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Old 09-22-2007, 12:31 AM   #1
disturbed01
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Default [LOR] Purity, Thorn of Amethyst, Faerie Tauntings, Windbrisk Heights

Purity - 3www
Creature - Elemental Incarnation (R)
Flying
If a spell or ability would deal damage to you, prevent this damage. You gain life equal to the damage prevented this way.
When Purity is put into your graveyard from anywhere, shuffle it into its owners library.
6/6

Thorn of Amethyst - 2
Artifact (R)
Noncreature spells cost more to play.

Faerie Tauntings - 2b
Enchantment (U)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

Windbrisk Heights
Land (R)
Hideaway (This land comes into play tapped. When it does look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
: Add w to your mana pool.
: You may play the removed card without paying its mana cost if you attacked with 3 or more creatures this turn.

Enjoy
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Last edited by rancored_elf : 09-22-2007 at 01:53 AM.
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Old 09-22-2007, 12:36 AM   #2
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Wow. Hostility just got pwned by Purity.

Thorn of Amethyst seems decent...but it's more suited to Aggro decks trying to slow down removal....but it crowds the 2 mana slot. Unlikely to see heavy play.

Faerie Tauntings is a decent reach card for a U-based Faerie deck. But most of the good aggro Faeries are in B, not U, which has all the Flash Faeries. Although if the B deck loaded up on instant speed spells, it would be good.

Windbrisk Heights is so much better than it's Green counterpart. Having 10 power worth of creatures is so much harder to do than merely attacking with 3 creatures (that don't even have to survive or deal damage)
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Old 09-22-2007, 12:38 AM   #3
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So purity just ate red huh? Lots of tension between Hostility and Purity. Faerie enchantment looks overcosted trash, but who knows.

The land seems to be a quick way to pop out purity or just give ww an extra card.

Good stuff overall.
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Old 09-22-2007, 12:39 AM   #4
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Purity seems ******** good with effects like Pyrohemia. Too bad WWW and an endless requirement for R don't mesh too well.

Thorn of Amethyst is decent, may see some play. It's like a cross between Glowrider and Sphere of Reisistance. It would be a bit better if it cost 1 or increased the price by 2, but oh well.

The Faerie enchantment seems like it should be just that - A tribal enchantment -faerie. You sure this isn't a typo?

Windbrisk heights seems like it should have a W attached to that play activation, to synch up with the green one. Also seems rawksome with Militia's Pride.
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Old 09-22-2007, 12:39 AM   #5
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Are you sure Faerie Tauntings isn't a Tribal Enchantment with the type Faerie?

And please post more spoilers. Think of all the times you've enjoyed MTG spoilers. Now is a chance for you to give back the source of most MTG spoilerage. Will you use this rare opportunity to be a hero? The occasion calls, rise to it!
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Old 09-22-2007, 12:39 AM   #6
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WTG Disturbed

Faerie Tauntings looks fun, if not good I'll definitely be working on building it into decks.

The rest of the stuff looks kinda meh, 1-2$ rares, but thanks for the info!
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Old 09-22-2007, 12:41 AM   #7
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Thorn of Amethyst = type one rare for this block.
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Old 09-22-2007, 12:43 AM   #8
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I like the Thorn artifact (neo-Sphere of Resistance) very much. The White incarnation is not bad either. The rest of it isn't that bad. My favorite is still the Artifact though.

Edit: @ Bethebunny, if you get any Thorn artifacts, sell them to me at $1-2 a piece and I'll be happy
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Old 09-22-2007, 12:46 AM   #9
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Yeah.. .pretty good cards. The white incarnation is a tad... scary for any deck that can't deal with it. O_o It's like Fortune Thief, with a card to kill body, and flying is one of the best abilities to have on a 6/6...
Quote:
Thorn of Amethyst = type one rare for this block.
Agreed, my control decks just leapt for joy.
Would have liked to see more black love, but we got the Thoughtsieze, so I'm content for tonight. =)

Thanks man, hope you get an A+ on the HW.
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Old 09-22-2007, 12:54 AM   #10
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I wonder, how do Purity and Hostility interact? They both prevent damage, so would the controller of Hostility have to play his burn during Purity's controller's turn for it to work? I'm not entirely sure how the Active Player/Non-Active Player thing applies here.

Anyway, Hostility still seems better. Hostility works with your own red cards, while Purity is much more reactive. Seems like it would be just a big flier versus, say, MGA. Turn 6 isn't exactly when you want to be playing your first anti-aggro measure vs. red anyway. Purity obviously is good against mono-red, but those decks tend to run Gargadon, which Purity doesn't stop with its ability.

Thorn of Amethyst doesn't seem particularly good, at least in the current meta. An aggro deck could be skipping its 2/3 drop to play this, but there's a good number of control decks with fair creature counts anyway.

Faerie Tauntings doesn't look like it does enough. Does nothing by itself, not a great win conditon for control, and doesn't look fast enough for aggro. Of course, we haven't seen a whole lot of the Faerie tribe yet, so this could change.

I'm not too sure about the Hideaway lands yet. This one looks at home in a Kithkin deck, which probably wouldn't have too many expensive spells. The whole Hideaway idea seems pretty "win-more".
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Old 09-22-2007, 01:03 AM   #11
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Purity- A great white control finisher a 6/6 flyer for 6 is solid, add a damage prevention ability and the Serra Avatar reshuffle ability which allows it to come back from your Wrath or your opponents removal and you've got a great card. Limited bomb like the rest, constructed will see play.

Thorn of Amethyst- Something we hadn't even speculated on, improves his realism for me. Definitely a card aimed at the eternal formats.

Faerie Tauntings- It's an interesting idea, but it costs too much, if it had costed 1 or 2 and your could play it out and then sit back and counter/bounce/destroy during your opponents turn while slowly chipping away at they're life total it would have been okay, but a 3cc you won't be able to get it out early enough to have it make a real impact.

Windbrisk Heights- White Hideaway, nice card attacking with 3 creatures is easily done in an aggro deck although having a tap land is pretty painful in an aggro deck. Could be good in a control deck using tokens as a win condition(Mobilization etc.).
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Old 09-22-2007, 01:32 AM   #12
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Quote:
Originally Posted by extarbags View Post
Thorn of Amethyst = type one rare for this block.
Yeah, I really like the Thorn. I am surprised to see the creature combat pushed this hard... And I like it! They've said for years making the game more creature-centric was their goal, and I think this set might finally accomplish it!
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Old 09-22-2007, 02:01 AM   #13
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(if accurate)

Quote:
Originally Posted by disturbed01 View Post
Purity - 3www
Creature - Elemental Incarnation (R)
Flying
If a spell or ability would deal damage to you, prevent this damage. You gain life equal to the damage prevented this way.
When Purity is put into your graveyard from anywhere, shuffle it into its owners library.
6/6
Mmmmm, pretty meaty for white! I mean, it's tied for the biggest white creature in the game that has flying - with Akroma, Angel of Wrath and Silver Seraph which both cost . So already, this is a winner.

Quote:
Originally Posted by disturbed01 View Post
Thorn of Amethyst - 2
Artifact (R)
Noncreature spells cost more to play.
I would see this card as a possible plant for 11th, as well as a powerful sideboard card in Legacy/Vintage. Easily coming out first turn, it can set combo and control players back an entire turn or more. Nasty.

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Originally Posted by disturbed01 View Post
Faerie Tauntings - 2b
Enchantment (U)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
Maybe in some block faerie deck? Meh. At least it's not a tribal.

Quote:
Originally Posted by disturbed01 View Post
Windbrisk Heights
Land (R)
Hideaway (This land comes into play tapped. When it does look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
: Add w to your mana pool.
: You may play the removed card without paying its mana cost if you attacked with 3 or more creatures this turn.
Hummmm. I DO like the hideaway ability itself, letting you cheaply fiddle with your library like that. And of course, it taps for mana on the second and third turns, pumping out some weenies. On the fourth, you should be ready to activate the special ability, to..... put another weenie into play? Huh? Since when do white beatdown decks pack expensive spells that you need to play for free? In any case, still playable in the right deck. I'll probably try it out.
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Old 09-22-2007, 02:09 AM   #14
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that treefolk "whenever player plays noncreature spell opponent draws". kithin "noncreature spells with cc 4 or greater cant be played" and now this artifact? was there so much noncreature hate in magic in the past?

land is nice it shouldn't be too hard to attack with three creatures...
ferie enchantment is too much mana
incarnation is...well it flies...
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Old 09-22-2007, 02:22 AM   #15
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I was expecting a lot more interaction with the white incarnation. *sigh*
Still, a six/six for six with flying and a not useless ability is nice. The ability will (almost) never be used, but still...

Boring!

Dangit! I'm disappointed! I had totally hoped for LOTS more interaction. The other incarnations DO something. This one hoses red decks. Maybe black decks. It doesn't even protect your creatures!

And Dangit! I'm still going to play it, because it's a 6/6 flying creature for 6 in white!

Yes, yes I'm complaining. It's so uninteresting. Maybe, you could play Stuffy Doll choosing yourself? Nope, that's no good. Orcish Artillery? I suppose. Play it anyway, cause it's big and evasive, and sometimes good if your opponent has mountains? Yes. Dangit! Dangit!

Those little hideaway lands are going to make for at least one archetype. You mark my words. Spells for free are good. If the requirement seems ridiculous now, just wait until someone breaks it. I've already thought of some good surprises with those lands.

-Pharmalade.
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