Suggestions are welcome but please also suggest what to take out. I already took out a lot of amazing cards out of this deck because of a lack of space.
I feel that your deck is just using some decent cards from the color wedge but the deck has way too few creatures for a general that works so well with creatures.
I feel that your deck is just using some decent cards from the color wedge but the deck has way too few creatures for a general that works so well with creatures.
Please read the decklist before you post...
I sorted the cards by type to make it easier for you. 21 creatures and 8 tutors works just fine for me... I am playing this deck for about 2 years now (used to be teneb) so I have a pretty good idea about what works and what doesn't. When the deck was teneb I rarely casted him. I'm hoping Karador will be more relevant. Evoking lark from the grave... yay! Some of the choices are not optimal, usually on purpose (e.g. I don't want free sac outlets to avoid having an infinite combo)
Gotta agree with albus. Where's all the creatures with the ability to get themselves into the yard? Where's Shriekmaw? Why so many planeswalkers? Is this deck trying to make itself enemy #1 at the table?
Let's clear something up here. I am not trying to abuse karador with this deck. I use karador only because, imo, hes the best BGW general to play when, in some rare cases, I have no cards in hand. He has a direct impact on the board unlike the other BGW generals. While Shriekmaw might be ok in other decks, in this deck it gets outclassed by so many other and better removal, even if that removal is not in creature form. I won't play karador enough for that to be relevant.
Don't think of this as a karador deck. The best description for this deck would be: "A fun BGW goodstuff deck that tries to interact with the board as much as possible without being a douche about it".
With this deck I want to play cards that I think are fun to play with. I play seven planeswalkers (which I agree is to much) because I like playing them. Its true, people tend to overestimate the use of planeswalkers in edh. I know, like I said, I've been playing this deck for 2 years now (garruk, both elspeths and gideon are not worth their slot). But I couldn't care less. I like the way planeswalkers play and until I grow tired of them, they are here to stay. As I rarely tutor for them I think that is not going to be any time soon.
Regarding the other card choices, the sheer number of tutors in this deck plus the overal good creature quality makes it hard for this deck to stall. It does its thing, every game, and I like that. Even its largest enemy, graveyard removal, doesn't completely shut it down. I've played the deck enough times to know what it is capable of.
I actually have a pretty good idea of where I want to go with this deck, so I was not really expecting any comments (I posted this decklist almost a year ago). Comments are welcome but know that I already went through over a 100 revisions of this deck and I will already have tried most of the cards you suggest.
I like this list. Leaning heavily on Karador is NOT the way to go. Just getting some card advantage out of him sounds great to me.
However, I must say: Is there no combo in your meta? If there is, how does your deck not keel over and die? I would want a lot more ways to interact with scary stuff at instant speed, like putrefy and krosan grip.
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Sorry to point this out, but you are not allowed to have cards like Arid Mesa in a Ghave deck. Red is not a part of your commander's colour identity.
Color identity does not effect land type words, only colors, so mountains, and islands are fine, just not something with the word red or blue or something with a casting cost consisting of R or U.
Color identity does not effect land type words, only colors, so mountains, and islands are fine, just not something with the word red or blue or something with a casting cost consisting of R or U.
Oops, I was just going off of what my friends have told me. I'm new to commander, so please forgive me for my ignorance. Also thanks for the info!
I love Good Stuff Decks, because I have a serious problem with EDH. Every deck I build with blue ends up being a combo deck. But to stray from that I still need to be playing 2 of the best 3 colors in EDH *Those being Black and Green*
I think something I would personally take out would be Fierce Empath and Worldly Tutor. I really don't like those cards. I would replace one with Kozilek *Because... C'mon that guy is awesome, and I play him in almost every deck I make* and Mana Crypt *Which you should be actively trying to get because it is the best card in EDH.
I'm not a fan of Spike Weaver and would have another Good Creature in place of that card. *Psssttt! Divinity of Pride is a 5 mana 9/9 with flying and lifelink!* I just love that card to death.
Day of Judgment should also be Damnation.
You should also be looking for a spot for Sorin, Lord of Innistrad... Because that guy seems some good in EDH. *At least his ult and also depends on whether you want to play him cause he is cool because I know I do*
Other than that, work on getting those want list cards into your deck.
- Entomb
- Vindicate
- Polluted Delta
- Original Duals
- Maze of Ith
- Volrath's Stronghold
1 Ghave, Guru of Spores
# Creatures (24)
1 Fauna Shaman
1 Stoneforge Mystic
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Saffi Eriksdotter
1 Fierce Empath
1 Eternal Witness
1 Knight of the Reliquary
1 Solemn Simulacrum
1 Academy Rector
1 Oracle of Mul Daya
1 Spike Weaver
1 Genesis
1 Reveillark
1 Karmic Guide
1 Acidic Slime
1 Archon of Justice
1 Duplicant
1 Sun Titan
1 Primeval Titan
1 Avenger of Zendikar
1 Angel of Despair
1 Terastodon
1 Akroma, Angel of Wrath
# Sorcery (12)
1 Reanimate
1 Life from the Loam
1 Demonic Tutor
1 Maelstrom Pulse
1 Yawgmoth's Will
1 Wrath of God
1 Day of Judgment
1 Rout
1 Living Death
1 Austere Command
1 Tooth and Nail
1 Genesis Wave
1 Enlightened Tutor
1 Vampiric Tutor
1 Worldly Tutor
1 Swords to Plowshares
1 Path to Exile
1 Eladamri's Call
1 Beast Within
# Artifact (8)
1 Sol Ring
1 Sensei's Divining Top
1 Skullclamp
1 Scroll Rack
1 Lightning Greaves
1 Sword of Light and Shadow
1 Crucible of Worlds
1 Batterskull
# Enchantment (10)
1 Land Tax
1 Sterling Grove
1 Survival of the Fittest
1 Sylvan Library
1 Phyrexian Arena
1 Pernicious Deed
1 Aura Shards
1 Defense of the Heart
1 Mirari's Wake
1 Mana Reflection
# Planeswalker (1)
1 Liliana Vess
# Land (37)
1 Wasteland
1 Strip Mine
1 Temple of the False God
1 Command Tower
1 Murmuring Bosk
1 Bojuka Bog
1 Kor Haven
1 Yavimaya Hollow
1 Phyrexian Tower
1 Gaea's Cradle
1 Krosan Verge
1 Marsh Flats
1 Verdant Catacombs
1 Misty Rainforest
1 Arid Mesa
1 Bloodstained Mire
1 Windswept Heath
1 Wooded Foothills
1 Flooded Strand
1 Orzhov Basilica
1 Golgari Rot Farm
1 Selesnya Sanctuary
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
1 Tranquil Thicket
1 Secluded Steppe
1 Barren Moor
3 Plains
3 Swamp
3 Forest
1 Ghave, Guru of Spores
# Recursion Package (5)
1 Saffi Eriksdotter
1 Eternal Witness
1 Genesis
1 Reveillark
1 Karmic Guide
# Land Package (8)
1 Land Tax
1 Life from the Loam
1 Sakura-Tribe Elder
1 Crucible of Worlds
1 Knight of the Reliquary
1 Solemn Simulacrum
1 Oracle of Mul Daya
1 Primeval Titan
# Equipment Package (5)
1 Stoneforge Mystic
1 Skullclamp
1 Lightning Greaves
1 Sword of Light and Shadow
1 Batterskull
# Enchantment Package (8)
1 Academy Rector
1 Sterling Grove
1 Sylvan Library
1 Phyrexian Arena
1 Pernicious Deed
1 Aura Shards
1 Mirari's Wake
1 Mana Reflection
# Creature Tutor (7)
1 Worldly Tutor
1 Survival of the Fittest
1 Fauna Shaman
1 Eladamri's Call
1 Fierce Empath
1 Defense of the Heart
1 Tooth and Nail
1 Scavenging Ooze
1 Spike Weaver
1 Acidic Slime
1 Archon of Justice
1 Duplicant
1 Sun Titan
1 Avenger of Zendikar
1 Angel of Despair
1 Terastodon
1 Akroma, Angel of Wrath
# Removal (4)
1 Swords to Plowshares
1 Path to Exile
1 Beast Within
1 Maelstrom Pulse
# Wrath (5)
1 Wrath of God
1 Day of Judgment
1 Rout
1 Living Death
1 Austere Command
# Other (10)
1 Sol Ring
1 Sensei's Divining Top
1 Enlightened Tutor
1 Reanimate
1 Scroll Rack
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Liliana Vess
1 Genesis Wave
# Other
1 Wasteland
1 Strip Mine
1 Krosan Verge
1 Temple of the False God
1 Bojuka Bog
1 Command Tower
1 Murmuring Bosk
# Legendary
1 Gaea's Cradle
1 Kor Haven
1 Yavimaya Hollow
1 Phyrexian Tower
# Fetch
1 Verdant Catacombs
1 Marsh Flats
1 Misty Rainforest
1 Arid Mesa
1 Windswept Heath
1 Bloodstained Mire
1 Wooded Foothills
1 Flooded Strand
# Bounce
1 Orzhov Basilica
1 Golgari Rot Farm
1 Selesnya Sanctuary
# Shock
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
# Cycle
1 Tranquil Thicket
1 Secluded Steppe
1 Barren Moor
# Basic
3 Plains
3 Swamp
3 Forest
Suggestions are welcome but please also suggest what to take out. I already took out a lot of amazing cards out of this deck because of a lack of space.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
Please read the decklist before you post...
I sorted the cards by type to make it easier for you. 21 creatures and 8 tutors works just fine for me... I am playing this deck for about 2 years now (used to be teneb) so I have a pretty good idea about what works and what doesn't. When the deck was teneb I rarely casted him. I'm hoping Karador will be more relevant. Evoking lark from the grave... yay! Some of the choices are not optimal, usually on purpose (e.g. I don't want free sac outlets to avoid having an infinite combo)
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
Don't think of this as a karador deck. The best description for this deck would be: "A fun BGW goodstuff deck that tries to interact with the board as much as possible without being a douche about it".
With this deck I want to play cards that I think are fun to play with. I play seven planeswalkers (which I agree is to much) because I like playing them. Its true, people tend to overestimate the use of planeswalkers in edh. I know, like I said, I've been playing this deck for 2 years now (garruk, both elspeths and gideon are not worth their slot). But I couldn't care less. I like the way planeswalkers play and until I grow tired of them, they are here to stay. As I rarely tutor for them I think that is not going to be any time soon.
Regarding the other card choices, the sheer number of tutors in this deck plus the overal good creature quality makes it hard for this deck to stall. It does its thing, every game, and I like that. Even its largest enemy, graveyard removal, doesn't completely shut it down. I've played the deck enough times to know what it is capable of.
I actually have a pretty good idea of where I want to go with this deck, so I was not really expecting any comments (I posted this decklist almost a year ago). Comments are welcome but know that I already went through over a 100 revisions of this deck and I will already have tried most of the cards you suggest.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
However, I must say: Is there no combo in your meta? If there is, how does your deck not keel over and die? I would want a lot more ways to interact with scary stuff at instant speed, like putrefy and krosan grip.
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Not really. Well, at least not enough to care. Mortify, Putrefy and Krosan Grip were all in the list at some point and were tough cuts.
DECKS
Ertai | Squee | Roon | Aurelia
USEFUL RESOURCES
Commander Decklist Database
Statistical breakdown of the commander metagame
50 Commanders / 50 Decks
27 Colors / 27 Decks
Color identity does not effect land type words, only colors, so mountains, and islands are fine, just not something with the word red or blue or something with a casting cost consisting of R or U.
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Oops, I was just going off of what my friends have told me. I'm new to commander, so please forgive me for my ignorance. Also thanks for the info!
I think something I would personally take out would be Fierce Empath and Worldly Tutor. I really don't like those cards. I would replace one with Kozilek *Because... C'mon that guy is awesome, and I play him in almost every deck I make* and Mana Crypt *Which you should be actively trying to get because it is the best card in EDH.
I'm not a fan of Spike Weaver and would have another Good Creature in place of that card. *Psssttt! Divinity of Pride is a 5 mana 9/9 with flying and lifelink!* I just love that card to death.
Day of Judgment should also be Damnation.
You should also be looking for a spot for Sorin, Lord of Innistrad... Because that guy seems some good in EDH. *At least his ult and also depends on whether you want to play him cause he is cool because I know I do*
Other than that, work on getting those want list cards into your deck.
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG