Believe me, in my FNM, this deck was one of the most hated deck. A common phrase whenever I bring it out is "F***ing trees".
The deck usually works as follows:
T1: Forest, Harbinger (search for banneret or forest)
T2: Forest, Banneret
T3: Forest, Doubark (Emptying hand of Bannerets before playing him)
T4: Plains, Crib Swap blockers and/or Protector, Swing for 8-10 trample damage + a bit. And now your dudes are indestructible - the protector.
Remember, due to Crib swap being a changling spell, it gets reduced cost from the bannerets. Making them excellent removal, and in my opinion, better then path. Instead of them getting speed, they get a 1/1 colorless dude. Which, is much less of a drawback, and still, it's very good at getting rid of attackers and the like as it targets any creature, just like path.
Any comments are welcome!
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Modern Decks: GGGMGAGGG RRRRed AffinityRRR RGShamansGR BWB/W ControlWB
I love treefolk. More specifically, I love W/B/G treefolk. I would like to see black splash in here primarily for Doran, the Siege Tower. Murmuring Bosk is a fairly budget tri-color land designed for this archetype.
I love treefolk. More specifically, I love W/B/G treefolk. I would like to see black splash in here primarily for Doran, the Siege Tower. Murmuring Bosk is a fairly budget tri-color land designed for this archetype.
Believe it or not, it's not worth splashing black with this list. It would drop a bit of removal to put Doran in, and the fact is, the trees are already swinging with a big enough front end. There have been plenty of times when I've thought about him, but, with Dourbark being the big beater, and Timber protector, AND the Elder, it'd be easier to cheat him into play then wait for a Bosk. Then again. . . The harbinger can search for either doran or the bosk. . .
Taking the Artifacts out for him might be an option, but, I'm already playing so many green spells, that I'm always gaining life! The only problem I'll have is when I start top-decking plains. And ONLY plains.
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I would drop some of the Wurm's Tooth to complete a playset of the Leaf-Crowned Elders. The Elders are a house. I played treefolk back in Lorwyn block, and trust me, the more of those guys the better. It's cool because the Kinship stacks: both can successfully trigger if you topdeck right.
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EDH: It's like a pillow fight, except occasionally someone pulls out a chainsaw.
If you suggest a card to add to a deck, suggest one to take out as well.
Taking the Artifacts out for him might be an option, but, I'm already playing so many green spells, that I'm always gaining life! The only problem I'll have is when I start top-decking plains. And ONLY plains.
Well, actually, here's a cool tech I use from my B/W/G rock deck.
Treefolk Harbinger can grab forests. Murmuring Bosk is a forest. T1 you've fixed your mana! Congrats! So is Temple Garden and Overgrown Tomb, and you'll only need one copy of each maybe (or just the black one since its your splash), but rav shock duals are still expensive...
I also like how the harbinger can grab crib swap if you're having trouble. When you have a creature that can tutor for beaters, mana fixing, AND removal you've got yourself a broken little card there friend.
Other than that, I've got some general comments
Wurm's Tooth I feel is super underwhelming. If you want lifegain, go with Loxodon Warhammer or Behemoth Sledge. You get extra power, much needed trample, and life! Pew pew pew!
I'm not sold on Barkshell Blessing. Vines of Vastwood has the additional benefit of being a sorta counterspell, and you don't have to conspire to get an additional 2 power through. My pump spell of choice has always been Wildsize though. But I'd ask; do you NEED a pump spell in the first place?
You could probably lose a vivid plains and swamp and add Murmuring Bosk x2. It's mostly green, but the vivids pretty much always give you enough mana if you draw a white or Doran. You can also just get out leaf-crowned elder, then tutor with treefolk harbinger, and play the off-colored treefolk next turn. The non-creatures (except fog) trigger battlewand oak, who gets huge. Fog is there in case you get a slow start.
Believe it or not, it's not worth splashing black with this list. It would drop a bit of removal to put Doran in, and the fact is, the trees are already swinging with a big enough front end. There have been plenty of times when I've thought about him, but, with Dourbark being the big beater, and Timber protector, AND the Elder, it'd be easier to cheat him into play then wait for a Bosk. Then again. . . The harbinger can search for either doran or the bosk. . .
Taking the Artifacts out for him might be an option, but, I'm already playing so many green spells, that I'm always gaining life! The only problem I'll have is when I start top-decking plains. And ONLY plains.
The life gain from Wurm's Tooths is very negligible though. Gauging the average speed of a game, if we'd be going off of just your own spells, you'd probably only gain 6-9 life throughout several turns in a game (unless everyone just lets the game drag on forever). You could get more effect out of Rest for the Weary than the Tooths, and Rest isn't a very good card either.
As for the deck, Wurm's Tooths are terrible. They'd be better as Doran, the Siege Tower (an effective 5/5 for 3 is well above par for every other creature in your list, and it turns you Harbingers and Bannerets into 3/3 beaters as well). A straight 3 for 3 swap would be very effective.
If you're very worried about life total in a multiplayer game, you'd probably be better off using Orchard Warden (high in casting cost, but not such a big deal with 4x Leaf Crowned Elder in the deck) or Loxodon Warhammer.
Barkshell Blessing isn't very good. Taking them out for 2 more Leaf-Crowned Elders would probably be best (probability of drawing 2-ofs in a 60 card deck would lead you to only drawing the Elders in one out of every three games. That's not very good, considering they're such strong, important creatures).
Putting all of your eggs in the Dourbark Basket isn't bad, per se, but you could turn all of your creatures into beaters with Doran in the deck. It just sounds like a strong idea, overall.
Anyway, good job on the deck as a whole.
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4x Treefolk Harbinger
4x Bosk Banneret
4x Dauntless Dourbark
4x Timber Protector
2x Leaf-Crowned Elder
4x Oblivion Ring
4x Crib Swap
4x Rampant Growth
2x Barkshell Blessing
4x Pacifism
3x Wurm's Tooth
Land:
6x Plains
15x Forest
Believe me, in my FNM, this deck was one of the most hated deck. A common phrase whenever I bring it out is "F***ing trees".
The deck usually works as follows:
T1: Forest, Harbinger (search for banneret or forest)
T2: Forest, Banneret
T3: Forest, Doubark (Emptying hand of Bannerets before playing him)
T4: Plains, Crib Swap blockers and/or Protector, Swing for 8-10 trample damage + a bit. And now your dudes are indestructible - the protector.
Remember, due to Crib swap being a changling spell, it gets reduced cost from the bannerets. Making them excellent removal, and in my opinion, better then path. Instead of them getting speed, they get a 1/1 colorless dude. Which, is much less of a drawback, and still, it's very good at getting rid of attackers and the like as it targets any creature, just like path.
Any comments are welcome!
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
CG
Believe it or not, it's not worth splashing black with this list. It would drop a bit of removal to put Doran in, and the fact is, the trees are already swinging with a big enough front end. There have been plenty of times when I've thought about him, but, with Dourbark being the big beater, and Timber protector, AND the Elder, it'd be easier to cheat him into play then wait for a Bosk. Then again. . . The harbinger can search for either doran or the bosk. . .
Taking the Artifacts out for him might be an option, but, I'm already playing so many green spells, that I'm always gaining life! The only problem I'll have is when I start top-decking plains. And ONLY plains.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
If you suggest a card to add to a deck, suggest one to take out as well.
T3: Elder
T4: Kinship to Elder, play Doubark
T5: Kinship to Dourbark, Kinship to Protector, Draw, Crib Swap, Play Protector.
And this was in a multiplayer match. I won.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
Drop the Wurm's Tooth and more Leaf-Crowned Elders.
Also, consider Treefolk Seedlings.
Overall, cool deck - I might even build it!
:cool2:Thanks to Heroes of the Planes Studios for avatar and signature.
“The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
Well, actually, here's a cool tech I use from my B/W/G rock deck.
Treefolk Harbinger can grab forests. Murmuring Bosk is a forest. T1 you've fixed your mana! Congrats! So is Temple Garden and Overgrown Tomb, and you'll only need one copy of each maybe (or just the black one since its your splash), but rav shock duals are still expensive...
I also like how the harbinger can grab crib swap if you're having trouble. When you have a creature that can tutor for beaters, mana fixing, AND removal you've got yourself a broken little card there friend.
Other than that, I've got some general comments
Wurm's Tooth I feel is super underwhelming. If you want lifegain, go with Loxodon Warhammer or Behemoth Sledge. You get extra power, much needed trample, and life! Pew pew pew!
I'm not sold on Barkshell Blessing. Vines of Vastwood has the additional benefit of being a sorta counterspell, and you don't have to conspire to get an additional 2 power through. My pump spell of choice has always been Wildsize though. But I'd ask; do you NEED a pump spell in the first place?
Journey to Nowhere > Pacifism. Condemn I like more than either of them.
But that's just nitpicking. Excellent work, sir!
Fattycakes Zombie of Clan Limited
4x treefolk harbinger
4x leaf crowned elder
2x doran, the siege tower
4x bosk banneret
2x Dauntless Dourbark
4x battlewand oak
2x Indomitable Ancients
2x timber protector
1x everbark shaman
3x rootgrapple
2x lignify
3x fog
3x reach of branches
Land:
14x Forest
4x vivid forest
3x vivd plains
3x vivid swamp
4x Cloudcrown Oak
4x Yavimaya Scion
3x Bog-strider ash
4x Magnigoth treefolk
You could probably lose a vivid plains and swamp and add Murmuring Bosk x2. It's mostly green, but the vivids pretty much always give you enough mana if you draw a white or Doran. You can also just get out leaf-crowned elder, then tutor with treefolk harbinger, and play the off-colored treefolk next turn. The non-creatures (except fog) trigger battlewand oak, who gets huge. Fog is there in case you get a slow start.
The life gain from Wurm's Tooths is very negligible though. Gauging the average speed of a game, if we'd be going off of just your own spells, you'd probably only gain 6-9 life throughout several turns in a game (unless everyone just lets the game drag on forever). You could get more effect out of Rest for the Weary than the Tooths, and Rest isn't a very good card either.
As for the deck, Wurm's Tooths are terrible. They'd be better as Doran, the Siege Tower (an effective 5/5 for 3 is well above par for every other creature in your list, and it turns you Harbingers and Bannerets into 3/3 beaters as well). A straight 3 for 3 swap would be very effective.
If you're very worried about life total in a multiplayer game, you'd probably be better off using Orchard Warden (high in casting cost, but not such a big deal with 4x Leaf Crowned Elder in the deck) or Loxodon Warhammer.
Barkshell Blessing isn't very good. Taking them out for 2 more Leaf-Crowned Elders would probably be best (probability of drawing 2-ofs in a 60 card deck would lead you to only drawing the Elders in one out of every three games. That's not very good, considering they're such strong, important creatures).
Pacifism isn't very good, either. Swords to Plowshares, Path to Exile, Condemn and more are significantly more effective than Pacifism. Hell, I'd use Journey to Nowhere over Pacifism.
Putting all of your eggs in the Dourbark Basket isn't bad, per se, but you could turn all of your creatures into beaters with Doran in the deck. It just sounds like a strong idea, overall.
Anyway, good job on the deck as a whole.
Sig and Avatar drawn by me.