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Old 09-06-2007, 02:22 PM   #1
caesarion
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Default [LOR] Lotus Noir: 4 cards (better scans post 131)

Link:
http://www.magictrade.org/index.php?...mit=80#toppost
http://www.magiccorporation.com/gath...72271-630.html

Thanks caesarion! Please see posts below for translation(s).

Last edited by rancored_elf : 09-06-2007 at 02:54 PM.
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Old 09-06-2007, 02:24 PM   #2
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Google translate is kinda poo, but I can clean it up using Oracle text and common sense.

Lairwatch Giant - 5w
Creature- Giant Warrior (C)
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks at least two creatures, it gains first strike until end of the turn.
5/3

Crush Underfoot - 1r
Tribal Sorcery - Giant (U)
Choose a Giant creature you control.
Crush Underfoot deals damage equal to that creature's power to targete creature.

Heat/Ardor/Vigor - 3ggg
Creature - Elemental Incarnation (R)
Trample
Whenever damage would be dealt to another creature you control, prevent it. Put a +1/+1 counter on that creature for each damage prevented.
When Heat would be put into a graveyard from anywhere, reveal Heat, then shuffle it into its owner's library instead.
6/6

Wanderwine Prophets - 4uu
Creature - Merfolk Wizard (R)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an additional turn after this one.
4/4

EDIT: Fixed "Heat"'s ability.
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Last edited by rancored_elf : 09-06-2007 at 10:43 PM.
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Old 09-06-2007, 02:26 PM   #3
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Giant Trick 5w (common)
Creature: Giant Warrior

Giant Trick can block an additional creature.
With each time Giant Trick blocks at least two creatures it gains first strike until end of turn.
5/3

---

Under Foot 1r (unco)
Tribal Sorcery - Giant

Choose a Giant creature you control.
It deals damage equal to it's power to target creature.

---

Heat 3ggg (rare)
Creature - Elemental Incarnation

Haste
If non-combat damage would be dealt to a creature you control, prevent this damage.
Put a +1/+1 counter on it for each damage prevented.
When ~ is put inta a graveyard, shuffle it into the library instead.
6/6

---

Prophets of Vinerrance 4uu
Creature - Merfolk Wizard

Champion a Merfolk (ability text)
Whenever Prophets of Vinerrance deals combat damage to a player, sacrifice a merfolk.
If you do, you get another turn after this one.

4/4



Glad to help!
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Last edited by flappy : 09-06-2007 at 02:35 PM.
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Old 09-06-2007, 02:29 PM   #4
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if that blue champ does want it sounds like, go go blue flying merfolk(?) for the win
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Old 09-06-2007, 02:29 PM   #5
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Géant veillegîte 5W ( commune )
créature: géant et guerrier
Le Géant truc peut bloquer une créature supplémentaire.
A chaque fois que le Géant truc bloque au moins deux crétures il acquiert l'inititive jusqu'à la fin du tour.
5/3

~ may block an additional creature.
Whenever ~ blocks at least two creatures, it gains first strike until end of turn.


Sous le pied 1R ( unco )
Ephémère tribal: géant
choisissez une créature Géant que vous contrôlez.
Elle inflige un nombre de blessures égal à sa force à la créature ciblée.

Tribal Instant - Giant
Choose a giant creature you control.
That creature deals damage equal to its power to target creature.



Ardeur 3GGG ( rare )
Créature: élémental et incarnation
Piètinement.
Si des blessures devaient être infligées à une créature que vous controlez autre que l'ardeur, prévenez ces blessures. Mettez un marqueurs +1+1 sur cette créature pour chaque blessure prévenue de cette manière.
Quand l'ardeur est mise dans un cimetière d'où qu'elle vienne, mélangez là dans la bibliothèque de son propriètaire à la place.
6/6

Creature - Elemental Incarnation
Trample
If damage would be dealt to a creature you control other than ~, prevent that damage. Put a +1/+1 counter on that creature for each point of damage prevented this way.
If ~ is put into a graveyard from anywhere, shuffle it into its owners library. (might also be replacement effect.)

Prophètes de Vinerrance 4UU
Créature: Ondin et Sorcier
Appui d'ondin ( quand ce permanent arrive en jeu, sacrifiez-le à moins que vous ne retiriez de la partie un autre ondin que vous controlez. Quand ce permantent quitte le jeu, la carte retirée revient en jeu)
A chaque fois que les prophètes infligent des blessures de combat à un joueur, vous pouvez sacrifier un ondin. Si vous faites ainsi, jouez un tour supplémentaire après celui-ci.
4/4

Creature - Merfolk Wizard
Champion a Merfolk
Whenever ~ deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Old 09-06-2007, 02:31 PM   #6
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Whatever an Ondin is, it has Champion an Ondin, and it lets you sacrifice one for Time Walk every time it deals combat damage.

Go go gadget Enduring Renewal!

EDIT: This post was more useful before Finrod posted... (i.e. Sarnath'd)
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Old 09-06-2007, 02:32 PM   #7
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In non-moon-speak:

Giant Vigilante 5w
Creature - Giant Warrior
Giant Vigilante can block an additional creature.
Whenever Giant Vigilante blocks two or more creatures, it gains First Strike until end of turn.
5/3

Under the Foot 1r
Tribal Instant - Giant
Choose a Giant creature you control. The chosen creatures deals damage equal to its power to target creature.

Heat 3ggg
Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage and put that many +1/+1 counters on that creature.
When Heat is put into the graveyard from anywhere, shuffle it into your library.
6/6

Inerrant Prophet 4uu
Creature -- Merfolk Wizard
Champion a Merfolk.
Wheever Inerrant Prophet deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Old 09-06-2007, 02:33 PM   #8
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Strange, an Incarnation that can't be in a graveyard?
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Old 09-06-2007, 02:34 PM   #9
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I think these are

Crush Underfoot
Wanderwine Prophets
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Old 09-06-2007, 02:34 PM   #10
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i think ondin is merfolk...

Ehm... isn't the green Elemental totally overpowered??? makes all of my creatures undamagable and getting stronger for damage they get; and the opponent can't get it away???
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Old 09-06-2007, 02:35 PM   #11
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Quote:
Originally Posted by harmless player View Post
i think ondin is merfolk...

Ehm... isn't the green Elemental totally overpowered??? makes all of my creatures undamagable and getting stronger for damage they get; and the opponent can't get it away???
It's easy to get rid of. It doesn't give its ability to itself, and it isn't untargetable or indestructible or anything. Plus it can't be reanimated. I think it's fine.
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Old 09-06-2007, 02:36 PM   #12
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Quote:
Originally Posted by multipleMigs View Post
if that blue champ does want it sounds like, go go blue flying merfolk(?) for the win
That's where the Islandwalk comes in.
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Old 09-06-2007, 02:37 PM   #13
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Géant Veillegîte is Lairwatch Giant
Ondin is the french word for merfolk

extarbags have done a good translation
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Old 09-06-2007, 02:38 PM   #14
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Ardor is probably a more a accurate translation into English, considering the application of the card.

"Piètinement" is trample.
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Old 09-06-2007, 02:39 PM   #15
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but when the Elemental is destroyed, it comes into your library -->it's not away forever. That's what I mean...
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