So this is my Twist on Donald's Original Maga Deck, I was wondering if i should post it but now considering there are about 25 different Cards between the two Versions i figured it was refined enough to call my own.
See what you think, and hopefully i can get some comments about some slight tweeks. I am looking to replace Reiver Demon, so some comments would be helpful. Thx in advance and thx again to Donald McDonald for the intro to a very fun deck.
Nice deck! The biggest things that stand out to me as missing are Thawing Glaciers and Vedalken Orrery. Glaciers interacts with Deserted Temple, keeps the swamps flowing and lets you keep land light opening hands. Orrery completely changes how the deck plays out and basically turns this into a big mana blue deck with no permission but better bombs. I'd be tempted to cut Absorb Vis and Curse of the Cabal but honestly I've never played either card. How often does Temporal Extortion get an extra turn?
EDIT: I'd also pass on Scrying Sheets, you'll notice MCR tried it out in his monoblack list and cut it because it was too slow and inconsistent.
I have never had the Temperal Extortion Countered no one wants to pay the life because most know that i have wound reflection and if they pay, i cast wound, they die at end of turn. I honestly never even thought about desert temple with Thawing Glaciers, and i will give Orrey another run, see how it goes.
Curse of the Cabal i usually go get after i hard cast Emrakul, hard cast curse during the extra turn then attack they go from 16 perms -8(curse) - 6(Emrakul) = 2 left. It is more of a total destruction card, also we play alot of ring multi so i suspend Curse and i usually get 4 - 5 perms out of the suspends. that would be 5 for 1's. plus then the actual spell.
And for absorb vis, we have a ton of reanimators running around as well and that gives dual purpose.
The biggest things that stand out to me as missing are Thawing Glaciers and Vedalken Orrery. Glaciers interacts with Deserted Temple, keeps the swamps flowing and lets you keep land light opening hands. Orrery completely changes how the deck plays out and basically turns this into a big mana blue deck with no permission but better bombs.
Hey, saw your Maga list posted here and just thought I would throw out another good mono black card for consideration: Altar of Shadows.
It doubles as both creature removal and a free mana each turn the more creatures you shoot down, it can be a little expensive to get going, but once you get coffers or magus out 7 mana isn't much at all. Looks like a really fun deck though, mono black decks are always a blast and Maga is definitely one of the better generals to use for it!
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See what you think, and hopefully i can get some comments about some slight tweeks. I am looking to replace Reiver Demon, so some comments would be helpful. Thx in advance and thx again to Donald McDonald for the intro to a very fun deck.
1 Maga, Traitor to Mortals
Tutors/Card Draw - 21
1 Expedition Map
1 Sensei's Divining Top
1 Vampiric Tutor
1 Demonic Tutor
1 Twisted Abomination
1 Beseech the Queen
1 Crystal Ball
1 Necropotence
1 Phyrexian Arena
1 Diabolic Tutor
1 Insidious Dreams
1 Liliana Vess
1 Shred Memory
1 Promise of Power
1 Dimir House Guard
1 Skeletal Scrying
1 Graveborn Muse
1 Demonic Collusion
1 Syphon Mind
1 Ambition's Cost
1 Yawgmoth's Will
Mana Acceleration - 10
1 Magus of the Coffers
1 Bubbling Muck
1 Candelabra of Tawnos
1 Sol Ring
1 Doubling Cube
1 Jet Medallion
1 Extraplanar Lens
1 Gauntlet of Power
1 Nirkana Revenant
1 Black Market
1 Sadistic Sacrament
1 Bloodhusk Ritualist
1 Infernal Darkness
1 Mind Sludge
1 Mind Shatter
1 Myojin of Night's Reach
1 Curse of the Cabal
1 Mind Twist
Board Control/Removal - 15
1 Oblivion Stone
1 Drana, Kalastria Bloodchief
1 Damnation
1 Reiver Demon
1 Mutilate
1 Nevinyrral's Disk
1 Tendrils of Corruption
1 Corrupt
1 Duplicant
1 Decree of Pain
1 Pestilence Demon
1 Ulamog, the Infinite Gyre
1 Consume Spirit
1 Drain Life
1 Bane of the Living
Utility - 9
1 Solemn Simulacrum
1 Beacon of Unrest
1 Temporal Extortion
1 Sorin Markov
1 Wound Reflection
1 Emrakul, the Aeons Torn
1 Suffer the Past
1 Profane Command
1 Vedalken Orrery
1 Bojuka Bog
1 Cabal Coffers
1 Deserted Temple
1 Stripmine
1 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Thawing Glaciers
29 Swamp
EDIT: I'd also pass on Scrying Sheets, you'll notice MCR tried it out in his monoblack list and cut it because it was too slow and inconsistent.
Curse of the Cabal i usually go get after i hard cast Emrakul, hard cast curse during the extra turn then attack they go from 16 perms -8(curse) - 6(Emrakul) = 2 left. It is more of a total destruction card, also we play alot of ring multi so i suspend Curse and i usually get 4 - 5 perms out of the suspends. that would be 5 for 1's. plus then the actual spell.
And for absorb vis, we have a ton of reanimators running around as well and that gives dual purpose.
Maybe I'm missing something here but how does absorb vis help against reanimator?
Added-Vis Swamp out, Thawing, Orrery in
It doubles as both creature removal and a free mana each turn the more creatures you shoot down, it can be a little expensive to get going, but once you get coffers or magus out 7 mana isn't much at all. Looks like a really fun deck though, mono black decks are always a blast and Maga is definitely one of the better generals to use for it!