-Innocent Blood: Extremely cheap removal that usually falls short.
-Phthisis: Narrow effect. The suspend is a mixed bag: either it buys you time or it nukes a worthless critter.
-Sickening Shoal: Nifty trick that doesn't quite justify the loss of a card.
+Pestilence Demon: In a deck with sooooo much ramp It's hard to ignore Pestilence Demon. A huge evasive body with removal and direct damage built in? Wonderful.
+Infernal Darkness: Seems like a great lockdown piece in a mana heavy deck.
+Myojin of Night's Reach: Such a blowout if it hits the board, and with all the ramp I have it should hit at ideal times.
Wow, I never thought of that. Amulet is definitely an auto-include now.
I guess I've never really had Geth online w/out being in a winning position, so the CIP clause never really hit me. Thanks for pointing that out Gal!
I'll probably try clique out when playtesting results in lackluster cards.
Picked up some stuff for the deck:
Changes:
-Guardian Idol: Very slow. Also, I never find myself animating it.
-Avatar of Woe: No immediate effect. With all the board wipe in my playgroup it's usually a dead card.
-Hypnox: Too narrow of an effect.
-Bojuka Bog: Geth is usually enough to take care of graveyard strategies. Also, it causes anti-synergy w/ this deck. No good.
no Mindcrank? not only does it widen the buffet of your geth smorgasborg, but when its best friend Bloodchief Ascension rolls into town, the party gets so crazy that EVERYONE DIES.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pardon me but do i SOUND like some trollycar bellwether toiling in the heart of the mustache belt from the ruff n tumble year of nineteen aught nine?"
My Decks:
:symu::symg::symw:Rafiq: the Quick and the Dead:symw::symg::symu:
Basically the gameplan is to ramp up to control elements or bomby finishers, such as Geth.
+Pestilence Demon+Myojin of Night's Reach+Infernal Darkness
March 14: -Guardian Idol-Avatar of Woe-Hypnox-Bojuka Bog
+Expedition Map+Gauntlet of Power+Amulet of Vigor+Deserted Temple
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EDH
GBSavra: A Perfect Circle
BMachina III: The Machines of Geth
-Innocent Blood: Extremely cheap removal that usually falls short.
-Phthisis: Narrow effect. The suspend is a mixed bag: either it buys you time or it nukes a worthless critter.
-Sickening Shoal: Nifty trick that doesn't quite justify the loss of a card.
+Pestilence Demon: In a deck with sooooo much ramp It's hard to ignore Pestilence Demon. A huge evasive body with removal and direct damage built in? Wonderful.
+Infernal Darkness: Seems like a great lockdown piece in a mana heavy deck.
+Myojin of Night's Reach: Such a blowout if it hits the board, and with all the ramp I have it should hit at ideal times.
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EDH
GBSavra: A Perfect Circle
BMachina III: The Machines of Geth
Amulet of Vigor?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I never thought of including amulet in the deck. Definitely seems like a good idea w/ all the CIP tapped artifacts I run.
Thanks for the suggestions!
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EDH
GBSavra: A Perfect Circle
BMachina III: The Machines of Geth
Who cares about YOUR CITP stuff. The biggest drawback toGeth is that he brings your opponents' stuff in tapped. Amulet fixes that.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I guess I've never really had Geth online w/out being in a winning position, so the CIP clause never really hit me. Thanks for pointing that out Gal!
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EDH
GBSavra: A Perfect Circle
BMachina III: The Machines of Geth
I like Puppeteer Clique in Geth, too.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Picked up some stuff for the deck:
Changes:
-Guardian Idol: Very slow. Also, I never find myself animating it.
-Avatar of Woe: No immediate effect. With all the board wipe in my playgroup it's usually a dead card.
-Hypnox: Too narrow of an effect.
-Bojuka Bog: Geth is usually enough to take care of graveyard strategies. Also, it causes anti-synergy w/ this deck. No good.
+Expedition Map
+Gauntlet of Power
+Amulet of Vigor
+Deserted Temple
Altered Cards for Sale Facebook Dev-Art
EDH
GBSavra: A Perfect Circle
BMachina III: The Machines of Geth
WHOAH
whoah.
no Mindcrank? not only does it widen the buffet of your geth smorgasborg, but when its best friend Bloodchief Ascension rolls into town, the party gets so crazy that EVERYONE DIES.
My Decks:
:symr::symb::symu:Tresserhorn Surprise Party:symu::symb::symr:
:symg::symw::symr:Hazy In The Yard:symr::symw::symg: