Wow, bit nervous to be posting! Long time lurker, first time poster. I figured I'd put up my Mayael deck list to see what suggestions are out there. It can perform well in 1 x 1 but is much better in multiplayer. The goal is to hit six land, start Mayael-ing like crazy while simultaneously pulling out as many land as possible from the deck, making draws and Mayael's ability that much more relevant. Then you beat face with Mayael's big fatties.
The one thing I will note is that fracturing gust is included in the main deck list because my fiancee's main deck is Sharuum the Hegemon. Obviously, fracturing gust is extremely useful against her, so it tends to stay in my deck most of the time.
I recently threw in the cards from Rise that I like, but I'm always looking for this to pull out or add in.
Fun list. I would most definitely add Krosan Tusker (think of it as a land fetch sorcery that also draws a card and acts as a backup plan for Mayael's ability if there's nothing better in that clump of 5). I would also recommend the two Akromas. They are quite powerful and pack a lot of abilities.
FunkyDragon: I'm already running one Akroma and the red one just isn't that great in my opinion. It's okay, but I don't run a lot of red, so the firebreathing is irrelevant, and it'll be harder to hard cast if I draw it. For the Tusker, I have more effecient ways to get land out of my deck and drawing cards is not a good thing in this deck. I want to Mayael into big guys, not draw them.
(N->)90°-(E-N²W)90°: Unfortunately, I don't run enough beasts in this deck. I know you can do a good Mayael deck that way, but I like more variety then that. And I LOVE Mayael's Aria, it's so much fun (especially with my mossbridge troll)!
Chaos550: Yes, Harrow is amazing. That's why it's on my deck list already. Land tax is a good card, but not for this deck. It's only useful through the first three turns and then it's just a dead card that's not going to do anything, since I rip the land out of my deck so quickly. I'm going to be ahead of my opponent, therefore I can't use it. I tried Mana Reflection, but for one less mana I can just use Mirari's Wake (which also pumps my guys). I don't have enough non-lands that tap for mana to make Mana Reflection more useful, and running both is overkill and unnecessary, in my opinion. As for the other cards, EDH is all about playing big spells. Why on earth would I let my opponents get the bonus there, too? For me to win, I can't give them an advantage like that. I'd love the bonus, but I'm not going to let them cast bigger guys then me (before me, at that).
Would you guys mind taking the discussion there? The decklist I have in the OP has been tuned for over a year, and you should be able to get a lot of insight there.
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I had a lot of fun reading through your whole primer the other day (much better way to spend my time then doing homework, of course!). Fun read, even if you have a beastie-Mayael deck, rather then my anything-goes.
1x Mayael the Anima
Big Creatures
1x Admonition Angel
1x Akroma, Angel of Wrath
1x Autochthon Wurm
1x Avatar of Might
1x Blazing Archon
1x Bogardan Hellkite
1x Borborygmos
1x Darksteel Colossus
1x Deathless Angel
1x Godsire
1x Iona, Shield of Emeria
1x Kalonian Behemoth
1x Kodama of the North Tree
1x Mossbridge Troll
1x Mycoid Shepherd
1x Pelakka Wurm
1x Plated Slagwurm
1x Rampaging Baloths
1x Roughshod Mentor
1x Spearbreaker Behemoth
1x Spellbreaker Behemoth
1x Terastodon
1x Terra Stomper
1x Valley Rannet
1x Vigor
1x Windbrisk Raptor
1x Woodfall Primus
Little Creatures
1x Dragonmaster Outcast
1x Druid of the Anima
1x Drumhunter
1x Farhaven Elf
1x Oracle of Mul Daya
1x Seedborn Muse
1x Skyshroud Elf
1x Enlightened Tutor
1x Harrow
1x Fracturing Gust
1x Path to Exile
1x Realms Uncharted
1x Tithe
1x Worldly Tutor
Sorceries
1x Explosive Vegetation
1x Growth Spasm
1x Kodamas Reach
1x Natures Lore
1x Search for Tomorrow
1x Skyshroud Claim
Artifacts
1x Journeyers Kite
1x Quicksilver Amulet
1x Rings of Brighthearth
1x Scroll Rack
Enchantments
1x Aura Shards
1x Defense of the Heart
1x Elfhame Sanctuary
1x Journey to Nowhere
1x Lurking Predators
1x Mayaels Aria
1x Miraris Wake
1x Oblivion Ring
1x Privileged Position
1x Rage Reflection
1x Sylvan Library
1x Where Ancients Tread
Planeswalkers
1x Sarkhan Vol
1x Arid Mesa
1x Bant Panorama
8x Forest
1x Grasslands
1x Graypelt Refuge
1x Jungle Shrine
1x Kazandu Refuge
1x Mossfire Valley
1x Mosswort Bridge
1x Mountain
1x Mountain Valley
1x Naya Panorama
4x Plains
1x Plateau
1x Reflecting Pool
1x Riths Grove
1x Sacred Foundry
1x Savannah
1x Stomping Ground
1x Sungrass Prairie
1x Taiga
1x Temple Garden
1x Terramorphic Expanse
1x Windswept Heath
1x Wooded Foothills
The one thing I will note is that fracturing gust is included in the main deck list because my fiancee's main deck is Sharuum the Hegemon. Obviously, fracturing gust is extremely useful against her, so it tends to stay in my deck most of the time.
I recently threw in the cards from Rise that I like, but I'm always looking for this to pull out or add in.
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Contested Cliffs maybe for spot removal works well when u got big guys
R,Norin the WaryR,BLyzolda, the Blood WitchB,GNath of the Gilt-Leaf
Legacy: WUB Doomsday
Standard: WUB Reanimator
(N->)90°-(E-N²W)90°: Unfortunately, I don't run enough beasts in this deck. I know you can do a good Mayael deck that way, but I like more variety then that. And I LOVE Mayael's Aria, it's so much fun (especially with my mossbridge troll)!
Chaos550: Yes, Harrow is amazing. That's why it's on my deck list already. Land tax is a good card, but not for this deck. It's only useful through the first three turns and then it's just a dead card that's not going to do anything, since I rip the land out of my deck so quickly. I'm going to be ahead of my opponent, therefore I can't use it. I tried Mana Reflection, but for one less mana I can just use Mirari's Wake (which also pumps my guys). I don't have enough non-lands that tap for mana to make Mana Reflection more useful, and running both is overkill and unnecessary, in my opinion. As for the other cards, EDH is all about playing big spells. Why on earth would I let my opponents get the bonus there, too? For me to win, I can't give them an advantage like that. I'd love the bonus, but I'm not going to let them cast bigger guys then me (before me, at that).
Thanks for the suggestions, though, guys!
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG
http://forums.mtgsalvation.com/showthread.php?t=237137
Would you guys mind taking the discussion there? The decklist I have in the OP has been tuned for over a year, and you should be able to get a lot of insight there.
Emille, Seven-Sting Dancer Shalin Nariya
I had a lot of fun reading through your whole primer the other day (much better way to spend my time then doing homework, of course!). Fun read, even if you have a beastie-Mayael deck, rather then my anything-goes.
GWR Mayael the Anima GWR
WUG Rafiq of the Many WUG
R,Norin the WaryR,BLyzolda, the Blood WitchB,GNath of the Gilt-Leaf