This is my 5 color EDH deck. At first I thought the general didn't really matter, as long as it let me be 5 color, but in all my games, having a boardwipe on a stick is more useful then any of the other 5 color legendary dudes. So without further ado, here's the deck.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Ok, I'm bumping this because the whole deck just got a huge retuning. Basically this was my original general and then I disbanded it so the cards could fuel several other EDH decks, but I did miss having this guy around so I recently added UR into my Teneb deck as small splashes so I could run this guy again.
The deck is basically WBG I want to add a few more cards of the other colors to make All Suns' Dawn and Conflux better but I don't know what those cards would be.
There is a land subtheme going on. I intend to drop something to add in Crop Rotation as soon as I get one but I don't know what it would be. I also want to add Knight of the Reliquarybut that probably wont be happening until after she cycles out of standard.
I want to cut Rhystic Study for some other form of card draw that doesn't require me to put a permanent on the battlefield but still draws me a substantial amount of cards, not just 3 or 4 but like 1 a turn.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
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2 Liliana Vess
3 Eternal Witness
4 Maelstrom Archangel
5 Angel of Despair
6 Terastodon
7 Oracle of Mul Daya
8 Archon of Justice
9 Acidic Slime
10 Woodfall Primus
11 Genesis
12 Kiki-jiki, Mirror Breaker
13 Karmic Guide
14 Squee, Goblin Nabob
15 Iona, Shield of Emeria
16 Body Snatcher
17 Fallen Angel
18 Reveillark
19 Seedborn Muse
20 Greater Gargadon
21 Saffi Eriksdotter
22 Mindslicer
23 Avalanche Riders
24 Skullclamp
25 Lightning Greaves
26 Obelisk of Alara
27 Dance of the Dead
28 Rhystic Study
29 Animate Dead
30 Survival of the Fittest
31 Greater Good
32 Grave Pact
33 Necromancy
35 Scapeshift
36 Life from the Loam
37 Wargate
38 Regrowth
39 Demonic Tutor
40 Mwonvuli Acid-Moss
41 Diabolic Tutor
42 Promise of Power
43 All Suns' Dawn
44 Primal Command
45 Austere Command
46 Blatant Thievery
47 Decree of Pain
48 Reap and Sow
49 Reanimate
50 Crime//Punishment
51 Maelstrom Pulse
52 Worm Harvest
53 Tooth and Nail
54 Return to Dust
55 Path to Exile
56 Momentous Fall
57 Realms Uncharted
58 Swords to Plowshares
59 Eladamri's Call
60 Capsize
61 Boseiju, Who Shelters All
62 Phyrexian Tower
63 Volrath's Stronghold
64 Miren, the Moaning Well
65 Secluded Steppe
66 Tranquil Thicket
67 Forgotten Cave
68 Lonely Sandbar
69 Barren Moor
70 Vivid Creek
71 Vivid Meadow
72 Vivid Grove
73 Vivid Craig
74 Vivid Marsh
75 Scalding Tarn
76 Arid Mesa
77 Verdant Catacombs
78 Marsh Flats
79 Misty Rainforest
80 Steam Vents
81 Stomping Ground
82 Watery Grave
83 Sacred Foundry
84 Breeding Pool
85 Overgrown Tomb
86 Godless Shrine
87 Blood Crypt
88 Hallowed Fountain
89 Temple Garden
90 Krosan Verge
91 Bojuka Bog
92 Swamp
93 Mountain
94 Island
95 Forest
96 Forest
97 Forest
98 Plains
99 Plains
100 Plains
The deck is basically WBG I want to add a few more cards of the other colors to make All Suns' Dawn and Conflux better but I don't know what those cards would be.
There is a land subtheme going on. I intend to drop something to add in Crop Rotation as soon as I get one but I don't know what it would be. I also want to add Knight of the Reliquarybut that probably wont be happening until after she cycles out of standard.
I want to cut Rhystic Study for some other form of card draw that doesn't require me to put a permanent on the battlefield but still draws me a substantial amount of cards, not just 3 or 4 but like 1 a turn.
Also Gravepact will be becoming Butcher of Malakir as soon as I get one.