This is one of my favorite EDH decks, based around Savra, Queen of the Golgari and her built-in Grave Pact effect. I love her ability, I love the numerous synergies in the deck, and I love her color combination. The general idea is to control the board, ramp up, make some tokens, then start killing everything on the board by sacrificing your tokens and other creatures.
But I need some advice: I know that there are some sub-optimal (though thematic and synergistic) card choices here, and I'd like some advice on what should cut, what I should add, and so on.
Here's a list of some cards that I just picked up and some that I've had in my binders for a while that I thought might fit in the deck:
The only reason I don't like Savra is that she is so dependent on having her in play to do anything good. If anyone just keeps you off your general then the deck is so much worse. Do you find people hate on you and ur general for basically messing every single player up? Do you also find it that you can't win against creature low combo decks?
The only reason I don't like Savra is that she is so dependent on having her in play to do anything good. If anyone just keeps you off your general then the deck is so much worse. Do you find people hate on you and ur general for basically messing every single player up? Do you also find it that you can't win against creature low combo decks?
Thanks for the comment,
I feel the same way about Savra, to a certain extent. The deck is dedicated upon her ability somewhat, but fortunately I have A.) plenty of other methods of benefiting off of sacrificing and B.) plenty of other routes to force sacrificing to happen outside of Savra. A lot of Savra decks put too much emphasis on her, but I have ways to search up Butcher of Malakir and Grave Pact just in case I can't play her. But even if I don't have those pieces, I can still focus on generating tokens and maintaining a board presence.
But out of the other B/G generals, I like having Savra in this build for her life-gaining ability because my meta sees a lot of games ending in pure damage, not just general damage. My next choice would definitely be Nath of the Gilt-Leaf; but the deck would certainly be different in many respects.
Mimic Vat has so many amazing targets in here it's just a must have. Trade, Beg, Borrow, Steal to get one in there. Almost every creature you're running is a ripe, abuseable target for it, and team it up with a sac outlet on-board and the abuse rises to absurd levels.
This is one of my favorite EDH decks, based around Savra, Queen of the Golgari and her built-in Grave Pact effect. I love her ability, I love the numerous synergies in the deck, and I love her color combination. The general idea is to control the board, ramp up, make some tokens, then start killing everything on the board by sacrificing your tokens and other creatures.
Never tried her before? If you want to really stick it to those Uril, the Miststalker and Zur the Enchanter decks, then Savra is the general for you!
But I need some advice: I know that there are some sub-optimal (though thematic and synergistic) card choices here, and I'd like some advice on what should cut, what I should add, and so on.
Here's a list of some cards that I just picked up and some that I've had in my binders for a while that I thought might fit in the deck:
Mycoloth - Makes a big beater, and makes dudes.
Skullmulcher - Draws cards, makes a beater.
Doomgape - Huge beater, life gain.
Mitotic Slime - Fun card, token dude.
Regrowth - One of the best recursion cards out there.
Ashes to Ashes - Fun removal that goes in a ton of my other decks.
Vulturous Zombie - Graveyard matters, big flying beater.
Masked Admirers - Card draw, graveyard interaction.
Dimir House Guard - Tutors for Grave Pact.
Urborg, Tomb of Yawgmoth - It's awesome.
And here is the deck in its current incarnation:
1 Savra, Queen of the Golgari
Lands (34)
1 Barren Moor
1 Dryad Arbor
1 Evolving Wilds
7 Forest
7 Swamp
1 Golgari Rot Farm
1 Jund Panorama
1 Llanowar Wastes
1 Mosswort Bridge
1 Overgrown Tomb
1 Reliquary Tower
1 Rupture Spire
1 Spawning Pool
1 Tainted Wood
1 Tectonic Edge
1 Terramorphic Expanse
1 Tranquil Thicket
1 Treetop Village
1 Twilight Mire
1 Verdant Catacombs
1 Vivid Grove
1 Vivid Marsh
Mana Ramp & Fixing (11)
1 Oracle of Mul Daya
1 Sakura Tribe-Elder
1 Solemn Simulacrum
1 Yavimaya Elder
1 Kodama's Reach
1 Skyshroud Claim
1 Coalition Relic
1 Darksteel Ingot
1 Golgari Signet
1 Journeyer's Kite
1 Sol Ring
1 Butcher of Malakir
1 Grave Pact
Tokens (13)
1 Ant Queen
1 Avenger of Zendikar
1 Creakwood Liege
1 Endrek Sahr, Master Breeder
1 Master of the Wild Hunt
1 Nath of the Gilt-Leaf
1 Penumbra Wurm
1 Skeletal Vampire
1 Verdant Force
1 Beacon of Creation
1 Awakening Zone
1 Sarpadian Empires, Vol. VII
1 Garruk Wildspeaker
Creature Sacrifice Engines/Benefits (4)
1 Anowon, the Ruin Sage
1 Fallen Angel
1 Nantuko Husk
1 Phyrexian Plaguelord
Removal, Targeted and Mass (10)
1 Fleshbag Marauder
1 Shriekmaw
1 Woodfall Primus
1 Barter in Blood
1 Consuming Vapors
1 Innocent Blood
1 Profane Command
1 Putrefy
1 Smallpox
1 Nevinyrral's Disk
1 Deadwood Treefolk
1 Doomed Necromancer
1 Eternal Witness
1 Gleancrawler
1 Hell's Caretaker
1 Beacon of Unrest
1 Dread Return
1 Zombify
Draw (7)
1 Harmonize
1 Momentous Fall
1 Promise of Power
1 Greater Good
1 Phyrexian Arena
1 Carnage Altar
1 Mind's Eye
Tutors (4)
1 Chord of Calling
1 Primal Command
1 Tooth and Nail
1 Liliana Vess
Beats (3)
1 Mortician Beetle
1 Mortivore
1 Vigor
Miscellaneous (3)
1 Elixir of Immortality
1 Lightning Greaves
1 Loxodon Warhammer
Thanks folks.
BG Savra, Queen of the Golgari
Thanks for the comment,
I feel the same way about Savra, to a certain extent. The deck is dedicated upon her ability somewhat, but fortunately I have A.) plenty of other methods of benefiting off of sacrificing and B.) plenty of other routes to force sacrificing to happen outside of Savra. A lot of Savra decks put too much emphasis on her, but I have ways to search up Butcher of Malakir and Grave Pact just in case I can't play her. But even if I don't have those pieces, I can still focus on generating tokens and maintaining a board presence.
But out of the other B/G generals, I like having Savra in this build for her life-gaining ability because my meta sees a lot of games ending in pure damage, not just general damage. My next choice would definitely be Nath of the Gilt-Leaf; but the deck would certainly be different in many respects.
As an aside, here is the new list:
1 Savra, Queen of the Golgari
Lands (34)
1 Bloodstained Mire
8 Forest
1 Golgari Rot Farm
1 Llanowar Wastes
1 Marsh Flats
1 Misty Rainforest
1 Mosswort Bridge
1 Overgrown Tomb
1 Polluted Delta
1 Reliquary Tower
8 Swamp
1 Tainted Wood
1 Tectonic Edge
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vivid Grove
1 Vivid Marsh
1 Windswept Heath
1 Wooded Foothills
Mana Ramp & Fixing (10)
1 Oracle of Mul Daya
1 Sakura Tribe-Elder
1 Solemn Simulacrum
1 Yavimaya Elder
1 Explosive Vegetation
1 Kodama's Reach
1 Coalition Relic
1 Darksteel Ingot
1 Golgari Signet
1 Sol Ring
1 Butcher of Malakir
1 Grave Pact
Tokens (13)
1 Ant Queen
1 Avenger of Zendikar
1 Cemetery Reaper
1 Creakwood Liege
1 Endrek Sahr, Master Breeder
1 Mitotic Slime
1 Mycoloth
1 Nath of the Gilt-Leaf
1 Skeletal Vampire
1 Verdant Force
1 Worm Harvest
1 Awakening Zone
1 Garruk Wildspeaker
Removal, Targeted and Mass (12)
1 Anowon, the Ruin Sage
1 Fleshbag Marauder
1 Shriekmaw
1 Woodfall Primus
1 Ashes to Ashes
1 Barter in Blood
1 Consuming Vapors
1 Innocent Blood
1 Krosan Grip
1 Profane Command
1 Putrefy
1 Smallpox
Recursion (9)
1 Deadwood Treefolk
1 Doomed Necromancer
1 Eternal Witness
1 Gleancrawler
1 Hell's Caretaker
1 Beacon of Unrest
1 Dread Return
1 Regrowth
1 Zombify
1 Skullmulcher
1 Harmonize
1 Momentous Fall
1 Promise of Power
1 Greater Good
1 Phyrexian Arena
1 Mind's Eye
Tutors (5)
1 Dimir House Guard
1 Chord of Calling
1 Primal Command
1 Tooth and Nail
1 Liliana Vess
Beats (5)
1 Doomgape
1 Fallen Angel
1 Mortivore
1 Nantuko Husk
1 Vulturous Zombie
Equipment (2)
1 Lightning Greaves
1 Loxodon Warhammer
BG Savra, Queen of the Golgari
Skullclamp is nuts with lots of tokens and gives you a sac outlet for Savra's triggers to boot.
Bloodghast for free, evergreen sac/clamp fodder.
Genesis should be auto-include.
Victimize is insane in here. Not only is it a sac outlet and "recur 2 creatures" it will recur itself if one of those creatures is Eternal Witness.
Phyrexian Tower as still another sac outlet.
Mimic Vat has so many amazing targets in here it's just a must have. Trade, Beg, Borrow, Steal to get one in there. Almost every creature you're running is a ripe, abuseable target for it, and team it up with a sac outlet on-board and the abuse rises to absurd levels.
Banner by Nakamura, Thanks!
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