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The idea of the deck is to wipe the board a kabillion times and to always be out on top afterwards.
1 Palladia-Mors
White:
1 Archon of Justice
1 Land Tax
1 Aurafication
1 Eternal Dragon
1 Academy Rector
1 Mass Calcify
1 Martial Coup
1 Wrath of god
1 Magus of the Disk
1 Twilight Shepherd
1 Akroma's Vengeance
1 Austere Command
Red:
1 Red Elemental Blast
1 Aftershock
1 Caldera Hellion
1 Crater Hellion
1 Stalking Vengeance
1 Scourge of Kher Ridges
1 Desolation Giant
1 Devastation
1 Jokulhaups
1 obliterate
Green:
1 Far Wanderings
1 Spoils of Victory
1 Midsummer Revel
1 Harrow
1 Desert Twister
1 Yavamaya Elder
1 Indrik Stomphowler
1 Mirri's Guile
1 Woodfall Primus
1 Symbiotic Wurm
1 Defense of the Heart
1 Kodama's Reach
1 Pattern of Rebirth
1 Primal Command
1 Silklash Spider
1 Gamekeeper
1 Seedguide ash
1 Spearbreaker Behemoth
1 Caller of the Claw
1 Penumbra Wurm
1 Brooding Saurian
1 Mycoid Shepard
1 Quasali Pridemage
1 Valley Rannet
1 Pale Recluse
1 Edlamri's Call
1 Dauntless Escort
1 Saffi Eriksdotter
1 Spellbreaker Behemoth
Artifact:
1 Crucible of Worlds
1 Darksteel Gargoyle
1 Journeyer's Kite
1 Darksteel Colossus
1 Worldslayer
1 Shield of Kaldra
1 Deathrender
1 Scroll Rack
1 Darksteel Ingot
1 Nevinyrral's Disk
1 Sensei's Divining Top
1 Loxodon Warhammer
Land:
1 Selesnya Sanctuary
1 Boros Garrison
1 Gruul Turf
1 Rupture Spire
1 Yavamaya Hollow
1 Spinerock Knoll
1 Reflecting Pool
1 Mosswort Bridge
1 Kher Keep
1 Hammerheim
1 Flagstones of Trokair
1 Exotic Orchard
1 Plateau
1 Savannah
1 Taiga
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Rith's Grove
1 Jungle Shrine
1 Horizon Canopy
1 Wooded Foothills
1 Windswept heath
1 Mountain Valley
1 Sejiri Steppe
4 Plains
4 Forest
3 Mountain