So I pulled a surprising number of Thraximundars from the box the other day. Seemed like a good guy to turn into an EDH general. Here are the cards, followed by a (very) short explanation of the basic jist of things.
So that's it so far. The main idea is to use the Zombies and sac effects to keep the opposing board/boards relatively clear, all-the-while protecting Thraximundar with something like Diplomatic Immunity until he can punch through for the General damage kill.
So far so good, but like all decks, could use a little tweaking.
UWMerfolk (Sygg, River Guide) B Vampires (Anowon the Ruin Sage) BRU Zombies! (Lord of Tresserhorn) WUBRG Allies (Karona, False God) W Soldiers (Darien, King of Kjeldor)
To post a comment, please login or register a new account.
01 Thraximunar
CREATURES
01Anathemancer
03 Apprentice Necromancer
04 Ashen Ghoul
05 Bone Dancer
06 Cackling Fiend
07 Coffin Queen
08 Corpse Harvester
09 Death Baron
10 Drowned
11 Entrails Feaster
12 Gravespawn Sovereign
13 Helldozer
14 Kathari Remnant
15 Lich Lord of Unx
16 Lightning Reaver
17 Lord of the Undead
18 Necrosavant
19 Pyre Zombie
20 Shepherd of Rot
21 Soulless One
22 Twisted Abomination
23 Undead Warchief
24 Vengeful Dead
25 Withered Wretch
26 Zombie Master
TUTORS & RECURSION
27 Animate Dead
28 Beseech the Queen
29 Cruel Revival
30 Demonic Tutor
31 Diabolic Intent
32 Diabolic Tutor
33 Patriach's Bidding
34 Vampiric Tutor
INSTANTS
35 Capsize
36 Counterspell
37 Diabolic Edict
38 Double Negative
39 Forbid
40 Hinder
41 Spin Into Myth
42 Terminate
43 Undermine
44 Wild Ricochet
45 Buried Alive
46 Cabal Therapy
47 Chainer’s Edict
48 Cruel Edict
49 Cruel Ultimatum
50 Decree of Pain
51 Deny Reality
52 Earthquake
53 Exhume
54 Imperial Edict
55 Innocent Blood
56 Pox
57 Relentless Assault
58 Savage Beating
59 Syphon Mind
60 Syphon Soul
ARTIFACTS
61 Fellwar Stone
62 Ruby Medallion
63 Sapphire Medallion
64 Sol Ring
LANDS
65 Tainted Isle
66 Tainted Peak
67 Sulfurous Springs
68 Shivan Reef
69 Underground River
70 Tresserhorn Sinks
71 Front Marsh
72 Crumbling Necropolis
73 Reflecting Pool
74 Cabal Coffers
Enchantments
1 Aggravated Assault
1 Anti Magic Aura
1 Call to the Grave
1 Diplomatic Immunity
1 Fervor
1 Gratuitous Violence
1 Grave Pact
1 Mana Flare
1 Necromancy
1 Propaganda
1 Spectral Cloak
So far so good, but like all decks, could use a little tweaking.
Thanks for any input.
Oops... I forgot all about my enchantments....
I've listed them in the sideboard, but will have to cut a few cards in order to keep the percentage of lands realistic.
Suggestions welcome...
I actually second most of those suggestions, except that I would suggest Disturbed Burial over Disentomb. Also, Rise from the Grave would be solid in this deck
UWMerfolk (Sygg, River Guide)
B Vampires (Anowon the Ruin Sage)
BRU Zombies! (Lord of Tresserhorn)
WUBRG Allies (Karona, False God)
W Soldiers (Darien, King of Kjeldor)