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Old 12-09-2007, 10:55 PM   #46
Nau
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Originally Posted by bonestock21 View Post
This is a format with untargetable 5/5s for 4, or wrath-insurance token producing deathtouchy 5/5s for 4s, and wrath-insurance black 5/5s for 4s without "much" of a drawback. 4/4s for 4 that get chumped all day long and die to damnation and wrath seem a poor substitute. Oh, and Epocracite can block him so often in black it's not even funny.
You continently forget to mention the drawback to those cards but fine I will bite. This is a 4/4 for gg2 mana with no drawback..... let me repeat NO drawback. Sure Karstoderm is untargetable but that can get chumped all day long too... and than it dies. And the Elf champion is really great, except if you are in topdeck mode after a wrath. This costs only gg2 no questons asked, combo's with all tribe cards as it is a changeling (say Smokebraider it out or find it with any harbinger). The last ability just makes it even a lot better in the late game by allowing you to pump it to 8/8 and beyond with all the mana that you assembled. .. sure it is no Goyf but than again what is and this is one of the best creatures for 4cc in Green.
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Old 12-09-2007, 10:59 PM   #47
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Stonybrook Schoolmaster.
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Old 12-09-2007, 11:05 PM   #48
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The Chameleon Colossus appears to be specifically designed to mimic Force of Nature, in a nice subtle reference to the past.

Think about it: when you pay the four-mana upkeep, it is essentially identical to a Force of Nature (which also has a four-mana upkeep, albeit GGGG instead of 2GG), except that it has pro-black instead of trample.
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Old 12-09-2007, 11:07 PM   #49
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The name appears to be Stoneybrook Schoolmaster and it's a Merfolk Wizard.
And it does indeed make Merfolk Wizard tokens. Hooray for sanity.

So far no class matters card though
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Old 12-09-2007, 11:09 PM   #50
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I love both of the new cards. I can't wait until we see what other Merfolk we get. I also can't wait for the Kithkin, but I love that tribe.
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Old 12-09-2007, 11:10 PM   #51
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I think the chamaleon colossus is really cool. It doubles its power for just four mana! That's something new. I'm not so sure if it'd be useful in an actual situation though. It would cost quite some mana to get this card going. If you can get past this though, this card is definitely decent.
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Old 12-09-2007, 11:21 PM   #52
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Just 'cause I'm a flavor text junkie:

Merrow schools rarely form by design. They come together ___________

I lose it after that.
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Old 12-09-2007, 11:24 PM   #53
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That merrow just makes me drool. It just seems nuts with the tap-happy effects merrow like to do.

Makes any merfolk insanity more of a group thing

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Originally Posted by PDog Crusader View Post
Just 'cause I'm a flavor text junkie:
Merrow schools rarely form by design. They come together ___________
I lose it after that.
the next words looks like "individually in..." to me.
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Old 12-10-2007, 01:26 AM   #54
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Originally Posted by Nau View Post
You continently forget to mention the drawback to those cards but fine I will bite. This is a 4/4 for gg2 mana with no drawback..... let me repeat NO drawback. Sure Karstoderm is untargetable but that can get chumped all day long too... and than it dies. And the Elf champion is really great, except if you are in topdeck mode after a wrath. This costs only gg2 no questons asked, combo's with all tribe cards as it is a changeling (say Smokebraider it out or find it with any harbinger). The last ability just makes it even a lot better in the late game by allowing you to pump it to 8/8 and beyond with all the mana that you assembled. .. sure it is no Goyf but than again what is and this is one of the best creatures for 4cc in Green.
Hey - it's certainly got the potential to be a 1-of in harbinger-bearing decks, but without trample it chumps and dies. It's cost puts it at mid to late game, of which there will be few, and the only thing it's really good against is an unlucky mono black player who didn't come prepared...

Now, I suppose in a warhammer-full troll deck this would be fun-zilla- the second best warhammer target (sorry tarmy...), but that's it. It's a 1-of rare, thus a $3 card like Dralnu...
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Old 12-10-2007, 01:33 AM   #55
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My G/W build that I tinkered around with back when LOR was first released may have a new toy.

A brief overview: The deck used lots of accel (Birds, Llanowars, Wall of Roots, and the best accel of all..Magus of the Vineyard) to power out Garruk followed up by a Mirror Entity. The idea was to get the cards out..then feed the excess Magus mana into Mirror Entity. Of course..protecting Entity was part of the issue. But using this as a replacement for Entity, adding some Warhammers, and funneling excess mana into this bad boy seems like a nice way to go about the build. ..possibly even going Mono-G.

Cheers,
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Old 12-10-2007, 01:35 AM   #56
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Yeah this is a god hand alright.

1st turn forest Bop
2nd turn forest something
3rd turn forest Colossus
4th turn forest giant growth pump himself he becomes a 14/14 not bad after blockers.

Or if you want the kill right then how about this.

1st turn forest Bop
2nd turn forest Wall of Roots
3rd turn forest Colossus
4th turn forest giant growthx2 pump himself 20/20 swing
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Old 12-10-2007, 01:37 AM   #57
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Quote:
Originally Posted by PDog Crusader View Post
Just 'cause I'm a flavor text junkie:

Merrow schools rarely form by design. They come together ___________

I lose it after that.
Quote:
Originally Posted by Keifru View Post
the next words looks like "individually in..." to me.
I'm pretty sure the next word is "organically", not "individually." The word "organically" also makes more sense in context:

"Merrow schools rarely form by design. They come together organically..."
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Old 12-10-2007, 02:05 AM   #58
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Quote:
Originally Posted by Monopoman View Post
Yeah this is a god hand alright.

1st turn forest Bop
2nd turn forest something
3rd turn forest Colossus
4th turn forest giant growth pump himself he becomes a 14/14 not bad after blockers.

Or if you want the kill right then how about this.

1st turn forest Bop
2nd turn forest Wall of Roots
3rd turn forest Colossus
4th turn forest giant growthx2 pump himself 20/20 swing
Might of Old Krosa makes it 16/16, 24/24 with the wall out, as far as trample goes people seem to be forgeting fistful of force
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Old 12-10-2007, 02:21 AM   #59
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Not to mention what he can do when pumped with Garruk.

Stalled table? not anymore .

Imho this is waaay better than Spectral Force. Protection from Black on a fatty is insane, it costs 1 less, and it untaps everyturn, no need for Scryb Rangers. Sure, it doesn´t trample, but what did you expect, Akroma Changeling Colossus?
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Old 12-10-2007, 02:55 AM   #60
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[quote]
Quote:
Originally Posted by Glare_of_the_Loxodon View Post
From magicthegathering boards:So the info gives us:

Stonebrook Schoolmaster
Creature- Merfolk Wizard (C)
Whenever ~ becomes tapped, put a 1/1 blue Merfolk Wizard token into play under your control.
1/2
I like this, both as a card and because it shows us that the race tribal mechanics aren't being forgotten in a purportedly class-focused set (strange that the only tribal card previewed so far is a race-tribal land).

I think people may be underestimating the potential of this card in Constructed - granted, a 1/2 for 2W is hardly going to raise eyebrows in aggro-focused decks, but think of it as a walking Militia's Pride. You don't get the free attack, but then you don't have to pay to activate it either. And cards like Summon the School which didn't live up to expectations in Lorwyn might play better with cards like this around to work with.

Quote:
Chameleon Colossus
Creature - Shapeshifter (R)
Changeling, Protection from Black
: ~ gets +X/+X until end of turn, where X is equal to its power.
4/4
My first thought was that I wasn't too impressed by the abilities - the other race changelings do something more imaginative. But 4/4 prot black for 2GG is strong in its own right, and if need be it can hit for eight (or more if you've got a lot of mana). This I like. Also, note that all those who were using Nath did so because of his resilience - now, for a more appropriate price, this is immune to everything he is, plus Faerie Trickery to boot.

Quote:
I would assume Morningtide uses the same tokens as Lorwyn, making the tokens Merfolk Wizard tokens.
I think we can take it as read that it will use the Lorwyn tokens, because the appropriate cards are available in Lorwyn, but that doesn't preclude there being new token types in this set as well.

What strikes me most about these first previews though is that none of these cards would look out of place in Lorwyn, and the 'class-matters' thing is still to be previewed. I suspect it may prove to be a more minor element of the set than the advertising suggests (like, say, Planeswalkers were in Lorwyn).

Phil

Last edited by Phil Bowles : 12-10-2007 at 04:08 AM.
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