permanent arrive en jeu, sacrifiez-le à moins que vous ne retiriez de la partie un autre ondin que vous controlez. Quand ce permantent quitte le jeu, la carte retirée revient en jeu) A chaque fois que les prophètes infligent des blessures de combat à un joueur, vous pouvez sacrifier un ondin. Si vous faites ainsi, jouez un tour supplémentaire après celui-ci. 4/4 Creature - Merfolk Wizard Champion a Merfolk Whenever ~ deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. Last edited by Finrod : 09-06-2007 at 02:38 PM. |
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#6 |
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Ascended Mage
Join Date: Mar 2007
Location: Dublin, PA
Posts: 490
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Whatever an Ondin is, it has Champion an Ondin, and it lets you sacrifice one for Time Walk every time it deals combat damage.
Go go gadget Enduring Renewal! EDIT: This post was more useful before Finrod posted... (i.e. Sarnath'd)
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Support awesome public radio -- www.xpn.org Last edited by qqpq : 09-06-2007 at 02:36 PM. |
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#7 |
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Strong as ten regular men, definitely!
Join Date: Sep 2006
Posts: 3,460
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In non-moon-speak:
Giant Vigilante ![]() ![]() Creature - Giant Warrior Giant Vigilante can block an additional creature. Whenever Giant Vigilante blocks two or more creatures, it gains First Strike until end of turn. 5/3 Under the Foot ![]() ![]() Tribal Instant - Giant Choose a Giant creature you control. The chosen creatures deals damage equal to its power to target creature. Heat ![]() ![]() ![]() ![]() Creature - Elemental Incarnation Trample If damage would be dealt to another creature you control, prevent that damage and put that many +1/+1 counters on that creature. When Heat is put into the graveyard from anywhere, shuffle it into your library. 6/6 Inerrant Prophet ![]() ![]() ![]() Creature -- Merfolk Wizard Champion a Merfolk. Wheever Inerrant Prophet deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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#8 |
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Archmage
Join Date: Mar 2005
Location: Germany
Posts: 899
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Strange, an Incarnation that can't be in a graveyard?
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#9 |
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Ascended Mage
Join Date: Apr 2005
Location: Nebraska
Posts: 156
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I think these are
Crush Underfoot Wanderwine Prophets
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Team NE Magic, retaking the Midwest one tournament at a time. |
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#10 |
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Ascended Mage
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i think ondin is merfolk...
Ehm... isn't the green Elemental totally overpowered??? makes all of my creatures undamagable and getting stronger for damage they get; and the opponent can't get it away???
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#11 |
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Strong as ten regular men, definitely!
Join Date: Sep 2006
Posts: 3,460
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It's easy to get rid of. It doesn't give its ability to itself, and it isn't untargetable or indestructible or anything. Plus it can't be reanimated. I think it's fine.
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#12 |
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Archmage
Join Date: Sep 2005
Location: Rotterdam
Posts: 986
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#14 |
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I DON'T NEED A REASON
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Ardor is probably a more a accurate translation into English, considering the application of the card.
"Piètinement" is trample.
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#15 |
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Ascended Mage
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but when the Elemental is destroyed, it comes into your library -->it's not away forever. That's what I mean...
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Generation 9: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment. Hmm... anything to write here?
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