So this deck is essentially my response to my playgroups Sisay, Sliver, and other annoying decks. Those decks are just a degree of competivness most my other decks can't keep up with. Actually, rarely can. The really can only keep up when the others hold back. So this deck is my response to that, with enough silliness to keep me happy. Much credit goes to kayvee and his Hanna build for giving me the idea for this initially and essentially being the basis for this deck.
The entire deck is designed to play under Dovescape or an Enduring Ideal. That is why this deck is largely absent of counterspells (the only two being Soratami Savant and Decree of Silence).
Eventually you'll stick one or more of your creatures on the board and either dig for Dovescape, cheat it into play, or dig/tutor for Enduring Ideal and go from there.
And from there, I dig for Glory and when I get him, pitch him to the Confinement and then swing for lethal unblockably. Or i start tutoring out the parallax wave/tide combo listed below and combine with enduring ideal to wipe out their board to the point that i can just swing in.
The Deck
1 Hanna, Ship's Navigator
Artifacts -20
1 Azorius Signet
1 Coalition Relic
1 Courier's Capsule
1 Claws of Gix
1 Cumber Stone
1 Gilded Lotus
1 Jester's Cap
1 Lightning Greaves
1 Memory Jar
1 Mind Stone
1 Mind's Eye
1 Mindslaver
1 Oblivion Stone
1 Pithing Needle
1 Sensei's Diving Top
1 Sol Ring
1 Talisman of Progress
1 Thousand-Year Elixir
1 Tormod's Crypt
1 Urza's Armor
Creatures - 11
1 Academy Rector
1 Aura Thief
1 Duplicant
1 Guardian Seraph
1 Guile
1 Glory
1 Master Transmuter
1 Solemn Simulacrum
1 Soratami Savant
1 Trinket Mage
1 Vedalken Mastermind
1 Arenson's Aura / Teferi's Care
1 Aura of Silence
1 Collective Restraint
1 Decree of Silence
1 Dovescape
1 Enchanted Evening
1 Faith's Fetters
1 Ghostly Prison
1 Greater Auramancy
1 Honden of Seeing Winds
1 Luminarch Ascension
1 Meishin, the Mind Cage
1 Oblivion Ring
1 Paradox Haze
1 Parallax Tide
1 Parallax Wave
1 Propaganda
1 Seal of Cleansing
1 Solitary Confinement
Instants -5
1 Enlightened Tutor
1 Intuition
1 Mystical Tutor
1 Oblation
1 Spin into Myth
Planeswalkers - 1
1 Tezzeret the Seeker
Sorceries - 8
1 Austere Command
1 Cleansing Meditation
1 Enduring Ideal
1 Fabricate
1 Idyllic Tutor
1 Open the Vaults
1 Replenish
1 Wrath of God
1 Academy Ruins
1 Ancient Den
1 Blinkmoth Nexus
1 Boseiju, Who Shelters All
1 Celestial Colonnade
1 Darksteel Citadel
1 Deserted Temple
1 Faerie Conclave
1 Flagstones of Trokair
1 Halimar Depths
1 Kor Haven
1 Mikokoro, Center of the Sea
1 Minamo, School at Water's Edge
1 Maze of Ith
1 Mistveil Plains
1 Mystic Gate
1 Prahv, Spires Of Order
1 Reliquary Tower
1 Seat of the Synod
1 Serra's Sanctum
1 Strip Mine
1 Tolaria West
1 Urza's Factory
1 Wasteland
5 Island
6 Plains
The entire deck is designed to play under Dovescape or an Enduring Ideal. That is why this deck is largely absent of counterspells (the only two being Soratami Savant and Decree of Silence).
The first few turns are about setting up mana acceleration and some form of wall to stop people from smacking into you while you get set up. This wall is generally: Propaganda, Meishen, the Mind Cage, Collective Restraint and/or Ghostly Prison.
Eventually you'll stick one or more of your creatures on the board and either dig for Dovescape, cheat it into play, or dig/tutor for Enduring Ideal and go from there.
If Dovescape - Make sure you have either Urza's Armor/Cumberstone on the field beforehand or Master Transmuter/Guardian Seraph on the field or in hand. Once that is accomplished, dig for Glory, pitch it to the yard one way or another, and then protection swing for the win.
If Enduring Ideal - The Path I generally take is something like this.
1. Dovescape/Solitary Confinement/Wall Card (Off the casting)
2. Paradox Haze
3. Dovescape/Solitary Confinement
4. Honden of the Seeing Winds
5. Luminarch Ascension to make tokens that can beat in for the win
And from there, I dig for Glory and when I get him, pitch him to the Confinement and then swing for lethal unblockably. Or i start tutoring out the parallax wave/tide combo listed below and combine with enduring ideal to wipe out their board to the point that i can just swing in.
Combos
2. Dovescape + Cumberstone/Guardian Seraph/Urza's Armor/Meishin, the Mind Cage= Your birds can't hurt me. Ha Ha.
3. Enchanted Evening+Aura Thief - I'll take everything now
4. Enchanted Evening+Teferi's Care/Arneson's Aura = W, Sac a Permanent: Destroy A Permanent
5. Enchanted Evening+Cleansing Medatation=One Sided Oblivion Stone+Armagedon in one.
6. Teferi's Care/Arenson's Aura/Claw's of Gix/Vedelken Mastermind+Parallax Tide/Parallax Wave/Oblivion Ring - RFG those Lands/Creatures/Permanents permanently.
7. Hanna, Ship's Navigator+Decree of Silence=Just think about it.... Yes, I'm a bad person.
Paradox Haze+Honden of the Seeing Wind=Draw two extra cards (Or four if you run the Cleansing Fire
8. Paradox Haze+Enduring Ideal=Tutor TWICE a turn!
9. Mistveil Plains+Enduring Ideal=Put Enchantments back into your deck to tutor them out again
Trinket Mage Targets
[CARD]Ancient Den
Darksteel Citadel
Seat of the Synod[/CARD]
Non-Lands
[CARD]Claws of Gix
Expedition Map
Pithing Needle
Sensei’s Diving Top
Sol Ring
Tormod’s Crypt[/CARD]
Tolaria West Targets
Tormod’s Crypt
Academy Ruins
Serra Sanctum
Mistveil Plains
Whatever other land you need/want
Cards to consider for your variant
[CARD]Arcane Laboratory
Hesitation
Honden of Cleansing Fire
Rising Waters
Rule of Law
Stasis
Suppression Field
Zur’s Wierding[/CARD]
Non-Enchantments
[CARD]Complicate
Decree of Justice
Vedalken Aethermage[/CARD]
Thoughts, Questions, Comments, Concerns?
If Enduring Ideal is one of your primary win-cons, you should have more ways to tutor for it.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary