Alternatively there is also just win off of Memnarch or Mindslaver lock.
The deck occasionally has problems keeping hand size up, which is important for maintaining control until I can win. It also doesn't respond well to board wipes. Suggestions appreciated.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Mystic Remora - Great way to keep your hand full in multiplayer especially with bounce spells on noncreature permanents.
Recurring Insight - I think this is usually going to be more efficient than Mind Spring but you could always run both.
Riptide Laboratory - Did you just miss this one? It's pretty good with Venser.
Vendilion Clique - Has always been useful for me and is a wizard as well.
You could always just run more counters to protect yourself from board wipes, Forbid and Arcane Denial being personal favorites.
I don't own a Riptide Lab. It'll go in over an Island or maybe Tectonic Edge as soon as I get one. Mystic Remora seems interesting, since I could rip counters from it with Clockspinning if I really wanted too. I like Mindspring because if I have it when I make infinite mana I can just rip through my deck for the win.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
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2 Emrakul, the Aeons Torn
3 Mnemonic Wall
4 Teferi, Mage of Zhalfir
5 Glen Elendra Archmage
6 Mulldrifter
7 Draining Whelk
8 Trinket Mage
9 Solemn Simulacrum
10 Arcanis the Omnipotent
11 Thada Adel, Acquisitor
12 Memnarch
13 Decree of Silence
14 Mind over Matter
15 Rhystic Study
16 Equilibrium
17 Counterbalance
18 Umezawa's Jitte
19 Gilded Lotus
20 Sol Ring
21 Everflowing Chalice
22 Gauntlet of Power
23 Sapphire Medallion
24 Rings of Brighthearth
25 Serum Tank
26 Darksteel Reactor
27 Erratic Portal
28 Nevinyrral's Disk
29 Expedition Map
30 Crystal Shard
31 Magistrate's Scepter
32 Sensei's Divining Top
33 Mindslaver
34 Armillary Sphere
35 Courier's Capsule
36 Darksteel Forge
38 Mind Spring
39 Acquire
40 Deep Analysis
41 Time Stretch
42 Bribery
43 Ancestral Vision
44 Fabricate
45 Force of Will
46 Counterspell
47 Capsize
48 Rewind
49 Hinder
50 Fact or Fiction
51 Evacuation
52 Cryptic Command
53 Clockspinning
54 Mindbreak Trap
55 Pact of Negation
56 Brainstorm
57 Mystical Tutor
58 Desertion
59 Time Stop
60 Long Term Plans
61 Jace Beleren
62 Tezzeret the Seeker
64 Strip Mine
65 Tectonic Edge
66 Academy Ruins
67 Seat of the Synod
68 Tolarian Academy
69 Darksteel Citadel
70 Tolaria West
71 Reliquary Tower
72 Thawing Glaciers
73 Minamo, School at Water's Edge
74 Vesuva
75 Ghost Quarter
Ok. So let me give you a run down of how things work.
The deck is capable of taking infinite turns in 3 ways as far as I know
[CARD]
Mnemonic Wall[/CARD] + Crystal Shard + Time Stretch
Crystal Shard + Emrakul, the Aeons Torn
[CARD]
Clockspinning[/CARD] + Magistrate's Scepter
Infinite mana by
Deserted Temple + Tolarian Academy + Rings of Brighthearth
Infinite pretty much everything with
[CARD]
Arcanis the Omnipotent[/CARD] + Mind Over Matter
Usually I will win through one of these methods but sometimes I will soft lock the game with Clockspinning + Decree of Silence while dumping any extra mana into Darksteel Reactor or bouncing everything that isn't mine with Venser, Shaper Savant + Equilibrium or Capsize
Alternatively there is also just win off of Memnarch or Mindslaver lock.
The deck occasionally has problems keeping hand size up, which is important for maintaining control until I can win. It also doesn't respond well to board wipes. Suggestions appreciated.
Recurring Insight - I think this is usually going to be more efficient than Mind Spring but you could always run both.
Riptide Laboratory - Did you just miss this one? It's pretty good with Venser.
Vendilion Clique - Has always been useful for me and is a wizard as well.
You could always just run more counters to protect yourself from board wipes, Forbid and Arcane Denial being personal favorites.
I don't own a Riptide Lab. It'll go in over an Island or maybe Tectonic Edge as soon as I get one. Mystic Remora seems interesting, since I could rip counters from it with Clockspinning if I really wanted too. I like Mindspring because if I have it when I make infinite mana I can just rip through my deck for the win.