Lady Zhurong is a feisty woman, with the discipline of a Soldier and the wildness of a Warrior. She's ready to fight anyone who opposes her, charging Planeswalkers on her horse, unstoppable by almost everyone!
The idea is that since Lady Zhurong has horsemanship, she's practicly unblockable. So she has an army for defense - and offense if necessary - while she goes of to deal 21 combat damage!
I like the idea of the deck, but I see a bunch of questionable card selections. I'll just list all the ones that I don't believe should be in the deck. Keep in mind that I haven't played with the deck, so do take my recommendations with a grain of salt. I would love to hear what your thoughts on any particular card.
Sosuke, Son of Seshiro His first ability doesn't do very much at all in this deck, but I the second ability is rather nice. I suppose, I wouldn't mind giving my opponents an incentive to not block my creatures. Kithkin Daggerdare If you're looking for a way to increase attack damage, there are so many better options. Most of which don't die to the slightest breeze. Rhox Charger This card simply doesn't do very much than act as another generic blocker. I highly doubt that exalted is good enough to warrant him a slot. Spike Soldier The ability is nice, but rather slow and difficult to use to gain much, if any, advantage. Matsu-Tribe Birdstalker This doesn't do enough, or much of anything. Matsu-Tribe Sniper See above. Ant Queen I don't see the purpose of this token generator, but it is rather efficient at what it does, so I guess running it is okay. Vitaspore Thallid I'm not sure exaclty what how this adds to the deck. It doesn't seem on theme or very effective at making tokens. Also, it's very inefficient at giving haste to creatures. Presence of Gond This enchantment is rather vulnerable, and there are so many better ways of making tokens. Touch of Vitae So, I suppose this is an okay trick, but it's fairly poor at accomplishing anything. Cantriping makes it not horrible if you really want the haste or untapping. Steely Resolve Think this card is questionable in it's ability. Shroud is always a double edged sword when you're playing so many targeted spells and abilities. Keep in mind that it also shuts down equipment. Helix Pinnacle What exactly is this doing in this deck. You're trying to kill them with general damage right? An alternate win condition that requires a ton of mana isn't exactly synergistic with that plan. Dense Foliage Same concerns as Steely Resolve, although it doesn't affect equipment and other abilities. Calming Verse Fairly Situational. I'm certain that there are better cards that achieve the same result. Sylvan Scrying It doesn't look like there are any must finds in terms of lands for this to search for. Not having any particular non-basic won't break the deck in any way. Scapeshift Same as above. Centaur Garden The cost of using this land doesn't appear to justify it's marginal effect. There are many other ways of pumping creatures. Heart of Yavimaya Same as above.
Overall, my recommendation would be to focus on what the deck wants to do and don't become a slave to the flavor. Like, playing subpar soldiers or warriors simply for the theme. First of all, there are plenty of ways to increase damage output in green that you didn't include and are all efficient: Might of Oaks and Epic Proportions are two that immediately come to mind. Also, think about the ways to permanently increase damage output. Equipment is a great way to do it and I see no reason not to run warhammer, the swords, or jitte. Rancor is really persistent and difficult for most decks to deal with. Next, you should decide on if you're committing to a token theme. If yes. then Doubling Season should most likely be included. It also works well with all the effects that puts +1/+1 counters that are already there.
Now, the creatures that you're running feel rather unimpressive. I don't see any reason why you wouldn't want the staple green creatures in this deck. Effects like Vigor and Brawn are powerful and helpful. Forgotten Ancient is an efficient way of making other creatures bigger.
Your suite of acceleration looks to be solid, but it looks like it could use another few pieces that are cheap and efficient. I highly recommend adding Monwulvi Acid-Moss at the very least, and would say that you should look into some of the other large amounts of green acceleration that exist. Also, the deck can probably utilize a bit more card advantage. I think that adding in Azusa, Lost but Seeking, Oracle of Mul Daya, and Life from the Loam wouldn't be a bad idea. Especially since you have the cycling lands in. Recursion effects that allow you to reuse cards from the graveyard are also probably necessary in this deck.
Well, that's all the thoughts that I have for now. I hope some of this has helped.
I like the idea of the deck, but I see a bunch of questionable card selections. I'll just list all the ones that I don't believe should be in the deck. Keep in mind that I haven't played with the deck, so do take my recommendations with a grain of salt. I would love to hear what your thoughts on any particular card.
First of all, thanks for the reply! I made a lot of EDH decks and most of them are to give a General a good home rather than to play with it myself. So they tend to be more flavorful than really good. But that's ok in my book. I'll happily look over your list and will comment on why I will or will not use them. Thanks!
Sosuke, Son of Seshiro His first ability doesn't do very much at all in this deck, but I the second ability is rather nice. I suppose, I wouldn't mind giving my opponents an incentive to not block my creatures.
It's all about the second one. Not THE best ability, but it buys time.
Kithkin Daggerdare If you're looking for a way to increase attack damage, there are so many better options. Most of which don't die to the slightest breeze.
Hehe I added him because he's a Soldier and can boost the General. But true, he buckles when I sneeze
Rhox Charger This card simply doesn't do very much than act as another generic blocker. I highly doubt that exalted is good enough to warrant him a slot.
Solder, and I planned on attacking with only my (unblockable) General a lot, and he boosts her.
Spike Soldier The ability is nice, but rather slow and difficult to use to gain much, if any, advantage.
Don't have a lot against flyers...and they're Warriors.
Ant Queen I don't see the purpose of this token generator, but it is rather efficient at what it does, so I guess running it is okay.
Yeah, she's just good
Vitaspore Thallid I'm not sure exaclty what how this adds to the deck. It doesn't seem on theme or very effective at making tokens. Also, it's very inefficient at giving haste to creatures.
True, but not many green cards can give haste, and I wanted to attack as soon as possible with my General.
Presence of Gond This enchantment is rather vulnerable, and there are so many better ways of making tokens.
It makes Warriors, but true...a bit fragil.
Touch of Vitae So, I suppose this is an okay trick, but it's fairly poor at accomplishing anything. Cantriping makes it not horrible if you really want the haste or untapping.
It's for the haste. It's borderline, but playable I think.
Steely Resolve Think this card is questionable in it's ability. Shroud is always a double edged sword when you're playing so many targeted spells and abilities. Keep in mind that it also shuts down equipment.
I know it shuts down a part of my own deck, but it's GOOD at protecting the General. Also, if it's set on Soldiers I can still boost my Warriors and the other way around.
Helix Pinnacle What exactly is this doing in this deck. You're trying to kill them with general damage right? An alternate win condition that requires a ton of mana isn't exactly synergistic with that plan.
An alternate win....it's a bit random, I agree. Could be switched for something more useful.
Dense Foliage Same concerns as Steely Resolve, although it doesn't affect equipment and other abilities.
Yeah, but my General is safe
Calming Verse Fairly Situational. I'm certain that there are better cards that achieve the same result.
Green mass removal? Not gonna happen People play the most annoying enchantments in EDH and I don't think this will be a dead card.
Sylvan Scrying It doesn't look like there are any must finds in terms of lands for this to search for. Not having any particular non-basic won't break the deck in any way. Scapeshift Same as above. Centaur Garden The cost of using this land doesn't appear to justify it's marginal effect. There are many other ways of pumping creatures. Heart of Yavimaya Same as above.
They're all in to boost my General.
Overall, my recommendation would be to focus on what the deck wants to do and don't become a slave to the flavor. Like, playing subpar soldiers or warriors simply for the theme. First of all, there are plenty of ways to increase damage output in green that you didn't include and are all efficient: Might of Oaks and Epic Proportions are two that immediately come to mind. Also, think about the ways to permanently increase damage output. Equipment is a great way to do it and I see no reason not to run warhammer, the swords, or jitte. Rancor is really persistent and difficult for most decks to deal with. Next, you should decide on if you're committing to a token theme. If yes. then Doubling Season should most likely be included. It also works well with all the effects that puts +1/+1 counters that are already there.
Jitte and Swords are just too expensive for a casual deck like this, but I like some of your idea's. I'll put some in
Now, the creatures that you're running feel rather unimpressive. I don't see any reason why you wouldn't want the staple green creatures in this deck. Effects like Vigor and Brawn are powerful and helpful. Forgotten Ancient is an efficient way of making other creatures bigger.
How could I forget the Ancient! The other ones are really good as well, thanks. I'll squeeze them in by loosening the Soldier/Warrior theme.
Your suite of acceleration looks to be solid, but it looks like it could use another few pieces that are cheap and efficient. I highly recommend adding Monwulvi Acid-Moss at the very least, and would say that you should look into some of the other large amounts of green acceleration that exist. Also, the deck can probably utilize a bit more card advantage. I think that adding in Azusa, Lost but Seeking, Oracle of Mul Daya, and Life from the Loam wouldn't be a bad idea. Especially since you have the cycling lands in. Recursion effects that allow you to reuse cards from the graveyard are also probably necessary in this deck.
The Acid-Moss is a good idea. Azusa isn't the girl for this deck I think. Loam = stupid, too slow in gameplay. I think the most recursion this deck needs is maybe a Feldon's Cane and some card draw
Well, that's all the thoughts that I have for now. I hope some of this has helped.
YES! It has! Thanks a lot! I edited the deck to put in some of the idea's you gave me!
The idea is that since Lady Zhurong has horsemanship, she's practicly unblockable. So she has an army for defense - and offense if necessary - while she goes of to deal 21 combat damage!
1 Lady Zhurong, Warrior Queen
Leaders of the Army of the Queen
1 Meng Huo, Barbarian King
1 Jedit Ojanen of Efrava
1 Sosuke, Son of Seshiro
Infantry of the Queen
1 Rhox Charger
1 Spike Soldier
1 Bramblewood Paragon
1 Civic Wayfinder
1 Elvish Skysweeper
1 Matsu-Tribe Sniper
1 Nacatl War-Pride
1 Rhoughshod Mentor
1 Talara's Batallion
1 Unstoppable Ash
1 Viridian Zealot
1 Vigor
1 Brawn
1 Forgotten Ancient
1 Ant Queen
1 Thornling
1 Vitaspore Thallid
1 Krosan Tusker
Tricks of the Queen
1 Gilt-Leaf Ambush
1 Hunting Triad
1 Touch of Vitae
1 Aspect of Mongoose
1 Stonewood Invocation
1 Vines of Vastwood
1 Decree of Savagery
1 Might of Oaks
1 Epic Proportions
1 Harmonize
1 Concordant Crossroads
1 Gaea's Anthem
1 Steely Resolve
1 Dense Foliage
1 Blanchwood Armor
1 Beastmaster Ascencion
1 Hibernation's End
Power of the Queen
1 Calming Verse
1 Whirlwind
1 Hurricane
1 Squall Line
1 Oblivion Stone
1 Nevinyrral's Disk
Grow Magic
1 Sylvan Scrying
1 Hunting Wilds
1 Crop Rotation
1 Far Wanderings
1 Harrow
1 Kodama's Reach
1 Khalni Heart Expedition
1 Reap and Sow
1 Mwonvuli Acid-Moss
1 Search for Tomorrows
The Armory
1 Obsidian Battle-Axe
1 Door of Destinies
1 Sculpting Steel
1 Akroma's Memorial
1 Helm of Kaldra
1 Lightning Greaves
1 Feldon's Cane
1 Centaur Garden
1 Hall of the Bandit Lord
1 Heart of Yavimaya
1 Llanowar Reborn
1 Mosswort Bridge
1 Okina, Temple to the Grandfathers
1 Oran-Rief, the Vastwood
1 Sapseep Forest
1 Slippery Karst
1 Tranquil Thicket
1 Treetop Village
1 Turntimber Grove
1 Yavimaya Hollow
25 Forest
Casual Commander player.
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Sosuke, Son of Seshiro His first ability doesn't do very much at all in this deck, but I the second ability is rather nice. I suppose, I wouldn't mind giving my opponents an incentive to not block my creatures.
Kithkin Daggerdare If you're looking for a way to increase attack damage, there are so many better options. Most of which don't die to the slightest breeze.
Rhox Charger This card simply doesn't do very much than act as another generic blocker. I highly doubt that exalted is good enough to warrant him a slot.
Spike Soldier The ability is nice, but rather slow and difficult to use to gain much, if any, advantage.
Matsu-Tribe Birdstalker This doesn't do enough, or much of anything.
Matsu-Tribe Sniper See above.
Ant Queen I don't see the purpose of this token generator, but it is rather efficient at what it does, so I guess running it is okay.
Vitaspore Thallid I'm not sure exaclty what how this adds to the deck. It doesn't seem on theme or very effective at making tokens. Also, it's very inefficient at giving haste to creatures.
Presence of Gond This enchantment is rather vulnerable, and there are so many better ways of making tokens.
Touch of Vitae So, I suppose this is an okay trick, but it's fairly poor at accomplishing anything. Cantriping makes it not horrible if you really want the haste or untapping.
Steely Resolve Think this card is questionable in it's ability. Shroud is always a double edged sword when you're playing so many targeted spells and abilities. Keep in mind that it also shuts down equipment.
Helix Pinnacle What exactly is this doing in this deck. You're trying to kill them with general damage right? An alternate win condition that requires a ton of mana isn't exactly synergistic with that plan.
Dense Foliage Same concerns as Steely Resolve, although it doesn't affect equipment and other abilities.
Calming Verse Fairly Situational. I'm certain that there are better cards that achieve the same result.
Sylvan Scrying It doesn't look like there are any must finds in terms of lands for this to search for. Not having any particular non-basic won't break the deck in any way.
Scapeshift Same as above.
Centaur Garden The cost of using this land doesn't appear to justify it's marginal effect. There are many other ways of pumping creatures.
Heart of Yavimaya Same as above.
Overall, my recommendation would be to focus on what the deck wants to do and don't become a slave to the flavor. Like, playing subpar soldiers or warriors simply for the theme. First of all, there are plenty of ways to increase damage output in green that you didn't include and are all efficient: Might of Oaks and Epic Proportions are two that immediately come to mind. Also, think about the ways to permanently increase damage output. Equipment is a great way to do it and I see no reason not to run warhammer, the swords, or jitte. Rancor is really persistent and difficult for most decks to deal with. Next, you should decide on if you're committing to a token theme. If yes. then Doubling Season should most likely be included. It also works well with all the effects that puts +1/+1 counters that are already there.
Now, the creatures that you're running feel rather unimpressive. I don't see any reason why you wouldn't want the staple green creatures in this deck. Effects like Vigor and Brawn are powerful and helpful. Forgotten Ancient is an efficient way of making other creatures bigger.
Your suite of acceleration looks to be solid, but it looks like it could use another few pieces that are cheap and efficient. I highly recommend adding Monwulvi Acid-Moss at the very least, and would say that you should look into some of the other large amounts of green acceleration that exist. Also, the deck can probably utilize a bit more card advantage. I think that adding in Azusa, Lost but Seeking, Oracle of Mul Daya, and Life from the Loam wouldn't be a bad idea. Especially since you have the cycling lands in. Recursion effects that allow you to reuse cards from the graveyard are also probably necessary in this deck.
Well, that's all the thoughts that I have for now. I hope some of this has helped.
It's all about the second one. Not THE best ability, but it buys time.
Hehe I added him because he's a Soldier and can boost the General. But true, he buckles when I sneeze
Solder, and I planned on attacking with only my (unblockable) General a lot, and he boosts her.
Solder, and it can boost the General.
Don't have a lot against flyers...and they're Warriors.
Yeah, she's just good
True, but not many green cards can give haste, and I wanted to attack as soon as possible with my General.
It makes Warriors, but true...a bit fragil.
It's for the haste. It's borderline, but playable I think.
I know it shuts down a part of my own deck, but it's GOOD at protecting the General. Also, if it's set on Soldiers I can still boost my Warriors and the other way around.
An alternate win....it's a bit random, I agree. Could be switched for something more useful.
Yeah, but my General is safe
Green mass removal? Not gonna happen People play the most annoying enchantments in EDH and I don't think this will be a dead card.
They're all in to boost my General.
Jitte and Swords are just too expensive for a casual deck like this, but I like some of your idea's. I'll put some in
How could I forget the Ancient! The other ones are really good as well, thanks. I'll squeeze them in by loosening the Soldier/Warrior theme.
The Acid-Moss is a good idea. Azusa isn't the girl for this deck I think. Loam = stupid, too slow in gameplay. I think the most recursion this deck needs is maybe a Feldon's Cane and some card draw
YES! It has! Thanks a lot! I edited the deck to put in some of the idea's you gave me!
Casual Commander player.
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How could I forget it! It's in! I took out Evolution Charm which is underwhelming anyway.
Casual Commander player.
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