I know. I said that for the nay-sayers earlier in the thread who were like "Well what about when I Nameless Inversion it?" Just because it can be killed doesn't make it any less awesome.
I'm not sure if he's saying that these are real or not, considering how he has phrased things in his past blogs due to his English. However, compared to from the past where he says:
Preview from Game Japan
I am not good at English \(^o^)/
Please Please Please Please Please do not believe
I made it from the imagination
I'm not really sure what to think about:
It is a Fake ALL.
Dont Billieve
This is third post
I can actually see the Cleric finding a home in slightly more white heavy Doran. Great Topdeck lategame, as he Brings back Doran and gives you what is effectively a 4/4. Lets not forget the fact that the recursion he provides in that case can give you a tremendous advantage when trying to finish your opponent. Each turn you swing with him (and presumably at least Doran), then reanimate one of your other fatties whenever it's convenient. The only problem I can see is the WW, but hey, Ohran Viper saw play in Doran, so why not?
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
the chains impresses me, though it's a bit lower than pacifism. the rageater witch is somewhat decent. the rares don't impress me so much. pretty bland actually.
I'm not sure if he's saying that these are real or not, considering how he has phrased things in his past blogs due to his English. However, compared to from the past where he says:
I'm not really sure what to think about:
... well I guess that pretty much "confirms" them after reading what he had to say in his blog.
Interesting cards. The new Pacifism seems decent. The Swan is the new Reveillark, looks like.
It would appear that hybrid is being treated as some sort of drawback, given the power level we've seen of Shadowmoor so far. That kinda bugs me, but I'm definitely ready to shake some Lorwyn block out of Standard.
the chains impresses me, though it's a bit lower than pacifism. the rageater witch is somewhat decent. the rares don't impress me so much. pretty bland actually.
I thought Chains was a Pacifism variant, too, but I came to a realisation.
This is for your own creatures, to use with Q. It's a way to get them tapped to use their abilities. Chains won't really work that well as a Pacifism in a lot of cases, depending on how abundant Q is.
White-Clay Cult :1mana::symw::symw:
Creature -- Kithkin Cleric (R)
1/4
:1mana::symw::symw:, :symq:: Return target creature card with converted mana cost 3 or less from your graveyard to play. (:symq: is an untap symbol.)
The Aura:
Curse of Chains :1mana::symwu:
Enchantment -- Aura (C)
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The spirit:
Brin-Argole(?) Swan :2mana::symwu::symwu:
Creature -- Bird Spirit (R)
4/3
Flying
If a source would deal damage to Brin-Argole(?) Swan, prevent that damage. That source's controller draws cards equal to the damage prevented this way.
The goblin:
Rag-meal(?) Witch :1mana::symrg:
Creature -- Goblin Shaman (U)
2/1
:symr::symg:: Each blocked creature gets +1/+0 and gains trample until end of turn.
(I used Jim Breen's WWWJDIC to translate these, plus my own limited fourth-year-student knowledge of the Japanese language.)
EDIT: SupermegaSarnath'd. Well at least I was correct.
I thought Chains was a Pacifism variant, too, but I came to a realisation.
This is for your own creatures, to use with Q. It's a way to get them tapped to use their abilities. Chains won't really work that well as a Pacifism in a lot of cases, depending on how abundant Q is.
still, the chains has its merits as it stops some of the tricks fast effect tapping has. if the controller wants to tap his stuff for a fast effect, it'll have to be in the upkeep.
I have a bad feeling that there will be untap creatures there to create a loop with summon the school (infinite tap, untap) and other such cards...I really hope they're careful with this new untap mechanic.
I have a bad feeling that there will be untap creatures there to create a loop with summon the school (infinite tap, untap) and other such cards...I really hope they're careful with this new untap mechanic.
if ever, it'll be hard to crack
looks like untap will have a mana cost in addition to untap. so unless they have a card that both taps for mana and untaps for less mana than it produces...
looks like untap will have a mana cost in addition to untap. so unless they have a card that both taps for mana and untaps for less mana than it produces...
Maybe if they print a untap with no mana cost, that would interact very well with a lot of the tap effects (someone has pointed out Fire Whip). Although I guess if they print an untap effect with no mana cost, it has to be really narrow... like "Destroy target tapped, nonblack creature that you control" or something... that way it can't be abused to high heaven.
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So Q does turn out to be untap, it's really pretty interesting, it means that Q based creatures can be used as attackers and then for the Q ability, before reusing them as blockers. If the creatures have good enough stats/abilities(and this cleric seems to) they should see a fair amount of play). The Q abilities are going to have to cost more than 1 mana since any single mana cost Q ability becomes an infinite combo with Utopia Vow(or any other creature gains a mana ability card). As it is the Cleric + Utopia Vow + Spike Feeder allows you to gain 4 life for 1W as many times as you want.
Order of White Clay?: If it really does what it seems to do it's very good, however I can't help but feel that it might be translated as creature went to the graveyard this turn or something of creature would go to the graveyard or something of that nature(which would still be solid).
Curse of Chains: This is going to be a high pick limited card, it's a Q enabler and a good piece of removal for an non Q creatures, it might even find it's way into constructed(blue doesn't often get cheap removal this good).
???(bird spirit): interesting card a 4/3 flyer for only 4 mana in white or blue is very solid but it has an ability which turns your opponents Lightning Bolt's into Ancestral Recall's, the stats might make it worthwhile for limited, in constructed however it would need to be built around(possible a worthwhile sideboard beater for a control mirror).
???(goblin shaman): It's a bear(well a 2/1 for 2) in red/green and in the worthwhile goblin tribe and shaman class, it's quasi overrun style ability seems really strong in limited and possibly in constructed(1st turn Mogg Fanatic, 2nd turn this + attack with fanatic(total 1), 3rd turn Goblin King + attack with this & fanatic(total 5(+1 = 6)), 4th turn attack with this, king & fanatic, double pump(total 13(+6 = 19)), seems to be relatively solid).
Maybe if they print a untap with no mana cost, that would interact very well with a lot of the tap effects (someone has pointed out Fire Whip). Although I guess if they print an untap effect with no mana cost, it has to be really narrow... like "Destroy target tapped, nonblack creature that you control" or something... that way it can't be abused to high heaven.
if they did, could you just untap it without targets?
i was just wondering...
you know, i want to untap it, i don;t have targets, but i have to untap it to loop?
White-Clay Cult :1mana::symw::symw:
Creature -- Kithkin Cleric (R)
:1mana::symw::symw:, :symq:: Return target creature card with converted mana cost 3 or less from your graveyard to play.
This guy's a 1/4, right? That's a fat enough butt to survive burn, so I could see him as a way to krush RDW. Two words: Bottle Gnomes.
Guys, stop reviving these Stuffy Doll combos. The Doll can't backfire on you, and it is mostly casual.
yeah- The Swan'll be a bomb in limited, but it's totally unplayable in constructed. If you're playing against any deck that doesn't rely on burn for its creature removal, they just kill it, and they probably come out ahead tempo-wise. If you're playing against burn, 1/3 of the cards in their deck are now Ancestral Recalls (as so many have already said).
So, either it's a dead card or it will cause you to lose. That's a recipe for failure.
Rag-meal(?) Witch :1mana::symrg:
Creature -- Goblin Shaman (U)
2/1
:symr::symg:: Each blocked creature gets +1/+0 and gains trample until end of turn.
And why so little discussion about this? Fits the curve, doesn't mess with your mana, and it packs a scalable mini-overrun?? Sign me up!
The only flaw I could see is that it doesn't really have a deck right now- The Red burn decks don't have much reason to splash green (not to mention the lack of card slots), and its colors and tribe clash (I think we can all agree that R/G Shaman.dec is not viable... although following a 1st turn shaman 2nd turn this with a Rage Forger seems pretty good. hm...).
oh, and that enchantment or whatever is good in limited but worthless in constructed. that's all the energy I care to exert on the topic.
Quote from "Valros" »
(I used Jim Breen's WWWJDIC to translate these, plus my own limited fourth-year-student knowledge of the Japanese language.)
yeah- The Swan'll be a bomb in limited, but it's totally unplayable in constructed. If you're playing against any deck that doesn't rely on burn for its creature removal, they just kill it, and they probably come out ahead tempo-wise. If you're playing against burn, 1/3 of the cards in their deck are now Ancestral Recalls (as so many have already said).
So, either it's a dead card or it will cause you to lose. That's a recipe for failure.
i think it's a card you'd use in constructed i you can burn him yourself, like with ballista squad or that white merrow that hits for each merrow you have, like a poster said.
i think it's a card you'd use in constructed i you can burn him yourself, like with ballista squad or that white merrow that hits for each merrow you have, like a poster said.
You could, but what if you draw one of those worthless cards and not the swan? Decks need to be more consistent than that if they're going to be competitive.
Also, that doesn't solve the problem of what your opponent is going to do. While you're spending time and resources setting up, they're attacking or gaining control, and then even when you start to get going, your opponent can capitalize (by either murdering the Swan, ruining your work, or drawing infinity-zillion cards of their own).
In constructed, the Swan is worthless forwards and backwards.
You'd think, but I haven't actually seen that very much. I think it's because of 1) the lack of quality RG lands (Maybe the new one will change that?) and 2) Tarmogoyf isn't aggressive enough. It's more of a mid-range card, not good for decks that want to come blasting out of the gate like Burn does.
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I know. I said that for the nay-sayers earlier in the thread who were like "Well what about when I Nameless Inversion it?" Just because it can be killed doesn't make it any less awesome.
http://forums.mtgsalvation.com/blog.php?b=1735
I'm not sure if he's saying that these are real or not, considering how he has phrased things in his past blogs due to his English. However, compared to from the past where he says:
I'm not really sure what to think about:
I am amused that the information was on our site before this thread was posted and it has just now been found.
Twitter
Do we even know what Burrenton has become in Shadowmoor yet?
Shards of awful never
Was getting ready to say, if Q cards are at all good, springleaf increases alot in playability. A quick tap for part of the mana you need to untap it.
This 'Q' business is getting interesting, and i can imagine that a way will be found to make already good 'Q' cards broken.
The little G/R hybrid is actually quite cool, a damage enabler for little creatures that get chumped by little creatures.
All good!
Bryan
Swan + Underworld dreams?
Swan + Outrider En-kor?
Swan + Plagiarize?
Swan + Psychic Possession? (Too bad it's no longer Standard)
Oh yes, I'm definitely getting 4 Swans when SHA is released.
... well I guess that pretty much "confirms" them after reading what he had to say in his blog.
WUBRGWBGURW
UBRGWURWBGU
BRGWUBGURWB
RGWUBRWBGUR
GWUBRGURWBG
I hadn't thought of that one yet. Cool
Interesting cards. The new Pacifism seems decent. The Swan is the new Reveillark, looks like.
It would appear that hybrid is being treated as some sort of drawback, given the power level we've seen of Shadowmoor so far. That kinda bugs me, but I'm definitely ready to shake some Lorwyn block out of Standard.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Aggro-burn Swan? That would be the most out-of-game name for a card so far.
Agreed, that card is underrated.
.
I thought Chains was a Pacifism variant, too, but I came to a realisation.
This is for your own creatures, to use with Q. It's a way to get them tapped to use their abilities. Chains won't really work that well as a Pacifism in a lot of cases, depending on how abundant Q is.
The kithkin:
White-Clay Cult :1mana::symw::symw:
Creature -- Kithkin Cleric (R)
1/4
:1mana::symw::symw:, :symq:: Return target creature card with converted mana cost 3 or less from your graveyard to play. (:symq: is an untap symbol.)
The Aura:
Curse of Chains :1mana::symwu:
Enchantment -- Aura (C)
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The spirit:
Brin-Argole(?) Swan :2mana::symwu::symwu:
Creature -- Bird Spirit (R)
4/3
Flying
If a source would deal damage to Brin-Argole(?) Swan, prevent that damage. That source's controller draws cards equal to the damage prevented this way.
The goblin:
Rag-meal(?) Witch :1mana::symrg:
Creature -- Goblin Shaman (U)
2/1
:symr::symg:: Each blocked creature gets +1/+0 and gains trample until end of turn.
(I used Jim Breen's WWWJDIC to translate these, plus my own limited fourth-year-student knowledge of the Japanese language.)
EDIT: SupermegaSarnath'd. Well at least I was correct.
Very Well Then I Contradict Myself.
still, the chains has its merits as it stops some of the tricks fast effect tapping has. if the controller wants to tap his stuff for a fast effect, it'll have to be in the upkeep.
and such...
if ever, it'll be hard to crack
looks like untap will have a mana cost in addition to untap. so unless they have a card that both taps for mana and untaps for less mana than it produces...
Maybe if they print a untap with no mana cost, that would interact very well with a lot of the tap effects (someone has pointed out Fire Whip). Although I guess if they print an untap effect with no mana cost, it has to be really narrow... like "Destroy target tapped, nonblack creature that you control" or something... that way it can't be abused to high heaven.
Do you know any judges who always impress you with their work ethic, knowledge, or attitude? Nominate them to be the next Judge of the Week!
Order of White Clay?: If it really does what it seems to do it's very good, however I can't help but feel that it might be translated as creature went to the graveyard this turn or something of creature would go to the graveyard or something of that nature(which would still be solid).
Curse of Chains: This is going to be a high pick limited card, it's a Q enabler and a good piece of removal for an non Q creatures, it might even find it's way into constructed(blue doesn't often get cheap removal this good).
???(bird spirit): interesting card a 4/3 flyer for only 4 mana in white or blue is very solid but it has an ability which turns your opponents Lightning Bolt's into Ancestral Recall's, the stats might make it worthwhile for limited, in constructed however it would need to be built around(possible a worthwhile sideboard beater for a control mirror).
???(goblin shaman): It's a bear(well a 2/1 for 2) in red/green and in the worthwhile goblin tribe and shaman class, it's quasi overrun style ability seems really strong in limited and possibly in constructed(1st turn Mogg Fanatic, 2nd turn this + attack with fanatic(total 1), 3rd turn Goblin King + attack with this & fanatic(total 5(+1 = 6)), 4th turn attack with this, king & fanatic, double pump(total 13(+6 = 19)), seems to be relatively solid).
Machius proudly supports R_E's right to Rumour!
if they did, could you just untap it without targets?
i was just wondering...
you know, i want to untap it, i don;t have targets, but i have to untap it to loop?
can i do that?
yeah- The Swan'll be a bomb in limited, but it's totally unplayable in constructed. If you're playing against any deck that doesn't rely on burn for its creature removal, they just kill it, and they probably come out ahead tempo-wise. If you're playing against burn, 1/3 of the cards in their deck are now Ancestral Recalls (as so many have already said).
So, either it's a dead card or it will cause you to lose. That's a recipe for failure.
And why so little discussion about this? Fits the curve, doesn't mess with your mana, and it packs a scalable mini-overrun?? Sign me up!
The only flaw I could see is that it doesn't really have a deck right now- The Red burn decks don't have much reason to splash green (not to mention the lack of card slots), and its colors and tribe clash (I think we can all agree that R/G Shaman.dec is not viable... although following a 1st turn shaman 2nd turn this with a Rage Forger seems pretty good. hm...).
oh, and that enchantment or whatever is good in limited but worthless in constructed. that's all the energy I care to exert on the topic.
Thanks!
i think it's a card you'd use in constructed i you can burn him yourself, like with ballista squad or that white merrow that hits for each merrow you have, like a poster said.
Tarmo-Burn.dec, much...? That said, I agree that it's not a great fit.
Looking forward to burning that Swan.
You could, but what if you draw one of those worthless cards and not the swan? Decks need to be more consistent than that if they're going to be competitive.
Also, that doesn't solve the problem of what your opponent is going to do. While you're spending time and resources setting up, they're attacking or gaining control, and then even when you start to get going, your opponent can capitalize (by either murdering the Swan, ruining your work, or drawing infinity-zillion cards of their own).
In constructed, the Swan is worthless forwards and backwards.
You'd think, but I haven't actually seen that very much. I think it's because of 1) the lack of quality RG lands (Maybe the new one will change that?) and 2) Tarmogoyf isn't aggressive enough. It's more of a mid-range card, not good for decks that want to come blasting out of the gate like Burn does.