I tried to make this deck based around reanimation and sacrifice effects, I haven't had a chance to try it out yet though, as a few of the cards are still in the mail, but it feels like this deck is going to be a lot of fun.
Right now I am just looking for suggestions on anything and everything, as I don't have a huge amount of experience piloting more aggro-ish EDH decks (I am a control player at heart, but this is for when I want to switch things up a bit or nobody wants me to touch blue for a game :P).
I am kind of worried about the creature count, as I don't know if this is enough of the buggers to keep in here or if I should shoot for some more, and if so what I should take out.
EDH Decks:
Halfdane Sek'Kuar
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Sek'kuar's main problem is that he just flat out sucks. I've tried several different styles of deck to make him work and usually its not even worth the 5 mana to cast him. He takes way too much effort just to get a lousy 3/1 haste token (hint: 3/1s don't exactly rock the casbah in EDH)
When you start putting sac outlets in the deck seems to want other token-makers, except tokens don't trigger sek'kuar. So you need cheap recurring creatures of which there are basically 3:
If you can get beastmasters active you should win. Ooze garden will let you turn temporary buffs into permanent buffs. So when your elemental becomes 6/4 off of the forcemage, you can swing and then ooze it up for a permanent 6/6. Even cooler is with beastmasters out your 8/6 elemental becomes an 8/8 ooze who then becomes 13/13 off of beastmasters. Ditto any other temporary pump effects or equipment.
The other thing you will likely find is that with your sac outlets you should use red's steal effects i.e. grab the reins, insurrection.
But when all's said and done its just too complicated and expensive to make sek'kuar do anything, and when he finally does do something (make a 3/1) its pretty underwhelming.
Ideally it'd be a swarm deck where you hit 1-4 drops and then play sek'kuar out so that if there's a wrath you get a pack of 3/1s. The problem is that's an enormous commitment for a pretty lousy payoff in an EDH multiplayer game.
Yeah, I can see that now, I finally had a chance to play with him a bit and he is just really, really weak. Funny enough though the deck should perform pretty much the same if I switch over to running Kresh, though I am not sure if I want to abandon Sek entirely yet (I really feel like I should be able to do something cool with him, it just needs to fit together right... maybe.)
Squee seems way to slows for me, but Nether Traitor and Bloodghast should work out nicely, and I should be able to move some non creatures out of the way to make room for them (this deck really wants more creatures)
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EDH Decks:
Halfdane Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
Yeah I had this discussion with a friend and basically take any sek'kuar decklist and swap the general to be kresh and its probably twice as good just by that alone. I'd say the deck is probably strictly better just by running karrthus, tyrant of jund as general. No synnergy whatsoever with the deck, but just by being a 7/7 haste with an ability he rolls a 4/3 with a lousy complicated-to-trigger ability.
When I tried just making sek'kuar an aggro deck mana problems caused me a lot of grief for some reason. It also had the usual problem of running out of gas.
You could possibly try some kind of r/g/b dredge/reanimate deck with sek'kuar. Use temporary reanimator like makeshift mannequin or temporary plays like sneak attack or impromptu raid
I've seen small utility creatures with evoke and echo costs do some tasty things with this general. Cauldron of Souls and creatures with persist would have some potential as well.
The way I see it is the best way to play sek'kuar is combo. Sek'kuar + nether traitor + phyrexian altar will generate infinite mana (golgari germinationn or genesis chamber can sub for sek'kuar) play skullclamp, draw most of your deck, plop a stalking vengeance and deal everyone else infinite damage. Otherwise usually kresh is the superior general, and he goes a long way towards winning games in multiplayer. My play group actually always tries to kill me whenever I play kresh, or kill him on spot, because the bloodbraided hair guy can really kill players, like a black family at KFC can eat chicken.
Yeah, I figure Sek'kuar only works with combos, so I should probably take him out and just play Kresh, as I don't need to change anything about the deck to do so and it would still work much better. I just haven't found a copy of Spiritmonger yet (nobody seems to have one, though I suppose I could order it online).
I might try out the Cauldron of Souls, without Sek'kuar it would provide quite a bit of wrath proofing, and I could do silly things with it and Living Death.
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EDH Decks:
Halfdane Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
I have been toying around with making a similar type of graveyard recurring edh deck idea and i'm going to give Adun Oakenshield a try at general. He is the same colors, easier to cast, and gets the recursion going
You don't need to limit yourself to cheap recurring creatures for sek'kuar. Sneak Attack lets you pull out fatties for cheap that make great sac fodder since they will die anyways. Golgari Germination will also give more tokens for your dead fodder. Combine it with Gleancrawler and like effects to bring it all back for a round 2. Cold snap had a recover-able raise dead that is always nice when things die, and tempest had the buyback one (5 mana each, total for recusion).
I agree with a few other people, I think Kresh would make a better general for you than Sek'Kuar. I'd still keep him in the deck (He's in mine) for some the the stuff that can happen with him out.
Deathbringer Thoctar. A lot of people underestimate this guy. Also, Malfegor is another good one. Drop him late game with Kresh and/or a Deathbringer on the field and it's game over with a full hand. Also, Shizo, Death's Storehouse is a good card to help your stuff swing through, and Skarrg, the Rage Pits can help too. Also, Lavalanche is a good card for a one person board wipe.
I have been toying around with making a similar type of graveyard recurring edh deck idea and i'm going to give Adun Oakenshield a try at general. He is the same colors, easier to cast, and gets the recursion going
I've played Kresh for a while i came to the conlcussion that He isnt too reliable for the effort you put in buildng the deck around him. Yes, Iknow He gets huge and hits very hard, but on the onther hand, He needs many tools to be worthy. You can eventually catch an offguard opponent and beat the crap out of him/her, but his lack of consistancy makes him undesireable.
Then I thought about Sek'kuar and he actually demands even more building dedicationg than Kresh...So, you need cards that make his engine work, and cards to protect him since (same as Hresh) is weak to do it himself. In other owrds, if You want to build a EDH deck around a general you have to consider how weak is on his own, and how difficult(or how devotio on cards) is to make his engine going.
Examples of EDH generals that can be build around and will do just fine without so much dedicatio on ptotectig them:
Rhys...Cheap to recast...and very fast.
Uril...No Brainer here.
Maga...He comes in alreaqdy doing his job.
Sharrum...Same as Maga...kinda.
Blue Generals...You have counterspells. (Kira is even harder)
Nath...His engine is already built. Additional cards would function more as enhancers than setup tools.
Akroma, Angel of Wrath...She is a one man(girls) army.Like Uril but even using less enhancer tools.
Wyedwyen, the untouchable Gale...Very HARD to kill.
There are many more but hopefully you all got the idea.
I really want to countinue with the "Jund" combination EDH deck, but im tired of Kresh, so im going to give Mr. Adun a try. He is not hard to kill, He wont finish the game for me like Uril, or Maga, or give me options to run counterspells, but his engine don't need so many tools for me to put in the deck to set him up. He will allways be there to do what He's supose to do when i need thim and without needing an extra cards...just the enchancers.
Inthe plus side, He is also cheap to cast.
The deck is almost all permanents and plays around Warp World. Other key cards are:
Sneak Attack
Luerking Predator
Survival of the Fittest
Squee, Naboob
Genesis Wave
Wild Pairs
Ascestism
I have been toying around with making a similar type of graveyard recurring edh deck idea and i'm going to give Adun Oakenshield a try at general. He is the same colors, easier to cast, and gets the recursion going
I've played Kresh for a while i came to the conlcussion that He isnt too reliable for the effort you put in buildng the deck around him. Yes, Iknow He gets huge and hits very hard, but on the onther hand, He needs many tools to be worthy. You can eventually catch an offguard opponent and beat the crap out of him/her, but his lack of consistancy makes him undesireable.
Then I thought about Sek'kuar and he actually demands even more building dedicationg than Kresh...So, you need cards that make his engine work, and cards to protect him since (same as Hresh) is weak to do it himself. In other owrds, if You want to build a EDH deck around a general you have to consider how weak is on his own, and how difficult(or how devotio on cards) is to make his engine going.
Examples of EDH generals that can be build around and will do just fine without so much dedicatio on ptotectig them:
Rhys...Cheap to recast...and very fast.
Uril...No Brainer here.
Maga...He comes in alreaqdy doing his job.
Sharrum...Same as Maga...kinda.
Blue Generals...You have counterspells. (Kira is even harder)
Nath...His engine is already built. Additional cards would function more as enhancers than setup tools.
Akroma, Angel of Wrath...She is a one man(girls) army.Like Uril but even using less enhancer tools.
Wyedwyen, the untouchable Gale...Very HARD to kill.
There are many more but hopefully you all got the idea.
I really want to countinue with the "Jund" combination EDH deck, but im tired of Kresh, so im going to give Mr. Adun a try. He is not hard to kill, He wont finish the game for me like Uril, or Maga, or give me options to run counterspells, but his engine don't need so many tools for me to put in the deck to set him up. He will allways be there to do what He's supose to do when i need thim and without needing an extra cards...just the enchancers.
Inthe plus side, He is also cheap to cast.
The deck is almost all permanents and plays around Warp World. Other key cards are:
Right now I am just looking for suggestions on anything and everything, as I don't have a huge amount of experience piloting more aggro-ish EDH decks (I am a control player at heart, but this is for when I want to switch things up a bit or nobody wants me to touch blue for a game :P).
I am kind of worried about the creature count, as I don't know if this is enough of the buggers to keep in here or if I should shoot for some more, and if so what I should take out.
Thanks in advance for taking a peek.
1 Sek'Kuar, Deathkeeper
Creatures
1 Charnelhoard Wurm
1 Glean Crawler
1 Solemn Simulcrum
1 Lord of Extinction
1 Dragon Broodmother
1 Puppeteer Clique
1 Shriekmaw
1 Kiki-Jiki, Mirror Breaker
1 Anger
1 Vigor
1 Woodfall Primus
1 Avenger of Zendikar
1 Kamahl, Fist of Krosa
1 Eternal Witness
1 Multani, Maro Sorcerer
1 Genesis
1 Acidic Slime
1 Masked Admirers
1 Sakura Tribe Elder
Instants/Sorceries
1 Putrefy
1 Terminate
1 Torrent of Souls
1 Decimate
1 Diabolic Tutor
1 Promise of Power
1 Decree of Pain
1 Beacon of Unrest
1 Animate Dead
1 Necromancy
1 Demonic Tutor
1 Savage Beating
1 Breath of Fury
1 Reiterate
1 Insurrection
1 Wild Ricochet
1 Tooth and Nail
1 Restock
1 Regrowth
1 Harmonize
1 Primal Command
1 Kodama's reach
1 Explosive Vegetation
1 Skyshroud Claim
1 Living Death
1 Corpse Dance
1 Goblin Bombardment
1 Attrition
1 Malevolent Awakening
1 Phyrexian Reclamation
1 Fires of Yavimawa
1 Necropotence
1 Lurking Predators
1 Vicous Shadows
1 Greater Good
1 Mana Reflection
Planeswalkers
1 Garruk Wildspeaker
1 Sarkhan Vol
Artifacts
1 Sol Ring
1 Sensei's Divining Top
1 Lightning Greaves
1 Mind's Eye
1 Skullclamp
Lands
4 Swamp
3 Mountain
5 Forest
1 Teramorphic Expanse
1 Oran Reif, the Vastwood
1 Urborg, Tomb of Yawgmoth
1 Miren the Moaning Well
1 Reliquary Tower
1 Rakdos Carnarium
1 Badlands
1 Dragonskull Summit
1 Blood Crypt
1 Graven Cairns
1 Thawing Glaciers
1 Vivid Grove
1 Savage Lands
1 Rocky Tar Pit
1 Rupture Spire
1 Exotic Orchard
1 Vivid Marsh
1 Grand Coliseum
1 Akoum Refuge
1 Gruul Turf
1 Fire-lit Thicket
1 Llanowar Wastes
1 Overgrown Tomb
1 Twilight Mire
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
When you start putting sac outlets in the deck seems to want other token-makers, except tokens don't trigger sek'kuar. So you need cheap recurring creatures of which there are basically 3:
nether traitor
bloodghast
squee, goblin nabob
Now what are all of these shenanigans getting you? a 3/1 creature every turn? For playing a 4/3 fragile relatively expensive general? No thanks.
Now if you're dedicated to sek'kuar by all means try it. These 4 cards will help you:
beastmaster ascension
primal forcemage
homura, human ascendant
ooze garden
If you can get beastmasters active you should win. Ooze garden will let you turn temporary buffs into permanent buffs. So when your elemental becomes 6/4 off of the forcemage, you can swing and then ooze it up for a permanent 6/6. Even cooler is with beastmasters out your 8/6 elemental becomes an 8/8 ooze who then becomes 13/13 off of beastmasters. Ditto any other temporary pump effects or equipment.
The other thing you will likely find is that with your sac outlets you should use red's steal effects i.e. grab the reins, insurrection.
But when all's said and done its just too complicated and expensive to make sek'kuar do anything, and when he finally does do something (make a 3/1) its pretty underwhelming.
Ideally it'd be a swarm deck where you hit 1-4 drops and then play sek'kuar out so that if there's a wrath you get a pack of 3/1s. The problem is that's an enormous commitment for a pretty lousy payoff in an EDH multiplayer game.
Squee seems way to slows for me, but Nether Traitor and Bloodghast should work out nicely, and I should be able to move some non creatures out of the way to make room for them (this deck really wants more creatures)
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
When I tried just making sek'kuar an aggro deck mana problems caused me a lot of grief for some reason. It also had the usual problem of running out of gas.
You could possibly try some kind of r/g/b dredge/reanimate deck with sek'kuar. Use temporary reanimator like makeshift mannequin or temporary plays like sneak attack or impromptu raid
Glissa, the Traitor, Ulasht, the Hate Seed, The Mimeoplasm
//www.starcitygames.com/php/news/article/8552.html[/url">
[url]http://forums.mtgsalvation.com/showthread.php?p=5301342#post5301342"]What kind of Magic Player are you?
Probably the most brokenly created commander deck ever:http://deckstats.net/decks/811/1859-ubr-teps-desire-commander
I might try out the Cauldron of Souls, without Sek'kuar it would provide quite a bit of wrath proofing, and I could do silly things with it and Living Death.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
Forums
Check It out I should be up to 6
http://boards1.wizards.com/showthread.php?t=566273
WANTS
1x Overgrown Tomb (pending)
3x Watery Grave
1x Sacred Foundry (pending)
2x Shivan Reef
3x Umezawa's Jittes
2x Meloku The Clouded Mirror
3x Keiga, The Tide Star
3x Chrome Mox
4x Ichorid
**As many One With Nothing's you can get me.**
Ulasht, the hate seed
deathbringer thoctar
survival of the fittest
fauna shaman
doubling season
Gelatinous genesis (i would only run it with D season tho)
Squee, goblin nabob (pairs VERY well with fauna shaman and Survival)
Mogg war marshalsneak attack
ummm...... sprouting thrinax
combos
banefire/hostility
soul's fire/blightsteel colosus
Im at work and dont have the cards in front of me so thats all i can think of.... if i think of more i will post.
RR(P/U)Big Red(P/U)RR 24-8-2 (un-retired)
RWR BorosRWR 21-7 (retired)
Modern Lists:
Boros
Kithkin
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Deathbringer Thoctar. A lot of people underestimate this guy. Also, Malfegor is another good one. Drop him late game with Kresh and/or a Deathbringer on the field and it's game over with a full hand. Also, Shizo, Death's Storehouse is a good card to help your stuff swing through, and Skarrg, the Rage Pits can help too. Also, Lavalanche is a good card for a one person board wipe.
Trades
Thanks to Xenoninja for the Avatar & Sig, from Heroes of the Plane Studios
Legacy:
XUArtifact UX
BGWMycoloth/Saproling Beatdown WGB
RRSuicide RedRR
EDH:
GOmnath, Locus of ManaG
BAnowon, the Vampire TribalB
UGMomir Vig, Simic VisionaryGU
WRJor Kadeen, VoltronRW
BRGKresh the BloodbraidedGRB
BGWDoran, the Siege TowerWGB
BGWGhave, Guru of tokensWGB
WUBRGScion of the Ur-DragonGRBUW
WUBRGKarona, False GodGRBUW
I've played Kresh for a while i came to the conlcussion that He isnt too reliable for the effort you put in buildng the deck around him. Yes, Iknow He gets huge and hits very hard, but on the onther hand, He needs many tools to be worthy. You can eventually catch an offguard opponent and beat the crap out of him/her, but his lack of consistancy makes him undesireable.
Then I thought about Sek'kuar and he actually demands even more building dedicationg than Kresh...So, you need cards that make his engine work, and cards to protect him since (same as Hresh) is weak to do it himself. In other owrds, if You want to build a EDH deck around a general you have to consider how weak is on his own, and how difficult(or how devotio on cards) is to make his engine going.
Examples of EDH generals that can be build around and will do just fine without so much dedicatio on ptotectig them:
Rhys...Cheap to recast...and very fast.
Uril...No Brainer here.
Maga...He comes in alreaqdy doing his job.
Sharrum...Same as Maga...kinda.
Blue Generals...You have counterspells. (Kira is even harder)
Nath...His engine is already built. Additional cards would function more as enhancers than setup tools.
Akroma, Angel of Wrath...She is a one man(girls) army.Like Uril but even using less enhancer tools.
Wyedwyen, the untouchable Gale...Very HARD to kill.
There are many more but hopefully you all got the idea.
I really want to countinue with the "Jund" combination EDH deck, but im tired of Kresh, so im going to give Mr. Adun a try. He is not hard to kill, He wont finish the game for me like Uril, or Maga, or give me options to run counterspells, but his engine don't need so many tools for me to put in the deck to set him up. He will allways be there to do what He's supose to do when i need thim and without needing an extra cards...just the enchancers.
Inthe plus side, He is also cheap to cast.
The deck is almost all permanents and plays around Warp World. Other key cards are:
Sneak Attack
Luerking Predator
Survival of the Fittest
Squee, Naboob
Genesis Wave
Wild Pairs
Ascestism
And the scariest biggest mosters...Like Woodfall Primus Multani, Maro Sorcerer, Nemata ,Primeval Titan or Grave Titanand the like.The list is almost complete but i'll post later when i feel is almost ready.
I've played Kresh for a while i came to the conlcussion that He isnt too reliable for the effort you put in buildng the deck around him. Yes, Iknow He gets huge and hits very hard, but on the onther hand, He needs many tools to be worthy. You can eventually catch an offguard opponent and beat the crap out of him/her, but his lack of consistancy makes him undesireable.
Then I thought about Sek'kuar and he actually demands even more building dedicationg than Kresh...So, you need cards that make his engine work, and cards to protect him since (same as Hresh) is weak to do it himself. In other owrds, if You want to build a EDH deck around a general you have to consider how weak is on his own, and how difficult(or how devotio on cards) is to make his engine going.
Examples of EDH generals that can be build around and will do just fine without so much dedicatio on ptotectig them:
Rhys...Cheap to recast...and very fast.
Uril...No Brainer here.
Maga...He comes in alreaqdy doing his job.
Sharrum...Same as Maga...kinda.
Blue Generals...You have counterspells. (Kira is even harder)
Nath...His engine is already built. Additional cards would function more as enhancers than setup tools.
Akroma, Angel of Wrath...She is a one man(girls) army.Like Uril but even using less enhancer tools.
Wyedwyen, the untouchable Gale...Very HARD to kill.
There are many more but hopefully you all got the idea.
I really want to countinue with the "Jund" combination EDH deck, but im tired of Kresh, so im going to give Mr. Adun a try. He is not hard to kill, He wont finish the game for me like Uril, or Maga, or give me options to run counterspells, but his engine don't need so many tools for me to put in the deck to set him up. He will allways be there to do what He's supose to do when i need thim and without needing an extra cards...just the enchancers.
Inthe plus side, He is also cheap to cast.
The deck is almost all permanents and plays around Warp World. Other key cards are:
And the scariest and biggest mosters you can find...Like Woodfall Primus Multani, Maro Sorcerer, Nemata ,Primeval Titan or Grave Titanand the like.The list is almost complete but i'll post later when i feel is almost ready.