I was inspired by another EDH Ally deck I saw. I thought that Karona would be the best General for a deck like this when you can sacrifice her so she won't turn against you
I tried to keep it really budget and I think it looks quite cool
I feel that I am obligated to point out that you're missing Conspiracy and Tooth and Nail which together by their powers combined will win the game.
Conspiracy on Ally and Turntimber Ranger will go nuts, I know. But that's the *only* use of Conspiracy and I don't like infinitish combo's Also, you don't need the T&N, just the Ranger entering the battlefield, or the Ranger already on the battlefield and another Ally entering is enough But thanks, it's a nice combo for who wants to put it in!
True, but T&N make is such a great fallback plan in case things go terribly wrong, you could tutor up both ranger and diabolist to kill everyone, barring instant speed removal. Also, the abilities are may abilities, so you could always just stop after the first ten or so times to give your opponents a chance...
True, but T&N make is such a great fallback plan in case things go terribly wrong, you could tutor up both ranger and diabolist to kill everyone, barring instant speed removal. Also, the abilities are may abilities, so you could always just stop after the first ten or so times to give your opponents a chance...
I understand that, but still...Conspiracy won't be making this deck Not that it's not a good idea! So everybody who becomes inspired by reading this can still put it in
T&N is cool, but I wonder if it's not too expensive to get to relatively small creatures...on the other hand, you can also get the Ranger of Diabolist + Kiki-Jiki...Ok, in it goes!
no way. I said last week I was gonna post up an edh ally deck, only with reaper king, and I too decided on karona recently. Let me see what I can do to help you for your deck. First off, you do not need sacrifice effect. the turn you drop korana you should plan to win by giving all of your guys pumps. Secondly you need a lot of copy creature effects to make allies resolve.
no way. I said last week I was gonna post up an edh ally deck, only with reaper king, and I too decided on karona recently. Let me see what I can do to help you for your deck. First off, you do not need sacrifice effect. the turn you drop korana you should plan to win by giving all of your guys pumps. Secondly you need a lot of copy creature effects to make allies resolve.
Drop clearwater goblet, it isn't that good, I tried it in reaper king scarecrows. Allied strategies could be distant melodies
Yes way! It's a fun deck, and I have it in RL except for the General I noticed that the deck has a weakness...dropping 1 Ally a turn isn't doing much. Everybody was mostly sorry for me. Now I had some mana problems, but I never amassed an army remotely to being scary. Also, there's plenty of mass removal in my group, so I think I need to attack with Karona multiple times. But boosting the p/t of my Allies is surely needed. I won't be making hasty adjustments to this deck, because I can only put in what I have in real life And since I don't have an Allied Strategies, I already replaced that one with Distant Melody Which I did drew, but it only gave me two cards in return...
Possible, but it has alternate problems. With Moat-ish cards I can't attack either, or I need flying Allies, which aren't in abundance. The Halo is a really cool trick, but 5 damage from Karona I can take...but the +3/+3 he can give to several of his creatures might be a bit too much. But I'll think about it. I do like the idea that my General keeps moving around the table
Just a thought ... and probably a silly one.
Also, the best allies are temporary (and unwilling) ones - Karona + Insurrection has got to be a finisher
Hehe Insurrection doesn't need Karona I think It's a brilliant card, but maybe not for in a 5-color deck
True ... you really don't need Karona for an insurrection win.
It just makes it even bigger
Enjoy the reflector - it's almost Vesuva, even if you do have to pay 2 and they only last 1 turn, but it's the doubled CitP effects you care about so who cares?
I know Moat stops you attacking with your non-flying allies, but the plan was to do a nice big Karona swing, take out a dude or two then drop moat.
Teferi's Moat is good because it only stops them attacking you - and Karona's guranteed to be in the right colour, so you can choose whatever is most threatening at the time.
Island Sanctuary is fun if only because you don't actually have to pay the draw-step cost, because people seem to forget that you have to and assume it's always on. Bonus.
Doh, forgot the Teferi's Moat doesn't affect me, so that's going in!
Thanks :). This is the deck as I play it now. It contains a lot of ways to get multiple creatures on the battlefield at the same time to maximize the number of Ally-triggers :).
I tried to keep it really budget and I think it looks quite cool
1 Hada Freeblade
1 Kabira Evangel
1 Kazandu Blademaster
1 Makindi Shieldmate
1 Ondu Cleric
1 Talus Paladin
1 Graypelt Hunter
1 Harabaz Druid
1 Joraga Bard
1 Oran-Rief Survivalist
1 Tajura Archer
1 Turntimber Ranger
1 Vastwood Animist
1 Halimar Excavator
1 Jwari Shapeshifter
1 Sea Gate Loremaster
1 Seascape Aerialist
1 Umara Raptor
1 Agadeem Occultist
1 Bala Ged Thief
1 Bojuka Brigand
1 Hagra Diabolist
1 Nimana Sell-Sword
1 Akoum Battlesinger
1 Highland Berserker
1 Kazuul Warlord
1 Murasa Pyromancer
1 Tuktuk Grunts
1 Tuktuk Scrappers
1 Clone
1 Sakashima the Impostor
1 Brass Herald
1 Chameleon Colossus
1 Mirror Entity
1 Taurean Mauler
Finding Friends
1 Join the Ranks
1 Riptide Replicator
1 Rite of Replication
1 Spitting Image
1 Patriarch's Bidding
1 Lurking Predators
1 Warp World
1 Ghostway
1 Congregation at Dawn
1 Crystal Shard
Treasure Hunting
1 Treasure Hunt
1 Allied Strategies
1 Wheel of Fortune
1 Demonic Tutor
1 Shard Convergence
Bad Monster Day
1 Akroma's Vengeance
1 Harsh Mercy
1 Pernicious Deed
Protecting the Party
1 Tromp the Domains
1 Beastmaster Ascension
1 Fires of Yavimaya
1 Quest for Renewal
1 In the Web of War
1 Mirari's Wake
1 Harrow
1 Door of Destinies
7 Forest
6 Island
5 Mountain
6 Plains
5 Swamp
1 Terramorphic Expanse
1 Grixis Panorama
1 Naya Panorama
1 Jungle Shrine
1 Savage Lands
1 Crumbling Necropolis
1 Darigaaz's Caldera
1 Rupture Spire
1 Volrath's Stronghold
1 Karona, False God
Karona's Allies
1 Bala Ged Thief
1 Hagra Diabolist
1 Highlander Berserker
1 Joraga Bard
1 Kabira Evangel
1 Kazandu Blademaster
1 Kazuul Warlord
1 Makindi Shieldmate
1 Murasa Pyromancer
1 Nimana Sell-Sword
1 Ondu Cleric
1 Oran-Rief Survivalist
1 Sea Gate Loremaster
1 Seascape Aerialist
1 Stonework Puma
1 Tajuru Archer
1 Tuktuk Grunts
1 Turntimber Ranger
1 Umara Raptor
1 Mirror Entity
1 Shapesharer
1 Taurean Mauler
1 Chameleon Colossus
Karona's Worshippers
1 Anger
1 Eternal Witness
1 Kiki-Jiki, Mirror Breaker
1 Genesis
1 Pulsemage Advocate
1 Ashnod's Altar
1 Goblin Bombardment
1 Perilous Forays
1 Phyrexian Altar
1 Spawning Pit
Wrath of the False God
1 Rout
1 Austere Command
1 Decree of Pain
1 Plague Wind
1 Hallowed Burial
Karona's Reach beyond the Grave
1 Cauldron of Souls
1 Patriarch's Bidding
1 Living Death
Karona's Influence
1 Demonic Tutor
1 Tooth and Nail
1 Allied Strategies
1 Distant Melody
1 Rite of Replication
1 Ghostway
1 Tromp the Domains
1 Warp World
1 Teferi's Moat
1 Door of Destinies
1 Minion Reflector
Karona's Powers
1 Mana Echoes
1 Darksteel Ingot
1 Gemstone Array
1 Expedition Map
1 Harrow
1 Kodama's Reach
1 Black Market
1 Mirari's Wake
1 Rupture Spire
1 Gemstone Mine
1 Grand Coliseum
1 Mirrodin's Core
1 Shimmering Grotto
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
1 Krosan Verge
1 Terramorpic Expanse
1 Bant Panorama
1 Esper Panorama
1 Grixis Panorama
1 Jund Panorama
1 Naya Panorama
1 Volrath's Stronghold
1 Temple of the False God
4 Forest
4 Island
4 Mountain
4 Plains
4 Swamp
Casual Commander player.
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Conspiracy on Ally and Turntimber Ranger will go nuts, I know. But that's the *only* use of Conspiracy and I don't like infinitish combo's Also, you don't need the T&N, just the Ranger entering the battlefield, or the Ranger already on the battlefield and another Ally entering is enough But thanks, it's a nice combo for who wants to put it in!
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I understand that, but still...Conspiracy won't be making this deck Not that it's not a good idea! So everybody who becomes inspired by reading this can still put it in
T&N is cool, but I wonder if it's not too expensive to get to relatively small creatures...on the other hand, you can also get the Ranger of Diabolist + Kiki-Jiki...Ok, in it goes!
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Oh boy, I *do* hope Isle of Vesuva will turn up once I collect this deck and start a game of EDH Planechase
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Primordial Sage is awesome, as is privileged position, and steely resolve, coat of arms, and beastmaster's ascension are as well.
Drop clearwater goblet, it isn't that good, I tried it in reaper king scarecrows. Allied strategies could be distant melodies
//www.starcitygames.com/php/news/article/8552.html[/url">
[url]http://forums.mtgsalvation.com/showthread.php?p=5301342#post5301342"]What kind of Magic Player are you?
Probably the most brokenly created commander deck ever:http://deckstats.net/decks/811/1859-ubr-teps-desire-commander
More to come later!
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Possible, but it has alternate problems. With Moat-ish cards I can't attack either, or I need flying Allies, which aren't in abundance. The Halo is a really cool trick, but 5 damage from Karona I can take...but the +3/+3 he can give to several of his creatures might be a bit too much. But I'll think about it. I do like the idea that my General keeps moving around the table
Hehe Insurrection doesn't need Karona I think It's a brilliant card, but maybe not for in a 5-color deck
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Some cards I figure might have a place:
Talus Paladin
Join the Ranks
Halimar Excavator (combos well with Rite of Replication)
Jwari Shapeshifter
Hada Freeblade
Agadeem Occultist
--Evil
1 Hada Freeblade
1 Kabira Evangel
1 Kazandu Blademaster
1 Makindi Shieldmate
1 Ondu Cleric
1 Talus Paladin
1 Graypelt Hunter
1 Harabaz Druid
1 Joraga Bard
1 Oran-Rief Survivalist
1 Tajura Archer
1 Turntimber Ranger
1 Vastwood Animist
1 Halimar Excavator
1 Jwari Shapeshifter
1 Sea Gate Loremaster
1 Seascape Aerialist
1 Umara Raptor
1 Agadeem Occultist
1 Bala Ged Thief
1 Bojuka Brigand
1 Hagra Diabolist
1 Nimana Sell-Sword
1 Akoum Battlesinger
1 Highland Berserker
1 Kazuul Warlord
1 Murasa Pyromancer
1 Tuktuk Grunts
1 Tuktuk Scrappers
1 Clone
1 Sakashima the Impostor
1 Brass Herald
1 Chameleon Colossus
1 Mirror Entity
1 Taurean Mauler
Finding Friends
1 Join the Ranks
1 Riptide Replicator
1 Rite of Replication
1 Spitting Image
1 Patriarch's Bidding
1 Lurking Predators
1 Warp World
1 Ghostway
1 Congregation at Dawn
1 Crystal Shard
Treasure Hunting
1 Treasure Hunt
1 Allied Strategies
1 Wheel of Fortune
1 Demonic Tutor
1 Shard Convergence
Bad Monster Day
1 Akroma's Vengeance
1 Harsh Mercy
1 Pernicious Deed
Protecting the Party
1 Tromp the Domains
1 Beastmaster Ascension
1 Fires of Yavimaya
1 Quest for Renewal
1 In the Web of War
1 Mirari's Wake
1 Harrow
1 Door of Destinies
7 Forest
6 Island
5 Mountain
6 Plains
5 Swamp
1 Terramorphic Expanse
1 Grixis Panorama
1 Naya Panorama
1 Jungle Shrine
1 Savage Lands
1 Crumbling Necropolis
1 Darigaaz's Caldera
1 Rupture Spire
1 Volrath's Stronghold
Casual Commander player.
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1 Karona, False God
Lands
1 Alchemist's Refuge
1 Arcane Sanctum
1 Badlands
1 Bayou
1 Blood Crypt
1 City of Brass
1 Command Tower
1 Crumbling Necropolis
1 Exotic Orchard
1 Flooded Strand
2 Forest
1 Gavony Township
1 Godless Shrine
1 High Market
1 Island
1 Jungle Shrine
1 Marsh Flats
2 Mountain
1 Murmuring Bosk
1 Overgrown Tomb
1 Plains
1 Plateau
1 Savage Lands
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Seaside Citadel
1 Stomping Ground
2 Swamp
1 Taiga
1 Temple Garden
1 Underground Sea
1 Verdant Catacombs
1 Windswept Heath
1 Jwari Shapeshifter
1 Sea Gate Loremaster
1 Umara Raptor
1 Graypelt Hunter
1 Harabaz Druid
1 Oran-Rief Survivalist
1 Tajuru Archer
1 Turntimber Ranger
1 Kazuul Warlord
1 Tuktuk Grunts
1 Tuktuk Scrapper
1 Hada Freeblade
1 Kabira Evangel
1 Kazandu Blademaster
1 Ondu Cleric
1 Talus Paladin
1 Agadeem Occultist
1 Bojuka Brigand
1 Hagra Diabolist
1 Nimana Sell-Sword
Non-Ally creatures
1 Animar, Soul of Elements
1 Brass Herald
1 Corpsejack Menace
1 Ephara, God of the Polis
1 Karador, Ghost Chieftain
1 Prophet of Kruphix
1 Riku of Two Reflections
1 Zameck Guildmage
1 Kiki-Jiki, Mirror Breaker
1 Taurean Mauler
1 Mirror Entity
Planeswalkers
1 Garruk, Caller of Beasts
1 Mirari's Wake
1 Chromatic Lantern
1 Darksteel Ingot
1 Farseek
Getting out Allies
1 Weird Harvest
1 Legion's Initiative
1 Warp World
1 Join the Ranks
1 Sudden Disappearance
1 Faith's Reward
1 Ghostway
1 Patriarch's Bidding
1 Rise of the Dark Realms
1 Mass Polymorph
1 Rite of Replication
1 Genesis Wave
1 Birthing Pod
1 Conspiracy
1 Mimic Vat
Removal
1 Maelstrom Pulse
1 Pernicious Deed
1 Vindicate
1 Shattering Spree
1 Austere Command
1 Crystal Shard
1 Oblivion Stone
Card draw / other stuff
1 Harmonize
1 Wheel of Fortune
1 Demonic Tutor
1 Doubling Season
Casual Commander player.
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