Ok, Hypergenesis has no casting cost so you can't play it. Are you with me so far? Cascade states you may play the revealed card without paying for it which gets around the Hypergenesis drawback. So you can play a free Eureka. Now imagine you have a deck with just lands, 4 Hypergenesis, 4 Simian Spirit Guide, 4 Elvish Spirit Guide,4 Serum Powder, 12 3mana cascade spells and an assortment of humongous creatures like Hellkite Overlord and Progenitus. You play a cascade spell and it hit the genesis cause it's the only card it can hit. Then you put Progenitus into play. Now it's our opponents turn if he chooses to put something into play which he won't because he doesn't want to face more than just a 10/10 on turn 2.
Actually, it doesn't matter whether your opponent chooses to put something into play or not -- you can put as many creatures (etc) into play from your hand as you want.
Actually, it doesn't matter whether your opponent chooses to put something into play or not -- you can put as many creatures (etc) into play from your hand as you want.
"Repeat this process until no one puts a card into play"
That tells me that if I put something, and they put nothing, then we're done.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
No, it's like Eureka. I think you can play whatever the hell you like. Repeat this process until no-one puts a card into play indicates that to me, but wtwlf123 needs to confirm as he just bought Eureka for his Cube on the back of that
EDIT: Confirmed correct: Each player gets a chance to put a card in play starting with you and going around the table to the left (unless your multiplayer variant defines a different ordering). A player may decline to put a card into play when it is their turn. The spell ends when all players decline in a row. [D'Angelo 2002/01/10]
The deck runs four of Violent Outburst and Ardent Plea (and sometimes Demonic Dread I think), Simian Spirit Guide and Serum Powder to accelerate and smooth. Hypergenesis (CMC = 0) is the only card costing <3 in the deck, you are therefore guarenteed to tutor for it. Even if you put only a Progenitus down on turn 2, you are a happy panda. You can carry on and drop a Madrush Cyclops or Hellkite Overlord too though. It's a sick and consistant deck and I bought my Hypergenesis nice and cheap when I saw Cascade, luckily
"In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card into play. It doesn't end the first time a player chooses not to put a card into play. If a player chooses not to put a card into play but the process continues, that player may put a card into play the next time the process gets around to him or her."
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Ya, the Hypergenesis deck is really good right now. We've been playtesting it for a while. T2 or T3 you put 3 or 4 monster creatures in play. Broken.
Eureka and Hypergenesis work the same way... you keep playing permanents for free until EVERYBODY declines to do so. You dump your entire hand and swing for the win immediately.
Cascade into Hypergenesis, drop a bunch of dragons, Karrthus gives them all haste, drop Malfegor for what ever you need to, so you can rid them of potential blockers and swing?
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Cascade into Hypergenesis, drop a bunch of dragons, Karrthus gives them all haste, drop Malfegor for what ever you need to, so you can rid them of potential blockers and swing?
Because the creatures it currently runs are good enough for a T2 win... so you need not pollute the deck with stuff it doesn't need. Wnen you drop Hellkite Overlord, Akroma, Angel of Wrath and one more fat hastey dude, it's an auto-win anyways... you don't need any more than 4 of each of those. If they wipe the board, you just play the next cascade spell and lather, rinse and repeat. There's not much that can stop it anyways.
Anyways, I'm off for the night. I'll be shutting down Blue's Top 20 Voting in the morning, and before noon Pacific, I'll post the potential Top 50 for Green and open up the voting for that as well. Green's voting will get shut down Tuesday morning, with Red to follow.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Gifts Given is the least fun spell. Obliterate your opponents deck and you get 2 sick cards. In order to play this card, your cube has to be ok with A. Un-cards and B. cards that allow unorthodox things (in this case cards you don't own to be in your hand which no magic card has ever allowed). Based on these criteria I really hope Gifts Given is not voted into the top 20.
If enough people vote for it, it deserves to be on the list. That's the only way to make the lists fair and equal. This isn't the top 20 cube cards that ohio native feels should make the cut. It's the top 20 blue cards that the community votes on.
Often times, Gifts Given is a swing-and-a-miss anyways. They can feed you two cards you can't play and then it's just like a blue Jester's Cap. When it hits big though, the card is retarded good.
how about just add an extra card or two into the rankings for the folks who don't use un-cards. if there are 2 un-cards in the top 20, just show the cards that ranked 21 and 22
I don't see how Gifts Given can miss. You take four of their best cards and put two of those into your hand. That's completely insane.
it could miss if you're playing UW and your opponent is playing BG. it doesn't really miss because you still get their best cards. but you probably won't be able to play the ones that go to your hand. unless, of course, you pull a masticore or something from their deck.
it could miss if you're playing UW and your opponent is playing BG. it doesn't really miss because you still get their best cards. but you probably won't be able to play the ones that go to your hand. unless, of course, you pull a masticore or something from their deck.
calibretto
Yeah, this has been my experience too. If anything it is much better than Jester's Cap despite the similar functionality, it pulls an extra card, is an instant, costs 4 instead of 4+2 and puts the cards in your hand which can range from irrelevant since you can't cast them to your opponent pretty much just dies.
I very rarely miss with Gifts. All you need to do is share a color with them (which is likely when most are playing 2-3 colors plus a splash), have a five color producer on hand, or grab their colorless bombs. Hell, you can always grab their non basics and just play those.
I never said it was worse than Jester's Cap. I'm saying that if you are forced to choose cards you can't play, then it's more akin to a blue Cap than anything else. It's still devastating (as is Jester's Cap) when you remove your opponents answers to your deck and/or all your opponent's win conditions... weather you can play them or not.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Below is the ROUGH DRAFT for the Around Top 50 Green Cards. I currently have 49 listed. I will update this post as I see cards added/discussed/voted on/mentioned/courier pigeoned to my office/smoke signaled or any other form of communication.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
this was probably the hardest top 20 for me yet. green is my favorite color so it's very hard for me not to include every other card that wasn't included.
Note: I want to say that I has the hardest time with this list, and I predict that Green will have BY FAR the most varied Top20 from list to list.
that's because green has all the best cards, so it's hard to narrow it down to just twenty.
i'm very anxious to see what the final top 20 looks like. so far the three submitted lists have all been very different. but, in a way, that's pretty sweet.
Green serves a different purpose in each and every cube. I wouldn't be surprised to see cards like Harmonize and Plow Under make top 10's (or even top 5's) on some of the later lists. Different cubes are designed to abuse different portions of green's power. Like... the lack of Sylvan Library in the other top 5's is shocking to me. It's an absolute house in the cubes I've played it in. But, in cubes that use green differently, the results will be really varied. This is going to be interesting.
Edit: LOL. Beaten by Usman with both the Plow Under and Sylvan comment.
Nope. A 3-mana Cascade spell can only hit things that cost less than 3 mana.
Actually, it doesn't matter whether your opponent chooses to put something into play or not -- you can put as many creatures (etc) into play from your hand as you want.
"Repeat this process until no one puts a card into play"
That tells me that if I put something, and they put nothing, then we're done.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
EDIT: Confirmed correct: Each player gets a chance to put a card in play starting with you and going around the table to the left (unless your multiplayer variant defines a different ordering). A player may decline to put a card into play when it is their turn. The spell ends when all players decline in a row. [D'Angelo 2002/01/10]
The deck runs four of Violent Outburst and Ardent Plea (and sometimes Demonic Dread I think), Simian Spirit Guide and Serum Powder to accelerate and smooth. Hypergenesis (CMC = 0) is the only card costing <3 in the deck, you are therefore guarenteed to tutor for it. Even if you put only a Progenitus down on turn 2, you are a happy panda. You can carry on and drop a Madrush Cyclops or Hellkite Overlord too though. It's a sick and consistant deck and I bought my Hypergenesis nice and cheap when I saw Cascade, luckily
It rolls over to combo hate though.
EDIT: Nathed by ohionative, much.
On spoiled card wishlisting and 'should-have-had'-isms:
"In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card into play. It doesn't end the first time a player chooses not to put a card into play. If a player chooses not to put a card into play but the process continues, that player may put a card into play the next time the process gets around to him or her."
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
Eureka and Hypergenesis work the same way... you keep playing permanents for free until EVERYBODY declines to do so. You dump your entire hand and swing for the win immediately.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Cascade into Hypergenesis, drop a bunch of dragons, Karrthus gives them all haste, drop Malfegor for what ever you need to, so you can rid them of potential blockers and swing?
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
Because the creatures it currently runs are good enough for a T2 win... so you need not pollute the deck with stuff it doesn't need. Wnen you drop Hellkite Overlord, Akroma, Angel of Wrath and one more fat hastey dude, it's an auto-win anyways... you don't need any more than 4 of each of those. If they wipe the board, you just play the next cascade spell and lather, rinse and repeat. There's not much that can stop it anyways.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Anyways, I'm off for the night. I'll be shutting down Blue's Top 20 Voting in the morning, and before noon Pacific, I'll post the potential Top 50 for Green and open up the voting for that as well. Green's voting will get shut down Tuesday morning, with Red to follow.
Good evening.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
and if i had a chance to vote in black, evil presents wouldve made my list too.
Often times, Gifts Given is a swing-and-a-miss anyways. They can feed you two cards you can't play and then it's just like a blue Jester's Cap. When it hits big though, the card is retarded good.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
it could miss if you're playing UW and your opponent is playing BG. it doesn't really miss because you still get their best cards. but you probably won't be able to play the ones that go to your hand. unless, of course, you pull a masticore or something from their deck.
calibretto
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Yeah, this has been my experience too. If anything it is much better than Jester's Cap despite the similar functionality, it pulls an extra card, is an instant, costs 4 instead of 4+2 and puts the cards in your hand which can range from irrelevant since you can't cast them to your opponent pretty much just dies.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Before I close this vote up, I wanna make sure you entended to vote accordingly:
13 Desertion (vs Desertation)
18 Opportunity (this was the safe assumption, but I wanna be sure)
21 Willbender will not get a vote, Gifts Given is going to make the Top 20 for sure, and will not be asterisked.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
Results will be posted on the Official Cube Power Rankings (Found here: http://forums.mtgsalvation.com/showthread.php?t=163013 )
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
1 Blastoderm
1 Chameleon Colossus
1 Eternal Witness
1 Kodama of the North Tree
1 Llanowar Elves
1 Sakura-Tribe Elder
1 Silvos, Rogue Elemental
1 Tarmogoyf
1 Troll Ascetic
1 Albino Troll
1 Deranged Hermit
1 Genesis
1 Imperious Perfect
1 Jungle Lion
1 Krosan Tusker
1 Noble Hierarch
1 River Boa
1 Thornling
1 Wild Mongrel
1 Yavimaya Elder
1 Phantom Centaur
1 Wall of Blossoms
1 Wall of Roots
1 Wild Nacatl
1 Call of the Herd
1 Garruk Wildspeaker
1 Harmonize
1 Rancor
1 Survival of the Fittest
1 All Suns' Dawn
1 Berserk
1 Plow Under
1 Rude Awakening
1 Sylvan Library
1 Tooth and Nail
1 Harrow
1 Kodama's Reach
1 Krosan Grip
1 Primal Command
1 Stonewood Invocation
1 Chord of Calling
1 Hurricane
1 Life From the Loam
1 Natural Order
1 Overrun
1 Restock
1 Worldly Tutor
1 Channel
1 Regrowth
1 Indrik Stomphowler
1 Wickerbough Elder
1 Rofellos, Llanowar Emissary
1 Caller of the Claw
1 Fastbond
1 Holistic Wisdom
1 Ravenous Baloth
1 Oath of Druids
1 Mwonvuli Acid-Moss
1 Natural Order
1 Woodfall Primus
1 Eureka
Green Voting is now considered open, and will be closed down Tuesday morning (Pacific time).
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
1 Rude Awakening
1 Tooth and Nail
1 Chameleon Colossus
1 Hurricane
1 Troll Ascetic
1 Tarmogoyf
1 Deranged Hermit
1 Survival of the Fittest
1 Eternal Witness
1 Berserk
1 Genesis
1 Yavimaya Elder
1 Phantom Centaur
1 Wall of Blossoms
1 Harmonize
1 Call of the Herd
1 Rancor
1 Plow Under
1 Overrun
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
2 Regrowth
3 Genesis
4 Sylvan Library
5 Eternal Witness
6 Deranged Hermit
7 Garruk Wildspeaker
8 Life From the Loam
9 Caller of the Claw
10 Tarmogoyf
11 Fastbond
12 Sakura-Tribe Elder
13 Rancor
14 Wall of Blossoms
15 Plow Under
16 Rude Awakening
17 Yavimaya Elder
18 Krosan Tusker
19 Birds of Paradise
20 Troll Ascetic
Note: I want to say that I has the hardest time with this list, and I predict that Green will have BY FAR the most varied Top20 from list to list.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
that's because green has all the best cards, so it's hard to narrow it down to just twenty.
i'm very anxious to see what the final top 20 looks like. so far the three submitted lists have all been very different. but, in a way, that's pretty sweet.
calibretto
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
2 Sylvan Library
3 Regrowth
4 Plow Under
5 Genesis
6 Rude Awakening
7 Garruk Wildspeaker
8 Survival of the Fittest
9 Tarmogoyf
10 Birds of Paradise
11 Wall of Blossoms
12 Indrik Stomphowler
13 Wickerbough Elder
14 Harmonize
15 Thornling
16 Krosan Tusker
17 Sakura-Tribe Elder
18 Deranged Hermit
19 Yavimaya Elder
20 Primal Command
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Edit: LOL. Beaten by Usman with both the Plow Under and Sylvan comment.
And, Usman for being a fellow abuser of Sylvan Library.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!