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Old 09-15-2008, 08:35 PM   #181
ateneo10
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Originally Posted by NTKProjects View Post
Well, block and limited. Ok. But Wizards cant make new counterspells for block and limited ? Their creativity were so lacked to reprint cancel instead create new cards ? ?

No Logic


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if they create a new counterspell, it will always be measured against cancel.

if it's a little better, people will be calling for it to replace cancel in core

if its worse, people will say "why didn't they just reprint cancel"?

damned if they do, damned if they don't
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Old 09-15-2008, 08:36 PM   #182
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Rumored, compiled card listing:
Oblivion Ring
Goblin Mountaineer <- Admit it, you opened Gatherer or some such website to find out what it did.
Naturalize
Cancel
Infest
---
Jund Ultimatum bbrrrgg
Sorcery
Destroy three target permanents.
---
Mindlock Orb 4
Artifact
Players can't search libraries.
---
??? 2r
Instant
??? deals 3 damage to target creature or player.
Cycling 3ubr - ??? deals 6 damage to target creature or player.
---
Esper Ultimatum wwuuubb
Sorcery
Reveal the top [number] cards of your library and sort them into two piles. An opponent chooses one of them. You may play the cards in the chosen pile without paying their mana costs.
---
Knight of Eos 4w
Creature - Human? [Subtype?]
When Knight of Eos comes into play, put two [Creature Type] white creature tokens into play.
1, Sacrifice a [Creature Type]: Prevent all combat damage that would be dealt this turn.
2/2
---
Necrogenesis bg
Enchantment
(2?), Remove a creature? card in your graveyard from the game: Put a 1/1 green Saproling creature token into play.
--- Updates
Naya Charm rgw
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card in your graveyard to your hand; or tap all creatures target player controls.
---
Bant Charm gwu
Instant
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
---
Grixis Charm ubr
Instant
Choose one - Return target creature to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +1/+1 for each basic land type you control among land types. (Wording issue for that part.)
---
Esper Charm wub
Instant
Choose one - Destroy target enchantment; or target player draws two cards; or target player discards two cards.
---
Grixis Ultimatum uubbbrr
Sorcery
Destroy target creature. Its controller discards three cards. Grixis Ultimatum deals 5 damage to that player. Then, return target creature card in your graveyard to play. Draw 3 cards. You gain 5 life.
---
??? 2bbb/3bb/4b
Instant?
You may reveal the top card of your library. If you do, you lose life equal to that card's converted mana cost. Put it into your hand. You may repeat this process any number of times. (Wording issue, please fix.)

Notes:
- Confirmation of all charms here. Will add to MWS Incomplete spoiler shortly.
- Swap from Ranger to Knight of Eos.
- Unassuredness on the Grixis Ultimatum...
- The Bob spell needs a lot of hints.

[This post is for reference. It, currently, should have a rough idea of what spoilers zesty234 has offered...]

Now, if scans could come of the new stuff, that'd be awesome.
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Old 09-15-2008, 08:45 PM   #183
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Grixis Ultimatum uubbbrr
Sorcery
Destroy target creature. Its controller discards three cards. Grixis Ultimatum deals 5 damage to that player. Then, return target creature card in your graveyard to play. Draw 3 cards. You gain 5 life.
So anybody mind telling me what happens if the creature about to be destroyed somehow gets removed from play before this... thing... resolves? I was trying to figure it out myself but then my head kinda exploded...
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Old 09-15-2008, 08:45 PM   #184
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Where is the Jund Charm? I think that one will have the tromp the domains. But +5/+5 on three seems.... broken.
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Old 09-15-2008, 08:45 PM   #185
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Ok i edited my last post, i gotta polish my english and newly point out that is my point of view . The whole set shines creativity cos for that, i dont think reprint cancel or oblivion were a solution to balancing the power in the set, bearing in mind wizards awards the tricolor theme, see cancel its a bit far of that.

Infest, well ok, we dont see it for a long time, but cancel or oblivion? until new scans i dont believe in that.

But insist, thats my point of view


and im go to stop cos i see tomorrow a lot of infractions in my posts and i dont wanna that

Sorry again for my medium-poor english.


PD: Dont bite me all at once lol


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Old 09-15-2008, 08:46 PM   #186
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So anybody mind telling me what happens if the creature about to be destroyed somehow gets removed from play before this... thing... resolves? I was trying to figure it out myself but then my head kinda exploded...
It get countered because of lack of legal target.
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Old 09-15-2008, 08:48 PM   #187
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I'm going to hold off judgement of the set until we see all of the set, but the reprints of Naturalize and Cancel do disapoint me abit.

Yeah there is a naturalize variant in every block. Couldn't they have reprinted one of the others? Molder or Mystical Melting (perhaps a variant that lets you draw right away instead of next turn's upkeep). Perhaps they could have printed a sorcery one that had some sort of upswing to it (like giving you back some mana or lifegain?

And cancel? Come on, when I looked up "Counter target spell" blue instants in gatherer, I got 80 different cards. Yeah alot of them had block stuff on them but more than a few of them could be reprinted.

Those two cards strike me a lazy. But then again from what I read in this thread, if it turns out that Naya and Esper don't have mechanics of their own, I guess I shouldn't be surprised that some of blue's and green's cards basically got phoned in.
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Old 09-15-2008, 08:48 PM   #188
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So anybody mind telling me what happens if the creature about to be destroyed somehow gets removed from play before this... thing... resolves? I was trying to figure it out myself but then my head kinda exploded...
It still has 2 other target checks. (player and creature card in a gy.) Unless all the targets are removed, the spell will not be countered.

The Esper Ultimatium seems like crap compared to the other ones (other ones win you the game, Esper doesn't.)
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Old 09-15-2008, 08:48 PM   #189
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So anybody mind telling me what happens if the creature about to be destroyed somehow gets removed from play before this... thing... resolves? I was trying to figure it out myself but then my head kinda exploded...
thats why im saying CHOOSE, because it would suck to have your BIGG, FLASHY spell, that does LOTS to just mess up because of this. (the choose would be chosen upon resolution, where targetting doesnt.

maybe thats why bant has all the instant countering too- wizards wanted to show, that around there ultimate spells are, in fact, ultimate spells.
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Old 09-15-2008, 08:49 PM   #190
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It get countered because of lack of legal target.
It actually has two targets. Also compared to other benchmark cards that thing is just too good. It's gotta say you get to pick some of the abilities (either all 3 bad ones for opponent or all 3 good ones for you, or one of the three "they lose you gain" scenarios).
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Old 09-15-2008, 08:50 PM   #191
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O-Ring printed within the past year, and Naturalize and Cancel printed just over a year ago, and legal for another to come. Its not like they are going to stop printing Naturalize, or Cancel in core sets. So what are they doing being confirmed for Alara?!

the Goblin, thats cool. hasnt seen print for a while, and infest i am a fan of. so thats cool too. But the other three bring up 3 letters for me:WTF?
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Old 09-15-2008, 08:52 PM   #192
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I swear to god my head is going to explode.

Every new keyword is "this didn't need to be keyworded!"

then, when they decide not to keyword its "they didn't even give Naya or Esper a keyword, they are phoning it in!"

I feel so freakin' sorry for Wzards sometimes I want to cry.

---------------------

As for the reprints...its a decision for limited, get over it. Sorry if you feel cheated by it but for crying out loud people need to stop blowing this out of proportion.

--------------------

Also, how sure are we that the Grixis charn Zombifies and doesn't Raise Dead? Seems a bit insane for with Zombify in there.
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Old 09-15-2008, 08:53 PM   #193
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It actually has two targets. Also compared to other benchmark cards that thing is just too good. It's gotta say you get to pick some of the abilities (either all 3 bad ones for opponent or all 3 good ones for you, or one of the three "they lose you gain" scenarios).
It does cost like a million mana. It's supposed to win you the game upon resolution like the other ones seem to do.
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Old 09-15-2008, 08:56 PM   #194
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Grixis Ultimatum uubbbrr
Sorcery
Destroy target creature. Its controller discards three cards. Grixis Ultimatum deals 5 damage to that player. Then, return target creature card in your graveyard to play. Draw 3 cards. You gain 5 life.
At some point around "Draw 3 cards," I was already laughing and thinking, "IT ISN'T OVER YET?!"

6 sentences for 7 mana. They could've slipped another "You gain 5 life." in there somewhere to make it a full 7 for 7.

Destroy: 1 ca
Discard: 3 ca
Animate: 1 ca
Draw: 3 ca

But hey, it has the potential to be an 8-for-1 with a 10-point lifeswing.
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Old 09-15-2008, 08:59 PM   #195
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Quote:
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Also, how sure are we that the Grixis charn Zombifies and doesn't Raise Dead? Seems a bit insane for with Zombify in there.
Not really. I'm basing all the textcards in my prior post off of all our extrapolations and the cryptic hints zesty234 is offering us. If anyone cares to take another shot at them, be my guest. (I'm probably hitting the sack shortly since I've got early morning classes tomorrow, so I'll try to check on this thread again to update once more...)
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