Greater Good is amazing in mayael decks, it will help you get threshold for your seraph and gives you a good reason to run Hunting Ground.
I would like disaster radius if it didn't cost so freaking much for a glorified wrath of god,
if you want an ability like that I'd run Blaze/Fireball/Banefire
Artisan of kozilek is only good if you cast it which doesn't happen if you cheat it into play with mayael, Genesis is repeatable recursion that makes wrath effects very easy to recover from
could leveler be used with thran foundry? The effect of thran foundry is : remove thran foundry from the game target player shuffles his graveyard into his library
WHAT
Last edited by Kijin : 07-09-2010 at 03:50 PM.
So...you want to run a 3-card combo in a 99-card deck with ZERO ways to tutor up the pieces?
Moving on...I think you should include some more stuff that can protect Mayael (like Lightning Greaves), stuff that can let you use her multiple times (like Thousand-Year Elixir), or stuff that makes her ability cheaper (like Thran Turbine).
Greater Good is amazing in mayael decks, it will help you get threshold for your seraph and gives you a good reason to run Hunting Ground.
I would like disaster radius if it didn't cost so freaking much for a glorified wrath of god,
if you want an ability like that I'd run Blaze/Fireball/Banefire
Artisan of kozilek is only good if you cast it which doesn't happen if you cheat it into play with mayael, Genesis is repeatable recursion that makes wrath effects very easy to recover from
but thats just my 2 cents
You might notice I have essentially no card draw (Kozilek aside). The entire goal of the deck is to be hitting creatures off Mayael, and as such has no interest in playing many things from the hand or having creatures sitting there where Mayael can't get them. I ran Greater Good for a while, but I generally don't have much use for a sac outlet, and drawing cards doesn't do much to further my deck's plans.
Disaster Radius isn't so much an overcosted Wrath of God, as it is an undercosted Plague Wind. Seems a bit better now, huh? Also playing it gives me a chance to live the dream with Emrakul.
Artisan of Kozilek is a 10/9 annihilator 2, no matter what. That alone seems worth running, especially since I have an Eldrazi subtheme. The occasional option of reanimating something is just icing. Genesis, however, is not so useful for me since Mayael can't hit it, and the TheBig3 give me a very useful reshuffle ability that completely negates it.
@RafiqoftheFew: I'm not interested in infinite combos. Also, this deck is very narrow in its plan by design, so alternate win conditions aren't of much interest. Every game should basically be: Mayael => ramp => death-by-fat
@OCPunisher: I generally don't have much difficulty activating Mayael, and I'd rather run more equivelents to Seedborn Muse (although I don't think there are any) to get more activations out of her. However, protecting her is sometimes an issue and I feel like adding a Steely Resolve or Whispersilk Cloak couldn't hurt. The tricky part is finding a card to remove...maybe Mirri's Guile for Steely Resolve, as soon as I get one.
@OCPunisher Thran Turbine is an interesting suggestion for a card that essentially acts as a personal Sol Ring for Mayael. Unfortunately, I don't feel like it could make the cut because it confers you the mana at the beginning of your upkeep whereas you ideally want to activate Mayael's ability at instant speed before your turn begins to essentially give haste to the creatures you drop into play.
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Currently Playing:
Modern:
UBR Grixis Twin
Legacy:
Manaless Dredge
Pauper:
UR Nivix Blitz
EDH:
RGW Mayael the Anima ~ G Jolrael, Empress of Beasts ~ GWU Roon of the Hidden Realm ~ WU Kangee, Aerie Keeper ~ WU Daxos of Meletis ~ WUR Ruhan of the Fomori ~ UR Jhoira of the Ghitu
WUBRG Sliver Queen ~ WUBRG Sliver Overlord ~ BG Jarad, Golgari Lich Lord ~ B Iname, Death Aspect
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1 Mayael the Anima
Creatures (35)
1 Bloom Tender
1 Eternal Witness
1 Mycoid Shepherd
1 Oracle of Mul Daya
1 Spellbreaker Behemoth
1 Kazuul, Tyrant of the Cliffs
1 Oversoul of Dusk
1 Seedborn Muse
1 Hoard-Smelter Dragon
1 Inferno Titan
1 Meglonoth
1 Paleoloth
1 Avenger of Zendikar
1 Engulfing Slagwurm
1 Eternal Dragon
1 Mossbridge Troll
1 Windbrisk Raptor
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Bogardan Hellkite
1 Living Inferno
1 Razia, Boros Archangel
1 Scourge of Kher Ridges
1 Silver Seraph
1 Terastodon
1 Verdant Force
1 Woodfall Primus
1 Artisan of Kozilek
1 Iona, Shield of Emeria
1 Kozilek, Butcher of Truth
1 Darksteel Colossus
1 Pathrazer of Ulamog
1 Ulamog, the Infinite Gyre
1 It That Betrays
1 Blightsteel Colossus
1 Mirri's Guile
1 Trace of Abundance
1 Aura Shards
1 Defense of the Heart
1 Faith's Fetters
1 Mirari's Wake
1 Lurking Predators
1 Mana Reflection
Artifacts (9)
1 Sensei's Divining Top
1 Sol Ring
1 Boros Signet
1 Gruul Signet
1 Lightning Greaves
1 Scroll Rack
1 Selesnya Signet
1 Rings of Brighthearth
1 Quicksilver Amulet
Instants (4)
1 Swords to Plowshares
1 Return to Dust
1 Wild Ricochet
1 Comet Storm
Sorceries (6)
1 Cultivate
1 Kodama's Reach
1 Explosive Vegetation
1 Hallowed Burial
1 Disaster Radius
1 Tooth and Nail
Lands (37)
1 Contested Cliffs
1 Evolving Wilds
1 Eye of Ugin
1 Fire-Lit Thicket
6 Forest
1 Graypelt Refuge
1 Jungle Shrine
1 Kazandu Refuge
1 Krosan Verge
1 Madblind Mountain
1 Mosswort Bridge
4 Mountain
1 Naya Panorama
4 Plains
1 Raging Ravine
1 Rootbound Crag
1 Sacred Foundry
1 Skarrg, the Rage Pits
1 Spinerock Knoll
1 Stirring Wildwood
1 Stomping Ground
1 Temple Garden
1 Terramorphic Expanse
1 Wirewood Lodge
1 Wooded Bastion
1 Yavimaya Hollow
I would like disaster radius if it didn't cost so freaking much for a glorified wrath of god,
if you want an ability like that I'd run Blaze/Fireball/Banefire
Artisan of kozilek is only good if you cast it which doesn't happen if you cheat it into play with mayael, Genesis is repeatable recursion that makes wrath effects very easy to recover from
but thats just my 2 cents
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
Avatar done by Xeno
Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
So...you want to run a 3-card combo in a 99-card deck with ZERO ways to tutor up the pieces?
Moving on...I think you should include some more stuff that can protect Mayael (like Lightning Greaves), stuff that can let you use her multiple times (like Thousand-Year Elixir), or stuff that makes her ability cheaper (like Thran Turbine).
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
EDH Sen TripletsUBW
Rafiq of the ManyUWG
ThraximundarBRU
Ulasht,the Hate SeedRG
Avatar done by Xeno
Trade Thread
http://forums.mtgsalvation.com/showthread.php?t=259744
You might notice I have essentially no card draw (Kozilek aside). The entire goal of the deck is to be hitting creatures off Mayael, and as such has no interest in playing many things from the hand or having creatures sitting there where Mayael can't get them. I ran Greater Good for a while, but I generally don't have much use for a sac outlet, and drawing cards doesn't do much to further my deck's plans.
Disaster Radius isn't so much an overcosted Wrath of God, as it is an undercosted Plague Wind. Seems a bit better now, huh? Also playing it gives me a chance to live the dream with Emrakul.
Artisan of Kozilek is a 10/9 annihilator 2, no matter what. That alone seems worth running, especially since I have an Eldrazi subtheme. The occasional option of reanimating something is just icing. Genesis, however, is not so useful for me since Mayael can't hit it, and the The Big 3 give me a very useful reshuffle ability that completely negates it.
@RafiqoftheFew: I'm not interested in infinite combos. Also, this deck is very narrow in its plan by design, so alternate win conditions aren't of much interest. Every game should basically be: Mayael => ramp => death-by-fat
@OCPunisher: I generally don't have much difficulty activating Mayael, and I'd rather run more equivelents to Seedborn Muse (although I don't think there are any) to get more activations out of her. However, protecting her is sometimes an issue and I feel like adding a Steely Resolve or Whispersilk Cloak couldn't hurt. The tricky part is finding a card to remove...maybe Mirri's Guile for Steely Resolve, as soon as I get one.
Thran Turbine is an interesting suggestion for a card that essentially acts as a personal Sol Ring for Mayael. Unfortunately, I don't feel like it could make the cut because it confers you the mana at the beginning of your upkeep whereas you ideally want to activate Mayael's ability at instant speed before your turn begins to essentially give haste to the creatures you drop into play.