-------------------------------------------------------- STEEL AND STEAL
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HOW IT WORKS:
So I wanted to make my Memnarch deck as flavorful as I could while still being competitive. I made sure every card was artifact centric. Because of this there are tons of synergy between all the cards, and some powerful combos. There is also a lot of ways to ramp to play bigger artifacts faster and even some ways to cheat them in early. Blightsteel Colossus more than once has seen play by turn 2. Besides big beats the deck can also win by making a lot of mana and then stealing your opponents stuff with Memnarch. The powerful combos that lay dormant inside can also be tutored up for a win. It takes time to learn all the ins and outs but It's a lot of fun and one of my favorite decks to play.
Humm. I'm inclined to disagree with your generalized statement that Memnarch isn't a combo deck... while your build might not be, he's an incredibly stupid general when he has enough infinite mana combos to support stealing everyone's ☺☺☺☺.
yeah i have a memnarch deck that is pretty combo-y..... as in it wins with combos... lots of them.... and stealing everyones permanents with your general and infinite mana is a great way to win...
I'm just referring to the deck I built. If you want to add the combos you can add them to your variant. I pointed them out in the combo section even though they're not included in the main decklist.
that being said I checked out other decklist and am removing that line from the pros and cons since other do tend to run the combos.
STEEL AND STEAL
--------------------------------------------------------
HOW IT WORKS:
So I wanted to make my Memnarch deck as flavorful as I could while still being competitive. I made sure every card was artifact centric. Because of this there are tons of synergy between all the cards, and some powerful combos. There is also a lot of ways to ramp to play bigger artifacts faster and even some ways to cheat them in early. Blightsteel Colossus more than once has seen play by turn 2. Besides big beats the deck can also win by making a lot of mana and then stealing your opponents stuff with Memnarch. The powerful combos that lay dormant inside can also be tutored up for a win. It takes time to learn all the ins and outs but It's a lot of fun and one of my favorite decks to play.
BASIC COMBOS AND SYNERGY:
•Grand Architect + Pili-Pala -- Infinte Mana
•Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk -- Complete board wipe for all opponents
•Spine of Ish Sah + Master Transmuter -- Repeat Removal
•Spine of Ish Sah + Phyrexia's Core -- Repeat Removal
•Mycosynth Lattice + Hurkyl's Recall -- Bounce opponent's field to their hand
DECKLIST
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1 Memnarch
Followers(19):
1 Copper gnomes
1 silver myr
1 myr retriever
1 etherium sculptor
1 pili-pala
1 aphetto alchemist
1 spellskite
1 vedalken engineer
1 trinketmage
1 scarecrone
1 grand architect
1 shimmer myr
1 master of etherium
1 arcum dagsson
1 arcbound reclaimer
1 vedalken archmage
1 master transmuter
1 phyrexian metamorph
1 solemn simulacrum
1 steel hellkite
1 duplicant
1 platinum angel
1 mycosynth golem
1 darksteel colossus
1 blightsteel colossus
1 Tezzeret the Seeker
1 Karn liberated
Artifacts:
1 brittle effigy
1 elixir of immortality
1 voltaic key
1 sensei's divining top
1 sol ring
1 mind's eye
1 umezawa's jitte
1 doubling cube
1 lightning greaves
1 liquimetal coating
1 proteus staff
1 cloud key
1 semblance anvil
1 oblivion stone
1 vedalken shackles
1 extraplanar lens
1 sculpting steel
1 thran dynamo
1 Nevinyrral's disk
1 prototype portal
1 memory jar
1 gilded lotus
1 mindslaver
1 mycosynth lattice
1 dreamstone hedron
1 spine of ish sah
1 darksteel forge
1 transmute artifact
1 reshape
1 hurkyl's recall
1 stoic rebuttal
1 fabricate
1 thirst for knowledge
1 argivian restoration
1 thoughtcast
1 all is dust
Enchantment:
1 Copy Artifact
LAND: (35)
28 islands
1 ripetide laboratory
1 academy ruins
1 seat of synod
1 Darksteel Citadel
1 stripmine
1 phyrexia's core
1 buried ruin
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
that being said I checked out other decklist and am removing that line from the pros and cons since other do tend to run the combos.
R Grenzo, Havoc Raiser
BG Varolz, the scar-striped
Plus having a turn 3 win ability in the deck is just.... WIN!
Turn 1 Land, Sol Ring, Copper Gnomes. Turn 2 Land, activate Copper Gnomes and put Blightsteel into play.
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
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