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Zur was taken as a general, so I went with Cromat for access to all colors.
01 Cromat
Artifact
02 Door to Nothingness
03 Eternity Vessel
04 Mind's Eye
05 Ornate Kanzashi
Creatures
06 Academy Rector
07 Argothian Enchantress
08 Cantivore
09 Lost Auramancers
10 Magus of the Moat
11 Mesa Enchantress
12 Michiko Konda, Truth Seeker
13 Peacekeeper
14 Silent Arbiter
15 Verduran Enchantress
16 Windborn Muse
17 Yavimaya Enchantress
18 Zur the Enchanter
Enchantments
19 Arboria
20 Aura of Silence
21 Aurification
22 Bloodchief Ascension
23 Enchanted Evening
24 Enchantress's Presence
25 Ghostly Prison
26 Gibbering Descent
27 Greater Auramancy
28 Honden of Cleansing Fire
29 Honden of Infinite Rage
30 Honden of Life's Web
31 Honden of Night's Reach
32 Honden of Seeing Winds
33 Island Sanctuary
34 Ivory Mask
35 Karmic Justice
36 Land Tax
37 Luminarch Ascension
38 Necromancer's Covenant
39 Necropotence
40 No Mercy
41 Phyrexian Arena
42 Privileged Position
43 Propaganda
44 Rhystic Study
45 Sacred Mesa
46 Sigil of the Empty Throne
47 Solitary Confinement
48 Spiteful Visions
49 Sterling Grove
50 Teferi's Moat
51 Underworld Dreams
52 Liliana Vess
53 Nicol Bolas, Planeswalker
Other Spells
54 Austere Command
55 Day of Judgment
56 Demonic Tutor
57 Enduring Ideal
58 Enlightened Tutor
59 Idyllic Tutor
60 Mystical Tutor
61 Open the Vaults
62 Regrowth
63 Replenish
64 Wrath of God
Lands
65 Adarkar Wastes
66 Arcane Sanctum
67 Bayou
68 Boreal Shelf
69 Brushland
70 City of Brass
71 Coastal Tower
72 Crumbling Necropolis
73 Exotic Orchard
74 Forbidden Orchard
75 Forest
76 Frost Marsh
77 Gemstone Mine
78 Glacial Chasm
79 Grand Coliseum
80 Island
81 Jungle Shrine
82 Kor Haven
83 Maze of Ith
84 Mountain
85 Plains
86 Reflecting Pool
87 Rupture Spire
88 Salt Flats
89 Savage Lands
90 Savannah
91 Scrubland
92 Seaside Citadel
93 Serra's Sanctum
94 Swamp
95 Tendo Ice Bridge
96 Vivid Crage
97 Vivid Creek
98 Vivid Grove
99 Vivid Marsh
100 Vivid Meadow
Most of the cards serve either as win conditions (passive damage or token generation), card draw, tutors, or damage prevention/deterrence. Let me know if you have any ideas.
Most recently looking at Morinfen!