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Old 11-03-2009, 12:22 PM   #91
Syphon
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Originally Posted by Commander Greven View Post
Seriously? Magic was the ONLY game that still only had 3 rarities, so it's not a huge deal with mythics. Lands in booster packs goes back to Alpha (And be glad you only get ONE land in your boosters! Some friends and I drafted revised packs and there were 5-7 basic land in each pack!). Also, this new product is similar in style to an old product I mentioned a few posts back that dates back to 4th edition. This is like a cross between the Multiverse Gift Box and the boxes with 2 starter decks and a bag of life counters. They're revisiting things that worked for them in the past, not stealing ideas from Yugioh. And even if they were, is it really that bad if new people start playing? If they don't, the game will stop existing.
So because somebody else is doing it, Magic should do it too? The thing would be to be ORIGINAL, not to march along with everybody else? Am I going to go Godwin's Law on you folks? Nah. I won't. Not yet.
You are saying that Magic always had 4 rarities with the mythic rarity? I think not. And I know lands are big in older sets, but that's because those sets were smaller. You get less bang for your buck, as you americans like to put it. Also, if no new people join, the old people might stay. You can't say that the game will just go out of business. You don't know that. Extremes, man.
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Old 11-03-2009, 12:26 PM   #92
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So because somebody else is doing it, Magic should do it too? The thing would be to be ORIGINAL, not to march along with everybody else?
No, the thing to do would be to emulate an idea if it has been proven to be more commercially profitable than what you are doing now. Originality is great and all, but you shouldn't keep a less profitable model just to be original. I sort of enjoy this game and would like to see it stay around...
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Old 11-03-2009, 12:27 PM   #93
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So because somebody else is doing it, Magic should do it too? The thing would be to be ORIGINAL, not to march along with everybody else? Am I going to go Godwin's Law on you folks? Nah. I won't. Not yet.
You are saying that Magic always had 4 rarities with the mythic rarity? I think not. And I know lands are big in older sets, but that's because those sets were smaller. You get less bang for your buck, as you americans like to put it. Also, if no new people join, the old people might stay. You can't say that the game will just go out of business. You don't know that. Extremes, man.

I believe you mis-interpreted his comment. Back in the day they had a better product selection IMO. When you purchased a started deck it wasnt theme'd and had a random ordering of cards in them. Allowing for you to build the deck style of your liking. I would choose that type of packaging (or even the packaging listed in this anouncement) over the packaging available now.

All he is stating that they are trying to use previously used product packaging.
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Old 11-03-2009, 12:34 PM   #94
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I don't know why anyone is complaining about this. The price seems very fair and this seems an excellent thing for beginners in Magic. And, @ Syphon, originality is nice but sometimes when we push against the current we don't get results. Going with the flow is always a good thing. Anyway, every original idea is a modification from someone else's idea in some way. Even Magic, while extremely original was heavily influenced by D&D and other Games Richard Garfield play. The best films and books borrow ideas from other writers. That is the way of things. Anyway, this product that WotC is putting out is in no way detrimental to the game and if anything is a good thing.
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Old 11-03-2009, 12:38 PM   #95
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Every experience i have with buying a lot of cards from either a shop or an online seller is bad. i never got anything i could decently use. i had bad commons in multiple and most of the time, no staple (Just because the good cards are sold already and they're getting rid of all the shaff).
The same thing goes for the pack of rares. From the first and last time i bought a pack of random rares on ebay, on 100 rare cards, only one or two of these ended up in one of my decks.
So i don't think you can really compare.

Let's wait and see what kind of card we'll end up with inside this product.

That is actually why I am looking forward to this. Because WOTC doesn't have the wheat vs chaff problem because they don't sell singles. WOTC has no reason to go through the semi random cards removing everything that is good so they can sell them as singles.

I'm really hoping like many people in here are hoping that the semi random cards put in this are going to be useful cards that established players already have binders full of.
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Old 11-03-2009, 12:39 PM   #96
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You complainers do realize that if wizards fails to make a profit, there will be no more magic correct?
I will never understand why people gripe about this. For those of you that have jobs, what if I scoffed at you and said, "well you are only going to work for the money"??

Seriously grow up.
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Old 11-03-2009, 12:40 PM   #97
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Yeah, i agree. This pack seems interesting enough so that new players can get the kick and exitement out of opening packs and getting cool cards they have never seen or cards that are desirable. I remember when i was new to magic if something like this would have existed i would have buyed it.
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Old 11-03-2009, 12:46 PM   #98
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One of the first questions new players ask when they walk into a card shop and want to try magic is: "What do I buy?." I've had people buy coreset fatpacks, precons, theme decks, intro packs, based on the aptitude of the person, this gives a great, non pigeonholed method for them to get started, as well as being nearly half the price of a fatpack, while containing even more lands, and having material for the new player to read on thier own. This product doesn't take ANYTHING away from existing players, no design time was lost, no pro-player cards where printed. This is 100% marketing, and its usefull for those that need it, and doesn't do anything negative to those that don't.
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Old 11-03-2009, 12:48 PM   #99
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They seem like a good idea to target these for new players.

Around where I am there are 2 shops 1 of them will give you land with a purchase if you need it but the other will charge you 10$ for a pack of 20 of each (non foiled mind you).

So for the newbies in that store this would be wonderful.
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Old 11-03-2009, 12:49 PM   #100
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One of the first questions new players ask when they walk into a card shop and want to try magic is: "What do I buy?." I've had people buy coreset fatpacks, precons, theme decks, intro packs, based on the aptitude of the person, this gives a great, non pigeonholed method for them to get started, as well as being nearly half the price of a fatpack, while containing even more lands, and having material for the new player to read on thier own. This product doesn't take ANYTHING away from existing players, no design time was lost, no pro-player cards where printed. This is 100% marketing, and its usefull for those that need it, and doesn't do anything negative to those that don't.
This is the best thing I've heard on this thread. PLus you have a killer name. Chainer <3. ANyway, on topic, it's true. While this is a marketing scheme, it is a fairly good one with no drawbacks.
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Old 11-03-2009, 12:58 PM   #101
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Originally Posted by mazeura View Post
One of the first questions new players ask when they walk into a card shop and want to try magic is: "What do I buy?." I've had people buy coreset fatpacks, precons, theme decks, intro packs, based on the aptitude of the person, this gives a great, non pigeonholed method for them to get started, as well as being nearly half the price of a fatpack, while containing even more lands, and having material for the new player to read on thier own. This product doesn't take ANYTHING away from existing players, no design time was lost, no pro-player cards where printed. This is 100% marketing, and its usefull for those that need it, and doesn't do anything negative to those that don't.
I complete Agree. Pure marketing and no negative effects. If you dont like it dont buy it! the only ones that could get hurt is wizzards if no one buys it. So why complain?
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Old 11-03-2009, 01:04 PM   #102
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Originally Posted by Skaterbruski View Post
This is the best thing I've heard on this thread. PLus you have a killer name. Chainer <3. ANyway, on topic, it's true. While this is a marketing scheme, it is a fairly good one with no drawbacks.
my only trepidation with these is if they are short-printed and established players buy them for the land/additional cards, new players will not be able to get them. wizards needs to produce enough of them to keep game stores supplied with them, not rotting on walmart's shelves
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Old 11-03-2009, 01:10 PM   #103
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I started playing during revised, and there were never, ever, basic lands in revised booster packs that I or anyone else I played with saw.
Alpha boosters, yes.
Revised starter decks, yes.
http://en.wikipedia.org/wiki/Revised...The_Gathering)

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The collation of the cards made it possible for a basic land card to appear in the common and uncommon slots of a pack. This was intentional; the land cards were printed on the common and uncommon print sheets. Basic lands would get their own full print sheets in 4th Edition, making Revised the last tournament-legal set until 7th Edition in which basic lands could be found in booster packs. Basic lands returned as a card slot in the Shards of Alara block of 2008.

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Old 11-03-2009, 01:12 PM   #104
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I think that the majority of people posting here need to grow up. I think this is a fantastic idea. If you don't have alot of money or you're just getting back into the game after a hiatus you can pick up one of these and a few boosters and pow you're all set to start building a deck. Yes it is a way to make a profit because thats what WotC is. It's a company and thats how they all put food on the table is by selling stuff. If WotC didn't sell stuff we wouldn't have great things like D&D or MTG.
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Old 11-03-2009, 01:22 PM   #105
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I hate this idea. We don't want NEW people playing the game.

First they're buying cards, then they're asking us questions (why can't the figure it out on they're own!) Next they're going to be coming to our tournaments and trying to have fun.

And we can't allow fun in our Magic. Not at all.
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