Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
But I think we've made all our points, to the point that nothing has changed. I'm also going for the MTG Salvation record of using the word "point" the most in a single post of a paragraph or less.
You guys all seem to have Starstorms and Fallouts while I have died multiple times when my defense against creature hordes was an Oblivion Stone in play, this has happened to me at least 3 times that I can remember.
It's not that there is always a Fallout or Starstorm to speak of, the point I was trying to make anyway is that there are many cards (above and beyond those previously mentioned) that are commonly in cubes that nullify Rude Awakening.
that's absolutely the most horrible logic ever. that's disappointing coming from you, man. you usually have pretty sound reasoning for defending your opinions and have even changed my mind on cards more than a few times on here. but saying that a card that can be countered is narrow because it can be countered?
Wow. Calm down dude. Read what I said. It was ONE of the MANY reasons why I feel the card is narrow. And, I already responded to the comment by saying that the more expensive a card's cost is, the more vulnerable it becomes to countermagic. Every spell has a weakness to countermagic. An 8-Drop Sorcery is going to have a particularly weak spot to counters.
And as far a your second arguement is concerned, how long are you planning on waiting before Rude Awakening will win? You're already waiting eight turns (or at least until you have enough lands out to kill your opponent with... that may be 6, 7, 8... 10 lands)? Wow. There are tons of ways to deal with Rude Awakening. It's been cast at me three times, and each and every time I've had an answer. There have been times where they couldn't play it because I had a Pernicious Deed, Oblivion Stone, Nivenyrral's Disk, etc. There have been times where my opponent has said "man, if I only had 1 more turn I'd have killed you with RA" and I'll reveal a constant mists/volcanic fallout, Fault Line, Starstorm, Orims Chant, etc... etc... and they'll say "well, if you didn't have THAT".
It's a fine card. It made my top 20 list. It can win games. It's not, however, the best green card ever.
Yeah cards can beat Rude Awakening. Yeah Rude Awakening isn't the best green card. Yeah it costs 8mana entwined.
What i would like to know is who plays Rude Awakening against an opponent with 4 red, 5, black, 7 white, or 2 blue open and cards in hand? Isn't that a death wish? Also, it must be nice to always have an instant speed sweeper in your hand. When you draft do you build your decks hoping to play against a Rude Awakening cause that's what it sounds like. Your opponent had other spells before the Awakening, you must have answered those with something I presume.
Anyway, Sulfuric Vortex is the gift that keeps on giving. Any lifegain is devastating to a sligh, burn, or red-aggro deck and this card stops it outright as well as provides a win condition that isn't easy to deal with. P1P1 I pick this over any red card and am happy to have it.
Anyway, Sulfuric Vortex is the gift that keeps on giving. Any lifegain is devastating to a sligh, burn, or red-aggro deck and this card stops it outright as well as provides a win condition that isn't easy to deal with. P1P1 I pick this over any red card and am happy to have it.
Yeah, the card clearly seems good in cube, not sure why nobody plays it around here. I'll definitely add it to my cube and see how it goes.
Yeah cards can beat Rude Awakening. Yeah Rude Awakening isn't the best green card. Yeah it costs 8mana entwined.
What i would like to know is who plays Rude Awakening against an opponent with 4 red, 5, black, 7 white, or 2 blue open and cards in hand? Isn't that a death wish? Also, it must be nice to always have an instant speed sweeper in your hand. When you draft do you build your decks hoping to play against a Rude Awakening cause that's what it sounds like. Your opponent had other spells before the Awakening, you must have answered those with something I presume.
Anyway, Sulfuric Vortex is the gift that keeps on giving. Any lifegain is devastating to a sligh, burn, or red-aggro deck and this card stops it outright as well as provides a win condition that isn't easy to deal with. P1P1 I pick this over any red card and am happy to have it.
I don't think this entire discussion was about whether Rude Awakening was a viable card, or even a Top 10 (as it stands) Green card.
Everyone agrees that it's expensive, and if played properly will kill your opponent with a great degree of success.
The discussion was about whether it was P1P1 worthy. The Power Rankings have proven that the consensus is that it's not the #1 green card. That's not to say that it will NEVER be drafted P1P1, but 18 people and their numbers tell me that in a pack of the best green cards, it would be the 4th card taken. That's pretty high given the number of cards in green that people like to play.
And for the record (Mini TURF Warning!!), out of all the people who voted for Rude Awakening (16 of 18 voters), wtwlf123 gave it the lowest score of 5 points. So, there were two votes of 0, one of 5, one vote at 6, two more at 7 and everything else was 15 and higher. It's obvious that there are two schools of thought for the card.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
And that's exactly it. Until the point where Rude Awakening gets cast, there has already been a lot of Magic been played. You put creatures on the table, your opponent did, cards traded against each other etc. Someone will have gone out of these exchanges as 'the winner', having generated some sort of incremental card advantage or just being the one who has the most impact still on board.
But you know what? At the time where you draw that Rude Awakening, everything before is completely irrelevant. If your opponent doesn't have the answer NOW, he's dead. There are not a lot of cards that can do this: Win without any regards to the game that has been played before. Cruel Ultimatum does a similar job in Standard at the moment, despite it being vulnerable to every relevant Counterspell at the moment from Negate to Cryptic Command. The difference however: I've seen people win against a resolved Cruel Ultimatum, did this myself a few times. But i have yet to see someone survive a Rude Awakening.
I'm yet to see someone survive an Urza's Rage when the Kicker's been paid for it and they've been at 10 or less life. Does that make it the BEST red card ever? No. Rude Awakening kills your opponent when they have less life than you have power in attacking creatures. So do X damage Spells. If my opponent has 20 life and I Banefire for 20, they lose. Does that make Banefire the best red card ever? No. If your opponent is a 21 life, Rude Awakening won't kill them with 10 lands anymore. If your opponent is at 11 life, 5 lands won't kill them. Likewise, if my opponent is at 11, my Kicked Urza's Rage won't kill them either. Every card has it's limits as to what it can do.
You guys seem to think I hate Rude Awakening. You seem to think I've been saying it's a BAD card. It made my top 20 list. That means I don't think it's a bad card. However, 1. It's not unbeatable, and 2. It's not the best green card. Period. Nobody has said anything to convince me that it's either of those things, and until you can, the argument is pointless. I'm not arguing any points other than those two. And I never was. Obviously I'm not alone here either. Look at the top 20 list for green. Is Rude Awakening at the top? NO. That means that the players votes have shown that it's NOT the best green card, and that in fact, there are other green cards that are better than Rude Awakening.
My previous post was simply pointing out all the facts, not to contradict you, but to support what you're saying.
Again, I'll point to experiences. You've yet to experience anything that would even lead you to rank it in your Top 10. That's perfectly fine. That's what I'm looking for by doing the Power Rankings.
Of course, at the opposite end of the spectrum, metamind believes it to be the best green card. Again, perfectly fine. There's obviously a reason for that thinking.
Again, the proceedings here are to determine what you would take in P1P1 as it were available. Rude Awakening is ranked #4 among green cards, which is extremely respectable.
Now, I'm sure we'll have a similar conversation when we've completed all the groups and I take the Top 5 from each of the 8 groups, and we vote on our overall Top 20. Rude Awakening qualifies to be in the group, and THAT, my friends, is going to be a BRUTAL Top 20 to crack.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
Wow. Calm down dude. Read what I said. It was ONE of the MANY reasons why I feel the card is narrow. And, I already responded to the comment by saying that the more expensive a card's cost is, the more vulnerable it becomes to countermagic. Every spell has a weakness to countermagic. An 8-Drop Sorcery is going to have a particularly weak spot to counters.
but my point is that being counterable does not make a card narrow in the least little bit. that's like saying that tarmogoyf is narrow in legacy because force of will is so popular. just because a card can be countered, doesn't mean it will be countered. also, as ohio native said, who plays rude awakening when their opponent has mana open to answer it and plenty of potential answers in hand? that doesn't seem very smart.
And as far a your second arguement is concerned, how long are you planning on waiting before Rude Awakening will win? You're already waiting eight turns (or at least until you have enough lands out to kill your opponent with... that may be 6, 7, 8... 10 lands)? Wow. There are tons of ways to deal with Rude Awakening. It's been cast at me three times, and each and every time I've had an answer. There have been times where they couldn't play it because I had a Pernicious Deed, Oblivion Stone, Nivenyrral's Disk, etc. There have been times where my opponent has said "man, if I only had 1 more turn I'd have killed you with RA" and I'll reveal a constant mists/volcanic fallout, Fault Line, Starstorm, Orims Chant, etc... etc... and they'll say "well, if you didn't have THAT".
It's a fine card. It made my top 20 list. It can win games. It's not, however, the best green card ever.
i agree that it's not unbeatable, i just strongly disagree that it's narrow at all. it sounds to me like you've just been in lucksack mode when your opponents have cast rude awakening ftw. the way i see it is if rude awakening gets answered when you cast it, it should be a total surprise to you and completely unexpected. similar to the venser play that SE mentioned. otherwise it should just win the game for you right then and there.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
I thought that I was the only one who used that phrase.
I was quite surprised that lightning bolt and wheel of fortune didn't make the lists for everyone, I like seeing the divergent opinions of the cards in this thread a lot.
but my point is that being counterable does not make a card narrow in the least little bit. that's like saying that tarmogoyf is narrow in legacy because force of will is so popular. just because a card can be countered, doesn't mean it will be countered. also, as ohio native said, who plays rude awakening when their opponent has mana open to answer it and plenty of potential answers in hand? that doesn't seem very smart.
i agree that it's not unbeatable, i just strongly disagree that it's narrow at all. it sounds to me like you've just been in lucksack mode when your opponents have cast rude awakening ftw. the way i see it is if rude awakening gets answered when you cast it, it should be a total surprise to you and completely unexpected. similar to the venser play that SE mentioned. otherwise it should just win the game for you right then and there.
calibretto
I'm not counting it's ability to be countered as a reason why it's narrow. I'm saying that an 8CC Sorcery is more likely to be countered than it would be if it cost less/was an instant. That's all. The reason why the card is narrow is because it costs 8. Not every deck can afford to play an 8-Drop Sorcery. In fact, MOST decks can't afford to play it. It needs to go in Control or Ramp. Outside of that, it's too hard to cast. Compare that to other cards on the top of my green list. Survival? Sylvan Library? Regrowth? All cards that can be payed in a multitude of archetypes and in aggro, mid-range and control decks. I want versatility in the cards at the top of my lists. This card isn't at all versatile. It does one thing. Waits for the right moment and maybe wins the game. The issue I have with it is that those moments have to be carefully calculated because there are so many ways around it. If I'm paying 8 for something when I have enough lands out for Rude Awakening to single-handedly win the game for me, I should be dead already, and I don't wand to have to wait it out and time it perfectly. That's been my experience with the card.
However, it's obvious to me that you didn't read my last post because your argument ahs absolutely nothing to do with the two statements I made about Rude Awakening. I'll post it again for you... it appears that you missed it:
You guys seem to think I hate Rude Awakening. You seem to think I've been saying it's a BAD card. It made my top 20 list. That means I don't think it's a bad card. However, 1. It's not unbeatable, and 2. It's not the best green card. Period. Nobody has said anything to convince me that it's either of those things, and until you can, the argument is pointless. I'm not arguing any points other than those two. And I never was. Obviously I'm not alone here either. Look at the top 20 list for green. Is Rude Awakening at the top? NO. That means that the players votes have shown that it's NOT the best green card, and that in fact, there are other green cards that are better than Rude Awakening.
Lastly, I feel that I will win more games off of the card advantage/selection provided by Sylvan Library or the Selection/Reanimation interaction off of Survival or the splashable abusiveness provided by Regrowth than I EVER will with Rude Awakening.
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
I'm not counting it's ability to be countered as a reason why it's narrow. I'm saying that an 8CC Sorcery is more likely to be countered than it would be if it cost less/was an instant. That's all. The reason why the card is narrow is because it costs 8. Not every deck can afford to play an 8-Drop Sorcery. In fact, MOST decks can't afford to play it. It needs to go in Control or Ramp. Outside of that, it's too hard to cast. Compare that to other cards on the top of my green list. Survival? Sylvan Library? Regrowth? All cards that can be payed in a multitude of archetypes and in aggro, mid-range and control decks. I want versatility in the cards at the top of my lists. This card isn't at all versatile. It does one thing. Waits for the right moment and maybe wins the game. The issue I have with it is that those moments have to be carefully calculated because there are so many ways around it. If I'm paying 8 for something when I have enough lands out for Rude Awakening to single-handedly win the game for me, I should be dead already, and I don't wand to have to wait it out and time it perfectly. That's been my experience with the card.
However, it's obvious to me that you didn't read my last post because your argument ahs absolutely nothing to do with the two statements I made about Rude Awakening. I'll post it again for you... it appears that you missed it:
Lastly, I feel that I will win more games off of the card advantage/selection provided by Sylvan Library or the Selection/Reanimation interaction off of Survival or the splashable abusiveness provided by Regrowth than I EVER will with Rude Awakening.
now see there, that's the kind of post i expect to read from wtwlf123. it was well thought out, well put, and even made me rethink my own opinion of the card even if just for a second or two.
i'm not trying to purposely argue w/ you, and i normally completely agree w/ you 100% and sometimes even change my mind because of a damn good point that you made. maybe i just misread the original post. i can now definitely see your point on how "narrow" the card might be. i just think we come from two very different experiences w/ the card, which is why it is in two very different places on our top 20 lists. (i ranked it at number two) probably because it's been in my cube for so long and i've been beaten by it and seen others beaten by it so many times. i once had my opponent cast rude awakening w/ entwine and then use garruk's ultimate to completely demolish my life total. not fun at all.
T5 Mirari's Wake
T6 Float 12 mana, cast rude awakening in untap mode, play Eternal Witness. You now have four mana at your pool. Float 12 more, use five to cast rude awakening to untap, have 7+12 = 19 mana, Demonfire, game 2.
If it happened turn 4 off a Heartbeat of Spring it would make a better story I guess.
T5 Mirari's Wake
T6 Float 12 mana, cast rude awakening in untap mode, play Eternal Witness. You now have four mana at your pool. Float 12 more, use five to cast rude awakening to untap, have 7+12 = 19 mana, Demonfire, game 2.
If it happened turn 4 off a Heartbeat of Spring it would make a better story I guess.
I believe you.
T1 Mountain, Black Lotus, Channel, Fireball. T1 win?
Silent Edge's Tidbits of Wisdom: The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray). The Rubber Edict - You'd rather have it and not use it, than need it and not have it. The Shotgun Wedding - Don't commit early unless you absolutely have to.
I think not putting pulse on the list is a mistake. I have won so many games that I had no business winning off of gaining 4-8 life a turn while searching for an answer to my opponents threat/s.
I'm taking down voting around 12PM Pacific.
We're at 18 voters...2 more for the magical 20!!
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
You guys all seem to have Starstorms and Fallouts while I have died multiple times when my defense against creature hordes was an Oblivion Stone in play, this has happened to me at least 3 times that I can remember.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Wow. Calm down dude. Read what I said. It was ONE of the MANY reasons why I feel the card is narrow. And, I already responded to the comment by saying that the more expensive a card's cost is, the more vulnerable it becomes to countermagic. Every spell has a weakness to countermagic. An 8-Drop Sorcery is going to have a particularly weak spot to counters.
And as far a your second arguement is concerned, how long are you planning on waiting before Rude Awakening will win? You're already waiting eight turns (or at least until you have enough lands out to kill your opponent with... that may be 6, 7, 8... 10 lands)? Wow. There are tons of ways to deal with Rude Awakening. It's been cast at me three times, and each and every time I've had an answer. There have been times where they couldn't play it because I had a Pernicious Deed, Oblivion Stone, Nivenyrral's Disk, etc. There have been times where my opponent has said "man, if I only had 1 more turn I'd have killed you with RA" and I'll reveal a constant mists/volcanic fallout, Fault Line, Starstorm, Orims Chant, etc... etc... and they'll say "well, if you didn't have THAT".
It's a fine card. It made my top 20 list. It can win games. It's not, however, the best green card ever.
My 630 Card Powered Cube
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What i would like to know is who plays Rude Awakening against an opponent with 4 red, 5, black, 7 white, or 2 blue open and cards in hand? Isn't that a death wish? Also, it must be nice to always have an instant speed sweeper in your hand. When you draft do you build your decks hoping to play against a Rude Awakening cause that's what it sounds like. Your opponent had other spells before the Awakening, you must have answered those with something I presume.
Anyway, Sulfuric Vortex is the gift that keeps on giving. Any lifegain is devastating to a sligh, burn, or red-aggro deck and this card stops it outright as well as provides a win condition that isn't easy to deal with. P1P1 I pick this over any red card and am happy to have it.
Yeah, the card clearly seems good in cube, not sure why nobody plays it around here. I'll definitely add it to my cube and see how it goes.
I don't think this entire discussion was about whether Rude Awakening was a viable card, or even a Top 10 (as it stands) Green card.
Everyone agrees that it's expensive, and if played properly will kill your opponent with a great degree of success.
The discussion was about whether it was P1P1 worthy. The Power Rankings have proven that the consensus is that it's not the #1 green card. That's not to say that it will NEVER be drafted P1P1, but 18 people and their numbers tell me that in a pack of the best green cards, it would be the 4th card taken. That's pretty high given the number of cards in green that people like to play.
And for the record (Mini TURF Warning!!), out of all the people who voted for Rude Awakening (16 of 18 voters), wtwlf123 gave it the lowest score of 5 points. So, there were two votes of 0, one of 5, one vote at 6, two more at 7 and everything else was 15 and higher. It's obvious that there are two schools of thought for the card.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
I'm yet to see someone survive an Urza's Rage when the Kicker's been paid for it and they've been at 10 or less life. Does that make it the BEST red card ever? No. Rude Awakening kills your opponent when they have less life than you have power in attacking creatures. So do X damage Spells. If my opponent has 20 life and I Banefire for 20, they lose. Does that make Banefire the best red card ever? No. If your opponent is a 21 life, Rude Awakening won't kill them with 10 lands anymore. If your opponent is at 11 life, 5 lands won't kill them. Likewise, if my opponent is at 11, my Kicked Urza's Rage won't kill them either. Every card has it's limits as to what it can do.
You guys seem to think I hate Rude Awakening. You seem to think I've been saying it's a BAD card. It made my top 20 list. That means I don't think it's a bad card. However, 1. It's not unbeatable, and 2. It's not the best green card. Period. Nobody has said anything to convince me that it's either of those things, and until you can, the argument is pointless. I'm not arguing any points other than those two. And I never was. Obviously I'm not alone here either. Look at the top 20 list for green. Is Rude Awakening at the top? NO. That means that the players votes have shown that it's NOT the best green card, and that in fact, there are other green cards that are better than Rude Awakening.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My previous post was simply pointing out all the facts, not to contradict you, but to support what you're saying.
Again, I'll point to experiences. You've yet to experience anything that would even lead you to rank it in your Top 10. That's perfectly fine. That's what I'm looking for by doing the Power Rankings.
Of course, at the opposite end of the spectrum, metamind believes it to be the best green card. Again, perfectly fine. There's obviously a reason for that thinking.
Again, the proceedings here are to determine what you would take in P1P1 as it were available. Rude Awakening is ranked #4 among green cards, which is extremely respectable.
Now, I'm sure we'll have a similar conversation when we've completed all the groups and I take the Top 5 from each of the 8 groups, and we vote on our overall Top 20. Rude Awakening qualifies to be in the group, and THAT, my friends, is going to be a BRUTAL Top 20 to crack.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
but my point is that being counterable does not make a card narrow in the least little bit. that's like saying that tarmogoyf is narrow in legacy because force of will is so popular. just because a card can be countered, doesn't mean it will be countered. also, as ohio native said, who plays rude awakening when their opponent has mana open to answer it and plenty of potential answers in hand? that doesn't seem very smart.
i agree that it's not unbeatable, i just strongly disagree that it's narrow at all. it sounds to me like you've just been in lucksack mode when your opponents have cast rude awakening ftw. the way i see it is if rude awakening gets answered when you cast it, it should be a total surprise to you and completely unexpected. similar to the venser play that SE mentioned. otherwise it should just win the game for you right then and there.
calibretto
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Red Voting is Officially Closed.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
I thought that I was the only one who used that phrase.
I was quite surprised that lightning bolt and wheel of fortune didn't make the lists for everyone, I like seeing the divergent opinions of the cards in this thread a lot.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
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Read my blog on cube - Latest post June 2nd 2022
I'm not counting it's ability to be countered as a reason why it's narrow. I'm saying that an 8CC Sorcery is more likely to be countered than it would be if it cost less/was an instant. That's all. The reason why the card is narrow is because it costs 8. Not every deck can afford to play an 8-Drop Sorcery. In fact, MOST decks can't afford to play it. It needs to go in Control or Ramp. Outside of that, it's too hard to cast. Compare that to other cards on the top of my green list. Survival? Sylvan Library? Regrowth? All cards that can be payed in a multitude of archetypes and in aggro, mid-range and control decks. I want versatility in the cards at the top of my lists. This card isn't at all versatile. It does one thing. Waits for the right moment and maybe wins the game. The issue I have with it is that those moments have to be carefully calculated because there are so many ways around it. If I'm paying 8 for something when I have enough lands out for Rude Awakening to single-handedly win the game for me, I should be dead already, and I don't wand to have to wait it out and time it perfectly. That's been my experience with the card.
However, it's obvious to me that you didn't read my last post because your argument ahs absolutely nothing to do with the two statements I made about Rude Awakening. I'll post it again for you... it appears that you missed it:
Lastly, I feel that I will win more games off of the card advantage/selection provided by Sylvan Library or the Selection/Reanimation interaction off of Survival or the splashable abusiveness provided by Regrowth than I EVER will with Rude Awakening.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
To be honest I was kind of stalling doing the final tally. Thanks!
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
haha, Capture of Jingzhou is blue btw
Do u meaning of burning of xinye perhaps ?
Opm's Cube on MTGS
Wife's Etsy Store (Hair Accessories for Girls)
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
now see there, that's the kind of post i expect to read from wtwlf123. it was well thought out, well put, and even made me rethink my own opinion of the card even if just for a second or two.
i'm not trying to purposely argue w/ you, and i normally completely agree w/ you 100% and sometimes even change my mind because of a damn good point that you made. maybe i just misread the original post. i can now definitely see your point on how "narrow" the card might be. i just think we come from two very different experiences w/ the card, which is why it is in two very different places on our top 20 lists. (i ranked it at number two) probably because it's been in my cube for so long and i've been beaten by it and seen others beaten by it so many times. i once had my opponent cast rude awakening w/ entwine and then use garruk's ultimate to completely demolish my life total. not fun at all.
calibretto
MTGS Average Peasant Cube 2023 Edition
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T6 Rude Awakening, get 4 mana, attack for 18
Had happened. Then I saw in playtesting:
T5 Mirari's Wake
T6 Float 12 mana, cast rude awakening in untap mode, play Eternal Witness. You now have four mana at your pool. Float 12 more, use five to cast rude awakening to untap, have 7+12 = 19 mana, Demonfire, game 2.
If it happened turn 4 off a Heartbeat of Spring it would make a better story I guess.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
You mean attack for 15? Five lands can attack, the sixth one has summoning sickness.
I believe you.
T1 Mountain, Black Lotus, Channel, Fireball. T1 win?
Perhaps Channel is the best green card?
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Located here: http://forums.mtgsalvation.com/showthread.php?t=163013
White Voting is now open!!
(It will remain open until 12PM Pacific, Monday, June 1st)
1 Eternal Dragon
1 Exalted Angel
1 Isamaru, Hound of Konda
1 Mirror Entity
1 Mother of Runes
1 Yosei, the Morning Star
1 Akroma, Angel of Wrath
1 Eight-and-a-Half-Tails
1 Knight of Meadowgrain
1 Reveillark
1 Savannah Lions
1 Serra Avenger
1 Stonecloaker
1 Celestial Crusader
1 Goldmeadow Harrier
1 Karmic Guide
1 Pristine Angel
1 Weathered Wayfarer
1 White Knight
1 Akrasan Squire
1 Battlegrace Angel
1 Cloudgoat Ranger
1 Knight of the Holy Nimbus
1 Silver Knight
1 Soltari Monk
1 Spectral Lynx
1 Knight of the White Orchid
1 Hand of Honor
1 Sigiled Paladin
1 Magus of the Moat
1 Magus of the Disk
1 Archon of Justice
1 Akroma's Vengeance
1 Armageddon
1 Decree of Justice
1 Elspeth, Knight-Errant
1 Enlightened Tutor
1 Faith's Fetters
1 Land Tax
1 Momentary Blink
1 Oblivion Ring
1 Path to Exile
1 Wrath of God
1 Temporal Isolation
1 Ajani Goldmane
1 Austere Command
1 Balance
1 Cataclysm
1 Martial Coup
1 Swords to Plowshares
1 Condemn
1 Griffin Guide
1 Prison Term
1 Parallax Wave
1 Spectral Procession
1 Wing Shards
1 Glorious Anthem
1 Rout
1 Orim's Chant
1 Worship
1 Aura of Silence
1 Paladin en-Vec
I'll add as I see new cards voted on.
NorCal Crew Collective Cube on Cube Tutor
My 2009 Cube Draft Article - "With The First Pick..."
2009 Official Cube Power Rankings
2010 Official Cube Power Rankings
2014 Official Cube Power Rankings
Silent Edge's Tidbits of Wisdom:
The Lewis Theory - When the presence of a single card makes every other card in your deck better (see Lewis, Ray).
The Rubber Edict - You'd rather have it and not use it, than need it and not have it.
The Shotgun Wedding - Don't commit early unless you absolutely have to.
Twitter: @archplus3
19 Wrath of God (wrath vs geddon, hard choice)
18 Armageddon/Ravages of War
17 Land Tax
16 Swords to Plowshares
15 Path to Exile
14 Exalted Angel (Favorite magic card)
13 Elspeth, Knight-Errant
12 Ajani Goldmane
11 Reveliark
10 Karmic Guide
09 Oblivion Ring
08 Paladin en-Vec
07 Eight-and-a-half tails
06 Soltari Priest
05 Mother of Runes
04 Cataclysm
03 Condemn
02 Pulse of the Field
01 Knight of Meadowgrain
I think not putting pulse on the list is a mistake. I have won so many games that I had no business winning off of gaining 4-8 life a turn while searching for an answer to my opponents threat/s.
Calvin and Hobbes
Cube Tutor
2 Armageddon
3 Catastrophe
4 Wrath of God
5 Land Tax
6 Swords to Plowshares
7 Elspeth, Knight-Errant
8 Exalted Angel
9 Reveillark
10 Mother of Runes
11 Ajani Goldmane
12 Path to Exile
13 Oblivion Ring
14 Martial Coup
15 Isamaru, Hound of Konda
16 Akroma's Vengeance
17 Parallax Wave
18 Academy Rector
19 Cloudgoat Ranger
20 Scepter of Dominance
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Opm's Cube on MTGS
Wife's Etsy Store (Hair Accessories for Girls)