Savra is a nasty multiplayer general, able to quickly clear your opponent's boards so you can swing in for massive damage each turn. This deck lies between budget and non, because I mostly build this deck out of what I had. However, I owe many of my card choices to FunkyDragon and his budget Savra thread.
For my first EDH I think this deck is pretty good for multiplayer, but it needs much, much more testing.
I feel like I should explain some of my card choices:
Ooze Garden: While in any other deck this card would just plain out sucks, here is provides several functions that make it very useful. It is a cheap, reusable sac outlet, which is what this deck needs to perform. Secondly, it gives me a green token which I can then sac to another outlet, like Mind Slash or Sadistic Hypnotist, which doubles up on Savra or Grave Pact while only losing a few extra mana, which this deck has in abundance.
Urza's Factory: Expensive, and Savra doesn't like colorless, but sometimes you just need a token, and it become very affordable late game.
Minion of Leshrac: In on a trial period, I picked it up for $.60, and his pro-black and tap effect is really good. Oddly he doesn't have flying, but he'll be tapping most of the time anyways.
Rampaging Baloths: He makes tokens, and big ones. He gives my land fetchers late game power, and over the course of a turn or two, he generates 12+ power in tokens.
Sprout Swarm, Sprout Swarm, Sprout Swarm! I'll say it again ... Sprout Swarm. It's the best token maker in my Savra deck and it's usually the first thing I will tutor for. And if you can also find a slot for Painter's Servant you can make sure that the sprouts will work with both sides of Savra's ability.
Also, if you can get ahold of a Doubling Season then find room for it. You've got enough token makers that it will benefit you tremendously.
Another great card I didn't see in your list is Abyssal Gatekeeper. I can't tell you how many times just having this guy on the board has saved me because nobody wanted to lose their guy by attacking into it. It's also a great political tool in multiplayer if someone wants their stuff to die.
Deathrender. I tried this out and it seems like it would be perfect for this deck, but sadly it isn't. There really aren't really enough big creatures in the deck to make it worth running.
Edit: @Prince Tristan: You're probably thinking of Gleancrawler, which would be a great addition to the deck.
"If I were you I wouldn't put antimatter in my pocket, if you knew what was good for you." ~ Dr. Michio Kaku
Standard:
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
Another great card I didn't see in your list is Abyssal Gatekeeper. I can't tell you how many times just having this guy on the board has saved me because nobody wanted to lose their guy by attacking into it. It's also a great political tool in multiplayer if someone wants their stuff to die.
Edit: @Prince Tristan: You're probably thinking of Gleancrawler, which would be a great addition to the deck.
Agree on Sprout Swarm, Abyssal Gatekeeper, and Gleancrawler. I run all of them. Gatekeeper is also great because it forces you to sac a second creature and forces your opponents to sac 1-2 more (two if you use Savra's ability).
Very good suggestions! I'll address them in order. Sprout Swarm and Doubling Season isn't in here because they were in a Saproling deck I had, and after everyone gave up playing against it, I put it up and silently vowed not to use it (or the cards within) until someone build a deck just as annoying. So I should add in Sprout Swarm, but its in another deck. Just mentally replace Reach of Branches with Sprout Swarm. Doubling Season wouldn't do as well here, because only 17 cards really could be abused with it, and it is a drawback with the several -1/-1 counters I have in here and with Endrek Sahr, Master Breeder.
Abyssal Gatekeeper seemed like it could just be replaced with Innocent Blood, because I envisioned a scenario where someone Pryoclasms, kills all of my tokens and uses the sac effect against me. I hadn't thought of the rattlesnake effect. If I get a hold of one, I'll use it.
Gleancrawler is a card I should have put on my want to get list, I just forgot it.
Deathrender was fun and kept whomever was equipped from being an immediate target, but I just don't have enough CA to support it right now. If I had Eternal Witness, Golgari Guildmage, and/or Greater Good it would be different, because then I could just go off one turn for tons of CA, dropping lots of CA inducing creatures in and out of play repeatedly.
As for Yavimaya Elder, yeah, you called it. New frame goodness, as well as several other very good cards I'm going to drop into my casual (non-tourny) decks.
Any other cards suggestions? Any questions on my current card choices?
"If I were you I wouldn't put antimatter in my pocket, if you knew what was good for you." ~ Dr. Michio Kaku
Standard:
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
Attrition is awesome in my Savra deck. I recommend it.
A few cards that have been great for me you might want to consider: Genesis: probably the best creature recurstion card ever. Xathrid Demon: a sac effect that causes life loss and beats for 7 in the air. Creakwood Liege: pumps almost all of your guys and creates 3/3 tokens. High Market: another sac outlet. Shriekmaw: a better version of Bone Shredder--you should run both. Viridian Zealot: a self-sacrificing creature that takes out an annoying permanent. Penumbra Wurm: gives you two creatures to sacrifice and is a 6/6 trample in the meantime. Diabolic Intent: a tutor and a one-shot sacrifice.
I agree that attrition is amazing, the only downside is when you have Savra or pact out as they just sac the targeted creature however, when you don't it just shines. Can't believe that no one has mentioned Volrath's Stronghold, hard to answer recursion at it's best. I would recommend taking out the hypnotist and the mind swords. As they are your only sources of discard, and replace them with a Carnage Altar, and a Ashnod's Altar, card draw and mana acceleration that compliment your theme.
I'd put in the Agadeem, there's no harm putting in something that's better than a swamp when your deck won't benefit overly from gauntlet or extraplanar lens.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
I love my LGS, Legion. They have a lot of older cards, you just have to be willing to dig though the 50+ boxes to find the ones you want. I'm updating the OP now.
Attrition is awesome in my Savra deck. I recommend it.
A few cards that have been great for me you might want to consider:
Genesis: probably the best creature recurstion card ever. Xathrid Demon: a sac effect that causes life loss and beats for 7 in the air. Creakwood Liege: pumps almost all of your guys and creates 3/3 tokens. High Market: another sac outlet. Shriekmaw: a better version of Bone Shredder--you should run both. Viridian Zealot: a self-sacrificing creature that takes out an annoying permanent. Penumbra Wurm: gives you two creatures to sacrifice and is a 6/6 trample in the meantime. Diabolic Intent: a tutor and a one-shot sacrifice.
Several of those were already covered in my original post. Genesis is very good, but too expensive for me, Xathrid Demon is also good, but I don't have him, and I have a lot of high CMC cards already. Viridian Zealot will go in for Krosan Grip when I get one. I agree that Shriekmaw is better than Bone Shredder, but I want the flier for blocks and anti-moat beats. I believe that Penumbra creatures aren't good enough for the slot, with Deity of Scars being cheaper and regenerates. How well does Penumbra Wurm do for you?
Helspont, Volrath's Stronghold is great but expensive. As for my discard, I actually need it to keep control and combo in check. I tutor for Mind Slash regularly. Carnage Altar seems like it would be better with my tokens, but I still think Greater Good is better overall. I own an Ashnod's Altar, and it may go in. I'll think about it.
I'd put in the Agadeem, there's no harm putting in something that's better than a swamp when your deck won't benefit overly from gauntlet or extraplanar lens.
I'm still hesitant on Grave-Shell Scarab, because that is six mana to draw a card. Is it really that good?
Eternal Witness and Pernicious Deed are both too expensive for me, unless I run across a good trade for them. If I get them, I'll think about it. Imp's Mischief and Phyrexian Arena are both good, but this deck can't afford the life loss. I actually would like more life gain, but don't know where to get it. Lord of Extinction is covered by the flying Vulturous Zombie, and I have no real way to discard and abuse Big Game Hunter.
I don't have a Regrowth, but I just got a Recollect. Should I add it in?
Both Attrition and Phyrexian Plaguelord perform the same function as targeted creature kill on a sac outlet. I like Attrition better, but I'll have access to the Plaguelord first, as soon as I find a store that isn't sold out of the duel deck or my LGS gets them in.
The plaguelord is miles better then attrition. It's not close. It's a threat by itself, and that's huge.
I highly recommend Oversold Cemetary and Oath of Ghouls if you can get your hands on them. They give you a significant recursion engine.
I found the Lord of Extinction to be surprisingly better for me then the Vulturous Zombie. The zombie has to be in play to get the benefit of the decks synnergy. So you have to drop it early and then take control. The Lord just comes out after you've taken control and reaps the benefits.
Recollect is a fine budget sustitute for Regrowth, although I actually run both.
I run Gutless Ghoul as a lifegaining sac outlet. Cabal Archon is another, although in my deck he's ussually only able to sac himself.
I'd run more discard if I were you. Goodies like Mindstab Thrull or Dauthi Mindripper can sac and destroy opposing hands.
I love my LGS, Legion. They have a lot of older cards, you just have to be willing to dig though the 50+ boxes to find the ones you want. I'm updating the OP now.
Several of those were already covered in my original post. Genesis is very good, but too expensive for me, Xathrid Demon is also good, but I don't have him, and I have a lot of high CMC cards already. Viridian Zealot will go in for Krosan Grip when I get one. I agree that Shriekmaw is better than Bone Shredder, but I want the flier for blocks and anti-moat beats. I believe that Penumbra creatures aren't good enough for the slot, with Deity of Scars being cheaper and regenerates. How well does Penumbra Wurm do for you?
Helspont, Volrath's Stronghold is great but expensive. As for my discard, I actually need it to keep control and combo in check. I tutor for Mind Slash regularly. Carnage Altar seems like it would be better with my tokens, but I still think Greater Good is better overall. I own an Ashnod's Altar, and it may go in. I'll think about it.
I'm still hesitant on Grave-Shell Scarab, because that is six mana to draw a card. Is it really that good?
Eternal Witness and Pernicious Deed are both too expensive for me, unless I run across a good trade for them. If I get them, I'll think about it. Imp's Mischief and Phyrexian Arena are both good, but this deck can't afford the life loss. I actually would like more life gain, but don't know where to get it. Lord of Extinction is covered by the flying Vulturous Zombie, and I have no real way to discard and abuse Big Game Hunter.
I don't have a Regrowth, but I just got a Recollect. Should I add it in?
Both Attrition and Phyrexian Plaguelord perform the same function as targeted creature kill on a sac outlet. I like Attrition better, but I'll have access to the Plaguelord first, as soon as I find a store that isn't sold out of the duel deck or my LGS gets them in.
I run both Phyrexian Plaguelord and Attrition, but then again I also don't run Fallen Ideal right now (have Fallen Angel though). Big Game Hunter kills a dragon and gives you a body you can skullclamp. It's good value as is.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
I found the Lord of Extinction to be surprisingly better for me then the Vulturous Zombie. The zombie has to be in play to get the benefit of the decks synnergy. So you have to drop it early and then take control. The Lord just comes out after you've taken control and reaps the benefits.
I agree. I actually cut Vulturous Zombie and replaced it directly with Lord of Extinction. Lord may not have flying, but if things are running right, your opponents won't have any blockers anyway.
I'm still hesitant on Grave-Shell Scarab, because that is six mana to draw a card. Is it really that good?
Don't think of it as six mana to draw a card. Think of it as six mana for a recursive forced sac to all of your opponents. Drop it, sac, replace the draw with a dredge, play it again. With Savra, Butcher, or Pact, it forces your opponents to each lose a creature with no cost in life to you. In my deck, it serves as a back-up to Shambling Shell. They're both B/G creatures with a built-in sac and a built-in return. Totally worth it. Plus, Scarab beats for 4 when their boards are clear.
Added Restock and Crypt of Agadeem, took out Diabolic Tutor and Svogthos, the Restless Tomb. I was having a few mana problems my first ~5 turns because I kept missing a green land drop for my mana accel, so I took out Svogthos because I didn't use him too much when I did draw him, and he is colorless. I added in the Crypt and switched a Forest for a Swamp.
Black and green have a bit of overlap with Black's tutors and Green's Regrowth effects, so I just switched one out for the other.
I'll address the above posts once I'm done with classes for this week.
I would leave the grip in, as it's basically greens only combo-breaker. I also agree on leaving in the grave-shell, it's recursion beats for 1 card. There is almost no wrong way to build a Savra deck, as long as you have the basic core. The rest is just the biscuit wheels on your gravy train.
Anowon and Marrow Chomper weren't cutting it, as they came in either before my board was set up to abuse them, or too late to really affect the board. The Hatchery, Wolfbriar, Zombie, and Deity just weren't what the deck wanted to play and weren't synergistic or powerful enough. Fallen Angel, Dusk Urchins, Phyrexian Delver, and Kodama's Reach were all powerful or useful, but were simply outdone by their replacements.
It That Betrays is in for testing, but I expect it to be good. I doubt I'll have a problem casting it mid to late game, and I suspect that having the cards on my side of the field meaning that they can't be recurred will screw with opponents most of all.
Oath of Ghouls will hopefully be more abusable than Phyrexian Delver, with the lack of life loss and the several items of GY hate in the deck. The Grave Pact effects should also keep it in check.
The addition of Malevolent Awakening, Oath of Ghouls and Gleancrawler gives me a critical mass of recursion, and with that I feel comfortable putting back in Deathrender. It is vulnerable to removal and graveyard removal, but the ability to cycle through several EtB effect creatures at turn seems too good to pass up. The addition of Genesis, Eternal Witness, and/or Oversold Cemetery would make it much more efficient.
There might be a EDH league forming in my area, so maybe I'll start getting regular playing with this deck, instead of the very irregular games I'm playing now.
I am always happy to draw my Ashnod's Altar, and I added a Carnage Altar as a way to eat those pesky thrull tokens, and they both trigger Savra and Gravepact.
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For my first EDH I think this deck is pretty good for multiplayer, but it needs much, much more testing.
1 Savra, Queen of the Golgari
GLOBAL SAC
1 Abyssal Gatekeeper
1 Barter in Blood
1 Butcher of Malakir
1 Fleshbag Marauder
1 Grave Pact
SAC OUTLETS
1 Doomgape
1 Fallen Ideal
1 High Market
1 Mind Slash
1 Ooze Garden
1 Perilous Forays
1 Phyrexian Plaguelord
1 Sadistic Hypnotist
1 Shambling Shell
TOKEN MAKERS
1 Ant Queen
1 Creakwood Liege
1 Endrek Sahr, Master Breeder
1 Marsh Flitter
1 Mycoloth
1 Necrogenesis
1 Rampaging Baloths
1 Sengir Autocrat
1 Skeletal Vampire
1 Sprout Swarm
1 Urza's Factory
DRAW
1 Harmonize
1 Masked Admirers
1 Momentous Fall
1 Sapling of Colfenor
1 Skullclamp
1 Bloodghast
1 Deadwood Treefolk
1 Dread Return
1 Gleancrawler
1 Golgari Guildmage
1 Malevolent Awakening
1 Nezumi Graverobber
1 Oath of Ghouls
1 Puppeteer Clique
1 Restock
TUTOR
1 Diabolic Intent
1 Diabolic Tutor
1 Liliana Vess
1 Primal Command
REMOVAL
1 Acidic Slime
1 Avatar of Woe
1 Bone Shredder
1 Krosan Grip
1 Maelstrom Pulse
1 Minion of Leshrac
1 Profane Command
1 Putrefy
1 Tectonic Edge
1 Terastodon
1 Woodfall Primus
MANA ACCEL
1 Garruk Wildspeaker
1 Krosan Tusker
1 Primal Growth
1 Sakura-Tribe Elder
1 Wall of Roots
1 Wood Elves
1 Yavimaya Elder
1 Deathrender
1 Grim Feast
1 It That Betrays
1 Nath of the Gilt-Leaf
1 Seedborn Muse
LAND
1 Bojuka Bog
1 Crypt of Agadeem
1 Evolving Wilds
1 Golgari Rot Farm
1 Jund Panorama
1 Leechridden Swamp
1 Llanowar Wastes
1 Mosswort Bridge
1 Oran-Rief, the Vastwood
1 Pendelhaven
1 Polluted Mire
1 Tainted Wood
1 Terramorphic Expanse
1 Verdant Catacombs
10 Forest
8 Swamp
I feel like I should explain some of my card choices:
Urza's Factory: Expensive, and Savra doesn't like colorless, but sometimes you just need a token, and it become very affordable late game.
Minion of Leshrac: In on a trial period, I picked it up for $.60, and his pro-black and tap effect is really good. Oddly he doesn't have flying, but he'll be tapping most of the time anyways.
Rampaging Baloths: He makes tokens, and big ones. He gives my land fetchers late game power, and over the course of a turn or two, he generates 12+ power in tokens.
Perilous Forays isn't really there for mana accel, but rather gives the deck a out to land destruction and sweepers. It is also another way to abuse Bloodghast, Rampaging Baloths, Ant Queen and Sengir Autocrat
This is a list of several cards I am considering for the deck, but do not own. It does not include cards that are prohibitively expensive.
Plague boiler: A board wiper is good, but is it needed with all of the non-creature removal and Savra?
Eldrazi Monument: I want it in, I just need to get one.
Reprocess: Draw is good.
Victimize: Two for one is good, period.
Miren, the Moaning Well: Just need to get one. Same with Phyrexian Tower
Greater Good: Is it worth it, with all of my 1/1 tokens?
Ritual of the Machine: Mind Control in black seems good
Sanguine Praetor: Interesting, but too expensive unless people start to bring token decks to take care of Savra, in which case this card rocks.
Tainted Æther: Could be a nasty lockdown?
Suggestions, questions, and comments are all appreciated. I'll keep this page updated with changes I make as I make them.
Changes as of 3/25/10:
- Seedguide Ash + Perilous Forays
- Sarpadian Empires, Vol. VII + Sengir Autocrat (I never drew it, and I can recur Sengir more often)
- Heartwood Storyteller + Golgari Guildmage (Recursion over Draw)
- Far Wanderings + Diabolic Intent
- Reach of Branches + Seedborn Muse
- Cloudthresher + Nath of the Gilt-Leaf
- Curse of the Cabal + Minion of Leshrac
- Diabolic Tutor + Restock
- Swamp + Forest
- Svogthos, the Restless Tomb +Crypt of Agadeem
- Innocent Blood + Abyssal Gatekeeper
- Anowon, the Ruin Sage + Malevolent Awakening
- Fallen Angel + Phyrexian Plaguelord
- Marrow Chomper + Momentous Fall
- Orochi Hatchery + Sprout Swarm
- Wolfbriar Elemental + Deathrender
- Dusk Urchins + Diabolic Tutor
- Kodama's Reach + Yavimaya Elder
- Deity of Scars + Gleancrawler
- Vulturous Zombie + It That Betrays
- Phyrexian Delver + Oath of Ghouls
- Forest + Evolving Wilds
Also, if you can get ahold of a Doubling Season then find room for it. You've got enough token makers that it will benefit you tremendously.
Another great card I didn't see in your list is Abyssal Gatekeeper. I can't tell you how many times just having this guy on the board has saved me because nobody wanted to lose their guy by attacking into it. It's also a great political tool in multiplayer if someone wants their stuff to die.
Deathrender. I tried this out and it seems like it would be perfect for this deck, but sadly it isn't. There really aren't really enough big creatures in the deck to make it worth running.
Edit: @Prince Tristan: You're probably thinking of Gleancrawler, which would be a great addition to the deck.
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
By soon, do you mean when the Duel Decks come out tomorrow?:D
Agree on Sprout Swarm, Abyssal Gatekeeper, and Gleancrawler. I run all of them. Gatekeeper is also great because it forces you to sac a second creature and forces your opponents to sac 1-2 more (two if you use Savra's ability).
As for Painter's Servant, don't add it. It's banned.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Abyssal Gatekeeper seemed like it could just be replaced with Innocent Blood, because I envisioned a scenario where someone Pryoclasms, kills all of my tokens and uses the sac effect against me. I hadn't thought of the rattlesnake effect. If I get a hold of one, I'll use it.
Gleancrawler is a card I should have put on my want to get list, I just forgot it.
Deathrender was fun and kept whomever was equipped from being an immediate target, but I just don't have enough CA to support it right now. If I had Eternal Witness, Golgari Guildmage, and/or Greater Good it would be different, because then I could just go off one turn for tons of CA, dropping lots of CA inducing creatures in and out of play repeatedly.
As for Yavimaya Elder, yeah, you called it. New frame goodness, as well as several other very good cards I'm going to drop into my casual (non-tourny) decks.
Any other cards suggestions? Any questions on my current card choices?
What!? When did that happen? Well, I guess I need to fix my deck before I play it again.
Two other cards you may want to look at are Nether Traitor and Attrition.
Vampires
:symw::symr: Boros Bushwhacker
EDH:
Eight-and-a-Half-Tails
Kagemaro, First to Suffer
Ashling the Pilgrim
Molimo, Maro-Sorcerer
:symr::symg: Stonebrow, Krosan Hero
:symu::symr: Jhoira of the Ghitu
:symb::symg: Savra, Queen of the Golgari
:symw::symu::symb: Merieke Ri Beret
:symw::symu::symb::symr::symg: Scion of the Ur-Dragon
A few cards that have been great for me you might want to consider:
Genesis: probably the best creature recurstion card ever.
Xathrid Demon: a sac effect that causes life loss and beats for 7 in the air.
Creakwood Liege: pumps almost all of your guys and creates 3/3 tokens.
High Market: another sac outlet.
Shriekmaw: a better version of Bone Shredder--you should run both.
Viridian Zealot: a self-sacrificing creature that takes out an annoying permanent.
Penumbra Wurm: gives you two creatures to sacrifice and is a 6/6 trample in the meantime.
Diabolic Intent: a tutor and a one-shot sacrifice.
Good luck!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
You could include:
Grave- Shell Scarab
Imp's Mischief
Eternal Witness
Regrowth
Phyrexian Plaguelord - In new Phyrexian v. Coalition deck.
Pernicious Deeds
Big Game Hunter
Lord of Extinction
Phyrexian Arena
I'd put in the Agadeem, there's no harm putting in something that's better than a swamp when your deck won't benefit overly from gauntlet or extraplanar lens.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
Several of those were already covered in my original post. Genesis is very good, but too expensive for me, Xathrid Demon is also good, but I don't have him, and I have a lot of high CMC cards already. Viridian Zealot will go in for Krosan Grip when I get one. I agree that Shriekmaw is better than Bone Shredder, but I want the flier for blocks and anti-moat beats. I believe that Penumbra creatures aren't good enough for the slot, with Deity of Scars being cheaper and regenerates. How well does Penumbra Wurm do for you?
Helspont, Volrath's Stronghold is great but expensive. As for my discard, I actually need it to keep control and combo in check. I tutor for Mind Slash regularly. Carnage Altar seems like it would be better with my tokens, but I still think Greater Good is better overall. I own an Ashnod's Altar, and it may go in. I'll think about it.
I'm still hesitant on Grave-Shell Scarab, because that is six mana to draw a card. Is it really that good?
Eternal Witness and Pernicious Deed are both too expensive for me, unless I run across a good trade for them. If I get them, I'll think about it. Imp's Mischief and Phyrexian Arena are both good, but this deck can't afford the life loss. I actually would like more life gain, but don't know where to get it. Lord of Extinction is covered by the flying Vulturous Zombie, and I have no real way to discard and abuse Big Game Hunter.
I don't have a Regrowth, but I just got a Recollect. Should I add it in?
Both Attrition and Phyrexian Plaguelord perform the same function as targeted creature kill on a sac outlet. I like Attrition better, but I'll have access to the Plaguelord first, as soon as I find a store that isn't sold out of the duel deck or my LGS gets them in.
I highly recommend Oversold Cemetary and Oath of Ghouls if you can get your hands on them. They give you a significant recursion engine.
I found the Lord of Extinction to be surprisingly better for me then the Vulturous Zombie. The zombie has to be in play to get the benefit of the decks synnergy. So you have to drop it early and then take control. The Lord just comes out after you've taken control and reaps the benefits.
Recollect is a fine budget sustitute for Regrowth, although I actually run both.
I run Gutless Ghoul as a lifegaining sac outlet. Cabal Archon is another, although in my deck he's ussually only able to sac himself.
I'd run more discard if I were you. Goodies like Mindstab Thrull or Dauthi Mindripper can sac and destroy opposing hands.
Currently 62/265 cards.
I run both Phyrexian Plaguelord and Attrition, but then again I also don't run Fallen Ideal right now (have Fallen Angel though). Big Game Hunter kills a dragon and gives you a body you can skullclamp. It's good value as is.
Recollect, Reclaim and Nature's Spiral are alternatives for witness and regrowth too. Restock too. but that may be un-budget.
To attack their hand you could try Mindslicer maybe, discard isn't so good though when you just want board position.
These may not be budget but some other ideas:
Hell's Caretaker - Recursion and a sacrifice outlet.
Doomed Necromancer - same deal, just one use.
Shriekmaw - Evoke is your friend (if black). Someone else has said this too, you should run both since they double as creatures to use and have a CIP effect.
Seal of Primordium - Disenchant effects can't be undervalued.
Calming Verse or Tranquil Grove - to kill their enchantments
Darksteel Ingot - a budget Sol Ring
Rise from the Grave or Vigor Mortis- would be a good zombify effect too.
Greater Good will work amazing with Woodfall Primus, so I would use it (and do). It would also work with other reusable recursion.
For life gain you may need to just buy a good piece of equipment, like Umezawa's Jitte, Sword of Light and Shadow, Loxodon Warhammer (A Mirrodin uncommon) or Basilisk Collar.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
I agree. I actually cut Vulturous Zombie and replaced it directly with Lord of Extinction. Lord may not have flying, but if things are running right, your opponents won't have any blockers anyway.
Same here. It's a great common for the deck.
Don't think of it as six mana to draw a card. Think of it as six mana for a recursive forced sac to all of your opponents. Drop it, sac, replace the draw with a dredge, play it again. With Savra, Butcher, or Pact, it forces your opponents to each lose a creature with no cost in life to you. In my deck, it serves as a back-up to Shambling Shell. They're both B/G creatures with a built-in sac and a built-in return. Totally worth it. Plus, Scarab beats for 4 when their boards are clear.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Black and green have a bit of overlap with Black's tutors and Green's Regrowth effects, so I just switched one out for the other.
I'll address the above posts once I'm done with classes for this week.
Penumbra Wurm has been solid. Not amazing, but solid. It's a decent threat and can be sac'ed twice. It also has some Wrath resilience.
I still think you should run both Shriekmaw and Bone Splitter. I like them both better than Grim Feast, Dusk Urchins, or Mind Slash.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
- Anowon, the Ruin Sage + Malevolent Awakening
- Fallen Angel + Phyrexian Plaguelord
- Marrow Chomper + Momentous Fall
- Orochi Hatchery + Sprout Swarm
- Wolfbriar Elemental + Deathrender
- Dusk Urchins + Diabolic Tutor
- Kodama's Reach + Yavimaya Elder
- Deity of Scars + Gleancrawler
- Vulturous Zombie + It That Betrays
- Phyrexian Delver + Oath of Ghouls
- Forest + Evolving Wilds
Anowon and Marrow Chomper weren't cutting it, as they came in either before my board was set up to abuse them, or too late to really affect the board. The Hatchery, Wolfbriar, Zombie, and Deity just weren't what the deck wanted to play and weren't synergistic or powerful enough. Fallen Angel, Dusk Urchins, Phyrexian Delver, and Kodama's Reach were all powerful or useful, but were simply outdone by their replacements.
It That Betrays is in for testing, but I expect it to be good. I doubt I'll have a problem casting it mid to late game, and I suspect that having the cards on my side of the field meaning that they can't be recurred will screw with opponents most of all.
Oath of Ghouls will hopefully be more abusable than Phyrexian Delver, with the lack of life loss and the several items of GY hate in the deck. The Grave Pact effects should also keep it in check.
The addition of Malevolent Awakening, Oath of Ghouls and Gleancrawler gives me a critical mass of recursion, and with that I feel comfortable putting back in Deathrender. It is vulnerable to removal and graveyard removal, but the ability to cycle through several EtB effect creatures at turn seems too good to pass up. The addition of Genesis, Eternal Witness, and/or Oversold Cemetery would make it much more efficient.
There might be a EDH league forming in my area, so maybe I'll start getting regular playing with this deck, instead of the very irregular games I'm playing now.