Latest list on page 2. I go through the various interactions and combos on there in a bit of detail. Some of it is written in an "OMG! Look what I just did!" style, so read though. I can't champion Cloudstone Curio enough, it's pretty much the corner-stone of any Azusa deck imo.
1 Scute Mob
Scute Mob is really slow unless the board is stalled. If it is, you will need a bigger threat. It also doesn't stay on the board for very long.
1 Vinelasher Kudzu
I've wanted to try this out and have never managed to cut anything for it. Let me know how you get on. It could be amazing.
1 Jolrael, Empress of Beasts
I really don't like her as she's card disadvantage for an effect you can get much more easily from other cards. If you have something else, I'd swap her out.
1 Mycoloth
Again one that never quite made it, mostly because when I play against it I'm happy if the opponent devours (he loses lots of creatures for one that can be killed or attacked around) and I'm happy if he doesn't (he's smaller and won't be making tokens) All in all, he's not that much of a threat. He's like a bad Avenger of Zendikar.
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
3 Basic forests would honestly be better then these.
One card that has been shining is Seer's Sundial and another that I'm dying to add in is Regal Force.
My biggest advice for you is to prioritise card drawing abilities and abilities that will allow you to abuse landfall triggers (Scryb Ranger etc.)
1 Scute Mob
Scute Mob is really slow unless the board is stalled. If it is, you will need a bigger threat. It also doesn't stay on the board for very long.
Agreed, but it's still a threat to manage. I was playing Elvish Pioneer at first but this one semms more revelant as a 1-drop, at least less useless than the pioneer in later turns.
1 Vinelasher Kudzu
I've wanted to try this out and have never managed to cut anything for it. Let me know how you get on. It could be amazing.
Not really usefull and as you say, can be dropped for something else, but as the Scute Mob, it's somehow an early drop that can make real threat quickly.
1 Jolrael, Empress of Beasts
I really don't like her as she's card disadvantage for an effect you can get much more easily from other cards. If you have something else, I'd swap her out.
The only reason for her to have a slot his to stop an opponent casting a Wrath or something that kill all creatures. I've used her ability on me only once on a dozen games.
1 Mycoloth
Again one that never quite made it, mostly because when I play against it I'm happy if the opponent devours (he loses lots of creatures for one that can be killed or attacked around) and I'm happy if he doesn't (he's smaller and won't be making tokens) All in all, he's not that much of a threat. He's like a bad Avenger of Zendikar.
Well I wasn't enjoyed by this one but I have to fill a blank after dropping the Eldrazis and after some games, it appears to be useful. As you say it's a bad Avenger, but it's at least a 6/6 for 5 (Always sac something) and I don't have that many big guys to block bigger ones if necessary.
One card that has been shining is Seer's Sundial and another that I'm dying to add in is Regal Force.
My biggest advice for you is to prioritise card drawing abilities and abilities that will allow you to abuse landfall triggers (Scryb Ranger etc.)
Card draw is ok for the moment, and Seer's Sundial seems a little costy for me, I'll see later if I need one.
Thanks for the advices, for now here's what I'll get in for the next build, dropping some of the previous cards you mentionned I think:
+ Sprouting Vines it's some kind of a second Seek the Horizon
+ Loaming Shaman for recursion
+ Genesis 'cause it's good to get back a token generator each turn, but may be irrevelant with the Cloudstone. I'll try.
+ Dust Bowl for getting out of sight these nasty lands, and mostly without drawback thanks to Life from the Loam
+ Ghost Quarter for the same reason as above, and can even target yourself for an additional landfall effect if needed
1 Azusa, Lost but Seeking
Creatures (23)
1 Acidic Slime
1 Emrakul, The Aeon Torns
1 Sakura-Tribe Elder
1 Avenger of Zendikar
1 Rampaging Baloths
1 Oracle of Mul Daya
1 Eternal Witness
1 Yavimaya Elder
1 Duplicant
1 Woodfall Primus
1 Ulamog, The Infinite Gear
1 Terastodon
1 Elvish Visionary
1 Viridian Shaman
1 Wood Elves
1 Ant Queen
1 Primeval Titan
1 Carven Caryatid
1 Genesis
1 Regal Force
1 Rofellos, Llanowar Emissary
1 Cloudthresher
1 Dosan The Falling Leaf
1 Cultivate
1 Life from the Loam
1 Kodama's Reach
1 Tooth and Nail
1 Journey of Discovery
1 Beacon of Creation
1 Seek the Horizon
1 Harmonize
1 Skyshroud Claim
1 Primal Command
1 All is Dust
Instants (7)
1 Constant Mists
1 Krosan Grip
1 Chord of Calling
1 Momentous Fall
1 Crop Rotation
1 Sprout Swarm
1 Realms Uncharted
Enchantments (5)
1 Mana Reflection
1 Abundance
1 Doubling Season
1 Aluren
1 City of Solitude
Artefacts (14)
1 Skullclamp
1 Storm Cauldron
1 Crucible of Worlds
1 Sensei's Divining Top
1 Oblivion Stone
1 Nevinyrral's Disk
1 Eldrazi Monument
1 Cloudstone Curio
1 Mind's Eye
1 Planar Portal
1 Horn of Greed
1 Temple Bell
1 Gauntlet of Power
1 Akroma's Memorial
1 Yavimaya Hollow
1 Gaea's Cradle
29 Forest
1 Mikokoro, Center of the Sea
1 Ghost Quarter
1 Dust Bowl
1 Oran-Rief, the Vastwood
1 Reliquary Tower
1 Strip Mine
1 Wasteland
1 Mystifying Maze
1 Boseiju, Who Shelters All
Discuss !
Bon, En anglais:
Have you had a look at Mown's deck in teh casual forum?
http://forums.mtgsalvation.com/showthread.php?t=212129
One of the ideas that I champion everywhere for Azusa and Mown has on his list is Cloudstone Curio.
You can read a bit about it here too in my own deck, Broccoli:
http://forum.dragonhighlander.net/EDH_Forum/viewtopic.php?f=16&t=2939
Latest list on page 2. I go through the various interactions and combos on there in a bit of detail. Some of it is written in an "OMG! Look what I just did!" style, so read though. I can't champion Cloudstone Curio enough, it's pretty much the corner-stone of any Azusa deck imo.
In-sane with Wolfbriar Elemental, stupidly so.
Another card I'd recommend is Rampaging Baloths, you ramp pretty quickly and he'll let you build an army without needing to over-commit to the board.
Another good read for ideas is Scumbling1's list: http://forums.mtgsalvation.com/showthread.php?t=204453&highlight=Azusa
Hope that helps!
Commander BLOG: The Crazy 99
Gonti ; Sissay
btw, it's your deck at EDH.net that started everything
Just on your Card choices:
1 Scute Mob
Scute Mob is really slow unless the board is stalled. If it is, you will need a bigger threat. It also doesn't stay on the board for very long.
1 Vinelasher Kudzu
I've wanted to try this out and have never managed to cut anything for it. Let me know how you get on. It could be amazing.
1 Jolrael, Empress of Beasts
I really don't like her as she's card disadvantage for an effect you can get much more easily from other cards. If you have something else, I'd swap her out.
1 Mycoloth
Again one that never quite made it, mostly because when I play against it I'm happy if the opponent devours (he loses lots of creatures for one that can be killed or attacked around) and I'm happy if he doesn't (he's smaller and won't be making tokens) All in all, he's not that much of a threat. He's like a bad Avenger of Zendikar.
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
3 Basic forests would honestly be better then these.
One card that has been shining is Seer's Sundial and another that I'm dying to add in is Regal Force.
My biggest advice for you is to prioritise card drawing abilities and abilities that will allow you to abuse landfall triggers (Scryb Ranger etc.)
Commander BLOG: The Crazy 99
Gonti ; Sissay
Agreed, but it's still a threat to manage. I was playing Elvish Pioneer at first but this one semms more revelant as a 1-drop, at least less useless than the pioneer in later turns.
Not really usefull and as you say, can be dropped for something else, but as the Scute Mob, it's somehow an early drop that can make real threat quickly.
The only reason for her to have a slot his to stop an opponent casting a Wrath or something that kill all creatures. I've used her ability on me only once on a dozen games.
Well I wasn't enjoyed by this one but I have to fill a blank after dropping the Eldrazis and after some games, it appears to be useful. As you say it's a bad Avenger, but it's at least a 6/6 for 5 (Always sac something) and I don't have that many big guys to block bigger ones if necessary.
Totally agreed
Card draw is ok for the moment, and Seer's Sundial seems a little costy for me, I'll see later if I need one.
Thanks for the advices, for now here's what I'll get in for the next build, dropping some of the previous cards you mentionned I think:
+ Sprouting Vines it's some kind of a second Seek the Horizon
+ Loaming Shaman for recursion
+ Genesis 'cause it's good to get back a token generator each turn, but may be irrevelant with the Cloudstone. I'll try.
+ Dust Bowl for getting out of sight these nasty lands, and mostly without drawback thanks to Life from the Loam
+ Ghost Quarter for the same reason as above, and can even target yourself for an additional landfall effect if needed
EDIT: And Now M11 too.