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#181 | |
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Experienced Mage
Join Date: May 2009
Location: France
Posts: 61
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Quote:
With your version, I see CM or SS T2 completely meaningless, as they are followed by T3...nothing. I advise you to try and play a 4c discard instead.
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#182 | |||||||
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Ascended Mage
Join Date: Jul 2009
Location: Waikoloa, Hawaii, USA
Posts: 356
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FNM Report:
So, I took my Esper build to FNM tonight. Here's how it went: Round 1: R/W Control Game one, I see the Emeria on turn 1 and assume he's playing monowhite, so my turn 3 Convincing Mirage names mountain. This allows him to play a turn 4 Ajani Vengeant, and things go downhill from there. Thanks to a barrage of Knight of the White Orchid and Kor Cartographer, I can't hold him down, and when he nukes my lands, it's game over. Game 2 I make a major sideboarding mistake--I take out my 4x Day of Judgment. This "control" deck suddenly turns aggro, beating me senseless far too fast. I also make a few play mistakes in this round, including forgetting to drop a land and missing the draw trigger from Mesa Enchantress. Matches: 0-1 Games: 0-2 Round 2: B/W aggro I'm playing a beginner in this round. Again, a deceiving manabase (turn 1 Akoum Refuge, in a deck with no red) leads me to make a bad call with Convincing Mirage, this time Plains. This, of course, lets him play Journey to Nowhere on my Mesa Enchantress (doh >.<). Nevertheless, I soon make his lands straightened-out Forests, then beat down with 4/4 Angels for the win. Game 2 is a breeze. Matches: 1-1 Games: 2-2 Round 3: Jund There's really not much to say here. Jund is my favorite matchup for this deck. Game one I keep 4 lands and 3 Spreading Seas. Both games are blowouts (I take 6 damage, total). 2-0 Matches: 2-1 Games: 4-2 Round 4: Monowhite Soldier-ish Aggro Game one is hilarious. He sees 3 lands the entire game, all of which are Islands within a turn of being played. Game two gets ugly. My Days of Judgment run out faster than his Captains of the Watch, Martial Coups, and Conqueror's Pledges, and I take lethal to the dome. Game 3 was pretty funny too. He's talking about how his deck is good against mine because he can only draw land, and true to his word, he has 9 straight land drops in a row. However, thanks to a vicious start, I have enchants for lands 1-6, meaning he doesn't see the double white for Martial Coup until turn 7, when he's down to 8. I play a DoJ the next turn, keeping my resilient Kathari alive. Later, Baneslayer hits on my side after the Kathari swings him to 6 (2 Ardent Pleas). Even though he O-Ringed one Ardent Plea before the 'Slayer appeared, she swings for lethal the next turn. 2-1 Matches: 3-1 Games: 6-3 I think I did rather well, overall. I got 4th place, directly behind the dude who beat me round 1. Two separate people asked for the decklist after watching me play. Perhaps without the mistakes of round 1 I could have been 1st. (Also, in an interesting side note, I threw my deck together minutes before the first round started because I didn't have the actual paper for it, so I had to buy/borrow today. I ended up playing one more basic and one Jwar Isle Refuge instead of a Marsh Flats and a Drowned Catacomb.) My actual list, not the ideal:
And a last note: I cannot stress how powerful the Mesa Throne engine is. As was noted at my LGS tonight, Mesa Enchantress in this deck is, if she sticks, more powerful than Jace. Sigil of the Empty Throne is an excellent wincon, reliably pumping out free 4/4s. Together, they mean doom for the opponent.
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My trade list What I'm playing (T2): ![]() ![]() Convincing Cascade ![]() ![]() ![]() ![]() ![]() ![]() Cruel Control ![]() ![]() ![]() ![]() What I'm building (T1.X): ![]() ![]() Naya Zoo ![]() ![]() ![]() LOL. It bothers me too when people call Knight of the Reliquary a him.
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Last edited by HeroTheDragon : 11-07-2009 at 03:40 AM. |
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#183 | |
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Common Mage
Join Date: Oct 2009
Posts: 32
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Quote:
What about splashing Ajani into Esper or Grixis without making the other changes and without losing the 3 drops? Probably into Esper, since RR for Ruinblaster is a mess for 4 colors. I fail to understand why you wouldn't name "Island" in any circumstance other than one where you know they want an Island. Spreading seas is already giving them Islands, so wouldn't this always be the safest default play? |
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#184 |
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Ascended Mage
Join Date: Jul 2009
Location: Waikoloa, Hawaii, USA
Posts: 356
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Probably. However, since I saw Emeria, I figured it wouldn't really matter what I named, and I usually try to name the opposite colors of whatever they play first (which is why I also turned the Akoum Refuge in round 2 into a Plains).
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My trade list What I'm playing (T2): ![]() ![]() Convincing Cascade ![]() ![]() ![]() ![]() ![]() ![]() Cruel Control ![]() ![]() ![]() ![]() What I'm building (T1.X): ![]() ![]() Naya Zoo ![]() ![]() ![]() LOL. It bothers me too when people call Knight of the Reliquary a him.
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#185 | |||||
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Experienced Mage
Join Date: Aug 2009
Location: Seattle, WA. The home of Magic
Posts: 95
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Quote:
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Creator of - Esper Land Denial - http://forums.mtgsalvation.com/showthread.php?t=194130 Thanks goes to ChibiSwan at The Ugly Swan for this wicked sig. |
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#186 |
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Ascended Mage
Join Date: Jul 2009
Location: Waikoloa, Hawaii, USA
Posts: 356
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One of the more exciting things about it is how easily you beat the bejeesus out Jund. I have no problem 2-0ing with my build.
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My trade list What I'm playing (T2): ![]() ![]() Convincing Cascade ![]() ![]() ![]() ![]() ![]() ![]() Cruel Control ![]() ![]() ![]() ![]() What I'm building (T1.X): ![]() ![]() Naya Zoo ![]() ![]() ![]() LOL. It bothers me too when people call Knight of the Reliquary a him.
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#187 |
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Common Mage
Join Date: Oct 2009
Posts: 32
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Coldlogik -- what do you think of yanloup's point about the lack of 3cc LD? It concerns me. Ajani would be great, but I just don't know if it is really feasible. I thought about some kind of W/U/R variant with Ajani, since technically the primary core of the Esper version would still be there, but you'd lose all the good B cascade spells. 4 colors could work sometimes, but other times it would be waiting for colors, and in the waiting it would probably lose the game. We're supposed to be screwing them out of color, not ourselves.
I dunno though, Ajani MAY be able to splash into Esper. LOL. One thing about the deck is that it cascades a lot. That leaves you with more land draws, and also more desire to run more fetchlands, making a 4th splash color naturally fit... in theory. It would have to be minimal though, IMO. |
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#188 | |
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Experienced Mage
Join Date: Aug 2009
Location: Seattle, WA. The home of Magic
Posts: 95
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Quote:
__________________
Creator of - Esper Land Denial - http://forums.mtgsalvation.com/showthread.php?t=194130 Thanks goes to ChibiSwan at The Ugly Swan for this wicked sig. |
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#189 |
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Ascended Mage
Join Date: Mar 2009
Location: Waltham, Mass
Posts: 173
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Is there a reason the Grixis Versions arn't puitting a thought hemorrhage into their sideboards? Is it too slow or something?
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My Have/Want List |
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#190 | |
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Experienced Mage
Join Date: Aug 2009
Location: Seattle, WA. The home of Magic
Posts: 95
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Quote:
__________________
Creator of - Esper Land Denial - http://forums.mtgsalvation.com/showthread.php?t=194130 Thanks goes to ChibiSwan at The Ugly Swan for this wicked sig. |
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#191 |
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Ascended Mage
Join Date: Jul 2009
Posts: 309
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I tested the HeroTheDragon Decklist and this deck is so strong and so fun to play! good job about this deck's idea!
However, this deck has 1 big weakness - Borderposts - your opponent can just remove a Spreading Seas or Convincing Mirage from his land, and you can't enchent bordarposts... And a question: anyone is plan to play this deck in big tournament? Edit: Second prablom: LLanowar elves and another mana dorks... Last edited by netn9 : 11-07-2009 at 12:23 PM. |
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#192 |
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Ascended Mage
Join Date: Jul 2009
Posts: 235
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Mana dorks hurt for sure, but its not a completely horrible problem at least in Game 2 and 3 you can use your sweepers/removal to keep them under control
Also, i've been toying around with a 4C build Its GRBU No white, Plea isn't necessary as long as you have ONE 3 mana cascader.. Also, BBE>>>>>>>>>>> Kathari. And the final point, Why is no one running Chandra Nalaar? In my testing CHandra deals with GSS against jund, and the two games i lost against jund was to stag (yes he MD'ed it.) |
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#193 | |||||||
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2 down, 2 to go.
![]() Join Date: Sep 2007
Location: Beaverton, Oregon
Posts: 2,445
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I've been lurking here for a while and since I already have all the money cards (lands), I just spend $3 to get the rest of the deck to play in real life.
My biggest question is why nobody is posting Sideboards? I feel that my top 60 do an okay job against 2-3 color aggro decks, but the sideboard feels awkward and clunky. Obviously, you can't run Spell Pierce or Negate effectively against the control Match, so Traumatic Visions is the best option and that seems pretty bad. Archive Trap and Mind Funeral might work better against control though. 4 Luminarch Ascensions seem good since the only way to deal with that is Esper Charm. I have 3 DoJ in the board because it really seems like nobody ever gets more than 1-2 creatures out anyway and the Remnants can handle those pretty well. But, when I need to sweep, I need to sweep. Identity Crisis is the MVP of the deck most of the time. So, how do you all board against different decks and what are the Sideboards looking like? This is what I have right now....
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#194 | ||||||||
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Ascended Mage
Join Date: Jul 2009
Location: Waikoloa, Hawaii, USA
Posts: 356
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Quote:
As for sideboards, I posted mine somewhere in the past 12 hours on this thread, along with the Esper version I played at FNM last night. I disagree with the usage of Luminarch Ascension in the SB because it reduces the consistency of "cascade into denial." On turn three, after they play the Rupture Spire or Emeria, you don't want to Ardent Plea into Luminarch (probably). The SB I used, likely to undergo some modifications, is as follows: 4 Baneslayer Angel 3 Oblivion Ring 3 Quest for Ancient Secrets 2 Esper Charm 2 Mindbreak Trap 1 Mind Control The Baneslayers are in there to provide a surprise, hopefully cause the opponent to board out removal, and are boarded in especially for decks without good removal. O-rings are good v Planeswalker Control. The quest is for mill. I make an exception to the "Nothing below 2 CMC rule" because if I board these in, I need them. Esper Charm is for utility (and Luminarch). Mindbreak often goes in v. control or cascade. Mind Control is for Iona.
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My trade list What I'm playing (T2): ![]() ![]() Convincing Cascade ![]() ![]() ![]() ![]() ![]() ![]() Cruel Control ![]() ![]() ![]() ![]() What I'm building (T1.X): ![]() ![]() Naya Zoo ![]() ![]() ![]() LOL. It bothers me too when people call Knight of the Reliquary a him.
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#195 | |
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2 down, 2 to go.
![]() Join Date: Sep 2007
Location: Beaverton, Oregon
Posts: 2,445
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And Identity Crisis is amazing since you have already clogged their hand with bounced lands and unplayable spells. In the limited testing I have done, a turn 6 Crisis with 2-3 Blue'd lands means the end of the game. There just isn't a way to bounce back from that. You should try it out. |
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