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#31 |
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Archmage Overlord
Join Date: Apr 2006
Location: the world inside my head
Posts: 2,458
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Here's what really doesn't make sense about the red evoker: why make the evoke cost just 1 less? If you have the choice between killing a land and waiting a turn for a 4/4, I'd take the 4/4... I think 3R would have made a lot more sense, or even 2RR. Or made the guy more expensive and buffer.
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#32 | |
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Ascended Mage
Join Date: Dec 2006
Location: Madison
Posts: 476
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There was a time when Juzam Djinn was like the best creature out there. Now they said **** it and we have a 5/5 for 3 with no (nonsymmetrical) drawback. Summary: Yes, CoS is obsolete, which is totally lame.
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#33 | ||||
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Archmage Overlord
Join Date: Jan 2005
Posts: 1,788
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#34 | ||
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Can I lie in your grave?
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Example? Phyrexian Lens Lorwyn has a sickening amount of color fixing. Thankfully this much fixing was not in Ravnica, but I am wondering if they want everyone to play 4/5 color limited decks or something...(sticking to 2 tribes seems like a better idea...)
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#35 | ||
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Archmage Overlord
Join Date: Jan 2005
Posts: 1,788
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Phyrexian Lens would be nice if it cost .
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#36 |
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Ascended Mage
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First of all, why y? Wizards doesn't use y. It tried y and decided it didn't like it, even rewording fireball. Second, Teeg blocks this just as well as he blocks WoG if it's for 3 or more. It is true that you could play this for 3 to burn Teeg out, but that applies to any X burn spell, and, after all, Tarfire is a much better way to get rid of Teeg, as it's 2 mana less and happens to trigger Boggart Shenenagans.
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#37 | |
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Ascended Mage
Join Date: Sep 2007
Location: Wagga
Posts: 155
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Sometimes "innovation" means "stealing another's secret before anyone else can." |
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#38 |
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Sing, o muse, of rage unending
Join Date: Jan 2006
Location: 1428 Elm street, Springwood. Helping Freddy in the boiler room.
Posts: 2,612
Blog Entries: 18
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Nothing that impressive here. Some noteworthy limited material, such as the draw 2 and destroy land guys, but that's about it. Seems like the commons are pouring in like rain.
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#39 |
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Wizard Mentor
Join Date: Jun 2006
Location: Location: Location
Posts: 688
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Besides, Wizards wouldn't ditch their conventions just to make one card get around another card - and a rare one at that.
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#40 |
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Ascended Mage
Join Date: Aug 2007
Location: Melbourne, VIC, AUS
Posts: 463
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Actually Counsel of the Soratami, Shock and Aggressive Urge haven't actually been obsoleted. Here's why:
-Remove Soul -Foothill Guide (a really lame excuse, but you never know, it might make a difference!) -Surge of Thoughtweft is in White, not Green, and won't always net you an exta card I'm clutching at straws here, but technically correct. then again, there is a similar analogy in saying that Concentrate isn't strictly worse than Ancestral because you can have multiples in a deck and it doesn't lose to Flash Counter. Meh. |
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#41 | |
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Machiavellian Manipulator
Join Date: Jan 2005
Location: Sunshine Coast
Posts: 4,001
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Love your work charlequin, keep it up.
Ethereal Wiskergill- It's a cheap fat flyer, but it has islandhome. Good against players with islands, bad flying wall otherwise, unfortunately not reallly worth it even with a way to make your opponents lands islands. Soulbright Flamekin- well he's a 2/1 for ![]() in a tribe and with a reusable cost activated ability which gives trample(a good thing I here), even on that basis he's limited solid and boarderline constructed(but only in an elemental deck), His "mana" ability means that if you have 6 mana you can give 3 of your creatures trample and gets 8 red mana to cast spells/use on activated abilities etc. All up not bad and probably worthwhile in a elemental tribal deck.Ingot Chewer- Not a terrible card, it's a fatter Viridian Shaman in red with+1/+1 and + . Or a Shattering Spree without replicate.Aethersnipe- 6 for a 4/4 which can bounce anything but land is good and if you really need the bounce a 3cc evoke ability is solid if unimpressive. Dawnfluke- Limited trick only it's 1 half of Healing Salve(which was never impressive) and the 0/3 body is the killer. Still with flash it can set up some nice situations. Mulldrifter- Nice one, card draw is good this is Counsel of the Soratami with a 2/2 body attached for only extra or you can evoke to get exactly Counsel of the Soratami, Limited excellent, might be worth trying in constructed.Inner-flame Acolyte- Limited solid a 2/2 for 3 which pumps one of your creatures power up by +2/+0 when it comes into play is solid. The evoke is next to worthless though. Faultgrinder- Expensive but solid, 6 for a 4/4 trampler is 1 too many but this has a Stone Rain attached. At 5 mana the evoke ability is way too expensive(4 would have been decent). All up solid limited pick, might be worth it in some sort of Land Destruction deck in constructed.
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#42 |
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Wizard Mentor
Join Date: Aug 2005
Posts: 522
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shock hasn't becasue when your opponent plays a turn 2 goyf with no yard, the shock can kill it, the tribal shock cannot.
the 8 mana guy seems good in multiples |
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#43 | |
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Ascended Mage
Join Date: May 2006
Posts: 222
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#44 | |||
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Resident Planeswalker
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for reference (emphasis mine): Quote:
Z
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#45 | |
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Archmage
Join Date: Jun 2007
Posts: 921
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Outside of block, him + Heartstone + Skyshroud Elf + some means to repeatedly blink him for 4 mana or less = a (kludgy, inefficient, but still amusing) way to get infinite mana, or at least however much you decide you need. |
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