MTG Salvation Forums
Home Articles Zendikar Spoiler (249/249) Radar Forums Blogs Wiki Writing/Contests Chat About

Go Back   MTG Salvation Forums > Magic Fundamentals > The Rumor Mill
Register Blogs Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread
Old 09-15-2007, 09:03 PM   #31
FlyingSpaghettiMonster
Archmage Overlord
 
FlyingSpaghettiMonster's Avatar
 
Join Date: Apr 2006
Location: the world inside my head
Posts: 2,458

United States

Default

Here's what really doesn't make sense about the red evoker: why make the evoke cost just 1 less? If you have the choice between killing a land and waiting a turn for a 4/4, I'd take the 4/4... I think 3R would have made a lot more sense, or even 2RR. Or made the guy more expensive and buffer.
__________________
But the sun was shining!
And everything seems fine
So count me in
I'll see you on the other side...



Limited rating: 1821 (finally broke 1800!)
FlyingSpaghettiMonster is online now   Reply With Quote
Old 09-15-2007, 09:13 PM   #32
dbw
Ascended Mage
 
dbw's Avatar
 
Join Date: Dec 2006
Location: Madison
Posts: 476

United States

Default

Quote:
Originally Posted by ludd_gang View Post
So Counsel of the Soratami is now obsolete too?
They JUST made Counsel a few years ago as a core set plant, and Mulldrifter is far and away better... this set seems to have a lot of examples of power drift.

There was a time when Juzam Djinn was like the best creature out there. Now they said **** it and we have a 5/5 for 3 with no (nonsymmetrical) drawback.

Summary: Yes, CoS is obsolete, which is totally lame.
__________________
—D
dbw is offline   Reply With Quote
Old 09-15-2007, 09:18 PM   #33
JCricket
Archmage Overlord
 
JCricket's Avatar
 
Join Date: Jan 2005
Posts: 1,788
Default

Quote:
Originally Posted by Plague Spitter
If you like casual magic, then evoke creatures work really well with gleancrawler. It's like a regrowth every turn for all your spells!
Good idea. In Standard, you can also use Enduring Renewal. That's pretty good with Shriekmaw, at least, and also works with things like Saffi Eriksdotter and Martyr of Sands.

Quote:
Originally Posted by fnord
Agreed, it should be different. Like this:

Elemental Blaze
Tribal Sorcery - Elemental
Elemental Blaze does Y damage to target creature or player.

(Gets around Teeg.)
That would be amusing, and I wouldn't mind it. I doubt they'd want it to get around Teeg, though.

Quote:
Originally Posted by ludd gang
So Counsel of the Soratami is now obsolete too?

So that's Shock, Henge of Ramos, Counsel of the Soratami, Wall of Wood (again), Aggressive Urge (granted, its superior is a shift to )... Anything else I'm missing?
Yeah, School of the Unseen and Warrior's Honor, plus the Invasion CIPT dual lands (which were sort of obsoleted already, but sometimes Snow or basic land types can be a bad thing, so they weren't always worse - but now they are).
__________________
Quote:
Originally Posted by Horseshoe Hermit
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
JCricket is offline   Reply With Quote
Old 09-15-2007, 10:08 PM   #34
urzassedatives
Can I lie in your grave?
Administrator
Clan of the Year 2007
 
urzassedatives's Avatar
 
Join Date: Jan 2005
Location: CT
Posts: 10,569

United States

Send a message via AIM to urzassedatives
Default

Quote:
Originally Posted by JCricket View Post
Yeah, School of the Unseen and Warrior's Honor, plus the Invasion CIPT dual lands (which were sort of obsoleted already, but sometimes Snow or basic land types can be a bad thing, so they weren't always worse - but now they are).
Look at some of the color fixing in the original multicolor block and laugh.
Example?
Phyrexian Lens
Lorwyn has a sickening amount of color fixing. Thankfully this much fixing was not in Ravnica, but I am wondering if they want everyone to play 4/5 color limited decks or something...(sticking to 2 tribes seems like a better idea...)
__________________
On the constant goldfishing in the rumor mill:
Quote:
Originally Posted by mikemartin_lfs View Post
Drawing the exact sequence of cards to make a certain card do something amazing=mathematically improbable. I want consistency in my decks, you can have that one game where you get your nuts draw, I'll just win the other two and take the round.




There's a crack in the edge at the end of the world
where I will sit with my love in this fluorescent swirl
urzassedatives is offline   Reply With Quote
Old 09-15-2007, 10:12 PM   #35
JCricket
Archmage Overlord
 
JCricket's Avatar
 
Join Date: Jan 2005
Posts: 1,788
Default

Quote:
Originally Posted by urzassedatives
I am wondering if they want everyone to play 4/5 color limited decks or something...(sticking to 2 tribes seems like a better idea...)
That's why color fixing cards, in moderation, are so great for limited. They let you choose between the consistency of 2 colors or the increased power of 3 or more. They create real deckbuilding decisions. It's also quite nice that they help avoid color screw even if you do stick to 2.

Phyrexian Lens would be nice if it cost 2.
__________________
Quote:
Originally Posted by Horseshoe Hermit
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
JCricket is offline   Reply With Quote
Old 09-16-2007, 12:18 AM   #36
gilgamesh
Ascended Mage
 
gilgamesh's Avatar
 
Join Date: Nov 2005
Posts: 232

United States

Send a message via AIM to gilgamesh Send a message via Yahoo to gilgamesh
Default

Quote:
Originally Posted by fnord View Post
Agreed, it should be different. Like this:

Elemental Blaze yr
Tribal Sorcery - Elemental
Elemental Blaze does Y damage to target creature or player.

(Gets around Teeg.)
First of all, why y? Wizards doesn't use y. It tried y and decided it didn't like it, even rewording fireball. Second, Teeg blocks this just as well as he blocks WoG if it's for 3 or more. It is true that you could play this for 3 to burn Teeg out, but that applies to any X burn spell, and, after all, Tarfire is a much better way to get rid of Teeg, as it's 2 mana less and happens to trigger Boggart Shenenagans.
__________________
My H/W list

Post Shards of Alara combos here please, for the convenience of the forum-goers

GENERATION 11: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
gilgamesh is offline   Reply With Quote
Old 09-16-2007, 12:22 AM   #37
ockham
Ascended Mage
 
ockham's Avatar
 
Join Date: Sep 2007
Location: Wagga
Posts: 155

Australia

Default

Quote:
Originally Posted by gilgamesh View Post
First of all, why y? Wizards doesn't use y. It tried y and decided it didn't like it, even rewording fireball. Second, Teeg blocks this just as well as he blocks WoG if it's for 3 or more. It is true that you could play this for 3 to burn Teeg out, but that applies to any X burn spell, and, after all, Tarfire is a much better way to get rid of Teeg, as it's 2 mana less and happens to trigger Boggart Shenenagans.
Lol. Good point. Teeg doesn't like the cc4 anymore than it likes the x.
__________________
Sometimes "innovation" means "stealing another's secret before anyone else can."
ockham is offline   Reply With Quote
Old 09-16-2007, 01:42 AM   #38
Zombiemachine
Sing, o muse, of rage unending
 
Zombiemachine's Avatar
 
Join Date: Jan 2006
Location: 1428 Elm street, Springwood. Helping Freddy in the boiler room.
Posts: 2,612
Blog Entries: 18

Croatia

Default

Nothing that impressive here. Some noteworthy limited material, such as the draw 2 and destroy land guys, but that's about it. Seems like the commons are pouring in like rain.
__________________

Banner and avatar by the one and only Craven at Epic graphics. Check them out.

Offical High Priest of Reign of Blood
Zombiemachine is offline   Reply With Quote
Old 09-16-2007, 01:43 AM   #39
Hadoken
Wizard Mentor
 
Hadoken's Avatar
 
Join Date: Jun 2006
Location: Location: Location
Posts: 688
Default

Besides, Wizards wouldn't ditch their conventions just to make one card get around another card - and a rare one at that.
__________________
They call me Hadoken 'cause I'm down-right fierce.
Awesome avatar thanks to Le_gambit!
Hadoken is offline   Reply With Quote
Old 09-16-2007, 03:02 AM   #40
viridiancircle
Ascended Mage
 
viridiancircle's Avatar
 
Join Date: Aug 2007
Location: Melbourne, VIC, AUS
Posts: 463

Australia

Default

Actually Counsel of the Soratami, Shock and Aggressive Urge haven't actually been obsoleted. Here's why:

-Remove Soul
-Foothill Guide (a really lame excuse, but you never know, it might make a difference!)
-Surge of Thoughtweft is in White, not Green, and won't always net you an exta card

I'm clutching at straws here, but technically correct. then again, there is a similar analogy in saying that Concentrate isn't strictly worse than Ancestral because you can have multiples in a deck and it doesn't lose to Flash Counter. Meh.
viridiancircle is offline   Reply With Quote
Old 09-16-2007, 03:08 AM   #41
Machius
Machiavellian Manipulator
 
Machius's Avatar
 
Join Date: Jan 2005
Location: Sunshine Coast
Posts: 4,001

Australia

Default

Love your work charlequin, keep it up.

Ethereal Wiskergill- It's a cheap fat flyer, but it has islandhome. Good against players with islands, bad flying wall otherwise, unfortunately not reallly worth it even with a way to make your opponents lands islands.

Soulbright Flamekin- well he's a 2/1 for 1r in a tribe and with a reusable 2 cost activated ability which gives trample(a good thing I here), even on that basis he's limited solid and boarderline constructed(but only in an elemental deck), His "mana" ability means that if you have 6 mana you can give 3 of your creatures trample and gets 8 red mana to cast spells/use on activated abilities etc. All up not bad and probably worthwhile in a elemental tribal deck.

Ingot Chewer- Not a terrible card, it's a fatter Viridian Shaman in red with+1/+1 and +2. Or a Shattering Spree without replicate.

Aethersnipe- 6 for a 4/4 which can bounce anything but land is good and if you really need the bounce a 3cc evoke ability is solid if unimpressive.

Dawnfluke- Limited trick only it's 1 half of Healing Salve(which was never impressive) and the 0/3 body is the killer. Still with flash it can set up some nice situations.

Mulldrifter- Nice one, card draw is good this is Counsel of the Soratami with a 2/2 body attached for only 2 extra or you can evoke to get exactly Counsel of the Soratami, Limited excellent, might be worth trying in constructed.

Inner-flame Acolyte- Limited solid a 2/2 for 3 which pumps one of your creatures power up by +2/+0 when it comes into play is solid. The evoke is next to worthless though.

Faultgrinder- Expensive but solid, 6 for a 4/4 trampler is 1 too many but this has a Stone Rain attached. At 5 mana the evoke ability is way too expensive(4 would have been decent). All up solid limited pick, might be worth it in some sort of Land Destruction deck in constructed.
__________________

Banner Concept By Machius, Banner Design By Votan.

Machius proudly supports R_E's right to Rumour!

Quote:
Originally Posted by Orange Mage View Post
In general, Machius is right on the button. You should follow his line of thinking.
Machius is offline   Reply With Quote
Old 09-16-2007, 03:08 AM   #42
Slio9
Wizard Mentor
 
Slio9's Avatar
 
Join Date: Aug 2005
Posts: 522
Default

shock hasn't becasue when your opponent plays a turn 2 goyf with no yard, the shock can kill it, the tribal shock cannot.

the 8 mana guy seems good in multiples
Slio9 is offline   Reply With Quote
Old 09-16-2007, 03:26 AM   #43
Davidesle
Ascended Mage
 
Join Date: May 2006
Posts: 222
Default

Quote:
Originally Posted by ludd_gang View Post
So Counsel of the Soratami is now obsolete too?

So that's Shock, Henge of Ramos, Counsel of the Soratami, Wall of Wood (again), Aggressive Urge (granted, its superior is a shift to w)... Anything else I'm missing?
Don't forget Warrior's Honor.
Davidesle is offline   Reply With Quote
Old 09-16-2007, 04:37 AM   #44
ZasZ234
Resident Planeswalker
 
Join Date: Jun 2006
Posts: 4,679
Blog Entries: 28
Default

Quote:
Originally Posted by fnord View Post
Hmm...how does this work with Rings of Brighthearth? And is it a mana ability always, never, or just the third time?

EDIT: OK, I looked it up. It's always a mana ability. So it can't be responded to and doesn't use the stack.
Read again! It's not a mana ability - ever. Abilities with targets always use the stack.

for reference (emphasis mine):

Quote:
Originally Posted by comp. rules
406.1 A mana ability is either (a) an activated ability without a target that could put mana into a player's mana pool when it resolves or (b) a triggered ability without a target that triggers from a mana ability and could produce additional mana.
greetings
Z
__________________
Quote:
Originally Posted by Conuly
Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
ZasZ234 is offline   Reply With Quote
Old 09-16-2007, 04:54 AM   #45
MDenham
Archmage
 
Join Date: Jun 2007
Posts: 921
Default

Quote:
Originally Posted by Kid A View Post
That's not how it works - the ability can certainly target a trampler as many times as you want, but it doesn't add mana every three activations, only on the third activation of each turn; no infinite mana here...
Well, unless there's some way to blink him for less than two mana, that's true (or if there's some sort of cost reducer available).

Outside of block, him + Heartstone + Skyshroud Elf + some means to repeatedly blink him for 4 mana or less = a (kludgy, inefficient, but still amusing) way to get infinite mana, or at least however much you decide you need.
MDenham is online now   Reply With Quote
Reply


Thread Tools Search this Thread
User Name:


Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:01 PM.


vBulletin, Copyright ©2000 - 2005, Jelsoft Enterprises Ltd.